Seltyiel

Kyras Darksoul's page

945 posts. Alias of Skorn.


Full Name

Kyras Darksoul

Race

Half Elf

Classes/Levels

Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Gender

Male

Size

Medium

Age

124

Special Abilities

Investigator and Breadth of Exeperience

Alignment

LN moving towards LG

Deity

Irori

Languages

Aklo, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Thassilonian

Occupation

Investigator

Strength 20
Dexterity 14
Constitution 14
Intelligence 20
Wisdom 10
Charisma 8

About Kyras Darksoul

Background:

A proud Taldorian and resident of Cassomir, Kyras has recently graduated from the royal academy of Investigation there and completed the first part of his apprenticeship. Now a novice Investigator he has set out for the small town of Bellis where he hopes to both earn a name for himself and gain the experience necessary to impress his teaches back in Cassomir.

Kyras met Kyzen in the small town of Bellis. There they was hired as caravan guards. The majority of the journey went well and they arrived in Belhaim. Once there, the merchant sold half of his stock before continuing for Maheto. As the caravan was now smaller, he also took advantage of it to reduce its staff. That included both men along with a few others. Some others left by boat for Cassomir. Remaining only Kyras and Kyzen, both hoping to find= more work in the region...

Appearance:

Kyras is a tall and lanky half elf with typical features. He is stronger than he looks, and perhaps a bit slower as well. Quite hardy for one with elven blood he quick witted and calculating. His sky blue eyes miss little.

What I know about what is going on::

The cult of Aeteperax is back and they managed to get the flame out of here. I know you already faced some great danger, but I need to ask more of you. The cult most not be allowed to use the flame. If they manage to accomplish their goal, not only would Aeteperax be back in full power, but his master would finally have a grip on this world.

Aeteperax was a great black dragon that use to terrorize the region. For centuries, he was looking for a way to bring his master of our realm. To accomplish that, he needed multiple artifact. Two of which were a set of amulet. One tied to the positive energy plane, the other to the negative. One of the power of the positive one was used to bring the Everflame. Its power has multiple benefits effects, but also, it had the power to suppress the other one. The negative energy has power over the undead. Left by itself, the amulet would spread necromantic energy all around, rises creatures from the graves and corrupt the living.

Now, their true power is activated when combine together. When that is done, they can supply immense energy to open portal into the darkness between the stars. The Dark Tapestry. That's where Aeteperax's master is." You see, Aeteperax was building a device to do just that when he was slain by a hero that was already a legend in my time. Belhaim and her group attacked the dragon, and after a terrible fight, manage to defeat the dragon. It was said that while his body was vanquished, Aeteperax's soul went to join his master in the Dark Tapestry. That master name is Nyarlathotep. He is an outer God that as more than once manage to get a cut of follower going, but nothing strong enough to get him to have as much influence here then Aroden.

town of Belhaim. Gain their trust and maybe you will be able to access the crypt of their Champion for clues about Aeteperax."

The Inn: The Wise Piper - Talim is the innkeeper
Aeterperax was slain by Tula Belhaim. Also, according to most stories and painting, it was a black dragon.

Loud Trembling noise – The old tower fell down
important looking older woman shows up with what looks like her son behind her: Lady Origena Devy, I'm the town baroness.

“I want to know what happened here. You seem to be a capable bunch." She again glances at Kakrish. " If you go in there and look through the rubble—find out what happened, I’ll pay the lot of you 500 gold pieces. While you’re looking around in the ruins, keep an eye out for any signs of our local eccentric, Hunclay. It seems somewhat suspicious to me that he’s not answering his door. Let me know what you find.”

Hunclay, he is the owner of this piece of land. His house is the manor over there. – wizard
The rumors about Hunclay is that he is somewhat new to the town. He is somewhat of a recluse and spend most of his time doing research.

Kyres Darksoul
Male half-elf (Half Drow) investigator (empiricist) 9 (Pathfinder RPG Advanced Class Guide 30, 100)
LN Medium humanoid (elf, human)
Init +2;
Senses: darkvision 60 ft., low-light vision; Perception +24

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Defense
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AC 22, touch 13, flat-footed 20 (+6 armor, +1 deflection, +2 Dex, +1 natural, +2 shield)
hp 72 (9d8+21)
Fort +7, Ref +10, Will +8 (+4 save vs. illusion and disbelievable effects); +2 vs. enchantments Defensive Abilities trap sense +3;
Immune sleep;
Resist unfailing logic +4

—————
Offense
—————
Speed 30 ft.
Melee +1 fauchard +16/+9 (1d10+14/18-20 plus 4 melee precision damage)
Ranged mwk composite shortbow +9/+4 (1d6+5/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 fauchard)
Special Attacks studied combat (+4, 5 rounds), studied strike +3d6

Investigator (Empiricist) Extracts Prepared (CL 9th; concentration +14)
3rd—channel vigor, displacement, fly, heroism
2nd—Alchemical Allocation, barkskin, bull's strength, invisibility, ironskin, resist energy
1st—adhesive spittle (DC 16), cure light wounds, detect secret doors, enlarge
person (DC 16), heightened awarenessX2, shield

—————
Statistics
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Str 20, Dex 14, Con 14, Int 20, Wis 10, Cha 8
Base Atk +6; CMB +13; CMD 24
Feats Combat Reflexes, Deific Obedience, Extra Investigator Talent
Traits accelerated drinker, bruising intellect

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Skills
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Acrobatics +19
Appraise +9
Bluff +8
Climb +11
Craft (alchmy) +16 (+19 to create alchemical items),
Diplomacy +19+1d6+1
Disable Device +23
Escape Artist: +19
Heal +4+1d6+1
Intimidate +14
Knowledge (arcana) +20, +2 heightened Awareness, +2 Heroism
Knowledge (dungeoneering) +14 +2 heightened Awareness, +2 Heroism
Knowledge (engineering) +14 +2 heightened Awareness, +2 Heroism
Knowledge (geography) +13 +2 heightened Awareness, +2 Heroism
Knowledge (history) +13 +2 heightened Awareness, +2 Heroism
Knowledge (local) +14 +2 heightened Awareness, +2 Heroism
Knowledge (nature) +14 +2 heightened Awareness, +2 Heroism
Knowledge (nobility) +13 +2 heightened Awareness, +2 Heroism
Knowledge (planes) +14 +2 heightened Awareness, +2 Heroism
Knowledge (religion) +15 +2 heightened Awareness, +2 Heroism
Linguistics +11
Perception +24+1d6+1, +2 heightened Awareness, +2 Heroism
Sense Motive +17+1d6+1
Slight of Hand +6
Spellcraft +17
Stealth +8
Use Magic Device +17

Racial Modifiers: +2 Perception
Feat Modifiers: +4 Knowledge skills
Languages: Aklo, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Thassilonian

SQ
alchemy (alchemy crafting +9),
ceaseless observation,
elf blood,
inspiration (9/day),
Investigator Talent - Mutagen (+4/-2, +2 natural armor, 90 minutes),
Keen Recollection
paranoid,
trapfinding +4

Gear
Armor and such:
+2 Slick Mithral chain shirt
+1 buckler
+1 Amulet of Natural Armor
+2 Cloak of Resistance
+1 ring of Protection

Weapons:
Melee: +1 fauchard
Cold Iron falchard
Range: Mwk Composite Short Bow +5 Strength and 50 cold iron arrows
Morning Star

Other Magic:
Belt of Physical Might +2
Boots of Elvenkind
Boro Bead lvl 2
Eyes of the Eagle
Headband of Vast Int +2 (Escape Artist)
Hybridization Funnel - Two different alchemicals into one flask.
Formula Alembic - finds elixir formula from potions
Scabbard of Keen edge

Nonmagical Stuff:
Alchemy crafting kit,
Climbing Kit (Crampons, pitons, ropes, and other tools) +2 to climb
ink and ink pen,
investigator formula book,
masterwork thieves' tools X2

Consumables
Silver Alchemical Weapon Blanch
Alchemist's Fire
Alchemical Acid
Potion of Enlarge Person X2
Potion of Hide from Undead
Potion of Shield of Faith
Potion of Gaseous form

Mundane Stuff:
backpack,
belt pouch,
flint and steel,
Whet Stone
torches (10),
trail rations (5),
bedroll,
waterskin,

153 gp, 1 sp, 1 cp

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Special Abilities
—————
Alchemy +6 (Su) +9 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+6)
Combat Inspiration (Ex) Applying inspiration to attacks/saves only costs 1 point.

Darkvision (60 feet) You can see in the dark (black and white only).

Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Inspiration (+1d6+1, 9/day) (Ex) Use 1 point, +1d6+1 to trained skill or ability check or to add to attack or save after the roll.

Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. Mutagen (DC 19) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 90 minutes.

Power Attack -2/+4/+6 You can subtract from your attack roll to add to your damage.

Quick Study (Ex) Use studied combat as a swift action.

Sickening Offensive (Ex) Studied strike sickens foe for 1 rd.

Studied Combat (+4, 5 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.

Studied Strike +2d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.

Trap Sense +3 (Ex) +1 bonus on reflex saves and AC against traps.

Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.

Unfailing Logic +4 (Ex) +2 save vs. illusion and disbelievable effects