Baron Hannis Drelev

Llyr the Lush's page

303 posts. Alias of Mezegis.


Full Name

Llyr "the Lush" Thadewynn

Race

Half Elven

Classes/Levels

Rogue (Scout) HP: 27/27 | AC: 18, T: 14, FF: 14 | Fort: +4, Ref: +7, Will: +2 | Init: +6 | Perception: +12 (+13 for traps) | Resist 2 Cold, +8 Fort save against cold weather

Gender

Male

Strength 11
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 12
Charisma 12

About Llyr the Lush

Classes: Rogue (Scout) 1
Hit Points: 27
Experience: 0 / 2000
Alignment: None
Vision: Low-Light
Speed: Walk 30 ft.
Languages: Common, Skald, Dwarven, Elven, Sylvan
Stat Score Mod
STR 11 (+0)
DEX 18 (+4)
CON 14 (+2)
INT 14 (+2)
WIS 12 (+1)
CHA 12 (+1)

Skills:
-------------- Skills --------------
Skill Total Rnk
Acrobatics 10 3.0
Appraise 6 1.0
Bluff 5 1.0
Climb 4 1.0
Craft (Untrained) 2 0.0
Diplomacy 5 1.0
Disable Device 11 3.0
Disguise 5 1.0
Escape Artist 10 3.0
Fly 4 0.0
Heal 1 0.0
Intimidate 5 1.0
Knowledge (Dungeoneering) 6 1.0
Knowledge (Local) 6 1.0
Perception 12 3.0
Perception (Trapfinding) 13 3.0
Perform (Dance) 5 1.0
Perform (Untrained) 1 0.0
Profession (Soldier) 5 1.0
Ride 4 0.0
Sense Motive 5 1.0
Sleight of Hand 8 1.0
Stealth 10 3.0
Survival 1 0.0
Swim 4 1.0
Use Magic Device 7 3.0

Feats:
--------------------- Feats ----------------------
Skill Focus (Perception)
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Weapon Finesse

Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Simple Weapon Proficiency

Rogue Trick@2= Combat feat = modified Dervish dancer: When using a rapier, you may add your Dex mod to damage.

Lvl3 feat: Weapon Focus- Rapier


Traits:
------------- Traits ------------------
Armor Expert
Northern Ancestry
Reactionary

Combat:
-------------------- Combat -------------------
Total / Touch / Flat Footed
AC: 18 / 14 / 14
Initiative: +6
BAB: +2
Melee tohit: +2
Ranged tohit: +6
Fortitude: +4
Reflex: +7
Will: +2

Crossbow (Light):
to hit: +6
damage: 1d8
critical: 19-20/x2
range: 80 ft.

Sword (Short):
to hit: +6
damage: 1d6
critical: 19-20/x2

MWK Cold Iron Rapier:
to hit: +8
Damage: 1d6+4
Critical: 18-20/x2

Cold Iron Lt Mace:
to hit: +6
damage: 1d6
critical: 20/x2

Sap:
to hit: +6
damage: 1d6
critical: 20/x2

MWK Dagger:
to hit: +7
damage: 1d4
critical: 19-20/x2

Equipment:
------------------ Equipment ------------------
Name
Outfit (Explorer's)
Outfit (Cold Weather)
Studded Leather
MWK Chainshirt
Blanket (Winter)
Chalk (1 Piece)
Flint and Steel
Grappling Hook
Parchment (Sheet)
Rope (Silk/50 ft) Special: 4 hp, DC 24 Strength check to burst
Sewing Needle
Signal Horn
Soap (per lb)
Sword (Short)
Sap
Cold Iron Lt Mace
MWK Cold Iron Rapier
Tent
Crossbow (Light)
Backpack
Pouch (Belt)
Scroll Case
Waterskin (0 lbs.)
Money: 18 GP 28 CP

Background:
Llyr Thadewynn has always been a disappointment. His father comes from a long line of Ulfen guard, the elite of Taldor. His mother is an attendant to the Elven ambassador to Taldor. They shared a few nights of passion, and the resulting accident has been a black spot on their records ever since. His mother named him exclusively in his father’s ulfen naming style to remove as much connect to her spawn as she could, especially since his northern heritage shown through so strongly. His youth was spent being sent back and forth between the two parents, each insisting they couldn’t handle caring for a child. Eventually his father agreed to care for the lad, but in that too, he was a disappointment.

Llyr was raised to be another ulfen guard, practicing weapons and armor, strict martial discipline, everything a growing boy craves, restrictions and confinement. As such, when he wasn’t under the watchful eye of his father, he was escaping for frivolity and fun. This of course upset his father and earned him quite a few beatings. After so many arguments, disagreements, and fights, Llyr was thrown out of his “home” and forced to fend for himself.

He took up odd jobs here and there, enough to keep food in his belly, sometimes being forced to dip into the shadowy arts to keep from starving, powerful motivator hunger is. Lately he has taken up guarding a merchant caravan, next stop, Heldren.


Personality:
Having been constantly abandoned by his family, he will be fiercely loyal to anyone that shows him a measure of affection. Generally fun loving and jovial, gets very upset when his friends are hurt. HATES snakes!