On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

ok, you got me there, Diamond spray however is a spell that creates a cone shaped emination that someone else casts upon you. No one is forcing you to jump off a ledge. But I wonder, would DR count if you were to beat your own head with a baseball bat, or is that not considered a "Normal Attack".

Just playing. Its 3:30 and getting late. I'll be on at some point tomorrow.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

fair enough I disagree that the rules in this instance are not clear but the RAW has been determined and you wish to follow RAW not RAI.... despite having me required to have DR/electricity as opposed to silver as the rules require...
whatever, you're the DM your word is law, your interpretation is the one we go by
just that the spell diamond spray being not an energy damage spell and not requiring an attack roll apparently is irresistible and 100% better than fireball or lightning bolt by that ruling.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

The spell specifically states that DR affects it, thus overriding the standing rule.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

no it doesn't
it says it overcomes those kinds of DR not that DR affects it

see what happens when you use RAW?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

right, thus for an adventure path written several years ago, it was meant to mean that this is a spell attack that is affected by DR just not...whatever.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

like I said
Rules as intended as opposed to rules as written

the vast majority of damage you take in this game is done by an enemy, thus an attack
whether its a pit trap or a sword its still an attack
should my defences work differently from a punch, to falling off a ledge to falling in a pit? no doesn't make sense, but the rules say it does

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

actually, yes they should. defences are designed to counterattack the blows done by regular attacks. Put it like this You are wearing adamantine plate armor. Anything striking that armor reduces that damage from hitting you correct? Take that same person, have them drop off a two story building. Wether they are wearing armor or not, thier body is hitting the ground with the same amount of force, Armor wont slow you down, if anything, it makes a much harder surface for you to land on then soft grass.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

ah but many DR are described as fast healing that is impeded only by certain materials or magic, given that I also have fast healing mine is probably of that variety, why would falling not be reduced by that ability

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Since we are back on your character, you need to talk to him about your DR type to begin with. Its not your fault, but you can't have DR with an energy source to begin with. Now, as for DR being "Instant Healing" I'm not sure I've heard it described that way with any monster, but as written it does make sence. I would be willing to concede if you can find one monster with DR that is from healing, and its description of its DR makes sence as to why a fall would not hurt it.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

As a side note, it should be from one of the Paizo pubs and not a third party, but I am willing to accept third party submission.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

it's in the first sentence
it's even the first one mentioned

Damage Reduction

Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable

http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reductio n

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Lord Foul II wrote:

it's in the first sentence

it's even the first one mentioned

Damage Reduction

Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable

http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reductio n

As a fall is niether a blow nor a weapon, this sentence is invalid.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

*facepalm*
read just a few words earlier on the instantly healing..... and yes it is a blow "displace violently or send flying"

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

falling on the ground is not displacing you violently, and as for where it says instantly heals, yes, it does say that, from weapons (the ground is not a weapon), or blows (The ground did not hit you, if anything, you hit it, thus it has DR against you.)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

otherwise, first comes to mind
tarrasque
DR 15/epic, Regeneration 40

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

However, you have cited yet another rule, show me a CREATURE and I will cecede.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

refresh the page

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

also as an object, it would have hardness, somewhere around 3 (dirt) to 8 (I think 8 maybe 5) (stone) and that works different

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

The tarrasque is discribed as having hard powerful scales and thick skin, this easily explains his DR, however, if he fell, I do not see any reason why his insides would not try to go through his outsides if he fell on his head.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

true on the Earth thing though, but it was meant as a funny.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

actually the tarrasque on the pathfinder page is not described as thick scales other than it's natural armor,
it's described as "like a dinosaur" but not armored

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

read Carapace

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

ok the Ice Troll
DR 5/magic
obvious troll regeneration

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Ice trolls dont have DR / Magic

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

sure they do

http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/troll/tr oll-ice-TOHC
Ice Troll CR 3
XP 800
CE Large humanoid (cold, giant)
Init +1; Senses darkvision 90 ft., low-light vision, scent; Perception +2
DEFENSE

AC 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, -1 size)
hp 18 (2d8+6 plus 3); regeneration 3 (acid or fire)
Fort +6, Ref +1, Will +0
DR 5/magic; Immune cold; Weaknesses slashing weapon vulnerability, vulnerability to fire
OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+6)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

http://paizo.com/pathfinderRPG/prd/additionalMonsters/troll.html#_troll,-ic e

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

off paizo's website, what book does your site state?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

you said 3rd party was fine this is a varriant

however

phoenix

DR 15/evil

regeneration cold or evil

this one even has linked DR and regeneration.


Just as a note, but 'regeneration' is a very different mechanic to 'fast healing'. Jus' sayin'.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

yes yes I know

however, for most monsters/creatures it's left up to your imagineation what provides the DR whether it is rapid healing or hardened flesh
but that they spicifically call out it as possible and do so before the possibility says that some of them must be such

and does DR/siler, cold iron, evil/good/law/chaos make sense in any sense as a factor of how hard they are

adamanite, epic and magic I'll give you it may be a measure of their cutting power

and DR/ slashing, bludgeoning and piercing only make sense as a property pf the hardness of the hardness of the material

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

the class pyrokineticist grants you DR 2/magic whenever you are on fire

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

no, not really. The only diffrence is if you are hit with in the phenoxes case, cold or evil, you cact regenerate those hit points. Anything else acts as fast healing.

As for the pheonixes DR. And so I can get an hour of sleep, it is possible its DR could be reffering to an instant where you hurt it, and it regenerates. Hower, the same could also be said that a pheonix is a creature of Divine Flame, and when it appears that you have hit it, some of the damage is mearly the weapon passing through these flames. Thus fall still hurts.

The problem with RAI, is that you can inturpret anything to make it the way you want. The trick to making it stick, is careful reading of every word, to make sure that it works the way you want it to.

Gice me a moment, and I will have your example.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
GM Capt Wombat wrote:

Yet again hall your really up on the rules, hope you keep track of the ones that take stuff away a.

yes I forgot ~4 to shoot into the mob.
I'll let the two arrows that have been shot stand but from here on in any shots into bad guys in mob are at -4

Hall yes you get flanking as they are going away from you into the mob, to get to the stage if they come at you and I will post if they do, you will lose that. The mob is not attacking back, you get the flanking from distraction

o to make clear
1pc jumped out the window
1pc is shooting out a window

Hall your in the projection room with a dead body on the second floor, to get down to the 1st floor to hit hand to hand your going to have to move past the mob going the wrong way or use ranged attacks from the balcony, or jump town to the 1st floor onto the mob and seats 30' below, as of now you have to get out of the room 1st

But good point about

I got a little confused here - I am getting -4 for firing at the bad guys amidst the mob? Why is that? Cover?


*Resist temptation to set Lord Foul on fire* XD

Was joke

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

The point is, a creatures DR is not actually just a general type of damage reduction. and that all damage was affected by it. It is the creatures ability to react against attacks, weather it be from a cold iron sword breaking through hot tough skin that doesn't caulderize on impact. Or Divine Flame. But no monster, creature, or humanoid, is going to step off a ledge 3 - 4 times taller than themselves, and not get hurt.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

*puts box of matches back in pocket and smiles at Scarlet.


Male Dwarf Cleric 1
Gigar wrote:
The point is, a creatures DR is not actually just a general type of damage reduction. and that all damage was affected by it. It is the creatures ability to react against attacks, weather it be from a cold iron sword breaking through hot tough skin that doesn't caulderize on impact. Or Divine Flame. But no monster, creature, or humanoid, is going to step off a ledge 3 - 4 times taller than themselves, and not get hurt.

Leaves a box

oh yes there is....:
monk


Zaeltor wrote:
GM Capt Wombat wrote:

Yet again hall your really up on the rules, hope you keep track of the ones that take stuff away a.

yes I forgot ~4 to shoot into the mob.
I'll let the two arrows that have been shot stand but from here on in any shots into bad guys in mob are at -4

Hall yes you get flanking as they are going away from you into the mob, to get to the stage if they come at you and I will post if they do, you will lose that. The mob is not attacking back, you get the flanking from distraction

o to make clear
1pc jumped out the window
1pc is shooting out a window

Hall your in the projection room with a dead body on the second floor, to get down to the 1st floor to hit hand to hand your going to have to move past the mob going the wrong way or use ranged attacks from the balcony, or jump town to the 1st floor onto the mob and seats 30' below, as of now you have to get out of the room 1st

But good point about

I got a little confused here - I am getting -4 for firing at the bad guys amidst the mob? Why is that? Cover?

Ask Hall he come up with the number

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Technically you could concider all the citizens as soft cover, which would be be a +2 to the bad guys AC, not sure if you have precise shot (you should) but that would give you a minus 4.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
GM Capt Wombat wrote:
Zaeltor wrote:
GM Capt Wombat wrote:

Yet again hall your really up on the rules, hope you keep track of the ones that take stuff away a.

yes I forgot ~4 to shoot into the mob.
I'll let the two arrows that have been shot stand but from here on in any shots into bad guys in mob are at -4

Hall yes you get flanking as they are going away from you into the mob, to get to the stage if they come at you and I will post if they do, you will lose that. The mob is not attacking back, you get the flanking from distraction

o to make clear
1pc jumped out the window
1pc is shooting out a window

Hall your in the projection room with a dead body on the second floor, to get down to the 1st floor to hit hand to hand your going to have to move past the mob going the wrong way or use ranged attacks from the balcony, or jump town to the 1st floor onto the mob and seats 30' below, as of now you have to get out of the room 1st

But good point about

I got a little confused here - I am getting -4 for firing at the bad guys amidst the mob? Why is that? Cover?
Ask Hall he come up with the number

I did?

I said -4 for using a lethal damage dealing weapon to deal nonlethal damage (or vica versa)


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Of course I have precise shot ;)


Hall how you can get so many rules wrong, mistake and misunderstand posts and yet keep asking for EVERY number I come up with is making me lose the will to live and GM, you have a reputation for breaking games I see why now.

my statement stands Hall re-read it
live with it and get back to the game.

In fact REPOST what I posted about the -4 please so you can look at it.


Male Dwarf Cleric 1

1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13


Male "Human"

I'm afraid I'm going to have to withdraw from this game. It is clearly going great but I can't keep up with the posting. Especially since I will be moving in the next month. Good luck to you all I am sorry I could not be a more active player.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I was just recruiting your claim that I came up with the number because I have no idea what you are talking about
I rather frequently have no idea what you are talking about


Ok DE no problem I know your have a hectic RL now
Good luck and we will be here if and when you come back


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I'm rather busy tonight, I have exams tomorrow, I'll post after that
sorry
you can bot me if you want

oh just remembered an example for you of a creature who has DR that at least outside of this game has that "damage reduction" because of its monstrous healing factor

werewolves

werewolves in pathfinder do not have fast healing but instead have DR 10/silver


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

hello all

will be joining in your fun.

still catching up on the gameplay thread (about halfway through)


Hall Your killing my game, and I want you to stop
I am finding You alone take up to 50% of my time, your don't know the rules yet your query every thing, your don't read well your you happy to TELL me what's going on,
look at both the game thread and diction here It's all hall, no that's not fair to the other players, and I have players waiting to come in,

Hall Every one gets equal time, this dos not mean you start in game play saying what gos on or how I should GM.

Now the guy with the axe was moving to hit you, as you get up round 2
You asked me to bot you so I did, he broke off you got felled by a spell from a Mage you had not spotted yep, botted done end of combat.

When and if some one comes over to help you, you will wake up.
Let's see if any of the players do.

If they do you can carry on playing if not you stay there till the end of time.


Fem

Sorry Hall. :( Scarlet has let you down and can't get there to give your character it's much needed medical assistance. :(

*Shakes fist at the injustices of the universe!* >_<

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Ring World

Ok your start "Port City" a huge sea port on one of the two vast seas of aa Ring World,[not "THE" ring world but A Ring world, Sinwoulds is the grate planes, counter spin is the vast woods, spin left, the magic spill hills, to the sing right they say is another rim wall but thats so far away.
They say that every world has been mapped here and that every race can be found on the ring. It may be true, for a small band who see a Sign go up with in the Copper Helm Inn, they may just find out what each other are and can do wile looking for a wee bit of coin.

= = = = = = = = = =

The adventure begins in the Copper helm Tavern in the seedy harbor town of in Port City. Your Down on your luck, and willing to risk it all, you've gathered here to see what work can be had, A note gos up, hands needed to protect a lady its says, meet here later at Spin 8 and asked for Max.

Character requirements are as follows:

- 1nd level characters.
- States 18, 8, 1d10+7 for the other 4.
- 350 gp starting gold.
- 3 starting traits.
- Clerics (or any other Domain user) select any domain they wish. There are no deities. Instead, you follow your domains per say.
- Each player must write a short description of there Race+Background+how he came by any odd things they have, you can make up placing on the Ring and how you got to port town.

Now I am going to let Players build or Pick any race, BUT Check the race with http://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races MAX Race Points 15 ( RP).

NO CR for races, build it with RP [max 15] or you can't have it, this is for balance.

Material may be taken from ANY official Pathfinder sourcebook OR 3d party book and www.d20pfsrd.com.

We will also be using the
honor-points
system, you start with Ziro Honor.
= = = = = = = = = =

Any further questions should be submitted below, NO PMs

I aim 6 [+/-1] candidates with Alts well written up as character here.
Place you PC in a temp ALT do NOT post your full PC here.

I would close Recuriting in 7 Days or when I have 6/7 PCs I like and can play.

I want I post a day min from each player, I don't do slow games.

* one gripe, don't post "Interested", Post a Question, a PC outline or Alt, If you just say "thinking about it, I will not be happy as you take up time from other players. "Put up or shut up" being the rule here.

Last of all Have fin.

Capt Wombat

Scarab Sages

ability1: 1d10 + 7 ⇒ (3) + 7 = 10
ability2: 1d10 + 7 ⇒ (6) + 7 = 13
ability3: 1d10 + 7 ⇒ (3) + 7 = 10
ability4: 1d10 + 7 ⇒ (10) + 7 = 17
Character will be a Xeph Mindblade from d20pfsrd.com. Next post will be made in character. Ability scores will be:
STR:15 (17-2)
DEX:20 (18+2)
CON:13
INT:10
WIS:10
CHA:10 (8+2)
He is a Pirate that was left marooned on this ring and now looking for a new crew. Not evil per say, but definably Chaotic Neutral to start as he just does what he can to gain money.

Grand Lodge

count me interested. i have to consider a few idea / option first.

Grand Lodge

Question who is the state and access to arcane magic material (spells scrolls etc?)

Grand Lodge

Greetings, I am Gigar(dfsearles)I would be quite interested in joining you escapades if you would have me. Though my thieving days are (mostly) behind me, I would be more than happy to render whatever services are needed of me.

Grand Lodge

never liked the mind blade, i was more of an Elan Psy war fan :)


Yay! I finally get a chance to SHINE! (^_^)

Very much cheers to all.


Algar Lysandris wrote:
Question who is the state and access to arcane magic material (spells scrolls etc?)

Stats [evil auto spell] and yes it's a big city you can find just about any thing

Even Psion stuff


S.c.a.r.l.e.t. wrote:

Yay! I finally get a chance to SHINE! (^_^)

Very much cheers to all.

+1

Your in


Gigar wrote:
Greetings, I am Gigar(dfsearles)I would be quite interested in joining you escapades if you would have me. Though my thieving days are (mostly) behind me, I would be more than happy to render whatever services are needed of me.

Bit of background and race info and your in


Sadly I shan't have time until next week to edit the stats the way you wish. Or actually work on a class for said character.

I hope that doesn't dissuade you form the choice you made in giving me the thumbs up.

Very much cheers to all.


Ok don't forget Honor points
Also
We needs some range fighters and magic use, healer and a telepath :)


S.c.a.r.l.e.t. wrote:

Sadly I shan't have time until next week to edit the stats the way you wish. Or actually work on a class for said character.

I hope that doesn't dissuade you form the choice you made in giving me the thumbs up.

Very much cheers to all.

A few days over deadline is fine, but to long and I'm sorry to say you may lose your spot

As I said looking for a post a day.


I would just like to add ill be running rules light, not NO rules just light on stuff, so you can get the PC you really like, also in the 1 few days of play you will be getting second level, I run fast games with lots of action,


Ability 1 - 3+7 = 10
Ability 2 - 8+7 = 15
Ability 3 - 4+7 = 11
Ability 4 - 6+7 = 13

Kurzax Cormstrow stands barely 4 foot tall and has a beak that curves down to a very sharp tip. Overbiting the bottom half of said appendage. Not much for socializing with other types of humanoids he has been rummaging port city for months mostly feasting on trash and the dead carcasses of rodents and other street animals.

He is wearing a tattered hooded robe and hobbles around with a scythe. Many long years and hardships have brought him to the bottom of the barrel. Unwavered by death he comes across an opportunity that peaks his interest. "Nothing is worse than this, and all must meet their end in one way or another," he thinks as he eagerly petitions to join in adventure.

Tengu - True Neutral Cleric - Death/Destruction Domains

Str - 10
Dex - 17 (+2 from racial)
Con - 11 (-2 from racial)
Cha - 8
Int - 11
Wis - 20 (+2 from racial)


EDITED

Here's a link to the setting
http://en.wikipedia.org/wiki/Ringworld
It's not 100% the same world
Changes are
1: There is magic, and no gods as such more domains and faiths yes not the gods of old are all gone, why? well may faiths have idea's on that.

2: Earth and Pathfinder setings/worlds, the old ones made a copy this said of every world with life on it and placed that land mass falttened + seas on the inside of the ring wrold, the Ring serface is so vast that this is more than posible, you then can be from an alternt setting uses books etc, but no gods.

2: Humans from Earth [as in the ring world books] have yet to find the ring world so no earth stuff [But there is an earth land mass, with humans on it, the years is about 40BC as for as culture gos.

3: Other plains, Yes there are and links to the, all afterlives are linked they say, planes as well, how well thats to be found out.

4: Tech is low, High tech stuff is Artifact level and has to be found in game. T

5: The story's talk of the "old ones" who could fly to the stars, and lived in flying city's, it was they who made the great Ring so some say, others that the world s flat, and the grate arch is where god lives.

Other things
night and day, There is day and night but its always noon as the sun is over head when day.

Grand Lodge

I hope that his background is what you were looking for.
Gigar enters the Inn and slinks towards the bar, taking a stool nearest the wall. He slightly motions for the bar tender to come over to him, "Hey, you look like a... Knowledgable fellow, might you know where I could find this Max bloke."

Grand Lodge

Just a note, I took away his rank in climb and put it in slight of hand to better fit his background.


Gigar wrote:
Just a note, I took away his rank in climb and put it in slight of hand to better fit his background.

Cool that looks good now,

Your in,

so 3 more to go

Game thread is up for thouse OKed so far, head over to the Inn CLICK HERE


boozefist wrote:

Ability 1 - 3+7 = 10

Ability 2 - 8+7 = 15
Ability 3 - 4+7 = 11
Ability 4 - 6+7 = 13

Kurzax Cormstrow stands barely 4 foot tall and has a beak that curves down to a very sharp tip. Overbiting the bottom half of said appendage. Not much for socializing with other types of humanoids he has been rummaging port city for months mostly feasting on trash and the dead carcasses of rodents and other street animals.

He is wearing a tattered hooded robe and hobbles around with a scythe. Many long years and hardships have brought him to the bottom of the barrel. Unwavered by death he comes across an opportunity that peaks his interest. "Nothing is worse than this, and all must meet their end in one way or another," he thinks as he eagerly petitions to join in adventure.

Tengu - True Neutral Cleric - Death/Destruction Domains

Str - 10
Dex - 17 (+2 from racial)
Con - 11 (-2 from racial)
Cha - 8
Int - 11
Wis - 20 (+2 from racial)

looks good make and Alt and place all info in that please


Will join if you'LL have me... plan on being a gunslinger with a big rifle a big attitude and a bigger beard (steampunk dwarf style)

Will try to stat. Out tommorrow morning after me mornin Ale


yep happy to have you DK but ya best make a PC fast, other may take your place


GM Capt Wombat wrote:
yep happy to have you DK but ya best make a PC fast, other may take your place

Aren't spots open for a week?

Picking just the fastest posters isn't always the best option....

But ill have one up by noonish tomorrow


"I would close Recuriting in 7 Days or when I have 6/7 PCs I like and can play."

Im not going to play favorites DK, would not be fair.
:) But I think you should be fine V tomrrow.

Shadow Lodge

Psionic a allowed cause I have plans for a soul-knife

Shadow Lodge

The idea would also work with magus or paladin, but I want to play a soulknife more
18 casting stat (wis if soulknife cha if paladin int if magus) 8 dex

Shadow Lodge

1d10 + 8 ⇒ (9) + 8 = 17 str
1d10 + 8 ⇒ (2) + 8 = 10 int
1d10 + 8 ⇒ (1) + 8 = 9 cha
1d10 + 8 ⇒ (9) + 8 = 17 con


I think I'll fill the slot of magic user with a Draconic (Linnorm) Sorcerer.

1d10 + 7 ⇒ (3) + 7 = 10
1d10 + 7 ⇒ (6) + 7 = 13
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (6) + 7 = 13

Yeesh... =/ Kinda lackluster rolls compared to some others, but I'll make do. Going to take a look at races tonight. At the moment thinking human, but see what I can find.


Not sure how the balance of the group roles is spread out, but I would like to throw my hat in the ring with ranged mayhem - a Zen Archer :D

Would there be a spot to fit him in?


Faelyn wrote:

I think I'll fill the slot of magic user with a Draconic (Linnorm) Sorcerer.

Yeesh... =/ Kinda lackluster rolls compared to some others, but I'll make do. Going to take a look at races tonight. At the moment thinking human, but see what I can find.

Mage would be good, and you can make Human + with 15RP in the race generator.


Just put some info on the Ringworld in Campaign Info


Posting once a day is easy.

Generating a character is hard.

It's complicated. It has all that maths and stuff.

(^_~)

Stat 1: 18

Stat 2: 8

And now to see how much the Dice God's hate me! :P

Stat 3:1d10 + 7 ⇒ (4) + 7 = 11

Stat 4:1d10 + 7 ⇒ (5) + 7 = 12

Stat 5:1d10 + 7 ⇒ (5) + 7 = 12

Stat 6:1d10 + 7 ⇒ (9) + 7 = 16

Yup, pretty much par for the course. :P

Working a character around that lot is going to be fun (*Wonders how to make 'droll' work across the written medium....* )

Grand Lodge

Aloha Sunset

Grand Lodge

DM will there be lots of down time available to create magic items?

Grand Lodge

oh other question how familiar are you with the magus class?


Algar Lysandris wrote:
DM will there be lots of down time available to create magic items?

We will have brakes yes, from time to time, but things will move fast.

I know the class yes, you looking for a black blade?

Grand Lodge

not this time i was looking at the Staff magus in fact. I was thinking of testing it out for a drive...

Grand Lodge

stat: 1d10 + 7 ⇒ (1) + 7 = 8
stat: 1d10 + 7 ⇒ (3) + 7 = 10
stat: 1d10 + 7 ⇒ (8) + 7 = 15
stat: 1d10 + 7 ⇒ (10) + 7 = 17


One staff magus pretty much ready to go


Cool just a bit of back story and your done


GM Capt Wombat, any feedback regarding my inquiry for the Zen Archer?

Shadow Lodge

Is psionic a allowed


Okay. Am thinking of building Scarlet into an Alchemist.

It will fit the technology bent of both the world and the nature of the character.

Am now reading up/studying the class, as I've never played one before and hence I don't want to stuff things up too badly. :P

Wishing every one all the very best.

Grand Lodge

Lord foul, I am looking forward to having a fellow soul knife brother in this adventure if the dm will have you. But looking over the class, he doesn't have any casting abilities besides his blade. Unless you are doing an archtype maybe?


yup
shielded blade and gifted blade
maybe armored blade haven't decided on that one
I'm planning on maybe multiclassing to pyrokineticist later


"Wat do yah think cap'n, can I join yer group a adventurers?" The haggard dwarf asks whist stroking his thick braided beard


Done DM


1d10 + 7 ⇒ (3) + 7 = 10STR
1d10 + 7 ⇒ (7) + 7 = 14CON
1d10 + 7 ⇒ (8) + 7 = 15DEX
1d10 + 7 ⇒ (3) + 7 = 10CHA


What would the stats of impact armor be?


Still would like to get my Zen Archer on this one -> Is there any ranged support at the moment? :D

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