My point is, you recharge the card WHEN you discard because recharging IS the discard action.
Now you see, I'm slightly confused. The way I have always played it, when I go to play a spell, instead of just discarding it, I roll the recharge right there when I play it. That's only because I go RAW, which states that to play the card, you discard it. Instead of discarding it, I roll the check to recharge. in short.
1)Ezren encounters Skeleton
If step 2 was a fail, then it would just be discarded in step 3.
If I am doing this wrong, please let me know.
I'd like to submit a Alchemist, Mind chemist Archetype sent with the party. Primary will be to craft potions for the group (cure primarily) and provide intelligence/scout. Has there been rulings on traits/staring Hp?
What changes to the Alchemist are you looking at by the way? So I can come up with the correct Stat block.
I can tell you this much about him though, I was thinking Elf with a bow. Point-blank and precise shot as his feats and precise bombs and explosive missile as his discoveries.
I could see it rules as both ways, personally I would allow it, but on the flip side when you look at the mechanics, it wouldn't work. Manacles are fitted so that the device secures around the wrist, and the position of your thumb and fingers keeps it in place. That's why you have to dislocate your thumb to escape them (not that I have any practice). In tight spaces, you are squeezing your body in roughly the same manner. You may not have to dislocate anything, but the principle is still there. If you tried to squeeze through a tight area covered in grease, it would just scrape off. But you rule it as you will. Like I said, just the ingenuity of it I would allow it, but you should be careful not to let the spell do to much. It is after all, just a first level spell.
It isn't that I hate the new classes that keep coming out, but it just seams like they are all just prestige classes for the cross-classed characters. Think about it. A Magus is a Martial Character (or Caster), that also specializes in the other. After working on both options, they learn to combine the two and use them more effectively together. To me, this just sounds like a prestige class. Now an Alchemist definably should have been either an Archetype or Minor Prestige class. I love this class because it didn't focus the whole on one way or the other, it could have been done both ways. A rogue that has perfected his poisoning techniques and has developed other special concisions along the way, or a wizard who just plains sucks at casting, but does great with brewing concoctions. You could even do a really smart fighter/barbarian type, or a doctor. I understand all the classes are this way, but they still seam like revamped versions of what we have. If they are going to do new classes, cant they come up with something completely new and original?
Ok, so I have been seeing a bunch of posts asking for new classes like swashbuckler and thing things like that. What I don't understand, is why does Paizo have to make a new class that just combines what is already out there? Ninja (rouge/monk), Cavalier (Paladin/Fighter), Magus (Wizard/Fighter), Alchemist (Wizard/Rogue), even the witch (WIZARD/WIZARD! They just redid what he can do!). All these classes would make great prestige classes, but at their core, they are just these base classes. Why make it easier to get the things we want. Back when I first began playing D&D, I loved trying to figure out how to multi-class to get just what my character needs, but Paizo keeps putting out all these "combo classes" and takes away from the adventure. Am I just precieving this wrong? If so, help a guy out please. MAX TO THE CORE!!!
Well, I can take an AP over to Kinko's and them blow up the image, but it rarely looks nice. The artwork is done for each AP, they just need to expand and print it. Though the cost of doing such is high, you could off-set it by selling each pack at say $ 2.00 a pack and have them set up like the map packs. If I knew how much each card costs them to produce, I would have better figures. Essencially, try to make 75 to 100 percent profit. Though costly it may be to us, I imagine that they could start by printing say, 1/10 the number of books they print, and release them on opposite months of each AP.
Has there been any thought to Scenario Add-On Packs? Something like taking a module "Dragon's Demand?" and just throwing in the basics? Maybe not new items or anything, just a scenario card, villians and henchmen. That would increase the replay-ability to the game, while keeping cost low. if you do an average say 15 card pack, you could charge $5 or so and put them out on opposite months from the AP decks. To tell the truth, I mostly play the game by myself. I finished Burning Crusades twice with the Rouge, Once with the Fighter and Sorcerer, yet never with the Cleric or Wizard... I really don't get your prgressions with character advancement, so I normally just drew a random card from the box. (Closed eyes and put my hand on a stack, then drew.)
Well, Take 10 and Identifynbrings my Spellcraft to 31 So we will do that for the potions. The coin on the other hand may need more sonic will go ahead and roll for that. Spellcraft: 1d20 + 21 ⇒ (13) + 21 = 34
Concept, Elf Wizard. Evocation, prohibited schools Illusion/Necromancy. Bonded Object, Longbow. Lets do the Mystery Box. I will pm his stat block to you as soon as I draw it up. The only equipment I will be starting with is a Masterwork Bow (Bonded Object, better if given from Mystery Box), and a Spellbook containing all my spells. Will you need anything else?
why not, lets see what we get.
Exactly Matt. Of course, now that this is my third time restarting this post, I am beginning to see problems with this. They could do a whole book just with feats! It would be nice though if there was a book that just said, "OK, if you want to be a sword and board fighter, here are the feats for you, Ranged no prob, use this list instead." And the same for casters, and skill classes. The only thing they could possibly do to either lighten the burden a little is to create a whole new line of books (Pathfinder Strategy?) that would just focus on coming out with these books, and making this one the first in the line. If this happened, then they could keep coming up with smaller books based on new core books that they publish.
ability1: 1d10 + 7 ⇒ (3) + 7 = 10
If anything, I think I would have rather a series of products like what 4e did where each class type was represented in a diffrent book. Grant it, They messed up big time by making seperate Player's guides for all the classes. With seperate books though you could essentially create about 4 to 5 fifteenth books at 10 to 15 dollars a pop. Thus generating more income for Paizo and less flake from the fans about what this book was designed to do.
I had a Rogue/Shadowdancer that loved poisoning people. Unfortunatly around mid-level he became useless. Of course, that was because my DM one-Shotted him and I made an Alchemist. Go for broke I say, I just hope they finally come up with some rules on actually crafting poisons, not just the "Example" poisons. Speaking of... Anyone know where one could find more Alchemy related fun?
What you are suggesting is basically what Vital Strike is, minus getting the extra strength damage. Vital Strike is meant so that, as a standard action, you can swing with your weapon, roll the damage twice, add them together, and then add your strength. Improved Vital Strike lets you roll the damage a third time. All of these if you hadn't noticed require you to be able to make more than one attack.
I think a good house feat would be something like "Full Vital Strike" PREREQ: BAB +6, Vital Strike: As a full round action, you may make a single attack at your highest BAB -2, and roll for damage twice, including any modifiers. At BAB +11, and every +5 after, you may roll for damage again after taking a cumlative -2 penalty. If confirm a critical hit with this attack, only apply the critical hit damage to the first roll.
I think this would offer an improved version of Vital Strike, and at the same time, tone down the chance for your fighter to hit. For instance, at +15 BAB, they would take a -6 penalty to hit, but be able deal 3X the damage.
They way I have precieved it, and the way a lot of people I game with see it, the damage dice from the weapon itself, plus the static DMG (+N) gets multiplied. However, additional dice, such as sneak attack, does not. A lot of times when you read these decriptions, they also tell you if it stacks with critical hit damage. This is the case with the rogue Sneak Attack, and with weapon augments like the Flaming special enhancement.
As for Mythic Campaign, I thought this was going to be a part of the Ultimate Campaign book. I was really hoping that they would include the basic rules set for it since they kinda coincide. With the addition of several monsters, items, and a GM Section, I'm not suprized they could fill a whole book, however, I would have rather them put the core system in the UCa, then expand it out in its own book. Oh well, looks like I will just have to pick them both up then ;).
On a side note however, I can't beleive you guys actually brought in Godzilla and his little friends into Pathfinder... It would be hilarious if a third party publisher could get permission from all the monster movie companies to make a Bestiary based on those monsters. I can see it now, "Face off against the King of the Monsters, Godzlla, his faithfull pet, Angulus, and twisted step-brother, King Gidorah." Not to mention playable races as the Preditors. Heck, while we are at it, lets just throw in some fun Classes like "Spawn" or "Spartan Master Chief". <--- In case it is not obvious, this paragraph is purly sarcasm.
I'm actually playing a DD in a home brew right now. We based the fact that I'm part Dragon because of my acient heritage to Dragon Lords who "died out" centuries ago. It's been fun to role play because of my scaly skin, and the fact that no one has seen a dragon in over 200 years, so we said that even when my claws arent out, my nails are sharp and pointed, my hair fell out, and my skin is slowly covering with silvery scales. As for how we roleplay it, many people we meet are first suprized by what I look like. I'm very open about it, of course, this is because I am trying to re-kindle the Dragon Empire. It has some nice plot hooks in it. I think the main thing to concider when deciding who the character looks should be based on where it comes from. Mine for example is ancient blood, but if you were blessed by the Dragon God perhaps your skin is just becoming naturaly tough, without the scales, and you maintain much of your original appearance.
I think something everyone is missing is the fact that bombs are made of 2 vials of chemicals, the catalist and the base. In order for an Archer to sunder a bomb, he would have to wait for the two vials to be mixed together, then have the perfect aim to shoot a constintly moveing target (shaking the vial to mix the components and then it being thrown). Now, you could rule that he could take the shot and destroy one of the vials, but not both, thus, no big explosion, no splash either. At least, that is what I would rule.
Ok, so it might have been stated before, but what I would like to see is a series of books that break down each class, all thier archtypes, possible prestige classes, and which feats, skills, and items would be benificial for them. Sort of a "Complete" series, only just combining all the already available information. I hate thumbing through four books just to flesh out my Level 6 Mindchemist. A product like this would help players out a lot!