On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


451 to 500 of 1,016 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

ok, you got me there, Diamond spray however is a spell that creates a cone shaped emination that someone else casts upon you. No one is forcing you to jump off a ledge. But I wonder, would DR count if you were to beat your own head with a baseball bat, or is that not considered a "Normal Attack".

Just playing. Its 3:30 and getting late. I'll be on at some point tomorrow.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

fair enough I disagree that the rules in this instance are not clear but the RAW has been determined and you wish to follow RAW not RAI.... despite having me required to have DR/electricity as opposed to silver as the rules require...
whatever, you're the DM your word is law, your interpretation is the one we go by
just that the spell diamond spray being not an energy damage spell and not requiring an attack roll apparently is irresistible and 100% better than fireball or lightning bolt by that ruling.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

The spell specifically states that DR affects it, thus overriding the standing rule.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

no it doesn't
it says it overcomes those kinds of DR not that DR affects it

see what happens when you use RAW?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

right, thus for an adventure path written several years ago, it was meant to mean that this is a spell attack that is affected by DR just not...whatever.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

like I said
Rules as intended as opposed to rules as written

the vast majority of damage you take in this game is done by an enemy, thus an attack
whether its a pit trap or a sword its still an attack
should my defences work differently from a punch, to falling off a ledge to falling in a pit? no doesn't make sense, but the rules say it does

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

actually, yes they should. defences are designed to counterattack the blows done by regular attacks. Put it like this You are wearing adamantine plate armor. Anything striking that armor reduces that damage from hitting you correct? Take that same person, have them drop off a two story building. Wether they are wearing armor or not, thier body is hitting the ground with the same amount of force, Armor wont slow you down, if anything, it makes a much harder surface for you to land on then soft grass.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

ah but many DR are described as fast healing that is impeded only by certain materials or magic, given that I also have fast healing mine is probably of that variety, why would falling not be reduced by that ability

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Since we are back on your character, you need to talk to him about your DR type to begin with. Its not your fault, but you can't have DR with an energy source to begin with. Now, as for DR being "Instant Healing" I'm not sure I've heard it described that way with any monster, but as written it does make sence. I would be willing to concede if you can find one monster with DR that is from healing, and its description of its DR makes sence as to why a fall would not hurt it.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

As a side note, it should be from one of the Paizo pubs and not a third party, but I am willing to accept third party submission.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

it's in the first sentence
it's even the first one mentioned

Damage Reduction

Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable

http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reductio n

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Lord Foul II wrote:

it's in the first sentence

it's even the first one mentioned

Damage Reduction

Some magic creatures have the supernatural ability to instantly heal damage from weapons or ignore blows altogether as though they were invulnerable

http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Damage-Reductio n

As a fall is niether a blow nor a weapon, this sentence is invalid.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

*facepalm*
read just a few words earlier on the instantly healing..... and yes it is a blow "displace violently or send flying"

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

falling on the ground is not displacing you violently, and as for where it says instantly heals, yes, it does say that, from weapons (the ground is not a weapon), or blows (The ground did not hit you, if anything, you hit it, thus it has DR against you.)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

otherwise, first comes to mind
tarrasque
DR 15/epic, Regeneration 40

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

However, you have cited yet another rule, show me a CREATURE and I will cecede.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

refresh the page

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

also as an object, it would have hardness, somewhere around 3 (dirt) to 8 (I think 8 maybe 5) (stone) and that works different

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

The tarrasque is discribed as having hard powerful scales and thick skin, this easily explains his DR, however, if he fell, I do not see any reason why his insides would not try to go through his outsides if he fell on his head.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

true on the Earth thing though, but it was meant as a funny.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

actually the tarrasque on the pathfinder page is not described as thick scales other than it's natural armor,
it's described as "like a dinosaur" but not armored

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

read Carapace

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

ok the Ice Troll
DR 5/magic
obvious troll regeneration

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Ice trolls dont have DR / Magic

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

sure they do

http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/troll/tr oll-ice-TOHC
Ice Troll CR 3
XP 800
CE Large humanoid (cold, giant)
Init +1; Senses darkvision 90 ft., low-light vision, scent; Perception +2
DEFENSE

AC 12, touch 10, flat-footed 11 (+1 Dex, +2 natural, -1 size)
hp 18 (2d8+6 plus 3); regeneration 3 (acid or fire)
Fort +6, Ref +1, Will +0
DR 5/magic; Immune cold; Weaknesses slashing weapon vulnerability, vulnerability to fire
OFFENSE

Speed 30 ft.
Melee 2 claws +4 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+6)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

http://paizo.com/pathfinderRPG/prd/additionalMonsters/troll.html#_troll,-ic e

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

off paizo's website, what book does your site state?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

you said 3rd party was fine this is a varriant

however

phoenix

DR 15/evil

regeneration cold or evil

this one even has linked DR and regeneration.


Just as a note, but 'regeneration' is a very different mechanic to 'fast healing'. Jus' sayin'.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

yes yes I know

however, for most monsters/creatures it's left up to your imagineation what provides the DR whether it is rapid healing or hardened flesh
but that they spicifically call out it as possible and do so before the possibility says that some of them must be such

and does DR/siler, cold iron, evil/good/law/chaos make sense in any sense as a factor of how hard they are

adamanite, epic and magic I'll give you it may be a measure of their cutting power

and DR/ slashing, bludgeoning and piercing only make sense as a property pf the hardness of the hardness of the material

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

the class pyrokineticist grants you DR 2/magic whenever you are on fire

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

no, not really. The only diffrence is if you are hit with in the phenoxes case, cold or evil, you cact regenerate those hit points. Anything else acts as fast healing.

As for the pheonixes DR. And so I can get an hour of sleep, it is possible its DR could be reffering to an instant where you hurt it, and it regenerates. Hower, the same could also be said that a pheonix is a creature of Divine Flame, and when it appears that you have hit it, some of the damage is mearly the weapon passing through these flames. Thus fall still hurts.

The problem with RAI, is that you can inturpret anything to make it the way you want. The trick to making it stick, is careful reading of every word, to make sure that it works the way you want it to.

Gice me a moment, and I will have your example.


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5
GM Capt Wombat wrote:

Yet again hall your really up on the rules, hope you keep track of the ones that take stuff away a.

yes I forgot ~4 to shoot into the mob.
I'll let the two arrows that have been shot stand but from here on in any shots into bad guys in mob are at -4

Hall yes you get flanking as they are going away from you into the mob, to get to the stage if they come at you and I will post if they do, you will lose that. The mob is not attacking back, you get the flanking from distraction

o to make clear
1pc jumped out the window
1pc is shooting out a window

Hall your in the projection room with a dead body on the second floor, to get down to the 1st floor to hit hand to hand your going to have to move past the mob going the wrong way or use ranged attacks from the balcony, or jump town to the 1st floor onto the mob and seats 30' below, as of now you have to get out of the room 1st

But good point about

I got a little confused here - I am getting -4 for firing at the bad guys amidst the mob? Why is that? Cover?


*Resist temptation to set Lord Foul on fire* XD

Was joke

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

The point is, a creatures DR is not actually just a general type of damage reduction. and that all damage was affected by it. It is the creatures ability to react against attacks, weather it be from a cold iron sword breaking through hot tough skin that doesn't caulderize on impact. Or Divine Flame. But no monster, creature, or humanoid, is going to step off a ledge 3 - 4 times taller than themselves, and not get hurt.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

*puts box of matches back in pocket and smiles at Scarlet.


Male Dwarf Cleric 1
Gigar wrote:
The point is, a creatures DR is not actually just a general type of damage reduction. and that all damage was affected by it. It is the creatures ability to react against attacks, weather it be from a cold iron sword breaking through hot tough skin that doesn't caulderize on impact. Or Divine Flame. But no monster, creature, or humanoid, is going to step off a ledge 3 - 4 times taller than themselves, and not get hurt.

Leaves a box

oh yes there is....:
monk


Zaeltor wrote:
GM Capt Wombat wrote:

Yet again hall your really up on the rules, hope you keep track of the ones that take stuff away a.

yes I forgot ~4 to shoot into the mob.
I'll let the two arrows that have been shot stand but from here on in any shots into bad guys in mob are at -4

Hall yes you get flanking as they are going away from you into the mob, to get to the stage if they come at you and I will post if they do, you will lose that. The mob is not attacking back, you get the flanking from distraction

o to make clear
1pc jumped out the window
1pc is shooting out a window

Hall your in the projection room with a dead body on the second floor, to get down to the 1st floor to hit hand to hand your going to have to move past the mob going the wrong way or use ranged attacks from the balcony, or jump town to the 1st floor onto the mob and seats 30' below, as of now you have to get out of the room 1st

But good point about

I got a little confused here - I am getting -4 for firing at the bad guys amidst the mob? Why is that? Cover?

Ask Hall he come up with the number

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Technically you could concider all the citizens as soft cover, which would be be a +2 to the bad guys AC, not sure if you have precise shot (you should) but that would give you a minus 4.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
GM Capt Wombat wrote:
Zaeltor wrote:
GM Capt Wombat wrote:

Yet again hall your really up on the rules, hope you keep track of the ones that take stuff away a.

yes I forgot ~4 to shoot into the mob.
I'll let the two arrows that have been shot stand but from here on in any shots into bad guys in mob are at -4

Hall yes you get flanking as they are going away from you into the mob, to get to the stage if they come at you and I will post if they do, you will lose that. The mob is not attacking back, you get the flanking from distraction

o to make clear
1pc jumped out the window
1pc is shooting out a window

Hall your in the projection room with a dead body on the second floor, to get down to the 1st floor to hit hand to hand your going to have to move past the mob going the wrong way or use ranged attacks from the balcony, or jump town to the 1st floor onto the mob and seats 30' below, as of now you have to get out of the room 1st

But good point about

I got a little confused here - I am getting -4 for firing at the bad guys amidst the mob? Why is that? Cover?
Ask Hall he come up with the number

I did?

I said -4 for using a lethal damage dealing weapon to deal nonlethal damage (or vica versa)


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Of course I have precise shot ;)


Hall how you can get so many rules wrong, mistake and misunderstand posts and yet keep asking for EVERY number I come up with is making me lose the will to live and GM, you have a reputation for breaking games I see why now.

my statement stands Hall re-read it
live with it and get back to the game.

In fact REPOST what I posted about the -4 please so you can look at it.


Male Dwarf Cleric 1

1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13


Male "Human"

I'm afraid I'm going to have to withdraw from this game. It is clearly going great but I can't keep up with the posting. Especially since I will be moving in the next month. Good luck to you all I am sorry I could not be a more active player.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I was just recruiting your claim that I came up with the number because I have no idea what you are talking about
I rather frequently have no idea what you are talking about


Ok DE no problem I know your have a hectic RL now
Good luck and we will be here if and when you come back


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I'm rather busy tonight, I have exams tomorrow, I'll post after that
sorry
you can bot me if you want

oh just remembered an example for you of a creature who has DR that at least outside of this game has that "damage reduction" because of its monstrous healing factor

werewolves

werewolves in pathfinder do not have fast healing but instead have DR 10/silver


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

hello all

will be joining in your fun.

still catching up on the gameplay thread (about halfway through)


Hall Your killing my game, and I want you to stop
I am finding You alone take up to 50% of my time, your don't know the rules yet your query every thing, your don't read well your you happy to TELL me what's going on,
look at both the game thread and diction here It's all hall, no that's not fair to the other players, and I have players waiting to come in,

Hall Every one gets equal time, this dos not mean you start in game play saying what gos on or how I should GM.

Now the guy with the axe was moving to hit you, as you get up round 2
You asked me to bot you so I did, he broke off you got felled by a spell from a Mage you had not spotted yep, botted done end of combat.

When and if some one comes over to help you, you will wake up.
Let's see if any of the players do.

If they do you can carry on playing if not you stay there till the end of time.


Fem

Sorry Hall. :( Scarlet has let you down and can't get there to give your character it's much needed medical assistance. :(

*Shakes fist at the injustices of the universe!* >_<

451 to 500 of 1,016 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / On the Ring World Discussion All Messageboards

Want to post a reply? Sign in.