| GM Halgur |
Looking over the escape action I'm not certain that Quickblade would have been able to crawl as part of the critical success. I'll go ahead and allow a crawl though since that kind of makes sense to me. Both crawl and stride provoke reactive strikes though, so...
Quickblade easily wiggles away from the weretiger. Annoyed at losing his prey it attacks the retreating cleric.
Red reactive strike, jaws vs Quickblade: 1d20 + 14 ⇒ (14) + 14 = 28
damage, piercing: 2d6 + 7 ⇒ (3, 3) + 7 = 13
| GM Halgur |
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Round two
Bold can act
Clover
Bella-Grabbed by red ,restrained by yellow
-Khiari
Red-68 Grabbing Bella
Vardarel 18/60 Feeling kind of itchy
Green-9 grabbing Quickblade
Blue-38
Stitch
-Meat Wagon light 20ft
Quickblade 8/63 prone, feeling kind of itchy
Yellow-16 Grabbing Bella
Quickblade, since you're down to 8 hp after his reactive strike, I'll let you cast a heal instead of crawl twice if you want.
Quickblade Trueshot
|
Sure. That's the reason why I moved away to begin with! To cast a 2-action heal
Heal, 3rd Level, 2 action: 3d10 + 24 ⇒ (3, 10, 2) + 24 = 39
I should take my own advice -- tips for new clerics: don't stay in front!
Bella Sidare
|
The Tracker said Clover and Bella (with Khiari) could move the last time you posted, GM. I assume that's still the case?
Bella realizes she's gotten careless. Held AND Restrained by fast reacting creatures. It's like Slam Poetry. But every hit she takes is one less for her teammates.
So she tries to ◆Escape from being Restrained.
Acrobatics: 1d20 + 15 ⇒ (12) + 15 = 27
My other actions will depend on whether Bella Escaped or not.
Bella Sidare
|
"There!" Bella lodges herself away. "Now, sister!"
◆ Deception to Feint vs Yellow: 1d20 + 11 ⇒ (8) + 11 = 19
Whether or not the feint worked, Bella boots the Yellow cat again, hoping to thin the herd.
◆ Boot, MAP: 1d20 + 15 - 4 ⇒ (17) + 15 - 4 = 28
Bludgeoning Damage: 2d4 + 3 + 3 ⇒ (4, 3) + 3 + 3 = 13
Then she prepares a ↺>Flashy Dodge< to protect herself, even as the Red furred cat holds onto her.
Clover Nettlesoup
|
Clover spends an action to widen her favorite focus spell. A pool of dancing phoenixes erupts from her hands, burning green, yellow and red, and doing no damage at all to Bella and Stitch and healing Tjolfor.
◈ Widen spell
◈◈ Rejuvenating Flames (20 ft Cone, Reflex DC 22 for foes): 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
| GM Halgur |
red reflex save DC22: 1d20 + 13 ⇒ (8) + 13 = 21
green reflex save DC22: 1d20 + 13 ⇒ (11) + 13 = 24
Bella kicks the leopard into unconsciousness. Clover blasts fire, damaging foes and rejuvenating allies, finishing off one of the weres but unfortunately killing the wounded leopard.
| GM Halgur |
Green areas are difficult terrain and provide concealment. Fallen trees are difficult terrain and provide lesser cover
Round three
Bold can act
Clover
Bella
-Khiari
Red-68
Vardarel 18/60 Feeling kind of itchy
Green-14
Blue-38
Stitch
-Meat Wagon light 20ft
Quickblade 47/63 prone, feeling kind of itchy
Yellow-26
Quickblade Trueshot
|
What was the result of my heal spell? did it just turn out to be a 1-action heal?
| GM Halgur |
What was the result of my heal spell? did it just turn out to be a 1-action heal?
It was cast properly. I have corrected the tracker. I have also corrected the map as you would only have been able to move 5 feet as part of the critical success on the escape and still have enough actions remaining to cast a 2 action spell.