Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.
M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12
If his HP was 8/12 when this round started, my attack fell him even if it wasn't a crit 8 is my minimum damage (when not power attacking, assuming I hit)
Hall, remember post can be read a number of ways, always best to use emotes.
I know I make this mistake sometime, saying that Also be nice in your responses, most don't like others forcing the agenda when they become impatient. Other players need to have there actions listed, and its why I'm using initi, Ratboy is a slippery one but you OoA when I list it will just about cut him in half have no worry.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
This is not aimed at anyone but more of a rules question. I thought that if you failed a spellcraft check you could not try again until you took another rank in spellcraft or cat identify?
This is not aimed at anyone but more of a rules question. I thought that if you failed a spellcraft check you could not try again until you took another rank in spellcraft or cat identify?
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Olrik Adamant, son of Durrik wrote:
I love this Guy, "careful! He could explode!"
"Okay just let me loot his body...."
This is while he is using actions that take minutes to perform....
Looting and the spellcraft checks
Based on the fact that the gm already have him the info about the garment, I think that it is safe to say it doesn't explode on death, otherwise it would have exploded at the end of combat. We are all taking actions in the event it is some kind of parasite based on the movement of the belly. You precluded that it explodes, we all prepared for a different outcome. Once the DM explodes the body, we will all look at you and start following your lead. Lol.
My bad on the feat. I'll be taking Combat Expertise in it's place. I would have just moved to trip with my scythe but seeing as how combat is over I won't clog up the thread any further.
Im having it that Hall gets the stuff on the table AFTER he pulls off the magic sleeves to reveal RatBoy has just a G-String on and something like a large flat pill big on his belly. [O the horror, G string artboy not bill bug] Once he dos that all the items clatter on the floor, and can be picked up AFTER the scream.
this fixs halls action and keeps game going
Hall:
Try not to lead so much, it can be tempting to control the action with starting a long list of thing you do, but its better to start your starting a long action but don't post results until others have posted their action during that time your PC will be acting, as I said its kind of seems like you pushing the action and we want every one to feel part of that as well, other than that good.
:)
The roll to ID the item was CL3+10 so 13, Hall made it for that item etc.
As i said rules light.
Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
S.c.a.r.l.e.t. wrote:
Going for Healer. With some ranged attacks for helping defend the group. (^_^)
This is going to be the most interesting to see, (Sorry everyone). I know that Alchemists can be good tertiary healers (Brew "Cure" Potions), but if you don't mind me asking, how will you deal with in combat healing?
This is going to be the most interesting to see, (Sorry everyone). I know that Alchemists can be good tertiary healers (Brew "Cure" Potions), but if you don't mind me asking, how will you deal with in combat healing?
Pretty sure there's an Alchemist thing that let's me inject people's. (^_^)