[PFS] GM Lithrac's Evergreen Trilogy (Inactive)

Game Master Cyril Corbaz

Maps and Handouts


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Grand Lodge

Gridger, please move your miniature on the board. And yes, you'll get that bonus since Haldoc acts in the same init block as you and thus threatens too.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Noted on the knowledge bit. First time I'm playing a knowledgeable character, so suggestions are welcomed! Otherwise, by default, it would be (1)special defences, (2)special attacks, and (3)special movement.

Hikari mutters a silent prayer of thanks to Shizuru for her blessings. He steps up to the nearest hippogriff, and chops down on it with his katana.

Spoiler:


katana, divine favor, inspire courage: 1d20 + 3 + 2 + 1 ⇒ (20) + 3 + 2 + 1 = 26 Woohoo!
damage, divine favor, inspire courage: 1d8 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7
To confirm crit...
katana, divine favor, inspire courage: 1d20 + 3 + 2 + 1 ⇒ (17) + 3 + 2 + 1 = 23
damage, divine favor, inspire courage: 1d8 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Notes Divine Favor (w Fate's Favored) 1/10 rds: +2 attack, +2 dmg

Grand Lodge

Hikari can't recall anything particularly noteworthy about these magical beasts, save for the obvious: they are quite apt at flying, and will attack their enemies with beak and claws if given the chance.

However, that will never come to pass for the first of them. After dodging Gringer's flanking strike, the creature doesn't see Hikari's katana slicing through the air in a near-perfect arc. The blade delves deep into the hippogriff's back, and severs its spine, ending the creature's life instantly.

One down, well done!

Swooping Hippogriffs - round 2
1. Gridger, Fahr, Hikari, Yeska
2. Hippogriff (red 0)
3. Yakari, Janira, Haldoc
Bolded character(s) may act!

Gridger, I've moved you to make sure everything was clear.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr steps around Haldoc and takes careful aim at the last hippogriff. After a long breath, he releases another arrow with a snap of his bowstring.

Crunch:
Notes:
(None)

Round 2 action:
5' step
Move action for bullseye shot
Standard action to attack last hippogriff

Rolls:
Longbow, attack, deadly aim, inspired, bullseye shot: 1d20 + 7 - 1 + 1 + 4 ⇒ (7) + 7 - 1 + 1 + 4 = 18 for piercing: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Active Status effects:
inspired

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc, intrigued by his new form, scowls as the enemy grazes his arm. How DARE you draw blood! Haldoc then flies into a rage and attacks the creature!

Falchion: 1d20 + 8 ⇒ (9) + 8 = 17 for Damage: 2d6 + 15 ⇒ (1, 3) + 15 = 19

Grand Lodge

Please don't move the map. If you do it by mistake, please cancel the move with a Ctrl+Z. Thanks.

Fahr aims and shoot a precise arrows, drawing blood from the hippogriff. Haldoc then unleashes the full potential of his fury, striking a mighty blow that leaves the beast dying on the ground.

End combat.

Janira stops her long-winded narrative as the last of the flying predators is no more. She enthusiastically congratulates you. "Well done, young ones! I see much promise in you as you acted within the intent of the third duty of the Pathfinder. It is good to be able to witness this." says Janira with a happy smile. "Is any of you hurt? How fare you, Haldoc?"

Feel free to respond / interact.

Janira then urges you to move further: "Let's depart at once, we need to reach the caves by dusk to try and see if gillmen enter the cave."

As the group continues to travel through the wilderness, you find trails blocked by fallen objects, shortcuts overgrown, and other minor delays that may cost you some time.

I'll need Survival checks to avoid being slowed in your progression towards the caves, please.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

"I've seem to have escaped injury" mutters Gridger as he retrieves his belongings that he drop earlier. While back on the road, he seems distracted, lost in thought. That was a disappointing performance, I need to become better!

Survival: 1d20 + 1 ⇒ (9) + 1 = 10

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari takes stock of the battle as the adrenaline settles down. He looks at his companions, and recaps how the team worked together to put down the threat swiftly. Perhaps this is a worthy group to be part of after all.

For the first time since you've met him, Hikari turns to his party and offers a brief but warm smile, together with a slight bow. "I am indeed honored to be part of such an efficient and effective team."

Some time later...
Much as Hikari attempts to maintain his poise, the trek though the wilderness was tough-going, the terrain and vegetation unfamiliar. Soon, his robes was plastered to his skin, wet with perspiration.

Survival: 1d20 + 2 ⇒ (6) + 2 = 8

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Yeska pats himself down. He tales out his journal and scratches a few notes. Didn't turn the subject inside out this time. Also, hippogriffs are real.

Survival: 1d20 ⇒ 19

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr nods at the comments of efficiency and effectiveness. "Yes, we may yet honor Erastil's ideals of community." He keeps his bow out for the rest of the journey, only stowing it temporarily when necessary to circumvent obstacles.

survival: 10 + 6 = 16

you lot should take 10 more often ;)

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc calms down but needs a moment to recover from the short but effective use of his rage. Nah, I'm a tough guy. A good night of rest is all I need. I can wait until then. Haldoc examines himself further after shrinking back down to normal size. I could get used to that.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Yakari stirs himself and scratches Grand Aigle behind the ears.

"That was an easy fight!"

I'm back and ready to post frequently :) Sorry all for my lack of participation this week!

Survival, take ten: 10 + 8 = 18

Grand Lodge

Led by Yakari and Grand Aigle, the group finds its way in the forest without trouble as the child's cunning prevents the various overgrown paths and obstacles. The dense forest opens to a wide clearing at the base of a sheer cliff. Thick vines cover the surface of the cliff stretching 30 feet overhead.

"Here! The cave entrance is behind those vines," Janira says with a broad smile as she walks to the cliff’s face. She pulls back several layers of vegetation to reveal a narrow crack in the cliff’s surface. "This is where I saw the gillmen enter." As she motions toward the aperture, the surrounding woods come alive with the sound of small animals fleeing some unseen danger and a large creature crashing through the undergrowth.

The halfling worriedly remarks, "Quick, take cover before whatever it is spots us!" As if she’d summoned the creature with her words, a massive horned monstrosity emerges from the trees. Standing eight feet tall on a pair of cloven hooves and wielding a tremendous axe, the bull-headed creature roars with unbridled anger when it spots the group. Wisely assessing that a minotaur is beyond her charges’ capabilities, Janira screams "A minotaur! There’s little chance we can stand against it. Take this bag," she continues, pulling off her backpack, "and head deeper into the caves. Finish your mission. I’ll lead it away from the caves, lose it in the forest, and join you as soon as I can. Now go! GO!" She heaves her backpack into the cave, casts a spell, and darts off toward the minotaur before turning to lure it away.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Yeska blinks rapidly for a few moments. "Little choice now. Into the cave. Who has experience; who leads?"

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

"Oh, my! Let's rush into the caves! We're no match for you! Well... maybe we're only matches for you, whatever lights your fire!" spits back Yakari at the minotaur, not losing his sense of humour despite the events.

He runs before the party, his roc at his side, and takes Janira's backpack on way. He looks over his shoulder and shouts at the party. "DO NOT LINGER HERE! WE'RE MEANT TO REPORT, EXPLORE AND COOPERATE! FOLLOW ME!"

And survive! I'm too young to die at the hands of a bovine abomination!

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Yeska's mouth hangs open as Yakari bounds onward. Aroden help us. No strategy, no leadership. He takes out his cold iron dagger, holds it to his side, and follows.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr directs an arrow at the minotaur before ducking into the cave.

longbow, attack, deadly aim, favored enemy: 1d20 + 7 - 1 + 2 ⇒ (7) + 7 - 1 + 2 = 15 for piercing: 1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

-Posted with Wayfinder

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Once out of harms way, Gridger retrieves the lantern from his backpack and lights it. He makes his way through the narrow cracks after Fahr, thinking to himself, hmm, it's as if they were hiding the entrance.

"Yeska, I sure hope you put one of them magic rocks on Yakari" he shouts to the front of the line.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Yeska turns and smiles. He calls out ahead of him. "Yakari, want a silver?"

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc considers chasing after the enemy but sees all of his allies race for the cave instead. Listen to your elders, Haldoc. Do not take matters into your own hands. Haldoc then goes into the cave as well.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

With the appearance of the minotaur, Hikari moves to draw his katana but he hesitates upon the instructions of Janira. Much as he yearns to step into the fray to support the halfling, he would not defy a direct command from his superiors. Instead, he turns towards the caves, urging the rest of the team to enter first. "Go, go! I'll hold the rear!"

Once into the cave, barely taking time to catch his breath, Hikari moves to the front. With the darkness of the cave pressing in, he mutters a soft prayer to Shizuru, and suddenly, the medallion hanging from his neck burst into brilliant light.

"I am uncertain what dangers may lie in this caverns. Allow me to guard the front, except at times when others are needed to scout ahead." He then turns to Yakari. "But perhaps we might wish to check through Janira's bag first? There would likely be useful supplies.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Gridger positions himself at the rear of the party, illuminating the shadows behind them with his rusted lantern. Nothing should surprise us now. His free hand grips the handle of his sword as he anticipates an unforeseen threat in cold dark cave.

Grand Lodge

The hulking minotaur runs after your haflling mentor, enraged by some particularly well-chosen piques about the beast's ascendency being holy in far Vudra. Both Janira and her pursuer quickly disappear in the bushes, leaving you an opportunity to enter the cave.

Your guide left you a backpack filled to the brink with useful items, which are carefully labeled are cleverly-organized within the container.

Contents of Janira's bag:
potion of barkskin, potions of cure light wounds (2), potion of feather step, potion of vanish, scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 8 charges), acid, alchemist’s fire (2), holy water, smokestick, tanglefoot bag, thunderstone, antitoxin, sunrods (2)

GM's roll of impending dooooom!:
???: 1d6 ⇒ 3

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Assuming we do go through the contents, should we divide them up? Might make more sense if we could easily retrieve the items from our own bags than all scramble to the one bag. I have UMD + 3, so if I'm lucky I may be able to activate the wands.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

If we can spare any scrolls from immediate use, I'd quite like to add them to my spellbook. Beyond that, I have very little carry capacity and have no UMD. I could probably make use of the potion of vanish, though.

Grand Lodge

Just a point of rules about spell scribing. It's handled at the start or at the end of the scenario. The interesting thing is that you can use the scrolls during the adventure, and then you can scribe them into your spellbook (provided they appear on the Chronicle Sheet) at the scenario regardless of whether you used them or not.

Last thing, you're more than welcome to do the sharing of the backpack's content IC instead of OOC, it's way more fun and interesting.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

I've created a google sheet to track party loot, as per this link.

Loot Comments:


Please correct me if I'm wrong on any of the below.
1. For the benefit of those who are new, we can't carry over items to future scenarios. (You have to buy them at the end of the scenario.) So just feel free to expend them during this one. :) No need to hoard.
2. The following items can only be used by Yeska in the party, so I suggest to be carried by him: scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges). Yeska, you might want to cast the scroll of mage armor now - it would last 6 hours. Certainly, others with good UMD might wish to hold on to them instead, though.
3. Only Hikari can use the wand of cure light wounds (CL 3rd, 8 charges) without UMD, so he'll hold on to that.
4. potion of barkskin, potions of cure light wounds (2): Suggest the frontline fighters hold onto to this. Hikari won't claim though. He's got good AC already, and he's got the wand of CLW already.
5. potion of feather step: Suggest someone who currently has good mobility already (i.e. not Hikari), and probably heavy hitter. To quickly get to somewhere quickly if the rest are hampered by difficult terrain.
6. potion of vanish: Not certain of the utility of this as it last only 1 round. I think the rogue can't even use this to set up a sneak attack, cos it takes one action to drink the potion? (I could be wrong.) Probably most useful thus for someone to retreat.
7. scroll on entangle: I think no one can use this without UMD. Fahr doesn't have spellcasting levels yet.
8. sunrods: Those without personal light sources.
9. all the alchemical items: Would suggest those without alchemist fire to have one, in case of swarm attacks. For the rest, suggest non-frontline fighters with good Dex to take them so that you have more options. (Instead of the frontline fighters like Hikari who would just walk up and start hacking away!)

Hikari pulls the wand of cure light wounds from Janira's bag, and declares, "If there are no objections, allow me to hold on to this on the party's behalf, to be used on anyone with healing needs. Otherwise, I have little need for the rest, so please use them to your best advantage."

With that he steps back, and keeps watch of the surroundings while the rest of the party goes through the items.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

This would be good, this probably useful, I'd probably should hold on to this just in case...
Gridger starts to put some of the contents into his bag without feigns ignorance as the rest of the party gives him some odd stares.
Wish I'd remembered that sleight of hand trick right now, just hope no one says anything.

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

That barkskin potion could come in handy for me at a later time. The rest of it you can do what you like.

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

"What? A silver? A magic stone? What are you talkings about?" Yakari doesn't seem to be the sharpest knife of the party.

The teenager waves off any content of the bag. "Take it if you need it. But we'll need to go ahead! Anyone has something to have light in them caves?"

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari has cast light already. :) (Think Grdger also lit his lantern.) He'll take the front to light the way, except when the party wants to send someone ahead to scout.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr looks over the items in the bag and takes a few of them. claiming one of each of the splash weapons

-Posted with Wayfinder

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Oh, nice! Thanks :)

Yakari, eventually noticing that a light spell is active, shrugs and swallows back his own words as he goes forward!

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Hesitant towards any form of confrontation against his allies, Gridger unwillingly passes the potion of barkskin to Haldoc. He then brings himself to move forward with the rest while swiping an alchemist fire out of the somewhat empty haversack.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Party Loot Link.

Bambang gathers up the remaining items into his backpack. "I'll carry these. Let me know if you have need of them as we progress."

Turning to face down the passageway, he utters a prayer to Shizuru under his breath to grant protection to Janira for her brave deeds, and to call blessings on the party. With that done, he proceeds down the passage with his katana drawn, leading the way.

Do we need a marching order?

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

I was under the impression we were already moving behind your lead!

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Yeska gathers a few of the scrolls. I could eat like a king for even one of these.

I'll take the middle. Protect me squire!

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

OH. That type of order. I'll take the rear as previously, need to maximize our illumination potential.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr likewise falls into the middle of the formation

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc will go near the front so he can react to any danger lurking in the caves.

Grand Lodge

Very good idea to create that loot doc! I've added a link in the campaign header.

As you enter the cave, the narrow tunnel twists and turns for several hundred feet before slowly opening to a wider passage. A large hole spans the cave’s width and stretches ten feet down the path. At the bottom of the pit lies a small bundle of cloth. The tunnel here is 10 feet wide and 10 feet tall with a ceiling mostly devoid of stalactites.

Knowledge (Dungeoneering) or Survival DC 10:
You determine that the hole in the ground is artificial.

If you exceed the check's DC by 5 or more:
The pit is at least a year old.

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Survival: 1d20 + 8 ⇒ (18) + 8 = 26

Yakari, used to traps and survival, immediately notices some unusual things about the hole. "It's artificial. And a year old, I say. Who wants to go down and take a look at that bundle of cloth?"

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Survival: 1d20 + 2 ⇒ (19) + 2 = 21

Hikari nods at Yakari's assessment of the hole, and he ponders on the purpose of it. Perhaps to delay escape?

Pushing the thought aside for now, he turns to regard Yakari briefly, before suggesting, "Would your avian companion, Grand Aigle, be able to fly down to retrieve it?

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

"Oh! Well, he's not trained to do that. I can try to ask him, though. Grand Aigle! Fetch the cloth!"

Handle Animal DC 15: 1d20 + 7 ⇒ (8) + 7 = 15

I think the DC is 15 but not sure about it.

Grand Lodge

Handle Animal rules reference - The DC to "push" an animal, i.e. to ask him to do something he isn't trained for (in this case, Fetch), is 25. The DC 15 related to the Fetch trick is the DC associated with teaching that trick to your animal companion.

Grand Aigle blinks at Yakari but doesn't move, not understanding what he's asked to do.

That being said, since retries are allowed and there's no penalty for failure, you could take 20 if you wished to take the time (i.e. the time necessary to accomplish the action twenty times).

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Oh, I knew something wasn't right about it. I'll just take 20, then.

Grand Lodge

Yakari sits in front of Grand Aigle and takes a great deal of time to patiently explain what he expects of his totem. While the roc doesn't seem to understand at first, the young boy grabs a pebble from the ground, presents it to Grand Aigle, and tosses it away for the roc to fetch. In time, the avian gets the pebble, and eventually the bundle of cloth, which turns out to be a cloak of some kind.

Just to make sure we're clear: the path doesn't end with the 10 feet pit, it continues on the other side. The pit is 20 feet deep.

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

"Thank you, Grand Aigle! Anyone knows if this cloak is magical?" suggests Yakari, petting Grand Aigle.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

"I'll take a look." Yeska orients himself toward the cloak and focuses a few moments. After an awkward length of time, he slowly turns in a circle. His face wrinkles up as he turns to face the party.

Using detect magic. After reaching the full three rounds, I'm going to slowly turn to have the cone cover 360 degrees from the party's location.

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

The next task is to get across the pit. If its man-made, perhaps there is a plank or something else we can use to act as a bridge nearby? Haldoc looks around for just such a thing.

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Grand Lodge

Discussion thread is open for mustering purpose. We will be using this thread to talk about all OOC matters. No need to use the [ ooc ] tag here, but if you are speaking in an OOC manner in the Gameplay thread you'll need to use that tag.

If you have any question about the way to do things, feel free to ask. There are a few useful links in my profile, guides written by veteran PbP players that will greatly help you learn how to PbP.

As I've explained on the Flaxseed Lodge thread, a new PFS player's first step should be to read the campaign-specific rules for PFS if you haven't done it yet. It's a free download, which includes all the information you need in order to create a PFS character. You don't need to bother with the chapter on GMing or the one about modules and sanctioned material, but the rest is pretty important.

I'd suggest starting there, then rolling your first character while making sure that everything you're using to create this character belongs to the Additional Resources. Alternatively, you can use The Archives of Nethys, which replaces the PRD nicely for all intents and purposes. Not only does it provide us with all Pathfinder material (including AP, Companion and Campaign Setting lines), but it also includes whether something's PFS legal or not. If the feat/item/archetype/etc includes the glyph of the open road, it means you can use it in PFS!

You can then create a PFS profile for your character by going to "My Account" at the top of the page, then follow the steps indicated in the PFS part. You will get a PFS membership number (which should have six digits), and your first character will be the "xxxxxx-1", the second one "xxxxxx-2", etc.

The first assignment for everyone is to post with the character you intend to play these three scenarios with, including in your post the following information:

- Your character's PFS number (e.g. 76446-1)
- Your character's Initiative modifier.
- Your character's Perception modifier.

That brings me to speak about rolls. I'll let you do all the rolls save for two: initiative rolls at the start of combat and surprise rolls if necessary. All other rolls, including non-suprise related Perception rolls, are made by you.

Finally, I've made clear that I expect you to check in and post once a day. This is an average of course, since life outside the Internet can (and will) surprise us. However, if you know in advance that you won't be able to post for a given period of time (e.g. four days when you're abroad with little Internet availability), please warn us ahead of time in this very thread so that we know what's going on.

I'm greatly looking forward to this game! Welcome!

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

I still need to update his profile but I'm at least checked in.

PFS # 79644-26
Faction : Liberty's Edge
No Day Job

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Checking in first. Still need to update his profile.

PFS #: 215076-6
Faction: Dark Archives
Day Job: Craft(Alchemy): 1d20 + 8 ⇒ (11) + 8 = 19 what else? :)

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Character: Yakari
Player: Zinou
PFS # 93583-16
Faction : Grand Lodge
No Day Job

As I said earlier, I'll upload Yakari's sheet during the week. :)

GM Lithrac:

Je suis au CBOV la semaine prochaine. Je vais essayer de me connecter au mieux. :)

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Checking in too!

PFS # 222036-1

Faction: Liberty's Edge

Grand Lodge

Yes, you're more than welcome to post your day job check too if you have any.

I'll also open the gameplay thread for you to dot. Dotting is the PbP term used to mark a thread so that it is listed with a dot in the thread list, or in the case of PbP campaigns/scenarios, so that it appears on your Campaigns tab in your profile. Some people dot then delete the post to keep the thread clean, while some other use the opportunity to do some pre-game roleplay, describe their character, etc.

Yakari:
Pas de souci, on va commencer mollo de toutes façons.

Gridger Rusk:
It looks like you picked the Liberty's Edge but the symbol you chose next to your character is the Sovereign Court. The one for the Liberty's Edge is the vertical sword on a blue background.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

I'm close to finishing my character! Just need to consider my inventory.

Human Rogue 1

HP = 8+1+1(Favored Class) = 10

STR 14
DEX 16+2
CON 14
INT 12
WIS 12
CHA 7

Skills: Acrobatics, Disable Device, Sense Motive, Stealth, Perception, Knowledge(local), Escape Artist, Use Magic Device, Diplomacy

Feats: Weapon finesse, Improved Initiative

Perception = 1+1+3 = +5
Initiative = 4+4 = +8
Fortitude = 0+2 = +2
Reflex = 2+4 = +6
Will = 0+1 = +1

GM Lithrac:
Thanks for pointing out my error!

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Need to polish this character a bit; dotting in now.

Scarab Sages

1 person marked this as a favorite.
Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

PFS #222031-1
Perception: +6
Initiative: +3

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

OK, should be updated now.

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

So we have:
1 barbarian
1 fighter
1 brawler (with animal companion)
1 rogue
1 alchemist
1 sheriff

The melee will be flooded xD

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Yakari makes a good point. I will redesign Yeska as a ranged fighter, unless someone else wants to.

Edit: Or something else entirely...

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

No worries, Yeska. As the new player, please play a character that you like. :-)

Think I'll adjust my character then. Been thinking about it the whole day. Much as I'm interested in trying an alchemist, have been very uncomfortable with the possible of accidentally causing friendly fire after I've read more.

GM Lithrac, if you're ok, I'll respec my character as a ranged inquisitor. We might need a healer. :)

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Mr. Sheriff sir will be an archer in the long run, but I don't want to mess with that before at least having a strength-rated bow, which is unaffordable at 0xp.

If the melee count is high enough maybe he will start out ranged after all.

-Posted with Wayfinder

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Not at all. I'll roll a wizard up shortly. I went fighter because I am used to everyone rushing to be glass cannon.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Sorry guys! Would love to try a magic based character but wanted to go with non magic as my first start to understand the mechanics better.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7
Yeska wrote:
Not at all. I'll roll a wizard up shortly. I went fighter because I am used to everyone rushing to be glass cannon.

Been wondering, the word roll has been used. Do we actually have to roll dice for character creation? Or point buy per pfs guide? Cause i did the latter. The word roll confuses me a little.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

"Roll up a character" is just slang for creating a character, since in the old days it always involved dice.

-Posted with Wayfinder

Grand Lodge

The Sheriff is correct, it's just an expression some people use. The valid rules are the 20-pt buy character creation from the PFS guide.

I also strongly advise you all to play whichever character you think is the most interesting to you. These scenarios aren't hard (at least in my opinion) and even though a variety of classes can be helpful, it is by no means necessary.

Also please remember that you are allowed to make any change to your character (with the exception of prestige-bought items or services) between scenarios, until you reach level 2. It means that someone could play the first scenario as a melee fighter, then realize he doesn't really like that concept and change him to a divine caster, redesigning his character from scratch, along with the ability to resell gear at full price.

On the matter of healing, the first scenario might be a little tougher, but then everyone should have access to a wand of cure light wounds or infernal healing, which is usually the first purchase ofr 2 prestige points that people make (apart from archers and monks perhaps, who respectively buy a darkwood composite longbow (STR up to +3) and a wand of mage armor, respectively). Since a lot of classes have cure light wounds or infernal healing on their spell list, it means that healing (at least out of combat) can be handled with ease.

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

As yakari has already 1xp, he has a mighty wand of cure light wounds!
Also with my previous post, I didn't mean to say some of us should use another Character. Rather that we'll be a tough challenge for the scenario ;-)

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Oh wow, I realize now that no one in the party can use a wand of cure light wounds xD
I have an inquisitor at 2 xp but he already played the wounded whisp.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

It's ok, I'm rerolling to an Inquisitor. :)

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Oh! good choice :)

Grand Lodge

Fantastic! So the team would be:

[apathete] Yeska (fighter)
[Batpony] Gridger Rusk (rogue)
[caps] The Sheriff (??? ranged)
[kuey] Hikari Hayashi (inquisitor)
[RyckyRych] Haldoc Tisbane (barbarian)
[Zinou] Yakari (brawler)

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Updated on the character page! believe I'm all within the guidelines.

Questions: I'm somewhat Encumbered by weight (Medium Load), and plan to drop my backpack during combat. If my backpack is still on during initiative check, does the max +3 dex affect initiative? Or does it purely affect skills only? I'm assuming the latter.

Grand Lodge

I believe it only affects AC, not Initiative or Reflex saves, but I might be wrong.

EDIT: Found it.

CRB wrote:
Maximum Dex Bonus: This number is the maximum Dexterity bonus to AC that this type of armor allows. Dexterity bonuses in excess of this number are reduced to this number for the purposes of determining the wearer's AC. Heavier armors limit mobility, reducing the wearer's ability to dodge blows. This restriction doesn't affect any other Dexterity-related abilities.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Lithrac, with my rerolled character, the faction and day job has changed, so reposting below. For the day job roll, I think I should keep the same roll of 11 as earlier, but it's the same result.

PFS #: 215076-6
Faction: Sovereign Courts
Day Job: Profession(Scribe): 1d20 + 6 = 11 (rolled earlier) + 6 = 17

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Gridger, I noticed that you're carrying two shortswords. Are you intending to fight two-handed? If so, you might want to take the two-weapon fighting feat. Reduces the penalty very significantly.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

I have a whole bunch of job search stuff going on today but will try to get the crunch finalized and posted in this alias when I can.

-Posted with Wayfinder

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Thanks Lithrac, confirmed my understanding.

Hikari - Yes, Was thinking of taking up TWF once i hit level 3 so the penalty hits less (Weapon focus,Finesse), don't plan on fighting two handed early on but thought it wouldn't hurt to carry an extra sword. Unless this was a silly idea! Should i re-spend the wealth on other things?

Grand Lodge

It's never a bad idea to carry a backup weapon, in my opinion.

By the way, I've added a Maps and Handouts link in the campaign's header. This is where the battlemaps and handouts will be posted. Can I ask you all to have a look at it and fill the chart with your information as well as your initiative macro, please?

Also, if you have an animal companion, please copy/paste an icon for it there, please.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Alright. Re-roll is done.

Edit: I added my spider familiar. It's just a picture of a spider, really.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:
Gridger Rusk wrote:

Thanks Lithrac, confirmed my understanding.

Hikari - Yes, Was thinking of taking up TWF once i hit level 3 so the penalty hits less (Weapon focus,Finesse), don't plan on fighting two handed early on but thought it wouldn't hurt to carry an extra sword. Unless this was a silly idea! Should i re-spend the wealth on other things?

That's a very good point. With low to-hit, TWF is not a good strategy. If Lithrac is ok, would like to respec (again!) and make Hikari more tanking.

Grand Lodge

Sure, nothing is set in stone until we start.

... which brings me to our kickoff date. I intend to get the show running next Sunday (3rd July), if that's okay with everyone.


Masculine (He/Him) Software Engineer

Sounds perfect to me

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Excited! Can't wait till Sunday.

Grand Lodge

Human (Shoanti) Bad Boy 2 | Grand Aigle | HP: 21/21| AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +6 | Will: +3 | Init: +2 | Perc: +7 | Sense Motive: +6 | Speed 30 ft.
Tracked resources:
Martial Flexibility: 4/4

Yup! I'll try my best to post next week. :)

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Sounds good to me.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Can anyone tell me how to make those combat statistics appear under my name?

Grand Lodge

Sure - in your profile, put:

Male Human (Mwangi) Wizard 1 | in Gender

HP 8/8 | AC: 12 T: 12 FF: 10 CMD: 11 | F+1 R+2 W+2 | Init +2 | Perception +0 in Race

The following line is that of "Class/Levels", so you could add any other piece of information there. Some put their daily resources use, some put their current buffs/debuffs, it's up to you.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Ah that's clever. Thanks.

Scarab Sages

Male Human (Mwangi) Wizard (Transmuter) 1 | HP 8/8 | AC: 13 T: 13 FF: 10 CMD: 12 | F+1 R+3 W+2 | Init +6 | Perception +0 |

Also, since I keep forgetting to do this:

Day Job, Librarian: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Profession, Sheriff: 1d20 + 6 ⇒ (18) + 6 = 24
# 137974-18
Initiative: +5
Perception: +6

Leaning towards a name something like this--haven't completely settled it yet, but I've got the crunch down, at least. Let me know if you need anything else, GM.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

I didn't realise we could have two traits!
I've added it to my stat block. Resilient and reactionary boosting my initiative to +10 and fortitude save to +3! Will update the map shortly.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

Looks like can't edit the handout docs from my phone, to update my initiative bonus, while I'm at work and I just got to work. I'll do it as soon as I get home!

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:
Gridger Rusk wrote:

I didn't realise we could have two traits!

I've added it to my stat block. Resilient and reactionary boosting my initiative to +10 and fortitude save to +3! Will update the map shortly.

Unfortunately, you can only have one trait per category. Both reactionary and resilient are combat traits, so you can only choose one. You could choose Indomitable Faith. That gives +1 to will save, which is also a weak one for rogues.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7
Hikari Hayashi wrote:
Gridger Rusk wrote:

I didn't realise we could have two traits!

I've added it to my stat block. Resilient and reactionary boosting my initiative to +10 and fortitude save to +3! Will update the map shortly.
Unfortunately, you can only have one trait per category. Both reactionary and resilient are combat traits, so you can only choose one. You could choose Indomitable Faith. That gives +1 to will save, which is also a weak one for rogues.

Thanks for that info :) I'll do exactly that.

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

I wasn't able to find a good answer for this. Since we're taking turns on watch, when a character wakes mid-night for watch, is he fatigued? As he has not received his full 8 hour sleep yet. I would assume yes as that's how I would be in real life.

Grand Lodge

No he's not. As long as he gets 8 hours of sleep total, he's fine.

It's more tricky for a wizard who needs to rest 8 hours in a row though. If he wants to get his spells back, he'll have to sleep in an uninterrupted manner (each interruption adds 1 extra hour of sleep iirc).

Grand Lodge

Oread Two-handed Fighter 5 | HP: 46/46 | AC:24 (27) T:14 FF:21 | CMB:10(+1 to dmg objects) CMD:23(+1 Sunder) | Saves F:6 R:5 W:2 | Init:3 | Per:0 | Combat Stamina 7/7

I was rummaging through the rules for paladins and found a level one spell called keep watch! Which for all intents and purposes replaces sleep for one person. Thought it was a spell worth sharing. :)

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