[PFS] GM Lithrac's Evergreen Trilogy (Inactive)

Game Master Cyril Corbaz

Maps and Handouts


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Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari closes his eyes and calls upon Shizuru's favor to guide his hand in the upcoming battle.

casts divine favor

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Haldoc readies himself, drawing his weapon.

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Kitty is in position. She draws her sword and waits.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Thanks for clarity. I forgot about the time limits on the spells. I was more thinking using the wand I just purchase to give everyone mage armor! So that's 8 charges expended for everyone.
Kitt and Terra stays in position. while Kitt cast shield on his eidolon.

Eidolon AC would be 22. Everyone else is +4 to AC.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Kitt, mage armor doesn't stack with existing armor. So it would be useless for Hikari. And I think for most of the rest also. :) Appreciate it though!

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

The more you know. Well, let me know whoever wants the added protection and I'll make sure to deduct the charge.

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan moves to a more central location, katana drawn.

Full-round action: Double move, as indicated on map

Grand Lodge

All hells break lose as the Aspis agent break into the warehouse and attack! Two agents observe you from the top of the skylight, and one of them aims at you with his bow. Two other agents suddenly open the door from the guard room and seem keen on engaging you in melee.

Init:
init, Kitt: 1d20 + 2 ⇒ (8) + 2 = 10
init, Haldoc: 1d20 + 4 ⇒ (2) + 4 = 6
init, Hikari: 1d20 + 4 ⇒ (1) + 4 = 5
init, Popole: 1d20 + 6 ⇒ (20) + 6 = 26
init, Kitty: 1d20 + 4 ⇒ (15) + 4 = 19
init, Gavan: 1d20 + 4 ⇒ (20) + 4 = 24
init, orange & red: 1d20 + 3 ⇒ (4) + 3 = 7
init, pink: 1d20 + 0 ⇒ (12) + 0 = 12
init, blue: 1d20 + 2 ⇒ (16) + 2 = 18

Aspis attack! - round 1
1. Popole, Gavan, Kitty & dog
2. Blue & Pink
3. Kitt
4. Orange & Red
5. Haldoc, Hikari

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole, hearing something coming from the office, readies his net!

READY: When an enemy steps on the bear trap:

Net (Ranged Touch): 1d20 + 6 ⇒ (6) + 6 = 12

If it hits, the target's entangled. Net rules ;)

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Kitty isn't in a position to fight, so she simply puts away her blade and pulls out a sling.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Assuming the baddies step on the trap, and I'm not in a compromised position. I'll post my action now so I don't hold up the game. If I can't do this action, ignore it!

Possible action:
As the enemies step into the trap, Kitt and Terra sees a perfect opportunity to knock them down! This is engineering perfectly .
They both heave the crate on to the fella on the trap.

Kitt cast guidance on Terra
Terra,strength,guidance: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
damage: 2d6 ⇒ (5, 1) = 6
My poor sad dice roll.

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan moves forward and waits for the baddies to approach.

Move action: As indicated on map

Readied action:

Attack anyone when they get in range

Attack (Katana (2H)): 1d20 + 5 ⇒ (20) + 5 = 25
Damage (Katana (2H)): 1d8 + 6 ⇒ (5) + 6 = 11

Critical Confirm (Katana (2H), Martial Manuscript): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Critical Damage (Katana (2H)): 1d8 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Bear trap: 1d20 + 10 ⇒ (18) + 10 = 282d6 + 3 ⇒ (2, 5) + 3 = 10
The blue-clothed Aspis agent steps into the room and triggers the trap! It closes itself around the agent's leg with a loud CLANG, inflicting a lot of pain. At the same moment, a net flies and catches him unaware. The Aspis yells in pain yet continue his way, although he's slowed by the heavy trap and the net. He reaches Gavan but before he can even have a good glimpse at him, he's beheaded by the mighty oread.

His companion peers into the room with a heavily concerned look on his face, and uses a scroll.

Spellcraft DC 16:
He used a scroll of sanctuary.

If you attack Mr.Pink:
Succeed at a DC 11 Will save. If you fail, you find yourself unable to attack him and you lose your action.

Aspis attack! - round 1
1. Popole, Gavan, Kitty & dog
2. Blue (very dead) & Pink
3. Kitt
4. Orange & Red
5. Haldoc, Hikari

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

spellcraft: 1d20 + 8 ⇒ (5) + 8 = 13

Kitt studies really hard at his opponent, but fails to understand what he is doing.

On mobile, will update my actual action when I get to computer.

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Disappointed that they did not get a chance to spring the trap, Kitt orders Terra to seek the enemy out! "Go get em girl!". Terra rolls her eyes but still moves towards the enemy nonetheless and goes in for the attack!

Kitt Cast Guidance, Terra move action to get into range, and standard action to attack

Will,Terra: 1d20 ⇒ 6

However, unprepared for the spell, the eidolon's action does no harm.

Grand Lodge

One of the men on the roof shoots at Hikari with his bow.
Longbow: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 1 ⇒ (4) + 1 = 5

Meanwhile, his companions - a bare-chested acrobat by the look of it - rapels down a rope and engages Haldoc in melee combat with a flying kick! "Dragon ascending! Kyaaaaah!"
Flying Kick: 1d20 + 3 ⇒ (9) + 3 = 121d6 + 1 ⇒ (2) + 1 = 3

Aspis attack! - round 2
1. Haldoc, Hikari, Popole, Gavan, Kitty & dog
2. Blue (very dead, entangled, entrapped) & Pink
3. Kitt
4. Orange & Red

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Hikari does a quick scan of the situation, and decides that there are sufficient people at the ground level to tackle the two who have entered the warehouse, Hikari focuses his attention on the archer. He pauses briefly to examine his target, determines that he tends to favor his right side when attack, leaving his left open. Hikari then in one smooth motion, whips up his bow and returns an arrow.

Move action study target, standard action to fire arrow at orange

Divine Favor, Fate's Favored, Studied Target
longbow: 1d20 + 5 + 1 + 1 + 1 ⇒ (4) + 5 + 1 + 1 + 1 = 12 dmg: 1d8 + 2 + 1 + 1 + 1 ⇒ (2) + 2 + 1 + 1 + 1 = 7

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Kitty looses a stone at the rooftop bowmen...
Attack 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d3 ⇒ 3

"Not quite"

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole moves forward and draws his crossbow as he does so. He then turns and shoots once, trying to aim at the remaining man.

Light Crossbow: 1d20 + 6 ⇒ (8) + 6 = 14 for Bolt: 1d6 ⇒ 5

Assuming the wolf is ours. I'm sorry, I didn't follow :] He has Rapid Reload and reloading is a free action with a light crossbow.

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

Did you try to kick me? Not waiting for an answer, Haldoc then tries to remove the man's leg with his sword!

Attack: 1d20 + 6 ⇒ (13) + 6 = 19 for Damage: 2d4 + 10 ⇒ (3, 4) + 10 = 17

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Gavan moves forward and attempts to attack the remaining Aspis agent in the guardroom.

Move action: As indicated on map
Standard action: Attack agent
Attack (Katana (2H)): 1d20 + 5 ⇒ (10) + 5 = 15
Damage (Katana (2H)): 1d8 + 6 ⇒ (8) + 6 = 14

Grand Lodge

A volley of missiles are aimed at the Aspis agent on the rooftop, but none of them manage to reach the elusive sniper.

Haldoc doesn't fare better, as the monk facing him ducks and avoids the incoming blade.

Will Gavan: 1d20 + 5 ⇒ (12) + 5 = 17
Gavan strikes, overcoming the warding spell's mental block, yet the blow is parried by the acolyte's shield. The attack misses even without the cover bonus provided by the door frame.

The acolyte steps back, and casts command at Gavan. "Run!" he orders. Will DC 13 negates.

Aspis attack! - round 2
1. Haldoc, Hikari, Popole, Gavan, Kitty & dog
2. Pink
3. Kitt
4. Orange & Red

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Terra the eidolon, continues her aggression on the agent! "Awoooo!", she howls her war cry.
move and standard attack action

bite,power attack: 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3
dmg: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Meanwhile, Kitt seeing that side of the room his taken care of, moves towards Hikari and gives him a hand by casting guidance on him.

Grand Lodge

Kitt's eidolon lashes out, but fails to reach its target.

The archer aims another arrow, and releases, shooting at Hikari once more.
Longbow: 1d20 + 4 ⇒ (12) + 4 = 161d8 ⇒ 1

The lithe Aspis monk then delivers a flurry of punches at Haldoc, with a high-pitched yell. "Kyaaaa! One thousand roaring tigers!"
One thousand roaring tigers: 1d20 + 2 ⇒ (4) + 2 = 61d6 + 1 ⇒ (6) + 1 = 7 Stunning fist: If the attack lands, Fort save DC 12 or be stunned for 1 round.
One thousand roaring tigers: 1d20 + 2 ⇒ (16) + 2 = 181d6 + 1 ⇒ (4) + 1 = 5

Aspis attack! - round 3
1. Haldoc, Hikari, Popole, Gavan, Kitty & dog
2. Pink
3. Kitt
4. Orange & Red

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

I'm not sure how high the ceiling is, but if it possible to move until the orange target is within 30ft, Hikari would do so. In that case, he would get point-blank shot, so an additional +1 to hit and damage for the rolls below. Otherwise, he would stay where he is.

Hikari grunts in frustration at how bad his aim was. He utters a soft word of thanks to Kitt. Then, taking a moment to collect his focus, he again in one smooth motion nocks an arrow and let it fly towards the man on the roof.

Divine Favor, Fate's Favored, Studied Target, Guidance
longbow: 1d20 + 5 + 1 + 1 + 1 + 1 ⇒ (4) + 5 + 1 + 1 + 1 + 1 = 13 dmg: 1d8 + 2 + 1 + 1 + 1 ⇒ (7) + 2 + 1 + 1 + 1 = 12

Ahh! That's it. I'm using my character folio reroll. GM, let me know if you want me to send you some proof, e.g. photo of it.
longbow: 1d20 + 5 + 1 + 1 + 1 + 1 ⇒ (18) + 5 + 1 + 1 + 1 + 1 = 27 That's better... :)

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Popole moves further into the room, thinking that the acolyte will be taken care of by the eidolon. He quickly puts a bolt on his crossbow to shoot at the monk.

Light Crossbow, melee: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14 for Bolt: 1d6 ⇒ 3

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

I assume the Stunning Fist was for the first attack only.

Haldoc avoids the first punch but walks right into the second one, making him angry. You'll need more tigers now! Haldoc flies into a rage and swings at the monk again!

Attack: 1d20 + 8 ⇒ (18) + 8 = 26 for Damage: 2d4 + 12 ⇒ (3, 2) + 12 = 17
Confirm?: 1d20 + 8 ⇒ (7) + 8 = 15 for Damage: 2d4 + 12 ⇒ (1, 1) + 12 = 14

Silver Crusade

Male Oread Cleric (Crusader) of Shizuru 1 [ HP 10/10 | AC 16/FF13/T13 | Fort +3, Ref +2, Will +5 | Init +4 | Perception +3 ]

Will Save: 1d20 + 5 ⇒ (16) + 5 = 21

Gavan smirks at the caster, then moves into the guardroom to attack once more.

Move action: As indicated on map
Standard action: Attack pink
Attack (Katana (2H)): 1d20 + 5 ⇒ (5) + 5 = 10
Damage (Katana (2H)): 1d8 + 6 ⇒ (5) + 6 = 11

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

Kitty shuts one eye and her tongue pokes out a bit as she takes aim, then looses another stone...

Attack 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d3 ⇒ 2

"oooh!"

Grand Lodge

Yes, Haldoc, it was for the first attack only.

Hikari, true to his Tien origins, shoots a perfectly-aimed arrow, which catches the Aspis operative offguard and pierces through his throat. No time to yell, only a painful death.

Popole attempts to imitate the Tien but sadly the monk proves too elusive for that. However, it is just enough to distract the monk from the real danger. Haldoc's mighty blade is brought down on the unfortunate monk, whose fate is similar to his archer companion.

Gavan strikes at the last Aspis agent, who's now terrified of what you've done to his fellow operatives. The oread doesn't time his blow well, leaving an opportunity for the acolyte to make a run for it. He swiftly withdraws, asking for nothing else than a small reprieve and a hope for a better life.

End combat. Well done!

With the defeat of the Aspis agents, the warehouse is safe, and Delroya is able to enact the final stages of her plan. She congratulates you on a job performed outstandingly, which managed to impress her. She tells you that she bribed the town guards to stay away from the warehouse days ago, so the operation goes smoothly once you defeat the invading agents. Delroya and her contacts arrive to move the goods from the warehouse, and she sends some items to the Pathfinder Society in thanks for your assistance.

Ambrus Valsin personally thanks you for your successful mission, stating that you dealt a major blow to the Aspis Consortium’s operations on the Isle of Kortos, and prevented a great deal of suffering from spreading across the Inner Sea region. He speaks highly of your discretion among the nobility of the Isle of Kortos, since you didn't use the writ he offered.

Magali Delroya attends the meeting with the venture-captain, and Valsin commends you for representing the best qualities of Pathfinders. Delroya herself remains quiet during the meeting, but her demeanor has softened a great deal since the ordeal in Diobel, and it is clear that she feels at home among the Pathfinders.

This is the end of the scenario, as well as the trilogy. Congratulations, you've performed exceedingly well! I hope that you've enjoyed playing these scenarios as much as I did GMing them for you. Chronicle sheets will be issued later today or tomorrow at the latest.

The Exchange

M Grippli "Honest" Sailor 3 | HP: 20/28 | AC: 19 | T: 15 | FF: 15 | CMD: 16 | Fort: +7 | Ref: +9 | Will: +3 | Init: +6 | Perc: +9 | SM: +8 | Speed 30 ft. & Climb 20 ft.
Tracked resources:
Faith Healing: 1/1 ; Toxic Skin: 0/1 ; Grit: 2/3

Thanks a lot for all the work, Lithrac! It really was a pleasure playing at your virtual table :)
I enjoyed playing both Yakari and Popole!

Dark Archive

Half Elf Unchained Summoner 4 HP:27/27 | AC:15 T:12 FF:13 | CMB:3 CMD:14 | Saves F:+3 R:+4 W:+4(+2for enchantment) | Init:+2 | Per:+2 | Rod of Reach Lesser 2/3 Spells L1: 1/4 L2: 1/2

Thanks everyone! Had a blast since the inception! Was a great first time for me, and now i'm totally hooked to the game! Might even head out tomorrow to get the advanced class guide!

The Exchange

Mouser the Lion:
| HP: 16 | AC:20 T:14 FF:16 | CMB:4 CMD:18 | Saves F:+4 R:+7 W:+3 | Init:+3 | Per:+6 Move 40'
Fem/Hlflg Druid 3 | HP: 24| AC:19 T:13 FF:17 | CMB:1 CMD:13 | Saves F:+5 R:+4 W:+7 | Init:+4 | Per:+11 Move 30'

"Lovely to meet you all, glad things went well. Suppose I better get back to the village and find a new owner for this dog, he'll come up fine with a good feed and some fresh air - plenty of that running in the fields" Kitty waves her fellows goodbye and prepares to head home.

Liberty's Edge

Male Half-Elf Unchained Barbarian (Invulnerable Rager) [2.0] | HP 25/25 | AC 16 [14] T 12 FF 14 | Init +4 | Perc +11 | F +5 R +2 W +1 (all +2 vs Enchantments) | CMB +7 CMD 19 | Acro +5 (+9 for jump) Climb +7 Survival +6 Swim +7 SM +1 Rage Rounds 11/11, DR 2 vs non-lethal attacks, DR 1 vs all others

A Lithrac game is always enjoyable. Yay us!

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