Morlock Slave

dfsearles's page

Organized Play Member. 109 posts (1,500 including aliases). No reviews. No lists. 1 wishlist. 15 Organized Play characters.


RSS

1 to 50 of 109 << first < prev | 1 | 2 | 3 | next > last >>
Scarab Sages

Character Creation Background:

Human
Family Social Standing: 1d100 ⇒ 83 = Wealthy/untitled
Traladaran or Thyation: 1d100 ⇒ 60 = Thyatian
Location: 1d20 ⇒ 14 = 14+6 (cleric +2, wealthy +4) = Specularum
Table 1-19: 1d100 ⇒ 51 = City (Civilized, Vagabond)
table 1-20: 1d100 ⇒ 91 = Both parents dead (Orphaned)
table 1-21: 1d100 ⇒ 92 = No siblings
Table 1-25: 1d100 ⇒ 71 = Adopted outside Your Race parents: 1d100 ⇒ 65 = Civilized Race (non-human DM Decide)(race trait of those who raised me)
table 1-26: 1d100 ⇒ 37 = Parent's were sailors (Worldly)
table 1-29: 1d100 ⇒ 63 = Kidnapped (Canter, Liberator Story Feat)
table 1-43: 1d100 ⇒ 71 = Heavens mystery (starchild)
table 1-51: 1d100 ⇒ 98 = The Academic (Mathmatical Prodigy)
table 1-52: 1d12 ⇒ 8 = Seducer (3CP)
table 1-54: 1d20 ⇒ 1 = Commoner
table 1-55: 1d10 ⇒ 9 = Pleasure
Resolution = Denial (+1 CP)

Wealth: 3d6 ⇒ (3, 6, 4) = 13 = 130 GP
Well this should make for an interesting character... Stay tuned for the the whole story! EltonJ, would you care to select the adoptive parents? According to the role its any non-human civilized race, but I can just say other relatives raised me all the same.

Scarab Sages

I have no issues with core and APG. If needing a healer, I can build an Oracle of Life simple enough. For survival and wildness I like Alchemist above Ranger, but either would do. If I went caster though, I’d try my hand at a Magus.

Scarab Sages

Preface, I have very little experience in any of this, that being said, here is what I see. If two people with varying formulae books meet up, they can pass along formulae between each other while in game during downtime activities (I.e. they set camp for 10 hours, sleep for 8, giving them 2 hours to copy 2 formulae.) can I reasonably copy 10 formulae into my book during a single adventure doing this? Maybe, I don’t know how long a typical adventure takes, but I’m guessing no. Second, if both characters wish to spend their downtime activity in copying their books, then an appropriate number of days must be spent for each formulae, if I want 5 from him, and he wants 10 from me, that’s 15 hours each player must spend (2 days, capping each day of “work” at 8 hours, not sure if there is a rule for this.) This is satisfied by the “…you can Craft a copy using the Crafting skill” note both capitol C’s. Downtime allows you to Craft and this is just another form of it. Is it game breaking? Not really, sure low level PCs can fill their books with virtually every formulae, but they still have very limited use. Not to mention if a PC buys a basic crafters book, they get 12 alchemical formulae to copy into their book (if not selected already). As for additional costs, the formulae entry is very specific with costs from buying standalone items and utilizing npc’s, but also reverse engineering formulae from already crafted items. There is no cost associated with actually copying the formulae into the book. For tracking purposes in PFS, just make sure to include the name, PFS character number, and what formulae was copied. This is the CYOA part. You could also take a photograph of the players Character sheet and include it in your binder for future reference if asked. Pretty sure that your specifically told to do this in the Character creation section of the PFS guide. Where it says “any materials used outside of the core materials.” At least, that’s what I would do to again, CMOA.

A far as other usage for crafting, I would presume that the sentence about copying formulae was also to mean that if you are copying the formulae to sell it, then it would have a monetary value as listed in the chart, to avoid the infinite income loop. To think of it thematically, look at it this way. If I’m going to copy something into my book, then I don’t care how it’s formatted, neat, or organized. What is in one place is going to another. But then comes time to make something to sell, now we have to invest time and energy, making things neat and polished, easily understandable. Use fresh parchment and ink, maybe even a fancy quill. This’s is where the monetary cost comes into play. I make it at half price so I can sell it at half price. Much like any crafter.

Scarab Sages

10 isn't enough?

Scarab Sages

No worries

Scarab Sages

Color me curious. Any thoughts on downtime flavor as well?

Scarab Sages

I’d be up for a PF1 game. I’m pretty fluent with most Character types so I can build whatever we need. Even have a little goblin Alchemist from We Be Goblins that hasnt seen action in years!

Scarab Sages

I’ve actually just started PFS, so I don’t have any such boons. I’ll look into it though and see if it’s worth while for my Alchemist.

Perpdepog, as far as I can tell, your Proficiency does increase the amount of progress you make, as the case for the minor elixir, if you made that at level 9, it would only take you 5 days (4 days initial cost +1 day to reduce cost) vs the original 12.

Scarab Sages

1 person marked this as a favorite.

Exactly my point. Though having it to identify different alchemical items, there really isn’t much use for creating alchemical items.

Scarab Sages

1 person marked this as a favorite.

I guess I just don't see the appeal in crafting any more here. I loved the alchemist for his crafting, but now it seems so mundane. I get that I can just pay up front and have access to lesser items, but lets take Elixir of Life into example.

At Level 1, this item's price is 3 GP, Then we will jump to level 9 for 150.

Level 1 calculations:
1.5GP upfront cost, spend 4 days crafting, spend remaining 1.5GP (If available (common item, probably available) just buy it and save 4 days of downtime.
Task Level 1, .2GP for trained earning, it will take 8 ADDITIONAL days, to save 1.5 GP, so in 12 days we "earned" 1.5 GP. If I just did Earned income that whole time for the same Level 1, I'd make 2.4 GP (.2x12) in essence, loosing 1GP in the 12 days. Including money spent, with crafting, I've spent 1.5 (1.5GP initial, 12 days total crafting), without, I've spent .6GP (.2GP earned for 12 days giving me 2.4GP, but spending 3 GP on the item.)

Bump up to Level 9
Our new Elixir has a cost of 150 GP, so we spend 75. After 4 days, assuming we made the check, we can spend an additional 150GP for the item, or spend up to an additional 19 days crafting to keep our cost that low (75GP/4GP daily earned income) so, 23 days to save 75 GP in item cost. Total earned income? 92 GP. Again, using the same level (if available) to calculate total. At this level I'd say it's a fair assessment pending where you are that these jobs may not be available, so crafting might be the better option, then again, if it is, you'd just do that as your total actual cost is still lower just buying the bloody thing and working Earned Income the whole time.

Oh, just for giggles, 19 level Elixir cost 4,000 GP and 35 days to complete. Earned Income nets 4,550

I get that they were trying to help balance party WBL, but at the same time, they nerfed crafting so much I don't see a need for it, other than character flavor. I'm just going to buy everything.

Scarab Sages

Player Name/Alias: dfsearles
Character Name: Cracked Tusk
Character Level: Alchemist 1
Organized Play # / Character #: 24258-none yet
Earn Income Roll: New Chacter
Faction: TBD (really not sure what faction he would be a part of. Suggestions?)

Scarab Sages

Cracked Tusk operates as a frontline fighter. His AC isn’t the greatest, but he deals some pretty good damage

Scarab Sages

Cracked Tusk try #2 ok, seemed to work this time. File transfer error. Darn OT.

Scarab Sages

Ok, just tried the link. How do I make it open as a pdf?

Scarab Sages

Lots of submissions already, yikes! Here is what I came up with so far… Cracked Tusk.

He was raised by his Orc Clan after his mother raided a village. A He grew up, it was evident that his human blood gave him superior intelligence over that of his orc kin, so he trained with a shaman. Though he possessed only minor magical abilities, he soon learned how to bring about his more beastial nature. His clan continued raising human villages which never set right with him, so he struck out on his own as soon as he was able to try and prove not all orcas were bloodthirsty killers.

Scarab Sages

I’m looking to fill a void so building a bunch of pathfinder characters. Thinking about building a mutagenist half-orc.

Scarab Sages

I know this is old, but I hope it helps. PCGen can actually utilize both of these variant rules.

Scarab Sages

My problem with the elephant in the room is that the way they wrote Pathfinder is that you’re a level 1 character for a reason. A lot of the “feat taxes” are in place to give it a more realistic feel. Take precise shot for example. As a level one character with no combat experience whatsoever you’re telling me that you can accurately without fail shoot with your buddy standing right in front of the enemy. That is something that cannot be trained for because of the movement of combat. Point blank shot? Yes. With long practice in front of a dummy you can learn to shoot accurately within 30 feet. With experience and practice shooting in combat you learn how to shoot around your friends, just giving you access to the better feat a precise shot and ignoring that penalty. The elephant in the playground rules set basically takes away all of this and gives you access to these higher level feeds at a lower level because players want their bills to do one thing but they don’t want to take the time and earn the experience to be able to do these feats.

Scarab Sages

Please no elephant in the room.

Scarab Sages

Oh no, I’m not saying go healer, that’s what I was going for and the chemist definitely has some nice traits to let him be a party healer. That’s why I considered him. But the white mage/medic is unruly when it comes to party healing. Spells, channel energy, damage redirect, then able to take a full action and move twice my speed, healing everyone I pass. You can bet I’ll be looking for speed boosts! And since both classes rely on WIS for me, I can make that my primary stat. Dex for me would be second, as would you I’d imagine after INT.

Scarab Sages

That was my first option, but then I saw how much more of an effective healer I could be with white mage/medic then chemist/medic.

Scarab Sages

Storm Dragon wrote:

Hm. I was initially planning on a Blue Mage/Engineer, but the sub-Job for Engineer is considerably worse than the VMC.

Which version of the Sub job are we using? The archived one gives us all the features of the sub job, but the newer version takes away feats to give us only some of the features.

Scarab Sages

Ok, I’m amending my choice and already started the backbone of the character. He’s going to be a white mage/medic. He knows how to heal in multiple ways, both through magic (his primary means) but also through medicines and actions in a pinch, or after combat.

Scarab Sages

I’d be willing to give this a shot. My farm hand gone mass could use a reincarnation. What’s the character build guidance for it?

Scarab Sages

I made the DM one since I am just starting off and it helps me separate posts

Scarab Sages

So a few years ago, I had just found out about PbP and Pathfinder society... well, I created a crap ton of characters to play in various PbP, most not even PFS legal. Now I have little idea what each character is for or what to do with them. Is there A way to delete them from my life, or do I suffer staring at the corpses of these builds?

Scarab Sages

Unfortunately it looks like Paizo isn't going to release anything else for 1st ed.

Scarab Sages

1 person marked this as a favorite.

I would be thrilled to see more Thassilonian Magic... just saying...

Scarab Sages

Hey guys, Dfsearles here. I have noticed in the past how some people have trouble creating a backstory for their character, I wanted to show you how easy it can be to create one with the Paizo Character Generation Rules found in the Ultimate Campaign Guide. Come with me now as we explore the creation of my Human Wizard. Note: we know the following information before even creating the character:
Adult Human Male, I have chosen to study Thassilonian Lore, and he will be one of the people who was brought forward in time. Everything else prior to his transport is up for grabs so without further ado...

Homeland, family and childhood:

To begin, we open our book to the character creation guide and follow along. For our charater we start at Table 1-19: Human Homeland: 1d100 ⇒ 64. A 64 grants us City or Metropolis. This fits perfectly with my background, so we came from Thasilon.

Table 1-20: Parents: 1d100 ⇒ 31Oh good, anything below a 50 means my parents are still alive. For our background write-up, lets assume they came to the future with me.

Table 1-21: Siblings: 1d100 ⇒ 312 or less: 1d2 ⇒ 1. We now know we have 1 sibling who is sibling age: 1d100 ⇒ 18 Older than us.

Table 1-25: circumstance of birth: 1d100 ⇒ 23 So we ended up rolling Lower-Class Birth, which is an interesting development for my character as he is a wizard. I wonder how that will play out ;). Reading along, had I gotten an 85, that is Born out of Time. This exactly fits my character as I'm from 900 years in the past! Well, there is no rule that says I can't use both, since we are discussing my time prior to the jump, and now the jump has occurred.

Table 1-26: Parents Profession: 1d100 ⇒ 12. OK, this is just freaking great, My parents were peasants! No wonder I had a lower-class birth!

Table 1-29: Major Childhood event: 1d100 ⇒ 69 Magical Gift. Could this be any more perfect? The book describes this as having found, stolen, or given a magical item. Since we know I'm going to be a wizard, lets call this a Shiroden Totem, which will become my Bonded Object as a Wizard.

So, to summerize what we have from step 1. Born in the Ancient City of Thasilon, our young wizard grew up on the streets of the city, to two peasant parents, who worked hard to provide for him and his older brother. One day, He happened across a small object, he immediately recognized this as a shiroden totem, one that the mightiest of Runelords coveted. It exuded magical energies and so, our young friend took it, in hopes that one day he could turn the Runelords own magic against them.


adolescence and training:

Wizards of course will be found in the back part of this section under table 1-50: wizard background: 1d100 ⇒ 69We rolled up, Storied Lineage, which doesn't quite work out for our character's background, who's parents were peasants. However, The Way Things Work describes us as magic coming alive the first time we held a magic object. Now this fits perfectly with our character so lets roll with this instead.

Table 1-51: influential associates: 1d100 ⇒ 99 Wow, a well-Connected friend! Perhaps in the acadamy where I studied I met this person and trained with them, always helping eachother improve and testing eachother, him being better than me of course, who went on to be an apprentice for a court wizard? Hey, it could happen!

Moral conflicts, relationships and drawbacks:

Essentially, this section is going to be used to determine our alignment, as well as flush out the last bit of background for our character. Since we don't want an evil character, we are going to roll a d12 for Conflicts instead of a d20.

Table 1-52: conflicts: 1d12 ⇒ 6. Neglagence. We caused someone else suffer from our own inaction. hmm... interesting, we also net 2 CP, keep this information handy!

Table 1-54: conflict subject: 1d20 ⇒ 3So, due to our own Negligence, a commoner suffered. Finally we have

Table 1-55: motivation: 1d10 ⇒ 5. Family (3 CP) is the reason! hmm... now for a narrative.

My brother and I were walking through the streets of the city, feeling our bellies rumble from the little food we were given living as peasants. Ahead of us we saw a commotion and noticed a well known commoner arguing with one of the local merchants. Now this merchant happened to be a good friend of our, whom not only we, but people from all over the country would come to see. The commoner started issuing insults and slander against our good friend, but what he didn't know, was that our friend wasn't alone, but our friend didn't know that either! My brother and I though, saw the figure slip through the crowd, his knife drawn and ready to attack. I started to head in and warn the Commoner, but my brother grabbed my arm and stopped me. Better off, he told me, as the Commoner was struck down just as he raised his hand to strike the merchant. Once the Commoner fell to the ground, my brother and I rushed in. The merchant dragged us, and the body, to the back of his shop. That's when I felt the drawing of power. The commoner had about his neck an amulet, shaped like seven pointed star. A Shiroden, symbol of the Runelords, who plagued our lands. This was no meager Commoner, but one of their worshippers. The merchant and my brother could tell I felt the power radiating from the amulet, so the merchant took it, and gave it to me. He told me to learn all I could about the magics of the Runelords, and use it against them to free our people.

With this narrative, how do I think my character would have reacted. I don't think my character would harbor any guilt about the commoner being killed, in fact, once he discovered the truth of the murder, I think he was glad he hadn't stepped in. However, even though he got a magical item and opened up his future to a whole new life, I don't think he enjoyed it, so lets give him no guilt (+2 CP).

OK, so now that the conflict has been resolved, lets determine our alignment. with a total of 7 CP, we need to distribute these points along the two alignment axises, with Lawful-Good being at the lowest end of the spectrum. Good motivates my character through and through, wanting to overthrow the Runelords and bring peace to the land, no matter the cost. This means I'm going to place all 7 points onto the L/C track, giving me a final outcome of 7-0 or Chaotic Good. Normally at this time we would select a religion, but I am going to forgo that for now, as it really isn't important for my character.

Table 1-56 romantic relationship: 1d20 ⇒ 18 I've had a girlfriend or two, but nothing really substantial, I guess I spend to much time with my nose in a book.

Man, that was a lot of work, and took me nearly an hour to come up with it all! But you know what? I kind of like what we got. So now the last step is to take all the information and make a couple of paragraphs. By reading though you can see that we pretty much did that! so now its just copy and past and create our new hero!

If you enjoyed reading how this character was fleshed out, leave me a note! Are there any other books or systems you'd like me to show you? I'll learn it as best I can and show you a breakdown just like this one. Did you see anything that catches your eye and I could improve upon, I'm more than happy to listen to that as well.

Scarab Sages

EbonFist wrote:
I thought we just hangout in the basement of the person with pizza rolls.

No no, that’s just what we do in real life.

Scarab Sages

DBH wrote:

What about racial adjustments? And the Human ability bonus?

Not sure what you’re talking about. Whatever your race grants you is what you get. ARG offers replacement traits for whatever race you choose which is allowed, and humans still only get a +2 to any one ability score.

Scarab Sages

1 person marked this as a favorite.

Recruitment for my campaign is HERE

Scarab Sages

1 person marked this as a favorite.

Isn’t it amazing how many people want to play Kingmaker? I don’t think any other AP gets this much love. Tell you guys what. I’ll try to DM (my first time) but there would be some expectations involved. I wouldn’t have any maps or handouts, so classic D&D experience would be applied, also sources would be limited to just a few books. I’m thinking Core, APG, UM, UC, and UE. You can roll for stats, (4d6 reroll 1s) or 20 pt. Buy. You may choose the point buy after you roll. Again, I’m not experienced in DMing so take that as you may.

Scarab Sages

1 person marked this as a favorite.
DM Vayelan wrote:


Anyhow, enough about us for now. What kind of character concepts did you guys have in mind? I'm excited to see what ideas you've developed.

My character concept is the first post, a traveling merchant looking to establish an actual shop. Probably an Alchemist with a burned feat in leadership so that he can get a manager for free.

Scarab Sages

1 person marked this as a favorite.

The down side is everyone want to play Kingmaker, not run it! lol

Scarab Sages

1 person marked this as a favorite.

It's a lot of (Ex) abilities that can let me function as an in-combat healer without expressly disrupting the flow. As an action I can apply a small number of HP to the target that may have various benefits. Definitely not the "You Can Be Whole Again" of a Cleric, but more of a "You're still alive, and you'll heal eventually".

Ah gotcha, I’ll stick with the vitalist then.

Scarab Sages

1 person marked this as a favorite.

I’ve got a character concept I want to put through the Kingmaker AP. He’sa traveling Alchemist Merchant looking to start a new career. Hired by the Swordlords to form a new kingdom and take over as the realms treasurer.

Scarab Sages

GM Nomadical wrote:
A wizard - even a new level 1 - would be a very good option if you're okay with that.

Which would you rather have me utilize before I fill out the table? Two-handed human fighter or the goblin alchemist?

Scarab Sages

1 person marked this as a favorite.
Me'mori wrote:

Dot for Path of War's Medic class!!!

*bouncebouncebounce*

** spoiler omitted **
** spoiler omitted **

I'll return to flesh this out if the class is okay? *hopes*

It will be good to have two different healers, this should be interesting as I mostly stay in the back and pick off the baddies while healing the frontlines. How does the medic work?

Scarab Sages

vitalist:

Gigar
Male Human vitalist 1
CG Medium humanoid (human)
Init +5, Senses Perception +4
=================================================
DEFENSE
=================================================
AC 13, touch 13, flat-footed 10 (+3 Dex, )
hp 9 ((1d6)+3)
Fort +3, Ref +3, Will +6

=================================================
OFFENSE
=================================================
Speed 20 ft.
Ranged crossbow, light +3 (1d8/19-20)
Melee morningstar +2 (1d8+2)

Vitalist Spells Known (CL 1st; concentration +5)
1st(0/day)-elfsight, thicken skin, natural healing
0th(at will)-disruptive touch(DC 14), sense poison, halt death(DC 14)

Prepared Spells
=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 14, Dex 16, Con 12, Int 10, Wis 18, Cha 8,
Base Atk +0; CMB +2; CMD 15
Feats Armor Proficiency, Light, Echoing Power, Psionic Body, Simple Weapon Proficiency
Skills Autohypnosis +8, Heal +10, Sense Motive +9, Survival +8,
Traits Reactionary, World Traveler (Sense Motive),
Languages Common
SQ bonus feat, collective, collective healing, medic powers, psionic, skilled, transfer wounds, vitalist manifesting,
Combat Gear Healer's Kit (10 charges),
Other Gear crossbow, light, bolts, crossbow (10), outfit (peasant's), pathfinder's kit, survival kit (common), mess kit, healer's kit, grooming kit, gear maintenance kit, fishing kit, cooking kit, coin (silver piece) (3), coin (gold piece) (9), coin (platinum piece) (3), morningstar, 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Bonus Feat Humans select one extra feat at 1st level.

Collective (Su) Connect 4 willing minds into collective, manifest certain powers on members range: 110 ft.

Collective Healing (Su) You can redirect hit point or ability score healing within the collective.

Halt Death

Medic Powers Several powers gain the Network descriptor for you.

Mender

Psionic Total Power Points 4; Base Power Points 2; Bonus Power Points 2

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Transfer Wounds (Su) Touch to transfer 1d6 hit points of damage to yourself, 7/day

Vitalist Manifesting Vitalist Powers Known: 2; Vitalist Maximum Power Level Known: 1

World Traveler (Sense Motive) Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the world has to offer. You gain a +1 trait bonus on Sense Motive, and it is always a class skill for you.

Scarab Sages

1 person marked this as a favorite.

I’m going to see what I can come up with for a platonic healer as everyone here seems to want some sort of fighter, any thoughts?

Scarab Sages

Zendel of Oprak wrote:
DF Searles, why don't you join us in Bounty 4: Cat's Cradle first? Also Phaeton, we've started with intros there!

Do you still have a spot available?

Scarab Sages

Here are the stated characters for your concideration

Aegis:
Gigar
Male Forgeborn aegis 1
CG Medium humanoid (forgeborn, half-construct)
Init +2, Senses darkvision (60 ft.); Perception -1
=================================================
DEFENSE
=================================================
AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural, )
hp 11 ((1d10)+1)
Fort +3, Ref +2, Will +1, +2 vs. fear

=================================================
OFFENSE
=================================================
Speed 25 ft.
Melee greatsword +7 (2d6+10/19-20)
Melee greatsword [power attack (two-handed)] +6 (2d6+13/19-20)
Melee earth breaker +7 (2d6+10/x3)
Melee earth breaker [power attack (two-handed)] +6 (2d6+13/x3)
Special Attacks Improved Damage, Psionic Attacks,

=================================================
TACTICS
=================================================
Temporary Effects power attack (two-handed),
=================================================
STATISTICS
=================================================
Str 20, Dex 14, Con 12, Int 16, Wis 8, Cha 10,
Base Atk +1; CMB +6; CMD 18
Feats Armor Proficiency, Light, Martial Weapon Proficiency, Power Attack, Psionic Talent, Shield Proficiency, Simple Weapon Proficiency
Skills Acrobatics +2, Acrobatics (Jump) -2, Autohypnosis +3, Climb +5, Craft (Weapons) +7, Fly +2, Intimidate +4, Swim +5,
Languages Common, Forgeborn, Maenad, Ophiduan, Xeph
SQ astral armor, astral repair, bonus to customization points, brawn, darkvision, fearless, form astral suit, natural armor, naturally psionic, psionic, psionic aptitude, slow and steady, source crystal, speed,
Combat Gear Soap (50 charges), oil (1 pint flask) (5),
Other Gear greatsword, greatsword, outfit (explorer's), backpack, common, bedroll, flint and steel, mess kit, pot (iron), rope (silk/50 ft.), soap, belt pouch, coin (copper piece) (9), coin (gold piece) (2), coin (silver piece) (3), earth breaker, earth breaker, bullseye lantern, astral armor, astral juggernaut, astral skin, 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Astral Armor Treat like masterwork chainmail. Gain the following customizations for free: brawn, improved damage

Astral Repair (Ps) An aegis is capable of repairing mundane items, restoring 2 hit points of damage to the touched item as a standard action usable at will. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All the pieces of an object must be present for this ability to function. This ability has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage to such items.

Bonus to Customization Points Add +1/4 to customization points.

Brawn Gain a +2 bonus to Strength.

Darkvision You gain 60' darkvision.

Fearless You gain a +2 bonus against fear effects.

Form Astral Suit (Su) You can form an astral suit with various abilities. Customization Points: 3

Improved Damage You get +1 to +3 bonus weapon damage, depending on type of weapon.

Natural Armor You have a +1 natural armor bonus to your AC.

Naturally Psionic Gain the Wild Talent feat, or Psionic Talent if levels in a psionic class taken.

Psionic Total Power Points 4; Base Power Points 1; Bonus Power Points 3

Psionic Aptitude Can gain 1 power point instead of 1 hit point or 1 skill rank when taking a level in a favored class.

Psionic Attacks You treat all melee attacks as though they were magic for DR, and all melee weapons are treated as masterwork.

Slow and Steady You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.

Source Crystal Unlike most half-constructs, you can be raised and resurrected.

Speed Your base land speed is increased by 5 ft.


Soulbolt:
Gigar
Male Xeph soulknife 1 Archetypes Soulbolt,
CG Medium humanoid (xeph)
Init +4, Senses darkvision (60 ft.); Perception +6
=================================================
DEFENSE
=================================================
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex, )
hp 11 ((1d10)+1)
Fort +1, Ref +6, Will +4, +1 vs. powers, spells, and spell-like effects

=================================================
OFFENSE
=================================================
Speed 20 ft.
Ranged mind bolt, long range piercing +5 (1d6/19-20), within 30 ft. +6 (1d6+1)
Ranged mind bolt, medium range piercing +5 (1d8/19-20), within 30 ft. +6 (1d8+1)
Melee morningstar +2 (1d8+1)
Ranged mind bolt, short range piercing +5 (1d10+1/19-20), within 30 ft. +6 (1d10+1)
Special Attacks Launch Mind Bolt,

=================================================
TACTICS
=================================================

=================================================
STATISTICS
=================================================
Str 12, Dex 18, Con 12, Int 13, Wis 15, Cha 10,
Base Atk +1; CMB +2; CMD 16
Feats Armor Proficiency, Light, Armor Proficiency, Medium, Point-Blank Shot, Precise Shot, Psionic Talent (2x), Shield Proficiency, Simple Weapon Proficiency
Skills Acrobatics +5, Acrobatics (Jump) +1, Autohypnosis +6, Climb +2, Perception +6, Stealth +5,
Languages Common, Elven, Xeph
SQ burst, form mind bolt, innate resistance, naturally psionic, psionic, psionic aptitude, shape mind bolt,
Combat Gear potion of cure light wounds (2), potion of enlarge person, oil (1 pint flask) (5), rations (trail/per day) (5),
Other Gear mind bolt, long range piercing, mind bolt, medium range piercing, hide, backpack, masterwork, waterskin (filled) (2), rope (silk/50 ft.), bedroll, belt pouch (2), coin (silver piece) (7), coin (gold piece) (10), bandolier, morningstar, mind bolt, short range piercing, donkey, saddle (riding), saddlebags, cooking kit, fishing kit, flint and steel, gear maintenance kit, lantern (bullseye/waterproof), mess kit, 0.0 gp
=================================================
SPECIAL ABILITIES
=================================================
Burst (Su) 3/day as a swift action, burst of speed for 3 rounds, +10 competence bonus to speed.

Form Mind Bolt (Su) Form a semi-sold ranged weapon composed of psychic energy.

Innate Resistance (Ex) Xephs get +1 on saves vs. powers, spells, and spell-like effects.

Launch Mind Bolt You need not reform mind bolt after throwing it.

Naturally Psionic Gain the Wild Talent feat, or Psionic Talent if levels in a psionic class taken.

Psionic Total Power Points 6; Base Power Points 0; Bonus Power Points 6

Psionic Aptitude Can gain 1 power point instead of 1 hit point or 1 skill rank when taking a level in a favored class.

Shape Mind Bolt Change form of mind bolt as a full round action; change abilities in 8 hours.

If you'd like, I can stat out something else, but these are what I'm comfortable with.

Scarab Sages

1 person marked this as a favorite.

So I’ve got two options I’m looking at. One is a refit of Gigar. He’s a Xeph soulknife who focuses on ranger combat, the other is an aegis forgeborn, two-handed fighter type. Let me know what you guys think and I’ll finish flushing out the characters on here.

Scarab Sages

1 person marked this as a favorite.

Would you accept a forgeborn aegis from ultimate psionics (dream scarred press)?

Scarab Sages

1 person marked this as a favorite.

Dotting

Scarab Sages

Leyewin takes his mug and cheers to the bartender. I thank you for the kindness. I did spy the job board briefly, and hope my services can be rendered soon!

Scarab Sages

phaeton_nz wrote:

Since Rainrax has already set up B4, I'll setup a signup for B3

Bounty 3 Signup

There were no names on the list, I applied mine. What is B3? Leyewin is freelance. Limited Society play so comments and criticism on my character is appreciated.

Scarab Sages

2 people marked this as a favorite.

Hey guys, I’ve done a couple of PbP games, only one of which did anything for my character, the rest typically died. After a long hiatus, I want to get back into PbP and what better way them to start with a brand new system. So anyone needing a level 1 ranger, let me know. I’ve already had Leyewin step into the lodge.

Scarab Sages

I would be interested. I have a mind chemist in mind that I can build from... If it isn't too late.

1 to 50 of 109 << first < prev | 1 | 2 | 3 | next > last >>