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About Kyras DarksoulBackground:
A proud Taldorian and resident of Cassomir, Kyras has recently graduated from the royal academy of Investigation there and completed the first part of his apprenticeship. Now a novice Investigator he has set out for the small town of Bellis where he hopes to both earn a name for himself and gain the experience necessary to impress his teaches back in Cassomir. Kyras met Kyzen in the small town of Bellis. There they was hired as caravan guards. The majority of the journey went well and they arrived in Belhaim. Once there, the merchant sold half of his stock before continuing for Maheto. As the caravan was now smaller, he also took advantage of it to reduce its staff. That included both men along with a few others. Some others left by boat for Cassomir. Remaining only Kyras and Kyzen, both hoping to find= more work in the region...
Appearance:
Kyras is a tall and lanky half elf with typical features. He is stronger than he looks, and perhaps a bit slower as well. Quite hardy for one with elven blood he quick witted and calculating. His sky blue eyes miss little. What I know about what is going on::
The cult of Aeteperax is back and they managed to get the flame out of here. I know you already faced some great danger, but I need to ask more of you. The cult most not be allowed to use the flame. If they manage to accomplish their goal, not only would Aeteperax be back in full power, but his master would finally have a grip on this world. Aeteperax was a great black dragon that use to terrorize the region. For centuries, he was looking for a way to bring his master of our realm. To accomplish that, he needed multiple artifact. Two of which were a set of amulet. One tied to the positive energy plane, the other to the negative. One of the power of the positive one was used to bring the Everflame. Its power has multiple benefits effects, but also, it had the power to suppress the other one. The negative energy has power over the undead. Left by itself, the amulet would spread necromantic energy all around, rises creatures from the graves and corrupt the living. Now, their true power is activated when combine together. When that is done, they can supply immense energy to open portal into the darkness between the stars. The Dark Tapestry. That's where Aeteperax's master is." You see, Aeteperax was building a device to do just that when he was slain by a hero that was already a legend in my time. Belhaim and her group attacked the dragon, and after a terrible fight, manage to defeat the dragon. It was said that while his body was vanquished, Aeteperax's soul went to join his master in the Dark Tapestry. That master name is Nyarlathotep. He is an outer God that as more than once manage to get a cut of follower going, but nothing strong enough to get him to have as much influence here then Aroden. town of Belhaim. Gain their trust and maybe you will be able to access the crypt of their Champion for clues about Aeteperax." The Inn: The Wise Piper - Talim is the innkeeper
Loud Trembling noise – The old tower fell down
“I want to know what happened here. You seem to be a capable bunch." She again glances at Kakrish. " If you go in there and look through the rubble—find out what happened, I’ll pay the lot of you 500 gold pieces. While you’re looking around in the ruins, keep an eye out for any signs of our local eccentric, Hunclay. It seems somewhat suspicious to me that he’s not answering his door. Let me know what you find.” Hunclay, he is the owner of this piece of land. His house is the manor over there. – wizard
Kyres Darksoul
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Investigator (Empiricist) Extracts Prepared (CL 9th; concentration +14)
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Racial Modifiers: +2 Perception
SQ
Gear
Weapons:
Other Magic:
Nonmagical Stuff:
Consumables
Mundane Stuff:
153 gp, 1 sp, 1 cp —————
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Darkvision (60 feet) You can see in the dark (black and white only). Elf Blood Half-elves count as both elves and humans for any effect related to race.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Inspiration (+1d6+1, 9/day) (Ex) Use 1 point, +1d6+1 to trained skill or ability check or to add to attack or save after the roll. Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. Mutagen (DC 19) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 90 minutes. Power Attack -2/+4/+6 You can subtract from your attack roll to add to your damage. Quick Study (Ex) Use studied combat as a swift action. Sickening Offensive (Ex) Studied strike sickens foe for 1 rd. Studied Combat (+4, 5 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike. Studied Strike +2d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam. Trap Sense +3 (Ex) +1 bonus on reflex saves and AC against traps. Trapfinding +4 Gain a bonus to find or disable traps, including magical ones. Unfailing Logic +4 (Ex) +2 save vs. illusion and disbelievable effects |