On the Ring World

Game Master Capt Wombat

Gaming on the Vast Ring World, where any race can be found, where the gods have gone, where ruins and newkindoms can be found after the fall, where Adaventr and danger awaits players.


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This is where Players and GM can natter and get started on meeting each other.


Male Tiefling Devil-Spawn Tiefling Monk (Zen Archer, Qinggong Monk) 3 [ AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural) HP 18/18, Fort +4, Ref +5, Will +7 | Init +4, Perception +10]

GM Capt Wombat, just realized I actually did not roll any dice according to the details you provided for character generation - my Zen Archer runs on a 20 pt build.

Should I roll? If yes:

1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (4) + 7 = 11
1d10 + 7 ⇒ (7) + 7 = 14
1d10 + 7 ⇒ (10) + 7 = 17


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Do we have a divine caster ?


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I don't think so, we will have a minor psionic caster at lvl 3 though


Yep use them rolls

No Devine caster but 6 players
Hehe

If scarlet is a no show ill open up again for 1 Devine caster


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Oh don't worry The Scarlet Sunny Sunset will show later today. She isn't in the same time zone that's all


Ok we have 7 Players, I have looked over PCs, if in game I found something I missed that Broken on your PCs ill pull you up V PM, but Players can help, look over other players PCs and see if they are Cheating then PM me, DONT post here, I want it to look like I know what I am doing.

Ok

Rules

1: Weateon Law "Don't be a D**k" will be in force, any D**Kness v game play and you will be asked to go.

2: Rules Light, Not a big fan on slow Combats taking weeks, But you have t have them some times, Other in game things, I may gloss over to speed up.
No you don't have to roll ride every hour/day etc.

3: Maps - Only if I really really have to, I know in cambat war gamer types love me but the pain of making them.

4: PvP, yes but only if the GAME is really going that way, I will not allow I PvP kills, so don't ask or demand.

5: Leveling will be done at the end of every "Act" of the game, this "Act" is called the lady. some time I may level you in the ACT [sorry] if its a long one or I think you have done some thing Cool.

6: Honor system, look it up, you have Zero right now, but you can use them, one per Act.

7: Loot and money, that's up to you, keep track, of who has what.

8: The world is a harsh ad cruel place, its hard, with no gods your own your own, The after life its down to Hell and up to Heaven, A lot go for unlife being a 3ed way. Lot of undead on the ring players.

9: Selling Loot, you get what ever someone is willing to pay for it, no set prices in this game.

10: Fun, if its not fun, whats the point, I will be fair, if I do something your think is wrong, PM me about it and I will Retro or fix it or tell ya to bugger off :).

:)


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Al clear for me.
Also dm playing a magus i will label everything while using spell combat and spellstrike (next level)
If you need a refresher course on the ability do tell i ll post everything here


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Cystal clear and looking good to me.


Male Dwarf Cleric 1

This! Is! My! Boomstick!


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Oh man... Don't even go there...

"Klaatu barada nikto!"

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Where'd I put that sword? Oh yeah, never mind.


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I know right, never having to fumble around for my shield or sword, let me tell you, that has saved my bacon in the past, espically in those places where they don't like it when you have weapons.


Male Tengu Cleric 1

Technically I'm a divine spellcaster. But not of the healy variety.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Hmm 2 soulknives fulfilling the roll of frontline fighter/rouge
One cleric as the divine caster
Two non magical ranged attackers
And a magus as our sole arcane caster

We are rather short on casters

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Kurzax Cormstrow wrote:
Technically I'm a divine spellcaster. But not of the healy variety.

do you spontaneously cast harm and channel negative energy or the other one


Fem

Getting ready as fast as I can!

Going with Alchemist. Mainly focusing on healing.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Go go go sunset


Fem

What was that? You want another physical?

Turn your head and cough....

(^_~)


Fem

As you read this, the character of Scarlet should be taking final shape. Just some questions.

DM Capt Wombat:

So...in the 'Ultimate Equipment' guide there is an alchemical weapon called Lightning in a bottle. For some added flavour...I as thinking of adding a simple x-bow stock to said item. Maybe having twpo bottle on said stock to give it an elegant 'Double barrel' look?

I am quite happy to pay the extra cost for the x-bow and have it do nothing more than add 'falvour'. If you think having two lightning in a bottle ready to fire is too much, I am quite happy to have the initial version be single shot, with the character 'reloading' a bottle between shots.

Your thoughts/comments?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Just a note, hall has the luck gene, he has a few traits/racial traits to support that and is a gambler (he has profession: gambler)
Also he gets an automatic perception check to notice gold gems and other valuables


Male Dwarf Cleric 1
Lord Foul II wrote:

Just a note, hall has the luck gene, he has a few traits/racial traits to support that and is a gambler (he has profession: gambler)

Also he gets an automatic perception check to notice gold gems and other valuables

Ill have ta bring ye on me mining expidetions


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

It's just withen 15 ft so if you are already mineing I wouldn't be of all that much help


Male Dwarf Cleric 1
Hall Stewart wrote:
It's just withen 15 ft so if you are already mineing I wouldn't be of all that much help

but ye could find a fat vein we'd be bout ta pass


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

Eh maybe, I certainly would be able to see better than most of your workers, but I prefer to gain a living by the sword or by games of chance

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I wouldn't focus so much on being the frontline as I would maybe to stealthy stealing ,kind of guy.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

I said /rouge

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Lol, so you did. By the way, yes, that pp was mine lol


Fem

*Bounces up and down excitedly* Still here. (^_^)

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Let me guess
Chirurgeon?
Possibly Vivisectionist/Chirurgeon?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Rat boy you're first!

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Man I hope my rolls get better.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Are we re-rolling initive?


Male Dwarf Cleric 1

So lost....why are people not waiting for GM initiative list?


Fem

I just posted my initiative roll result. Which wasn't too crash hot, that's for sure. :P


Male Dwarf Cleric 1

But people are swinging and stabbing out of order


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

Agreed with Olrik -> I believe it best that GM puts up initiative.

The only reason I am posting left and right is not to slow the game. In case I am not around to post at time X or Y, my actions are kinda pre-defined. Once we get an initiative list, or a similar system, we can stop doing that.

Some GMs also prefer people to post their actions whenever, and the GM himself resolves them adequately.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Exactly, I am just posting for the current round, actions would take place in initiative order, just this way we don't have to watch he boards for our turn to post, just whenever the next round starts.


Male Dwarf Cleric 1

Until people respond to what hadn't happened yet


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

well my init is right after the rat guy....


Male Dwarf Cleric 1
Samurai-Jack wrote:
well my init is right after the rat guy....

yeah, but a ton of maybe has happened and might happen later posts combat becomes a clusterf#!+


Demodand-Spawn Tiefling Monk (Zen Archer) 5 | Init +4; Per +13 | AC 19, touch 18, flat-footed 17 | hp 45/45 | Fort +7, Ref +7, Will +10 | Resist cold 5

I have no issues in going according to initiative list, as soon as we have one ;)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Hey hall. How are you doing 2d6 damage? Do you have the two-handed psi blade? If so, I think you miss calculated the damage. It should be your strength (4), plus 50% (2), plus power attack (2), plus 50% (1) for two-handed fighting. You only had 8, it should be 9.


Zaeltor wrote:
I have no issues in going according to initiative list, as soon as we have one ;)

Its up now, I think it best we use one at this level, as one hit can kill, so payers have to look out for what they do when.

Just need to know the actions of two more for round 1.

I hope its clear, please let me know if its not or you have a problem.
I will let players revise actions and the Initi line runs down,
in this way waiting till the and has an advantage sometimes.

Cap

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

You still want us to post our HP and AC even if it is under our name?


M Neo-Elan Soulknife (gifted blade) 4. AC 18 FF 18 Touch 11 (+4 when using shield) HP 62/62 fort +7 reflex +6 will +12

I have a 2h soulknife

pfsrd.com wrote:
. The light weapon deals 1d6 points of damage, the one-handed weapon deals 1d8 points of damage, and the two-handed weapon deals 2d6 points of damage

But you are right on the +


If you have it under your name and your changing it then no, note I need Active spells as well. Gigar


Male Dwarf Cleric 1

His touch AC is 17 or higher?

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

K, just making sure


you missed yep Olrik

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