Pathfinder Blood in the Sands PVP Arena

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Llyr the Lush wrote:
Eben/Ripley. As a fellow loser, wanna square off?

Ha! Sure. You just see easy meat, don't you?


If anyone is looking for a random bout, I would like to try out my new gear set-up.


I'd gladly rematch you with Boe. See if I can get some better rolls this time.


Sounds good to me. This character was mostly a silly proof-of-concept build. Lots of flash, but pretty fun.


The poison at least is brilliant. I'm totally stealing that idea for my next gladiator. Soon as I get Boe to level 4, Ghost Wolf will join the arena at level 3.


I just finished up my one I can't wait to submit. It's one of those ideas that will work brilliantly like I picture, or will be a total flop and die endlessly. But I suppose that is 90% of the arena.

And feel free to steal away, I am working on trying to figure out how to make a poison based character more usable in a real campaign. It seems so cost prohibitive though.


Gotta craft it, but even then it's pricey.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

This is the second character I've faced that I can't seem to hit with less than a 20, and they don't seem to be wearing any armor! And they attack with a 48? At third level? How are you people doing this?

I don't mind losing, but cheese and rice! I am severely under-optimized!


True strike+high roll most likely. Optimized AC at 3rd level should be in the mid twenties (or higher).


Honestly, I might just throw Gnasher as he was back into the arena. He'll progress whether he is winning or not. This in turn will allow him to progress to the next level I wanted him to go into.


True strike+ high roll is correct.; but if it was 48 it would have been a crit... which would have been awesome. As for my Ac, well my outfit is Enchanted armor that can look like normal clothing or armor as I wish. It's not that your severely under optimized; but you will be the second monk in a row I have just eaten for breakfast; Monks are a very under powered class low game levels.


... well, minus Crane/Snake monks. *grumble grumble*


The unfortunate thing about that combo is that it can leave one lacking a bit of attack power.

And I'm not going to be able to do much until next week Arbiter. It's been a busy week with my little sister heading off to college and tomorrow I'll be heading out of state for a convention myself.


No build is perfect. Plus, when you're mostly unhittable, you only need just enough offense.

I personally hate that combo, and refuse to use it, but it's one of the few ways that I see a monk kicking serious tail on a consistent basis.

I'd love to be proven wrong, though. I'm a huge fan of the idea of monks.

Though this group seems to have a hobgobbie monk that's doing alright, so maybe I'm all wrong. :)


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

It really seems like there are two classes of characters in the arena. The people who built a super wacked out mega duelist that can blow someone up in a round or two, and the people (like me) who built a character they were mulling over for a different game and wanted to see how it performed. When one of each gets paired up, it tends to leave a pretty sour taste in the losers mouth, but it’s not like we can have a Gold and Silver division with only like 8 people participating.

Do we need an arbiter to approve a fight, or can we just agree here and show up at an arena?


You can do all kind of wacky things in terms of defense and offense at this type of level. Heck, Gnasher was a good example of that. He could bump his AC up to 31 and his attack up to about +13 (+14 if facing something larger then himself). Not only that, he could use an Acrobatics check to try negating a melee attack every round and manage three attacks in a round. Not to mention his damage output was nothing to laugh at.

And while it can be a bit disheartening to lose to something overly powerful, this arena says it's for optimized builds. That is not to say that an underdog can not take the spot light. Gnasher lost more often than he managed to win.


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather
The Hirtz Factor wrote:
this arena says it's for optimized builds.

Everyone has different values for "optimized". Llyr is pretty optimized for what I wanted him to be, and I predict he will lose nearly every match against the builds I'm seeing.

Scarab Sages

Same with Bruno. He's optimized, but its around charging and the arena doesn't like that. If he does land a charge then heaven help you, but he has managed to do that only twice so far. I keep on playing because he gets better later, and loosing still grants a point toward that later level. :)


Indeed, people do have different concepts of what optimized is. Though most builds will tend to have a weak point. Gnasher's happened to be his rather low will save and the fact he didn't fair too well when people went after his CMD as opposed to his AC.

On top of this, different builds will be more powerful at different levels and specific match ups will always be unfortunate. However, you at least still have the ability to advance in level despite losing now. The old arena was a lot harsher in terms of what you needed to advance.


I've only fought twice, the first time lost basically without a fight due to bad rolls, second time rolled a 20 then a 19 in a row and did enough damage to make poor Llyr explode.

Invisibility is pretty unbeatable at 3rd level, and surprisingly easy to get in some form. It seems like all it takes is going invisible, drinking the appropriate potions and then reappearing to smash.

I put about five minutes of thought into Boe, I wanted to try out an archetype I hadn't seen before. It's hard to judge with only like three rounds of combat to her name, but she seems like she'd be fun to play in a real game. At least in combat.


Yah, I'm tempted to bring Rolg back in... I just can't fully bring myself to do it.


Is anyone up for a team match?


Rolg is still my favorite gladiator of all the ones I've seen so far.


What was/is he? I guess we can't know. That's the one thing I still don't like about this. Not knowing what other people's builds are.

Scarab Sages

Rolg's build was one of the more difficult ones to figure out. I think I did, but only after he smashed my face in in several occasions.


Yah, when I'm back in town, maybe ill dust him off. Would i need to bring him back in at 3, simply pick back up at 4, or retally his rep and level based on his win/loss ratio and the new rep system? I'm fine with whichever.


You'd just keep his record and adjust to the new points system.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Well, I guess if power building is the way to go, then I'll just keep losing. Sure, I could pull out an orc samurai (sword saint) with 22 Str, an AC of 25, and +9 to hit with his masterwork katana (1d8+6/18-20), but if that's what it takes to win, I don't want to do it. Like Llyr said, I'm all about trying new builds that I might not otherwise have considered. Problem is, I get no XP for losing. I can't advance if I don't win, so I never really get to "try out" the build. It's a Catch-22.

Scarab Sages

We changed that. You now get 1 xp for a loss and 2 for a tie. Still 3 for a win. :)

It's why I haven't abandoned Bruno yet.


You can actually advance if you don't win, it will just take you longer. You get a point for each fight no matter what. That said, this is a PVP arena and as such an unoptimized build isn't going to advance as fast as those that are optimized.

I am perfectly willing, and I'm sure all the arbiters are since they have access to the builds as well to make sure they are legal, to provide tips and such to make peoples builds better if they are interested in such help.


The Man. The Myth. The Mask!

I agree, but I would emphasize the "if interested" bit to the point of "if requested". Some builds are sub-optimal because they're just fun to play (Bruno) :P


It looks like all the matches are done. People want to sound of for the next round of randomizations? If I do that, Immortal can you close out all the matches?

Faust Level 3 ready


Boe Hunter level 3, ready!


Will do.


Ready for another match if you want; that last one got too interrupted by real life for me to end it fast enough X.x


Ready ready


As far as optimization is concerned, the idea for this "campaign" is entirely combat, so we're all going about that in different ways cause of our different ideas. And no character can cover all the angles, which is what makes it fun. Combined with the eternal and (nearly) inescapable fact that you will totally fail 5% of the time, there will be times when it all goes terribly wrong. This ring is full of lazers, lol.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Yeah, I'm in for another trouncing.


Ready!


Gung-Ho Lunatic

Ready level 3


Male Half Elven Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Ready, level 3


We have a couple more slots open to get to 6. I will wait 24 hours or less, then roll out with whatever we got for the next randomization.


Faust
Boe Hunter
Sariras Greenscale
Meng Ren Rui
Honorable Apprentice
Olwyn Unseelie
"BASHA"
Llyr the Lush

Ok, that was enough time. Here goes:

Faust 1d1000 ⇒ 22
Boe Hunter 1d1000 ⇒ 323
Sariras Greenscale 1d1000 ⇒ 937
Meng Ren Rui 1d1000 ⇒ 928
Honorable Apprentice 1d1000 ⇒ 257
Olwyn Unseelie 1d1000 ⇒ 34
"BASHA" 1d1000 ⇒ 135
Llyr the Lush 1d1000 ⇒ 274

So that means--

Arena 1 Sariras Greenscale vs Meng Ren Rui
Arena 2 Boe Hunter vs Llyr the Lush
Arena 3 Honorable Apprentice vs BASHA
Arena 4 Olywn Unseelie vs Faust

Good luck!


Wow, usually I wouldn't say anything, probability is what it is, but I think this one warrants a reroll.
The first three matchups all happened before .


Well, it is a pretty small sample size. But let's see:

Faust 1d1000 ⇒ 208
Boe Hunter 1d1000 ⇒ 241
Sariras Greenscale 1d1000 ⇒ 747
Meng Ren Rui 1d1000 ⇒ 970
Honorable Apprentice 1d1000 ⇒ 647
Olwyn Unseelie 1d1000 ⇒ 417
"BASHA" 1d1000 ⇒ 345
Llyr the Lush 1d1000 ⇒ 778

Arena 1: Meng vs Llyr
Arena 2: Sariras vs Honorable Apprentice
Arena 3: Olywn vs BASHA
Arena 4: Boe Hunter vs Faust

Is that better? I like how I'm always in the bottom, haha.


Hahaha, that was interesting.


Oh, though fight number 2 just happened.


It did T.T I don't want to keep fighting him cause it feels dirty fighting the same build over and over again; and I can imagine it must not be fun having the same things happen over and over and being unable to do anything unless you get super fantastic rolls.


He's not helpless against you though, improving his strategy a little would help him tremendously.
He has 10ft reach so he can use pretty much any maneuver against you without provoking,your CMD can't be that high and when you are tripped you can't throw bombs and get a -4 penalty to your AC.Not giving you time to buff would help too.


Are Immortal and Choon still on board?

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