On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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Figment Narrator 20
GM Capt Wombat wrote:
Hall use your true ID please and post in discussion, now removed that sarcastic post

sorry, I was using my "narrator" profile, as it wasn't Hall, and didn't didn't have anything to do with hall and this is what I usually use for rules stuff that pertain to the game, but not to any of my characters, if you have a problem with this, I will change it, and try to remember not to use it in your game(s) in the future

the post was removed from gameplay as requested, though I didn't mean to be sarcastic...
here is the removed post, now in discussion
how does he have AC 5? I thought he had armor and unless he has a 0 dex his AC would be 10, a particular 5ft piece of dirt has AC 5,


Prof head on table, 'starts' to wake, sounds of waking up,
He's prone siting with head on table
Gigar brings big hammer down on to of static head

Like a wall nut,
Hammer hits head head it's table
A sickening cracking sounds.

He's not dead but he's looking ill.

Sorry thought "," although was Halls
Scarlet need that post on what you do about the tech report,

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I did screw up though, that damage should be one less. I was thinking abiut a diffrent character I have when I did the damage. I still manifested the two-handed blunt weapon, but itwas ssupposed to be 3 not 4.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

if that was damage to tibbers then that would mean he was at 1 hp instead of 0

yay Tibbers!


Fem

For the moment? Nothing. Though keeping the papers would also be something Scarlet will try and do.


Ok scarlet post a heal for the poff and we can move on to what made the sound.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

unfortunatly, tibbers damage was acurate, it was only the damage against the professor.


poor teddy


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Annie:

"If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. "


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Samurai-Jack wrote:

Annie:

"If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. "

bummer...forgot that...

its all Gigar's fault...


Poor teddy


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

And its still morning so, i hope tibbers, or annie are not needed for the next couple of days.

Summon tomorrow then heal then another day to replenish spells


Fem

*Hugz* Annie.

Playing a Summoner on another game. I feel for your loss.

Invest in firearms, it's what my other character has done. It won't bring the eiudolin back any faster, but the hurting , blammy death helps alleviate the pain. (^_~)


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

Ok someone needs to stay with the prof, :P


Fem

*Points @ random other person*

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You can still Summon Mosters though. That's a plus.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

and your sorscerer stuff still works

As a question, you don't have to answer if you don't want to
Why the sorscerer dip?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Great News Annie, your Eidolon isn't sent back until it has negative hit points equal to its Con Score! HE IS STILL WITH US!!!!


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Hard to really say why it just seemed the best way to complte the way i envisioned the character.

Tibbers was her guardian but she loved her innate fire ability and still wanted to enhance that.

I dont picture her as your traditional summoner or socerer, her magic just "happens" tibbers.... she has no idea where he came from, its like one day she really needed help and poof he appeared.

Basically i am using the mechanics of sorcerer and summoner but not the traditional application of thier magic, if you can understand that.

Also tibbers would go back since she used the summon eidilon spell instead of her regular summon. Since it was the spell at the end of its duration i believe tibbers would go back. But she could summon hom normally since he wasn't forced back because of being killed.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Cool cool,
When people go non traditional routes I want to see their line of reasoning, it is usually interesting how they do it, is it because of a perceived synergy, are they going for a theme, or does it help the story in some way,
You ok with staying with the prisoner and our dwarf friend?


It's attacked, and you now see the horror
Over to you


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

Yeah, I probably passed the will save, almost certainly failed the reflex
To hit could go either way


Olrik??

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You know, I really hope that the rest of this day goes easy, I just realized that I've never been at full HP, nor have we been able to get paid for our services so far. Gigar puts his blades away and walks out saying, "I don't get paid enough for this crap!" Just kidding. Tell us when you are ready for round 2 and I will post both my attacks. Hopefully I will get lucky lol.

BTW, are you talking about the bracket stuff, or something else when it comes to format. I wasgoing to put each attack in its own spoiler if it ok with you.


Fem

Not at fully HP?

*Makes note to do better...*

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Lol, not your fault Scarlet. I didn't take your extracts cause we may have need of them, like now with Jack! Lol.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

oh that reminds me, my fast healing should have patched me up by now.


Full HP full HP and paid, what do you think GMs are made of
Kindness your lucky you even have HP and a bed for the night,

Hehe
:)

Good news
You take down this badA€€ and you all get another level.
Yes that's right level 4


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Ok people, that's all we needed to hear - get movin!

I need one or two more levels to start taking care of ya ;)


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

ooh, lvl 4 means new blade skill
I'm snagging evasion :)


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

GOGO!


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

i can have tibbers guard the prisoner if you want...


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

sure, so long as someone watches him

normally I'd prefer 2 but at the moment the beast is a higher priority, so one is fine


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

"You wanna play too? It'll be fun!"


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Zaeltor wrote:

"You wanna play too? It'll be fun!"

You wanna play?

I want a turn

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Pretty sure the blood on the table means he isn't getting up, and this thing hits hard and fast, I think just Tibbers will be ok watching the professor. Posting round 2 actions.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

ok can someone please direct me to the proper combat formatting? there are lots of pages to go back and find it.


GM Capt Wombat wrote:

Going to give scarlet time to post,

Anne olrik post in game you inits + actions

Going to change combat game posts format to save me time

When you post a combat round action please do so in the format
Helps keep keep up with things

Round:
Initi:
Current AC:
Spells running:

Action:

thank you fellow dms for that one, good to know others are here to help

here ya go anne :)


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

thanks capt

post coming soonish

need round 1 saves then round 2 actions I believe

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Do you need me to repost my actions? I will reformat if I can. I keep my AC and HP above for easy reference and I don't have any spells.


Hall your post

1: Formatting please, I know you like rush off posts but you have time now to edit and add it.

2: You have DR5/Electric so it all gets you

3: yes But 23 down as of now, you get that 1HP in 1 full round so on your initi, so as it hits before you so you down 23.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

1 fixing

2 whoops yeah sorry forgot you changed that


here we go again.

Hall like this

Round: 2
Initi: 10
Current AC: 22 = 10+1(natural armor) +6(armor) +4 (Power)

Spells/powers running:
Force Screen +4 AC 4 mins

Action:

Attack = miss

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

On a side note. You never responded on If you need me to repost or not


nope your fine Gigar
just need to get the formatting used.
helps me with posting faster

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I understand. I keep forgetting to put the bloody round and init in there. Lol.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

fine
seems like a lot to type every time, as in more than two post would likely be otherwise but understood
Ring loot
ring of deflection +1


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

trying to catch up on several games ... seems every game wants posts tonight...


Lord Foul II wrote:

fine

seems like a lot to type every time, as in more than two post would likely be otherwise but understood
Ring loot
ring of deflection +1

Cool AC22

Just do once and Reply yours or another,
then its all there, edit and off ya go.

I have put this at the top of GAME INFO

Round:
Initi:
Current AC:
Current HP: /
Spells/powers running:
Other:

Action:

Just cut and past then add in info at the start of a combat
then copy for next round etc.

Simples


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I put most of that under my name like you told us to do earlier

but I'll do that

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