On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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Cool
ok round 3 :)

Hall May be in a bad way, but so its the beast, its looking hurt.


Male Dwarf Cleric 1
GM Capt Wombat wrote:

Cool

ok round 3 :)

Hall May be in a bad way, but so its the beast, its looking hurt.

What is its touch AC? That's what I'm attacking vs


Male Dwarf Cleric 1

Don't drink that!...

Watches you fly away...

It provokes AoO

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Hall, drinjing takes a standard action that provokes an AoO. You need to either attack or drink, not both.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

really I thought it was a move action?
*loocks up*
wow you are right
editing
thanks for telling me this

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Hall Stewart wrote:

ooh, lvl 4 means new blade skill

I'm snagging evasion :)

Unfortunatly niether of us can take evasion as it rrquires covert training class feature.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

really
*looks up*
well crud yeah it was at the bottom I missed it, hmm which one to pick now
hmmm


Grushdeva du kalt misht

the department of redundancy department thinks halls statement of " one hit from the beast would undo the effects of the potion with a single hit" is quite good.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

d'oh
fixing
thanks (again) for pointing out my mistakes.


Olrik Adamant, son of Durrik wrote:
GM Capt Wombat wrote:

Cool

ok round 3 :)

Hall May be in a bad way, but so its the beast, its looking hurt.

What is its touch AC? That's what I'm attacking vs

Arr I forgot that sorry Olrik TAC is 14 roll your DMG arrow missed but shot hits

S.c.a.r.l.e.t. wrote:

If the Lady is coming to her senses.

Scarlet does what she does best. (I don't think I'm meaning the provoking AoO. :P)

Move to give extract to Hall. (Which I think just passing things etc is a free action. Of course, Hall drinking the thing is another matter.Darn)

Who's going to roll the amount of HP returned? Scarlet? Hall? or the DM?)

Aways the healer scarlet, so you roll

Hall yep drink is bad where you are
your rapid healing dos not kick in for round 2 DMG till round 3 so you get 1 back from round 1

Note the thing has a 10' reach and will be hitting you with sonic next round.

Gigar you telling the others what you have seen round back?


Zaeltor
Thanks for letting me know and being honest, think I was thinking about sneak attacks
Ok luckly Orlrik hit now so it may be just as hurt.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

oh? I thought it activated on my turn or does he have a lower initiative


DR is instant healing,

rapped healing takes a full round, so on you initi you get HP back lost from the round before, so round 2 your get healed 1hp lost in round 1 you get hurt around 2 you get repaid heal back round 3

So DR heal now
Rapid heal per round

You get 1 back in round 2
And another 1 in round 3 and on until fully healed.
1hp a full round

It not when you take DMG his initi it's when you rapid healing starts, and that's on your initi
Hope that's clear :)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You just have fast healing. The first time you took damage, technically round 2, round 3 he hit you a second time, it starts. You will gain 1 HP every round until you are fully healed. It will never increase based on how many times you are attacked. I only state this because it is sounding like the DM thinks that it will increase

GM Capt Wombat wrote: your rapid healing does not kick in for round 2 DMG till round 3 so you get 1 back from round 1

It sounds like he thinks it will stack up, it doesn't, you only get 1 per round.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Dang it GM, you posted as I was typing! lol


Sorry writ that wrong yes Rapid heal 1 only ever gets you 1 hp back a round, it's still good
10hp a min it good for any PC

But just 1 hp on your initi per round starting the round after you get hurt


Hehe we crossed

Any way that 13 hit of your did you add flanking +2. Gigar?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

fair enough.
looking over the rules the healing could be interprated either way as it doesn't say when the healing happens, but you are the DM and anything not covered by the rules is your jurisdiction so that's how it's going to be from now on


Hall you drinking or hitting, you hit you hit hard you drink and o dear
Be 6 attacks next round
You could go full defiance and risk it.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

hitting
as I said at the end of my turn I take a 5ft step hopeing to drink next round

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Sadly yes, here is the breakdown of the attack
+5 Dex (finesse)
+2 BAB
+2 Flanking
-2 Two-weapon fighting, off-hand light
-4 targeting wires
--
+3 TOTAL

SIDE NOTE: Does Hall's DR stop Sonic Damage as well? in the case for the monster's roar 1st round? Right now I have him at 3 HP, but based on what you have been saying, it would be 2. -2 if that Sonic attack bypasses his DR.
Check PM in a second GM please.


Male Dwarf Cleric 1

1d12 ⇒ 7 damage


Yep DR stops sonic, unless

Sonic ignore hardness NOT DR,

DR is NOT the same as hardness.
UNLESS it states clearly in the description of a things DR that DR comes FROM hardness. In which case it dos.

I know its a long running debate on here

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

yeah... that doesn't really work in this case since its an energy DR, which isn't covered in the rules lol.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Ok is Annie a round behind here?

her fire hit was round 3, I never posted round 4 yet...

EDIT: out of level 1 summoner spells, now for sorcerer abilities.


Yep looks like it
Anne


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

I don't think I had posted my actions for round 4, only round 3.

Round 4 is now posted ;)


your just about made it


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

BOOM!! Level 4! Gimme!!


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

Annie almost leveled just need a feat for tibbers.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

hmm +1d6 bleed on criticals and +1 to climb
or +3 damage on charges (which I do a lot)
hmmm decisions decisions


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Zaeltor updated to level 4 -> Noticeable changes:

- He now has Ki Pool [Oooooh boy :D]
- Gained the possibility to increase range increments on Bow (Ki Pool expense) as a Zen Archer ability
- He is now able to use Barkskin (Substitution power from Qiggong monk)
- Deadly Aim with Flurry of Arrows is now -2/+4 due to BAB being adjusted to monk level when flurrying
- Ability Gain: One point in Wisdom
- AC increased to 19 (Monk AC bonus)
- BAB and Saves increase

Level 4 is a sweeeeet deal for Zen Archers, but level 5 will simply break it ;)

Alias updated

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Alias updated: Soulknife 3
+1 to BAB
Saves change
+1 CON
HP now 46
Gain Psyichic Strike attack feature


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

Major update HP increased to 63
Con +1
BAB+1
New blade skill (undecided)
Power points increased to 15
...

Is anyone going to try to wake me up, or even check that I'm still alive?


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Thought our Medic was on it :D

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Really Hall? That guy is not calling Medic...

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Really? I just went by the title as I can't properly open it on my phone >.<

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Lol, item it when you get home and listen carefully


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I deleted it just until I get to watch the video

another change, power attack damage increases to +10 to hit +16 to damage

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

So by my calculations this is day three of our employment, ill be nice and since we were hired to watch over her only till after the lecture, we will say two days. That's 60 gp each. Unless of course, she still wants our employment, then its 90. :)
I just really need to buy a healing potion lol.


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5
Hall Stewart wrote:

**snip**

Is anyone going to try to wake me up, or even check that I'm still alive?

Annie will but she is watching the beasty burn...

ohhhh fire..


Full day post up, have a look

1: what do you do to investigate the beast and gate
2: do you join the lady's company, if not 500 is all you get.
3: if your going to buy any thing let me know, macs driver can get it.
4: any other thing you won't to do.

As I said before you gain rewards, things, hero points or levels in my games for KEY events, things that change the games direction or main plat points. Early that's fast but later it will slow up :)

And a word of warning, my fights are always a close run thing, there will always be a chance your PC may not make it.

Cus I'm an evil GM hehe


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

what classes are mathmatics and Know: tech class for

I assume these are int bassed skills yes?


I'm giving you all tech for free if you research the papers from the lady's father

Mathematics can be taken with know late domain, some crafting, some psionic classes and others


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

so math is class for soulknife yes?


Male Dwarf Cleric 1
GM Capt Wombat wrote:

I'm giving you all tech for free if you research the papers from the lady's father

Mathematics can be taken with know late domain, some crafting, some psionic classes and others

I want special alchemical cartridges for my gun


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I'm saving up for a crystalline focus item (to give me an extra +1 to my weapon)(5.6k)


current map
quick stats:
AC 20, T 16, FF 15 || HP 64/64 || Fort +4, Refl +7, Will +9 || Perc +10, Init +5

I want a rod of quicken spell... lesser would be fine, but prefer better


Hall Stewart wrote:
so math is class for soulknife yes?

Not unless it says so,

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

math isn't a skill outside of your house rules, just like know: tech
so unless it isn't a class skill for anybody....

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