Thief

Gigar's page

470 posts. Organized Play character for dfsearles.


Full Name

Gigar

Race

Human

Classes/Levels

Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Strength 14
Dexterity 18
Constitution 18
Intelligence 14
Wisdom 20
Charisma 11

About Gigar

Gigar
Male Human vitalist 1
None Medium humanoid (human)
Init +6, Senses Perception +9
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DEFENSE
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AC 17, touch 17, flat-footed 10 (+4 Dex, +3 Defense Bonus)
VP 10 (1d6+4 (psionic Body)) WP 36 WT 18
Fort +6, Ref +4, Will +7

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OFFENSE
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Speed 30 ft.

MeleeSickle +4 (1d6+1)
RangedJavelin +4 (1d6+2)

Vitalist Spells Known (CL 1st; concentration +6); Power Points: 4
1st(0/day)-detect compulsion, suppress compulsion, natural healing
0th(at will)-dazzle(DC ), disruptive touch(DC 15), halt death(DC 15)

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TACTICS
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STATISTICS
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Str 14, Dex 18, Con 18, Int 14, Wis 20, Cha 11,
Base Atk +0; CMB +2; CMD 16
Feats Armor Proficiency (Light), Psionic Body, Psionic Weapon, Simple Weapon Proficiency
Skills Acrobatics +5, Autohypnosis +9, Heal +9 (+11 Healer's Kit 10/10), Perception +9, Sense Motive +10, Survival +9, Profession (herbalist)+9, Craft (Alchemy) +6
Traits Reactionary, World Traveler (Sense Motive),
Languages Common
SQ bonus feat, collective, collective healing, medic powers, psionic, skilled, transfer wounds,
Combat Gear Reinforced Tunic, Sickle x2, Javelin X5
Other Gear Kit (Vitalist) 6.0 gp

Kit, Vitalist’s
Price 75 gp; Weight 22 lbs.

This kit includes an Healer's kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, journal, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin.
(modified Alchemist Kit from Ultimate equipment, traded Alchemist Crafting Kit with a Healer's Kit and added a journal)

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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Collective (Su) Connect 5 willing minds into collective, manifest certain powers on members range: 110 ft.

Collective Healing (Su) You can redirect hit point or ability score healing within the collective.

Halt Death

Medic Powers Several powers gain the Network descriptor for you.

Mender

Psionic Total Power Points 4; Base Power Points 2; Bonus Power Points 2

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level.

Transfer Wounds (Su) Touch to transfer 1d6 hit points of damage to yourself, 8/day

World Traveler (Sense Motive) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Sense Motive, and it is always a class skill for you.