Kjell Snarribrand

Haldoc Tisbane's page

125 posts. Organized Play character for RyckyRych.


Full Name

Haldoc Tisbane

Race

Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1

Classes/Levels

Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Gender

Male

Strength 20
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Haldoc Tisbane

PFS # 79644-26
Faction : Liberty's Edge
No Day Job

Stat Block:
Haldoc Tisbane
Male half-elf unchained barbarian 2 (Pathfinder RPG Advanced Player's Guide 79, Pathfinder Unchained 8)
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +11
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 25 (2d12+6)
Fort +5, Ref +2, Will +1; +2 vs. enchantments
DR 1/—, 2/lethal; Immune sleep
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Offense
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Speed 40 ft.
Melee dagger +7 (1d4+5/19-20) or
mw falchion +8 (2d4+7/18-20)
Special Attacks rage (11 rounds/day), rage power (accurate stance +1)
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Statistics
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Str 20, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +2; CMB +7; CMD 19
Feats Power Attack, Skill Focus (Perception)
Traits berserker of the society, elven reflexes
Skills Acrobatics +5 (+9 to jump), Climb +7, Knowledge (nature) +6, Perception +11, Survival +6, Swim +7; Racial Modifiers +2 Perception
Languages Common, Dwarven, Elven
SQ elf blood, fast movement
Combat Gear wand of cure light wounds; Other Gear chain shirt, dagger (3), mw falchion, backpack, bandolier[UE], bedroll, belt pouch, blanket[APG], candle, canteen[UE], chalk, charcoal stick, crowbar, earplugs[APG], fishhook, flint and steel, grappling hook, ink, inkpen, masterwork snorkel[UE], parchment, piton (5), sewing needle, signal whistle, silk rope (50 ft.), string or twine[APG], trail rations (4), 916 gp, 1 sp, 4 cp
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Special Abilities
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Accurate Stance +1 (Ex) Gain a +1 bonus to melee and thrown weapon att.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 11 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.