Murder! Murder!

Game Master Vagabonds.

Chapter one- Murder, murder! Recruitment still up.


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Chapter One:
Murder, Murder!

While I am not entirely certain as to the plot as of yet, I'd like to run a game where everyone is a bard- And I mean EVERYONE. All your enemies, allies, NPCs and such are all bards. Everyone is bard-blooded.

Background:
The world is basically a place linked to Golarion, so basically build your character with that in mind. You’ll be in a state called Weit Weg- The first part of the adventure is based in the City of London. Otherwise, for the most part, go wild. There are methods to get to London from nearly anywhere in Golarion- Mostly portals through mysterious woods, which only the Fey born near the city know of.
There are a few campaign traits- You may take one, if you so desire. I might make more, as we go further on, I’m not entirely certain. There is also a powerful local god, see below.
As it is, currently, the current status of London can be seen in the song stated at the top of the post. Currently, folks are gathering to work together to find the murderer, and folks are gathering in the Mended Drum (A local drinking establishment) to figure out how the hell to get that murderer.

Character Creation:
Character level 5, Medium EXP track, all "Lesser" gestalt with Bard. (See lesser Gestalt below)
Two traits, Three with a drawback, four with three drawbacks, five with seven, and so on.
Any race up to 15 RP. Standard races preferred, strange races are less likely to be accepted without good roleplay and backstory.
4d6 best 3 seven times, drop one, re roll up to three 1s, OR six sets of 3d6, drop the highest, and gain one 18. If you are dissatisfied with your rolls, you may go with a 20 point buy.
Most Paizo materials available on the OGL. Summoners will most likely suffer from defenestration frequently during play, but you can still play one. Master Summoners will most likely have their limbs removed at some point every four levels or so, so assume you’re missing a limb or two if you make a master summoner. Synthesis summoners will be glared at, and have to deal with their evolution pool being reduced by two. Gunslingers will have to deal with Early guns, and a 300 gold fine for a Gun License in Weit. Ninjas will need a decent backstory, and/or hearty refluffing. Samurais can swap their Katanas for Long swords, and drop all Asian themes.
You have the standard Wealth by level.
Having Item Creation feats or a certain craft skill grants you an extra 2500 gp to spend on items you can craft, though you must be able to craft them while taking ten.
Everyone gains one versatile performance, rather than multiple.
Everyone starts with half their maximum action points (See House-rules).
Everyone gains Ensemble as a bonus feat.

Keep in mind, I’m looking for characters, and not stat blocks- You should have a fairly decent backstory, or decent roleplay.
Speaking of which, I have ALSO made a thread for you to play your characters while you wait for the deadline to come. I look forward to what is in there.

Deadline for concepts is the thirteenth of March, deadline for character sheets is the fifteenth, and the accepted characters will be decided sometime early during the week. You can certainly attempt to post your character later, but I wouldn't recommend it. The deadline MIGHT be extended.

You gain gain a +1 bonus on any d20 roll by making a DC 20 perform check, increasing by 1 for every 10 you beat the DC by.

Lesser Gestalt Rules:
Every level, you Gestalt with either Bard or Skald, but do not gain saves, skill points, hit dice, or base attack bonus of the gestalted class. If you have 2+Int skill points, increase that to 4+Int skill points. Everyone gains ONE versatile performance (Unless you’re a pure bard- See further down). To prevent everyone from having the same handful of spells, I hold free will to change up your spells according to your backstory (So ensure your spells make sense with your characterization). It won’t all be cruel, however, since I might swap it for stuff from other classes spell lists.

All bard abilities may be used with one of the following ability scores:
Strength (Note- Choosing strength gives me full control over your spell list)
Intelligence
Wisdom
Charisma

Alterations to Perform:
You may, instead of having Perform run off of Charisma, you may have certain perform types run off of other stats:
Act (Wis)
Dance (Str)
Keyboard instruments (Wis)
Oratory (Int)
Percussion instruments (Con)

High Powered Classes and Bard:
The following classes will use the 3.5 bard (Fewer spells per day, fewer music types), though may take archetypes trading away stuff they don’t have anyway, not obtaining the stuff traded away (So, if you trade versatile performance for something as part of an archetype, you do not gain what versatile performance is replaced by).
All 9 level casters, Summoners.

Bard as the whole class:
If you so desire to play a Bard or a non-archetyped monk, you may gestalt with This Bard Variant (Without spells- MP is used to fuel your Bard spells known) and This Monk variant if you are a monk.

Archetypes:
Archaeologist is banned for your gestalt bard side. You may go Archaeologist if you are a pure bard. Racial archetypes have their racial limit removed. Detective is re-labeled Director. Arbiter is re-labeled Stage Manager.

Prestige Classes- Prestige Classes that advance bardic music may put the levels that advance bardic music on the Gestalt side.


Third Party Policy:
I’ll look over third party stuff upon request- Just run it by me. At the moment, Path of war is denied, but Psionics is allowed. Bard stuff is far more likely to be accepted.

Pre-accepted Third Party Bard archetypes:
- Weird Musician
- Bardic Weapon
- Gypsy
- Umbral Weaver
- Moso

Gaining access to path of war
Path of war MIGHT be allowed, but altered so that every class gains Maneuvers, rather than simply the Path of War classes- If you so desire to gain access to Path of War, post so in your post here.

3.5 materials and homebrew:
Alright, now, for even more options, I’m willing to permit 3.5 materials upon request, with Bard related stuff permitted fairly easily- However, like all third party options, you’ll have to run it by me. Skill rank requirements are reduced by three for 3.5 materials.

*Denotes that you can Gestalt with this class
`Denotes that you gain it’s BaB also.
^Denotes an alteration- It advances spellcasting every other level.
Permitted 3.5 materials:
Classes:
-Warchanter*` (Pg 87 Complete Warrior)
-Virtuoso* (Complete Adventurer pg 89)
-Dirgesinger* (Libris Mortis pg 43)
-Dervish* (Pg 25 Complete Warrior)
-Seeker of the Song*^ (Complete Arcane pg 56)
Alternate Class Features:
- All SRD bard variant classes
-Pretty much all of the bard Alternate Class features. If you need a list, Here’s one

Feats:
-Metamagic Song (Only for Bard spells) (Races of Stone pg 142)
-Captivating Melody (Complete Mage pg 40)
-Lyric Spell (Only for bard spells) (Complete Adventurer pg 113)

Homebrew Feats:
And, finally, a few homebrew feats:
Weapon Finesse [Altered]:
Gain Dex to Damage and Attack rolls. Any penalty you take to strength applies to your HP, AC, Attack, and Damage.

Shield Bearer:
Whenever you hold a shield, gain Strength to Reflex and AC. You may redirect Hit Point damage to your shield, which bypasses it’s hardness. All shields you hold gain bonus HP equal to a quarter your characters level times your strength modifier. Attacks that miss your AC by 15 or more permit a free action attack against your assailant.

Combat Expertise [Altered]:
Prerequisite: Int 13
Gain the ability to make Called Shots. Add your Intelligence modifier to your Called Shot attack roll. Gain access to Improved Called Shot as a Improved Combat Maneuver feat.

Combat Training:
Prerequisite:
Gain the ability to convert AC from Armor into DR/Bludgeoning, up to your character level or half your AC bonus from all your armor. The DR is decided upon donning the armor. This counts as combat expertise for meeting feat prerequisites.

House Rule List:
And now, I have a few, fairly minor house rule list-
*Flanking is a condition- Meaning that you are considered flanked by everyone if you are flanked, period.
*Clerics gain their choice of variant channeling for free (Or Rebuke/Command undead), which they choose which channel to use when channeling energy.
*Fighters and rogues are considered to have two copies of each class feature for the purpose of archetypes. Alternatively, a rogue may obtain This bonus instead.
*Will saves are now based off of Charisma OR wisdom.
*Gain a passive Perception check- Your base attack bonus plus your Wisdom modifier. Rouge levels count as having full base attack bonus for this purpose.
*Gain a free rank per level in either Profession (Any), Craft (Any), or Knowledge (Local, Engineering, Geography, or History). Base it on your character background.
*There are now two versions of Craft Magic Arms and Armor, Craft Magic arms and Armor, and Craft Arms and Armor- The difference is that the Non-magical ones are mundane- If you craft it, explain why the bonuses it gives are mundane. Use Profession (Blacksmith) or Craft (Arms)(Armor) in place of spellcraft for these rolls.
*Everyone gains the original combat expertise and power attack as a bonus feat.
*Everyone gains a pool of action points up to their Wisdom or Charisma modifier, plus one per four character levels. You may trade two action points for a Hero Point, up to either your Strength or Charisma modifier (Whichever is higher). Do not count nine level spellcasting purposes for your effective character level. If you are a Charisma or Wisdom based nine level caster, or summoner, count your Charisma as one lower per spellcasting level you have access to (So, if you had a charisma of 20 and could cast 2nd level spells, your charisma is counted as being 18 instead of 20)
*Action Points are gained upon rolling a natural one or twenty on any d20 roll and permitting something bad to happen to your character (State upon discovery of roll), good roleplaying, and/or playing out your drawbacks. You will lose action points if you do not roleplay low ability scores or your drawback. You might loose access to the Action Point system if your traits do not match up with your characterization.
*When you crit, you may make a skill check, ability check, or combat maneuver in place of dealing extra damage.
*Gain an Improved/Greater Combat Maneuver, Weapon Focus, Armor Proficiency, 1/2 a metamagic feat, or Weapon Proficiency feat at level 1, 3, 6, and every 3 levels thereafter. At level one, you may choose to gain Weapon Finesse as your level one feat. Alternatively, if you posses Two Weapon Fighting, gain a feat with that as a prerequisite instead of an improved combat maneuver feat (You must meet the prerequisite for the feat, however).
*Spell Like abilities count as spells for the purpose of meeting prerequisites for prestige classes.
*If a gun has a higher enhancement modifier than your strength modifier, take a -4 penalty to attack rolls, and never target touch AC.
*Dazing spell decreases the DC for a spell by 10.
*Failing a skill check by 5 or less will have something interesting happen instead of merely failing
*You can increase the "Level" of your called shot by taking a -5 penalty. From Called Shot, to Critical shot, then to Debilitating Blow.
*A Witch may choose to become a Divine caster, basing their spells and Hexes off of Wisdom instead of Intelligence. If they have a penalty to Intelligence, apply that penalty to their Wisdom score for all things requiring Wisdom.
*Eidolon's max attacks are reduced by one.
Campaign Setting Info:
Campaign Traits:

Fairy Manager- You gain a +2 trait bonus on all Diplomacy checks made to deal with fey creatures and a +1 trait bonus on Will saves made against their spells and supernatural abilities.

Bard of the Fantasy- Gain a +2 bonus to any single perform type, and gain a +1 bonus on Bardic Knowledge or equivalent checks.

Foolhardy Soul: Morale bonuses last for 1d4 rounds, but take a -1 penalty to sense motive checks.

Outsider- Do not gestalt with Bard. As a bonus, you may now sunder Bard spells, and any bardic music you hear, as with the Spell Sunder rage power. In addition, gain a bonus feat every even level. You may make a perform check opposed by your opponents own perform check to neutralize the magic in Bardic Performances.

Animal Whisperer-
Prerequisite: Must be Female
You can communicate as easily with animals as you can with other men, sometimes even more easily.
You are permanently under the effects of a speak with animal spell and can always attempt verbal communication with any animal. Your close connection to animal-kind provides you with a +1 insight bonus on Handle Animal and Ride checks, and those are always class skills.

Blooded
Do not gain Bard spell casting. You gain the benefits of the Maestro bloodline as if you were a sorcerer of equal level.

Impurity of the Salt
Gain a +2 enhancement bonus to all stats. There’s a secondary effect, but that’s a spoiler. I’ll alert you upon completion of your character.

Fairy Godmother
You have a friend in a powerful woman- Your fairy godmother. She’ll come when she comes, but you may improve your chances. Roll 1d100- The likelihood of her coming to your aid is equal to your performance modifier.

Destined Swordbearer-
Prerequisite: No levels in non-bard spellcasting classes.
You have access to a very powerful spellcaster named Merlin. As a result, gain 4 ranks to put into any three knowledge skill, due his training you. Gain a extra skill point to put into one knowledge skill every level.

And now, to a local god:

Songheim:
Alignment: True Neutral.
Domains: Darkness, Chaos, Community, Charm, Luck
Subdomains: Whimsy, Cooperation, Imagination,
Symbol: A music note. Specifically, G sharp.
Favored Weapons: Scarf, Bladed
Form of Worship and Holidays: Visit the Theater, Sing weeky.
Typical Worshipers: Bards, Priests, Singers.


Keep in mind- All these house rules apply to all beings- Meaning that, now, monsters have Hero Points, and are gestalted with Bard. So be wary- You never know who you might encounter.


Hrm, a lot of houserules and complexity, but I do find the idea appealing. Let's see what the dice gods have to say.

Rolls:

4d6 ⇒ (5, 4, 4, 1) = 14 (1 replaced with 6 from below) = 15
4d6 ⇒ (6, 2, 6, 3) = 17 = 15
4d6 ⇒ (3, 5, 4, 6) = 18 = 15
4d6 ⇒ (5, 4, 5, 6) = 20 = 16
4d6 ⇒ (1, 4, 2, 4) = 11 (1 replaced with 2 from below) = 10
4d6 ⇒ (3, 3, 6, 6) = 18 = 15
4d6 ⇒ (4, 4, 4, 6) = 18 = 14

Rerolls: 1d6 ⇒ 6
Rerolls: 1d6 ⇒ 2

16, 15, 15, 15, 15, 14

Huh. Okay. I can make that happen.

Question: Do you have to take the same base class every level? I mean, you always Gestalt with Bard or Skald, but could you multiclass the other class?


Dotting with extreme interest. I'll roll when I'm not posting from my phone.


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YoricksRequiem wrote:
Hrm, a lot of houserules and complexity, but I do find the idea appealing. Let's see what the dice gods have to say.

Eh, not THAT much- Most of it's fairly minor stuff, for the most part- The major things you need to know is this:

You gestalt with bard, gaining all the class features, but not saves, hit dice, or skill points, with the option of changing the stat your bard uses. Your skill points are a minimum of 4 + Int. You can use Charisma for will saves, and you gain two bonus feats (Weapon Focus, Improved Combat Manuver, Two Weapon Fighting, or Weapon Finesse), and the fact that you gain some Action Points (Which you can swap for Hero Points, at a 2:1 rate) equal to half your Charisma Modifier (Max your Cha mod + 1). The rest is mostly just situational stuff- Clerics gaining Variant Channeling, a Divine Witch, Dazing Spell Nerf (-10 to DC is pretty harsh), and Rouge and Fighter having double class features.

YoricksRequiem wrote:
Question: Do you have to take the same base class every level? I mean, you always Gestalt with Bard or Skald, but could you multiclass the other class?

Nope, you do not- You can multiclass the other class all you desire. However, you must always Gestalt with Bard or Skald (Or some 3.5 prestige classes- See 3.5 materials). Or some prestiege classes- For example, you can put level 3-10 of Pathfinder Chronicler on your Gestalt side, but not the first two levels. I suppose it's a bit complex, but it's there, in case you want it (You don't NEED to know that, but it's nice to know).

Shadow Lodge

I'm thinking about a ninja or a sorcerer,
Kitsune either way, probably archiologist bard archetype.


Dotting!


Yes please, this sounds cool. I'm a little worried about redundancy in bardic music, but I think we might make it work.

Not sure if Arcane Duelist//Swashbuckler will be good, but I am sure it will be stylish.

Hmm. Now to decide if we statistically get the best stats from one method or another... I don't strictly need that 18, I suppose, and the reroll ones method has its charms...

Nah, screw it, we'll go 3d6.

3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (4, 2, 6) = 12
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (2, 5, 4) = 11
3d6 ⇒ (5, 1, 6) = 12

18.

That's not all that bad, actually.


Can you give a bit more information about what the game might be like, as far as style goes? I'm torn between two very different character concepts.


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Pathfinder Adventure Path Subscriber

Oh. My. Lanta. Dotting.


3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (3, 1, 2) = 6
3d6 ⇒ (6, 3, 2) = 11
3d6 ⇒ (6, 4, 4) = 14
3d6 ⇒ (3, 1, 1) = 5

Ouch. 20 point buy it is.


Pathfinder Adventure Path Subscriber

3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (2, 6, 3) = 11
3d6 ⇒ (5, 4, 6) = 15
3d6 ⇒ (3, 2, 3) = 8
3d6 ⇒ (6, 5, 4) = 15

Bleh.

4d6 ⇒ (6, 5, 2, 5) = 18 = 16
[st]4d6 ⇒ (2, 1, 1, 2) = 6 = 5[/st]
4d6 ⇒ (3, 6, 1, 4) = 14 = 13
4d6 ⇒ (3, 5, 4, 2) = 14 = 12
4d6 ⇒ (5, 3, 2, 5) = 15 = 13
4d6 ⇒ (2, 5, 4, 3) = 14 = 12
4d6 ⇒ (3, 3, 1, 5) = 12 = 11

Reroll 1: 1d6 ⇒ 2
Reroll 2: 1d6 ⇒ 2
Reroll 3: 1d6 ⇒ 1

Also bleh.


I find your posting intriguing, and I've been very interested in playing some psionic characters. I acknowledge that I am unfamiliar with PbP as a whole, but I'm interested in gaming a bit more than my tabletop group is able to meet.

Are the archetypes from Psionics Augmented or Ultimate Psionics open? (They're not on the SRD, but I own a hard copy of the Psionics Augmented.)

I'm currently interested in Tactician / ???, and I've been looking at the Dromite Swarmer (Tactician), and the Thoughtsinger (bard, no race) of either Dromite or Maenad ethnicity and percussionist. I'm interested in using an Udu drum ( Inspired by this guy )

My major questions atm are the above: Are those open?
b: How "Strange" are the psionic races to the locals?
c: IF the bard archetype Thoughtsinger is permitted, and it's crossed up to a class with a collective already (Tactician), how did you want to handle the duplicated Telepathy?
d: Roughly how many players are you looking at recruiting? (If you said, I'm sorry! I'm a bit tired, and may have missed it).
e: What sort of post frequency is your ideal?

Dicery to help the thinks while waiting for a response. (wow, that's much better than I'm used to)

1: 4d6 ⇒ (4, 2, 2, 2) = 10 = 8
1: 4d6 ⇒ (4, 2, 5, 2) = 13 = 11
1: 4d6 ⇒ (5, 6, 5, 4) = 20 = 16
1: 4d6 ⇒ (3, 4, 5, 1) = 13 = 12 (Reroll 1) = 1 nope! 12
1: 4d6 ⇒ (6, 2, 4, 5) = 17 = 15
1: 4d6 ⇒ (1, 6, 6, 3) = 16 = 15 (Reroll 2) = 2 nope! 15

rerolls?
reroll 1: 1d6 ⇒ 1 =
reroll 2: 1d6 ⇒ 2 =

2: 3d6 ⇒ (4, 3, 4) = 11 = 7
2: 3d6 ⇒ (2, 4, 3) = 9 = 9
2: 3d6 ⇒ (5, 6, 1) = 12 = 12
2: 3d6 ⇒ (6, 3, 2) = 11 = 13
2: 3d6 ⇒ (2, 5, 6) = 13 = 7
2: 3d6 ⇒ (1, 4, 2) = 7 = 12
2: 3d6 ⇒ (2, 2, 4) = 8 = 8

Going to ponder the person, and see what I can think up. Thank you for your time in answering and running the game.


Tentative concept: Human Female Gypsy Bard/Bakato Rogue. Bakato Rogue is a 3rd Party archtype, so approval needed. Might add other rogue archetypes to take advantage of the double class feature perk.

Rolls for ability:
1: 4d6 - 2 ⇒ (2, 6, 2, 3) - 2 = 11
2: 4d6 - 1 ⇒ (1, 3, 3, 6) - 1 = 12 Replace 1 with a 6, result = 15
3: 4d6 - 1 ⇒ (1, 6, 4, 3) - 1 = 13 Replace 1 with a 6, result = 16
4: 4d6 - 1 ⇒ (5, 1, 1, 2) - 1 = 8
5: 4d6 - 2 ⇒ (4, 4, 5, 2) - 2 = 13
6: 4d6 - 1 ⇒ (2, 2, 1, 2) - 1 = 6 Replace 1 with a 4, result = 10
7: 4d6 - 2 ⇒ (2, 2, 3, 3) - 2 = 8

result of 1 re-roll 1: 1d6 ⇒ 6
result of 1 re-roll 2: 1d6 ⇒ 6
result of 1 re-roll 3: 1d6 ⇒ 4

So 20 Point Buy, it is.

Str: 10 (Cost:0)
Dex: 14 (Cost:5) +2 = 16
Con: 10 (Cost:0)
Int: 14 (Cost:5)
Wis: 10 (Cost:0)
Cha: 16 (Cost:10)

Preliminary background ideas: From Minkai, she was being trained as a geisha but stumbled through a portal into Weit Weg, where she's been living by her wits and using her skill at gambling and violin performance to get by. Free spirit, con artist, and trouble maker, looking for same to make mayham and music.


Oh, also, I forgot to mention another thing: New Magic type, called Primal. Primal spellcasting classes are Summoner, Bard, and all Word of Powers characters. If a class had arcane spellcraft failure, reduce it by half. If it’s a word of power character, it has none.

The Dragon wrote:
Yes please, this sounds cool. I'm a little worried about redundancy in bardic music, but I think we might make it work.

Aye, that I’m somewhat worried about, but with 35 bard archetypes to work with, 21 of 3.5’s alternate class features (Meaning you can trade most Bardic Music for some druid goodies), Pathfinder Chronicler levels 3-10, five 3.5 prestige classes, and with an openness to Bard homebrew classes.

The Dragon wrote:
Not sure if Arcane Duelist//Swashbuckler will be good, but I am sure it will be stylish.

Now that’s pretty neat- However, primarily for a bit of mechanical backing- Every level between where you would gain a bonus feat from that, gain a Performance Feat you qualify for.

The Dragon wrote:

Hmm. Now to decide if we statistically get the best stats from one method or another... I don't strictly need that 18, I suppose, and the reroll ones method has its charms...

-Dice-
That's not all that bad, actually.

Yeah, minor issue with your roll- It’s actually drop the highest, not the lowest. I understand the confusion, but it’s a thing. My apologies.

YoricksRequiem wrote:
Can you give a bit more information about what the game might be like, as far as style goes? I'm torn between two very different character concepts.

To be frank, I’m not entirely certain how it will work thematically. Currently I’m thinking a bit more Victorian London in it’s style, with a hint of Fairy Tales? I’m not certain. Will depend heavily on how the roleplay thread unfolds. As it it, run both concepts by me, and I’ll see which I might enjoy DMing more.

Qat Tzgane wrote:

Tentative concept: Human Female Gypsy Bard/Bakato Rogue. Bakato Rogue is a 3rd Party archtype, so approval needed. Might add other rogue archetypes to take advantage of the double class feature perk.

-snip-
Preliminary background ideas: From Minkai, she was being trained as a geisha but stumbled through a portal into Weit Weg, where she's been living by her wits and using her skill at gambling and violin performance to get by. Free spirit, con artist, and trouble maker, looking for same to make mayham and music.

Alright, looking at it, the archetype mechanically is quite flavorful, if not particularly powerful. So, yeah, you can have it- However, I do request you do some fairly minor re-flavoring of it (Just drop the Yakuza part). Still, looks so good so far!

Roonfizzle Garnackle wrote:

I find your posting intriguing, and I've been very interested in playing some psionic characters. I acknowledge that I am unfamiliar with PbP as a whole, but I'm interested in gaming a bit more than my tabletop group is able to meet.

Are the archetypes from Psionics Augmented or Ultimate Psionics open? (They're not on the SRD, but I own a hard copy of the Psionics Augmented.)

I'm currently interested in Tactician / ???, and I've been looking at the Dromite Swarmer (Tactician), and the Thoughtsinger (bard, no race) of either Dromite or Maenad ethnicity and percussionist. I'm interested in using an Udu drum ( Inspired by this guy )

My major questions atm are the above: Are those open?
b: How "Strange" are the psionic races to the locals?
c: IF the bard archetype Thoughtsinger is permitted, and it's crossed up to a class with a collective already (Tactician), how did you want to handle the duplicated Telepathy?
d: Roughly how many players are you looking at recruiting? (If you said, I'm sorry! I'm a bit tired, and may have missed it).
e: What sort of post frequency is your ideal?

Alright, rundown!

A: The archetypes, unfortunately, are not- I don’t own the books, unfortunately. I wish they were on the OGL (And, who knows, maybe you can get him to put them on the OGL). As it is, I can permit Thoughtseeker, due to it being available with the Preview PDF.
B: Varies- However, generally speaking, they are viewed with suspicion. Psionics, in general, isn’t looked to fondly upon in Weit- Psionics is oftentimes considered to be from a land too alien for their comprehension. However, something mechanically similiar is somewhat common in the form of Runic magic (Basically, Psionics re fluffed as Runes as in Psionics Augmented). A brief Rundown for three races:
-Maenad’s are fairly rare, and fairly disliked- Their tendency for outbursts of emotion resault in them being fairly shunned.
-Blues are fairly well accepted in Goblin socioty, and tend to go into Psionics. Which doesn’t help their cause.
-Dromites are INCREDIBLY rare- Only about ten in all of London. They’re oftentimes disliked for their monstrous appearance, with some people looking out for them.
Most psionic races only really started to appear within the last fifty years or so, and few, if anyone, knows where they came from.
I’ll fill you in on the rest later, I’ve spent a fairly long time writing this post already.
C: You only gain one Telepathy, as written in the Gestalt ruleset.
D: Three to four. Probably not many more, though might run two groups if enough quality submissions show up.
E: Once every day, maybe every two days. While twice per day would be wonderful, no way in hell am I going to keep up with that.


LOTS of house rules, LOTS of changes/alterations :) I like it!
But I do not have the time to read it all right at this moment :(

Still, I am defently going to persue this more, tomorrow, but here is my current thought.
A Bad Touch Cleric who makes heavy use of the Bestow Curse spell (Yay lvl 5! perfect level!), cursing people as he sings to them, calling doom down upon their heads. (and with something like how this game is setup, I should be able to get very creative with the curses!)

However, I am still trying to figure out how to best go about it.
One thought (and my main one) is to craft lots of potions of Curse, then to use Touch Injection to administer the curses. (A few things about this method. 1: Touch injection is not a Cleric spell. This relies heavilly on crafting curse-potions, and I still need to touch my victims)
OR
Craft them as Scrolls, and then Sing/Read out my curses, then touch my victims.

Ideas:
There is a glove (poisoners glove I think?) that lets me store a potion/poison in it for later use.
Isnt there a trait that would let me decrease one spells spell level by 1 for metamagic purposes? use it with reach metamagic feat maybe?

Basically I am thinking of creating a Bad Touch Curse Cleric somehow, but I still need to do more research onto how I plan to do it :)
But I am just getting my idea out there for now ^^
do you have any ideas/suggestions?


Oh ya, rolls.. Lets see if I do this right... :P
4d6 - 3 + 5 ⇒ (6, 2, 1, 4) - 3 + 5 = 15
4d6 - 1 ⇒ (5, 1, 6, 6) - 1 = 17
4d6 - 1 ⇒ (2, 1, 5, 5) - 1 = 12
4d6 - 1 ⇒ (1, 4, 4, 4) - 1 = 12
4d6 - 2 ⇒ (3, 2, 5, 2) - 2 = 10
4d6 ⇒ (1, 2, 5, 1) = 9
4d6 - 2 + 4 ⇒ (5, 1, 1, 3) - 2 + 4 = 12
Rerolling first 1: 1d6 ⇒ 1
Again: 1d6 ⇒ 5
Rerolling last 1: 1d6 ⇒ 4
I think I did that right, I did 4d6x7, Drop 1 and reroll 3 1s.
A 26pb, lots of 12s, no dump stats... Probably better then anything i could get with buying, so I will stick with them :)


dice:

3d6 ⇒ (5, 1, 4) = 10
3d6 ⇒ (6, 1, 5) = 12
3d6 ⇒ (2, 3, 4) = 9
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (4, 3, 3) = 10
3d6 ⇒ (6, 1, 1) = 8
18

-------------------------

4d6 ⇒ (4, 6, 3, 6) = 19 14
4d6 ⇒ (4, 4, 6, 2) = 16 14
4d6 ⇒ (3, 5, 3, 2) = 13 11
4d6 ⇒ (4, 2, 5, 5) = 16 14
4d6 ⇒ (6, 4, 4, 1) = 15 14
4d6 ⇒ (1, 4, 1, 2) = 8 7=7
4d6 ⇒ (1, 5, 1, 1) = 8 8=9

re-roll set 5, 1: 1d6 ⇒ 1
re-roll set 6, 2: 2d6 ⇒ (3, 1) = 4


Thank you for your responses!

In the interest of reducing confusion, I will skip the archetypes from the book.

That said, the person teasing it's way forward leads me to think Maenad Tactician/Skald (War Drummer, or Dragon Skald), who drifted through the mist's from his own setting while drumming on a raid into Weit about 2 days after the first Murder.

What are your feelings on Peg leg from S&S. Yes it's a campaign trait, but I was more interested in it for the flavor (and peg leg, willing to drop the crunch for the sharks, and possibly even the fort save).

Also, I'll bite: Does Impurity of the Salt have anything to do with the Sea? (If no, I'll pass, as intriguing as your "secondary" effects are implied).


3d6 ⇒ (2, 5, 6) = 13
3d6 ⇒ (4, 6, 4) = 14 - drop
3d6 ⇒ (3, 1, 4) = 8
3d6 ⇒ (2, 1, 6) = 9
3d6 ⇒ (3, 3, 2) = 8
3d6 ⇒ (5, 2, 3) = 10
18

*sigh* Im going to go with a 20 point.

str 20 (17 + 1 4th lvl. + 2 racial)
dex 16
con 14
int 7
wis 7
Cha 10

I'm probably going to make a bardbarian.
Also i'll probably take impurity of the salt as I need the points and am also deeply intrigued by what your secondary effects are going to be, sounds like some fun role-playing potential.


Well, im SUPPOSED to be sleeping, like 6 hours ago, but since i cant...
I got some questions to address here :)
For Mr. Curse cleric specifically;
1) for a cleric (a 9 lvl caster), i use the 3.5 bard as my gestalt class. This means?
a) the reduced spells known/per day
b) 3.5 rules for bardic music? Including continuing songs as a standard action each round intead of a free one, and arbritary durations (instead of 2+2/level+Cha mod)
c) do i gain Versitile Performance? Well Versed/Lore Master? (I think yes for the first, no for the later)
2) i can choose to use variant channeling on the fly? Swaping between them as i see fit?
3) does our passive perception check gain the Class Skill Bonus?
a) does this replace the perception skill or is it still importiant?
4) Action Points. I could use some clarification here. Wiz/Cha bonus + 1/4 level (5+1 in my case) is simple enough. But 9th lvl casters dont get the +1/4 lvl? And reduce their Cha(Wis too?) score by 3? Do i get 6? 5? 3? Then we only start with half of them? Im a 5th lvl cleric with 20 Wis, 12 Cha.
Does everyone start with any hero points?

Now for me specifically, can i use the Luck (Curse) subdomain for the god Songheim? It would really fit well with my idea :)
Could i have the Touch Injection spell as a cleric spell?

On a completely different note, after reading up on the called shots rules, i now want to build a Int/Str fighter focused on being as accurate as possible (and not worry about damage) who calls every thrust he makes :) desicions decisions...

And sorry for all the questions


billy here, I have some fluff in the alias.
what exactly would you like to have done for submissions? just description/backstory or would you like to see a basic crunch as well?


I'm interested and have a concept for a Russian ring-master.

I do have two questions: are you alright with less than serious characters and can I take a bear as a familiar while also using it as an animal companion (possibly losing something in exchange)?


Rollan'

4d6 ⇒ (4, 2, 3, 4) = 13
4d6 ⇒ (4, 5, 4, 1) = 14 Reroll: 1d6 ⇒ 5
4d6 ⇒ (6, 6, 5, 3) = 20
4d6 ⇒ (5, 4, 6, 6) = 21
4d6 ⇒ (3, 3, 2, 2) = 10 dropped
4d6 ⇒ (2, 3, 4, 5) = 14
4d6 ⇒ (2, 5, 6, 5) = 18

11, 14, 17, 17, 12, 16

I'll take it, oh yes I'll take it.


Bardic Vagabond wrote:
Every level, you Gestalt with either Bard or Skald, but do not gain saves, skill points, hit dice, or base attack bonus of the gestalted class. If you have 2+Int skill points, increase that to 4+Int skill points.

do we get the skills, HP, BAB, etc. of bard or our other class?


Alright. I'm still working on some of the crunch, but I have my concept figured out.

Crunch Concept: Bard (Umbral Weaver) with a dip in Swashbuckler and then into Investigator (Sleuth). Planning on going into the Shadowdancer Prestige Class starting at 6th Level. Focus on Stealth, Shadows, Treachery.

Super Brief Backstory: Through her teens, she was a brigand and a scoundrel, frequently stealing and getting into trouble. Mostly, she was something of an adrenaline junkie. After a near brush with death in her early 20’s, she decided to straighten out a bit. With a combination of studying, hard work, and lying, she managed to convince a university that she was someone else, enough to get a job teaching there. While she has always been something of a renaissance woman, and has a broad range of talents and knowledge, this was the first time that she had worked to cultivate her knowledge and abilities, previously relying largely on luck. Though former acquaintances would have guessed that her teaching career wouldn’t last, she stuck it out for a good 5 years. Now, though, having entered into her 30’s, and with a murderer on the loose in London, the old itch has been begging to be scratched.


And another massive wall of text as I reply to everyone in the thread at once again.

Roonfizzle Garnackle wrote:

Thank you for your responses!

In the interest of reducing confusion, I will skip the archetypes from the book.

That said, the person teasing it's way forward leads me to think Maenad Tactician/Skald (War Drummer, or Dragon Skald), who drifted through the mist's from his own setting while drumming on a raid into Weit about 2 days after the first Murder.

What are your feelings on Peg leg from S&S. Yes it's a campaign trait, but I was more interested in it for the flavor (and peg leg, willing to drop the crunch for the sharks, and possibly even the fort save).

Also, I'll bite: Does Impurity of the Salt have anything to do with the Sea? (If no, I'll pass, as intriguing as your "secondary" effects are implied).

Alright- Though I did need some more Bard archetypes, and, as such, Thoughtsinger shall be permitted.

The trait looks a bit powerful, but is actually pretty good. Make the Fort bonus a Resistance bonus, and we're set.

Nope, it does not- It’s actually an alchemical effect. With a bit of knowledge of where the song the plot comes from, it makes sense.

Cam James wrote:

Well, im SUPPOSED to be sleeping, like 6 hours ago, but since i cant...

I got some questions to address here :)
For Mr. Curse cleric specifically;
1) for a cleric (a 9 lvl caster), i use the 3.5 bard as my gestalt class. This means?
a) the reduced spells known/per day
b) 3.5 rules for bardic music? Including continuing songs as a standard action each round intead of a free one, and arbritary durations (instead of 2+2/level+Cha mod)
c) do i gain Versitile Performance? Well Versed/Lore Master? (I think yes for the first, no for the later)
2) i can choose to use variant channeling on the fly? Swaping between them as i see fit?
3) does our passive perception check gain the Class Skill Bonus?
a) does this replace the perception skill or is it still importiant?
4) Action Points. I could use some clarification here. Wiz/Cha bonus + 1/4 level (5+1 in my case) is simple enough. But 9th lvl casters dont get the +1/4 lvl? And reduce their Cha(Wis too?) score by 3? Do i get 6? 5? 3? Then we only start with half of them? Im a 5th lvl cleric with 20 Wis, 12 Cha.
Does everyone start with any hero points?

1.A)Indeed, fewer spells known and per day. Also, limited use cantrips.

1.B) And this is where I made a mistake- You’re using the Pathfinder’s method for each of the performance types, except for Inspire Compatance. However, they also advance at the 3.5 rate- Even ones from Archetypes.
1.C)Actually, you gain Neither. You only get what’s listed on the Bard page- Inspire Courage advancing at level 8, Inspire Competence being static, ect.
2) Indeed, that’s how it works- Whenever you channel energy, you choose between your default channel and your variant channeling.
3) If you have it as a class skill, yes.
3.A) Perception is now an active skill- Perception is what you roll when you want to actively LOOK for something, rather than simply what you notice without paying attention.
4) Your spellcasting class doesn’t grant any more action points, yes- And I origionally envisioned for Charisma or Wisdom (Whichever it runs by) to, effectively, be reduced by your levels in spellcasting. Meaning that your effective wisdom for the number of action points you have is three lower, since you have access to third level spells. So, at the current level, you have an effective Wisdom of 17 (+2 for a headband), resulting in you having a three action points max (Four with a +2 headband). You’ll start with two Action Points as a result.
And, you are correct- Nine level casters do not add their levels to their effective level.

Cam James wrote:

Now for me specifically, can i use the Luck (Curse) subdomain for the god Songheim? It would really fit well with my idea :)

Could i have the Touch Injection spell as a cleric spell?

On a completely different note, after reading up on the called shots rules, i now want to build a Int/Str fighter focused on being as accurate as possible (and not worry about damage) who calls every thrust he makes :) desicions decisions...

And sorry for all the questions

No, you cannot use the Luck (Curse) domain- While it fits with your character concept, it does not fit that well with Sondheim. I believe there’s an archetype for that, though (Separatist). As for granting you Touch Injection, I’ll say no. However, I will allow you to trade a bardic performance to add Bestow Curse as a second level bard spell (Meaning you’ll gain another three casting of it per day, if that’ll help any).

Willy the leaping giant wrote:

billy here, I have some fluff in the alias.

what exactly would you like to have done for submissions? just description/backstory or would you like to see a basic crunch as well?

Description and backstory are very important, but I’d also like to see the classes you have, and which Class/Archetype you’ll Gestalt with. Not a full character sheet, but a decent idea for the mechanical background.

Johnnycat93 wrote:

I'm interested and have a concept for a Russian ring-master.

I do have two questions: are you alright with less than serious characters and can I take a bear as a familiar while also using it as an animal companion (possibly losing something in exchange)?

For the first, I’m fairly alright with them, but I’m not certain they’ll fit in that well, unless we end up with multiple of them. As to the second question, if you gain the bear somehow, then you can add familiar abilities by removing improved evasion from the list.

Billybrainpan wrote:
Bardic Vagabond wrote:
Every level, you Gestalt with either Bard or Skald, but do not gain saves, skill points, hit dice, or base attack bonus of the gestalted class. If you have 2+Int skill points, increase that to 4+Int skill points.
do we get the skills, HP, BAB, etc. of bard or our other class?

Your other class, apologies if I did not make that clear. Also, may I ask that you capitalize the first letter of each sentence, catitalize your I-es, and... Try to improve your grammar. It's kinda grating.

YoricksRequiem wrote:

Alright. I'm still working on some of the crunch, but I have my concept figured out.

Super Brief Backstory: Through her teens, she was a brigand and a scoundrel, frequently stealing and getting into trouble. Mostly, she was something of an adrenaline junkie. After a near brush with death in her early 20’s, she decided to straighten out a bit. With a combination of studying, hard work, and lying, she managed to convince a university that she was someone else, enough to get a job teaching there. While she has always been something of a renaissance woman, and has a broad range of talents and knowledge, this was the first time that she had worked to cultivate her knowledge and abilities, previously relying largely on luck. Though former acquaintances would have guessed that her teaching career wouldn’t last, she stuck it out for a good 5 years. Now, though, having entered into her 30’s, and with a murderer on the loose in London, the old itch has been begging to be scratched.

And this looks like a decent backstory! That's rather good- I'll look forward to how she plays. Also- Would you mind if I add the ability to create an effect equal to a Ventriloquism via expending rounds of Shadow Weave, with a DC 20 perform check (Save DC 10+ 1 per every two you exceed the perform check)?


I'm not necessarily concerned about having familiar abilities. What I'm basically asking is that if I have one class that gives me a familiar and another that gives me an animal companion, can I use the same individual animal for both (which is normally not allowed)?

And bears aren't normally a valid familiat choice but can be taken with the GMs permission according to the "Small Familiars" rules. Is that alright?

Shadow Lodge

I just got a crazy and awesome idea.
Necromancer bard
Dance fighting zombies,
It's thriller!

Johnnycat93 wrote:

I'm not necessarily concerned about having familiar abilities. What I'm basically asking is that if I have one class that gives me a familiar and another that gives me an animal companion, can I use the same individual animal for both (which is normally not allowed)?

And bears aren't normally a valid familiat choice but can be taken with the GMs permission according to the "Small Familiars" rules. Is that alright?

even if you can't you could still keep the theme by having a performing monkey familiar, and a dancing bear companion.


Bardic Vagabond wrote:
Every level, you Gestalt with either Bard or Skald, but do not gain saves, skill points, hit dice, or base attack bonus of the gestalted class. If you have 2+Int skill points, increase that to 4+Int skill points.

Need some clarification on this. I'm want to work out the first level for a Rogue/Bard Gestalt.

Which class is the "gestalted class"? The Bard or the Rogue?

Then what does it mean when you say you "do not gain saves, skill points, hit dice, or base attack bonus of the gestalted class."

For example: The Bard and Rogue BAB are the same, but the Bard saves are FRW: 0 2 2 while the Rogue saves are 0 2 0. Does your statement above mean that the character's saves are the same as the bard's or the same as the Rogues or would it be 0 2 2, which is the better of the two?

I'm also confused about the skill points. A bard gets 6 + Int skill points, so if you gestalt with a class that only gets 2 + Int Skill points, you get 4 + Int Skill points instead? If you gestalt a bard and a rogue, do you get 8 + Int, which is the better of the two or 6 + Int which is the bard's?

Thanks.


For Qat, my understanding (and how I've been working up the character crunch, so yes, I could be wrong!) is that your CLASS is Rogue, but you get a little bit of Bard bonus thrown on top (other than saves, skills, hp or BAB), so a 1/1 Rogue/brd would have saves of 0 2 0, and 8 skill points (if you have picked say cleric, it would be 4 skill points instead of 2)


Yeah - you get the Class Features and Spells of the Bard. everything else comes from the other class you go into. So Level 1 Rogue gets everything for a Level 1 Rogue, but also gets proficiencies, bardic performance, spells, etc from the Bard side. Saves, BAB, Skills, Additional Class features, etc, are all from the Rogue.

Vagabond? wrote:
And this looks like a decent backstory! That's rather good- I'll look forward to how she plays. Also- Would you mind if I add the ability to create an effect equal to a Ventriloquism via expending rounds of Shadow Weave, with a DC 20 perform check (Save DC 10+ 1 per every two you exceed the perform check)?

Great, thanks! :) I'm totally into that idea. And I'll have my crunch (and a more involved backstory) posted probably tomorrow, though likely with the exception of Equipment, because figuring that out is always just such a pain.


@ Roonfizzle Garnackle and YoricksRequiem: Thanks for the info. That helps.

@ Vagabond: Would the Urban Ninja Rogue Archetype (Drop Dead Studio) be allowed? I'd be interested in it with or without the Guile Pool.


Pathfinder Adventure Path Subscriber

Salty. Bitter taste. Stings the tongue. Warm in the gullet. A slight feeling of...euphoria. Lightheadedness. No noticeable behavioral differences.

Oh yes, I recognized the intro song right away. I am torn between 2 different concepts and trying to decide which is more harmonious.


Bardic Vagabond wrote:
Everyone gains the original combat expertise and power attack as a bonus feat.

Does the character have to meet the normal prerequisites of these feats to gain them?


My understanding is no. "They are considered a "feat tax" or as simply something everyone should be able to do, so everyone should get them for free" is probably the line of thinking here.


I've added a fair deal of crunch to my profile. Still working on equipment and then I'll add the background. I notice the gameplay board is active. Are we to begin posting when we have our characters ready? I thought the plan was to propose characters and wait for the GM to decide which characters get chosen.

It always helps me to have some information about the world my character inhabits to link aspects of her past to the history / geography of the world. So anything we can learn about this city we'll be running in will be helpful. I'm particularly wondering how the prevalence of bards is explained and how that affects the politics and social world. Is everyone artistically inclined, like an artist colony? What is the range of wealth to poverty? What are the challenges the society faces with regard to maintaining prosperity and stability? If nothing is given up front, I'll make up some things that might fit anywhere, but I'd prefer to have some background on the world itself before writing my character's background.

Also, still waiting to find out if the Rogue Archetype "Urban Ninja" is allowed.


While I could be very wrong, as I'm a bit new to PbP, I interpreted this from the first post

Bardic Vagabond wrote:
Speaking of which, I have ALSO made a thread for you to play your characters while you wait for the deadline to come. I look forward to what is in there.

to mean that the gameplay thread was open before decisions were made.

That said, I tried to be careful in my opening post, to leave lots of open ends just in case I'm not selected, and for GM Bardic Vagabond to pull from at their desire, and for me to progress from as my final details are settled.


I'm considering not taking Shadowdancer anymore because of the enormous Feat Tax and not caring about most of the abilities (All I really liked from it was Shadow Jump, which just seems awesome). What are the odds that you'd allow The Paizo Fans United Shadow Bloodline to be used with the Eldritch Heritage feat chain? I guess it wouldn't really come into play until level 11th, but I like to plan at least a bit ahead of time, especially since it largely affects what feats I'll have already taken.


Lord Foul II wrote:

I just got a crazy and awesome idea.

Necromancer bard
Dance fighting zombies,
It's thriller!

Thriller, Oh?

That's not that bad- Dirgesinger bard archetype might suit it, as will the actual Dirgesinger prestige class. I'm not ENTIRELY sure how to show it to you if you don't own the book, but it might fit. In addition (I don't think this is much), there's the Requiem feat, which allows your bardic music to effect the Undead, at a lessened rate. Admitably, I added that primarily for my own benefit (Whatever I can get, you can get), but you’ll probably still like it.
Johnnycat93 wrote:

I'm not necessarily concerned about having familiar abilities. What I'm basically asking is that if I have one class that gives me a familiar and another that gives me an animal companion, can I use the same individual animal for both (which is normally not allowed)?

And bears aren't normally a valid familiar choice but can be taken with the GMs permission according to the "Small Familiars" rules. Is that alright?

Right... I thought that was implied :P Yes, you can- Apologies for not making it clear.

Cam James wrote:
My understanding is no. "They are considered a "feat tax" or as simply something everyone should be able to do, so everyone should get them for free" is probably the line of thinking here.

I'm more in the "Everyone should do it" Catagory- The bonus feats are somewhat meant to lessen the impact of feat taxes.

And, speaking of it, the every three level feats, add Point Blank Shot, Dodge, Agile Maneuvers, Combat Expertise [Altered], Deadly Aim, and Weapon Finesse to the list of options.

Qat Tzgane wrote:
I've added a fair deal of crunch to my profile. Still working on equipment and then I'll add the background. I notice the gameplay board is active. Are we to begin posting when we have our characters ready? I thought the plan was to propose characters and wait for the GM to decide which characters get chosen.

You are to arrive at the bar when you finish your characters, for me to see how you roleplay stuff, interesting character interaction, and how you behave. It'll be primarily roleplay there, and that thread isn't the REAL gameplay thread- It’s the Recruitment version. Think of it as something to help your case.

Qat Tzgane wrote:
It always helps me to have some information about the world my character inhabits to link aspects of her past to the history / geography of the world. So anything we can learn about this city we'll be running in will be helpful. I'm particularly wondering how the prevalence of bards is explained and how that affects the politics and social world. Is everyone artistically inclined, like an artist colony? What is the range of wealth to poverty? What are the challenges the society faces with regard to maintaining prosperity and stability? If nothing is given up front, I'll make up some things that might fit anywhere, but I'd prefer to have some background on the world itself before writing my character's background.

For the most bard, the Bardic tradition in this land is deeply, DEEPY ingrained, down to an almost genetic level- Every person born is born with a bit of innate bardic talent- From the earliest age, everyone can conjure a cantrip, usually Dancing Lights. As they grow older, they pick up stories from every angle, as the society in Weit Weg is heavily Arts focus- Generally a good night’s out is either a night at the theater, or actually running a play from memory (Most folks have at least three known). As a result, it’s not that rare that people burst into song, with people from all walks of life joining in the fun. When I posted that song, that wasn’t just a nifty little description of it- People genuinely paused, and broke into song. And, to them, art and music isn’t something that isn’t

However, everyone also has the innate power to inspire strength in everyone else, and sway stuff, and, as such, brawls are brutal and quick, as buffs fly every which way. Politics more so, as magic is ridiculously common. Backstabbery and suggestions are extremely common- As such, Outsiders (Not to be confused with the type) are HIGHLY valued in politics- They can wreck havoc with Bardic Performances and magic, with their ability to destroy the Primal magic that they face. Outsiders are paid hand-over-fist to work with politicians.

As a resault, however, people don’t rely on police officers that frequently- They tend to worry about the police officer being enchanted, and, generally, you’re more likely to see Watch Groups of every citizen in a district working to deal with crime themselves. There’s generally about a 1:20 rich person to poverty ratio- Most people aren’t in COMPLETE poverty, generally living in houses built around working together- If somewhat uncomfortably. Houses are generally fairly packed, but not to bad in London.

Lying proves to be someone more difficult- Most folks ask what spells you know as an icebreaker, as spells usually show some useful information on who the person you’re talking to is.

It’s helpful to think of London, not as modern London, but a hybrid of victorian era London, with a hint of early 20th century New York in there.

The countryside is far different- More spread out, and more rural, and more unusual. Rarer races are far less common, and folks generally just talk about with everyone else. Most places are fairly small- Imagine small villages from most fairy tales, and that’s how the countryside is like.

Also, something of note- A lot of spellcasters there are Wordcasters, due to the ease which folks can learn words.

Qat Tzgane wrote:
Also, still waiting to find out if the Rogue Archetype "Urban Ninja" is allowed.

I’ll allow it, but remember- It’s double class features, OR the Guile class feature- Not both. Just so you know. However, I’ll allow it, but the Ki Pool does not grow beyond your Wisdom Modifier unless you use the Guile class feature.

Cam James wrote:
My understanding is no. "They are considered a "feat tax" or as simply something everyone should be able to do, so everyone should get them for free" is probably the line of thinking here.

I'm more in the "Everyone should do it" Category- The bonus feats are somewhat meant to lessen the impact of feat taxes, while not being overpowering.

YoricksRequiem wrote:
I'm considering not taking Shadowdancer anymore because of the enormous Feat Tax and not caring about most of the abilities (All I really liked from it was Shadow Jump, which just seems awesome). What are the odds that you'd allow The Paizo Fans United Shadow Bloodline to be used with the Eldritch Heritage feat chain? I guess it wouldn't really come into play until level 11th, but I like to plan at least a bit ahead of time, especially since it largely affects what feats I'll have already taken.

Sure, you can, but you might want to look at the revised house rules- Added a few of the prerequisite feats to the list.

Yossarin wrote:

Salty. Bitter taste. Stings the tongue. Warm in the gullet. A slight feeling of...euphoria. Lightheadedness. No noticeable behavioral differences.

Oh yes, I recognized the intro song right away. I am torn between 2 different concepts and trying to decide which is more harmonious.

OooOOoooh, tell me! I need to know.

Shadow Lodge

Bardic Vagabond wrote:
Lord Foul II wrote:

I just got a crazy and awesome idea.

Necromancer bard
Dance fighting zombies,
It's thriller!

Thriller, Oh?

That's not that bad- Dirgesinger bard archetype might suit it, as will the actual Dirgesinger prestige class. I'm not ENTIRELY sure how to show it to you if you don't own the book, but it might fit. In addition (I don't think this is much), there's the Requiem feat, which allows your bardic music to effect the Undead, at a lessened rate. Admitably, I added that primarily for my own benefit (Whatever I can get, you can get), but you’ll probably still like it..

I thought bardic performance normally affected undead.

Looked at the classes mentioned, I'm not crazy about them...


Bardic Vagabond wrote:
Sure, you can, but you might want to look at the revised house rules- Added a few of the prerequisite feats to the list.

Great, thanks! And yeah, having them available as Bonus Feats is definitely much better, but I'd still have to burn 3 feats that I wouldn't ordinarily take for basically one class ability. I'll mull it over some more, but I definitely appreciate the revisions in my favour!

I'm hoping to have my crunch / backstory finished tonight and start in the RP stuff, but I do have PAX East this weekend, so I may not be around as much this weekend as normally.


This is Johnnycat with my Russian Bear Trainer. Everything should be in order though I do appreciate any feedback. I didn't see how we were handling HP so I'll just roll it now to be safe.

HP: 1d10 + 3d8 ⇒ (6) + (6, 3, 4) = 19


I did not see any house rules regarding hit points. So that would mean rolling hit dice for level 2-5:

Level 2 HP: 1d8 ⇒ 4
Level 3 HP: 1d8 ⇒ 2
Level 4 HP: 1d8 ⇒ 6
Level 5 HP: 1d8 ⇒ 4


Apologies for jumping the gun as I'm still working on crunch portion.

Bardic Vagabond wrote:
You are to arrive at the bar when you finish your characters

It's turned out to be more ... complex than I expected. I expect to be finished either Friday or Saturday.

Question time!

a: This source of Peg Leg is apparently a goblin? regional trait. I'm not really worried about which I use, did you have a preference? That one or the one above? Adverse reaction to sharks and resistance bonus to fort.

b: (For anyone more bard savy than I appear to be atm) Just to confirm, as I think it's been since before Pathfinder since I played a bard, versatile performance (Percussion) gives Intimidate, and War Drummer Archetype replaces Bardic Knowledge with a bonus to Intimidate, the +2 Intimidate stacks properly with the performance skill? IE: +12 Perform (Percussion) + 2 from Fearsome Mien (Bardic Knowledge replacement) = +14? yes?

c: I will admit to total confusion for the action points as well. Assuming the following example: L5 Tactician (gets up to 9th level powers, able to manifest L3 powers). Cha of 16, Wis of 11. My understanding, is that it's (Cha = 3) +(5 (Tact [Int based, so not Cha or Wis])x 1/4 = 1 1/4 * 0, (as it's a 9th level progression) = 0) + (L3 powers = -3) = 0?

Action points wrote:
*Everyone gains a pool of action points up to their Wisdom or Charisma modifier, plus one per four character levels. You may trade two action points for a Hero Point, up to either your Strength or Charisma modifier (Whichever is higher). Do not count nine level spellcasting purposes for your effective character level. If you are a Charisma or Wisdom based nine level caster, or summoner, count your Charisma as one lower per spellcasting level you have access to (So, if you had a charisma of 20 and could cast 2nd level spells, your charisma is counted as being 18 instead of 20)

d: Referenced in Gameplay/Recruitment thread, did you have a preference on which boat type? Taxes/Fees/Etc?

e: I assume that MetaPsionic feats are = to MetaMagic feats for the bonus at 1 and 3?

Thank you!


Dot : )

Dice:
Ability score: 4d6 ⇒ (1, 3, 2, 1) = 7
Ability score: 4d6 ⇒ (3, 2, 6, 1) = 12
Ability score: 4d6 ⇒ (3, 4, 1, 4) = 12
Ability score: 4d6 ⇒ (5, 6, 5, 6) = 22
Ability score: 4d6 ⇒ (3, 3, 6, 4) = 16
Ability score: 4d6 ⇒ (1, 1, 1, 1) = 4
Ability score: 4d6 ⇒ (5, 6, 3, 2) = 16

I'd always had a soft spot for those delicious singing villains, and it sounds like this game will have them!

Like this, this or this : )

I don't have anything concrete yet, but there is so much good material to work with !

edit:

more Dice!:
dropping the quad one array, rerolling one 1 in each of the others:

1d6 ⇒ 1
1d6 ⇒ 5
1d6 ⇒ 2

edit2:

Final array:
6
14
11
17
13
14

Well, something is getting dumpstered. Hmm... Hmmmmmmmm

Also - chalk me up as 'Path of War' interested (more specifically, the Path of War expanded playtest - there is a semi-art based disciple called Shattered Mirror that is quite cool!)


Lord Foul II wrote:

I thought bardic performance normally affected undead.

Looked at the classes mentioned, I'm not crazy about them...

Nope- Almost are mind-affecting, and, as such, most bardic performances don’t affect them. And, while the Dirgesinger isn’t that great, but it does provide some variety for Bardic Music effects- Which, you know, isn’t that bad.

YoricksRequiem wrote:

Great, thanks! And yeah, having them available as Bonus Feats is definitely much better, but I'd still have to burn 3 feats that I wouldn't ordinarily take for basically one class ability. I'll mull it over some more, but I definitely appreciate the revisions in my favor!

I'm hoping to have my crunch / backstory finished tonight and start in the RP stuff, but I do have PAX East this weekend, so I may not be around as much this weekend as normally.

Indeed- The feats are some of the weakest in the game.

Ruskov Yevgeniya wrote:
This is Johnnycat with my Russian Bear Trainer. Everything should be in order though I do appreciate any feedback. I didn't see how we were handling HP so I'll just roll it now to be safe.

Oh, right, HP- Roll or take the average HP, Max first. (So your HP would be... The exact same as it is now, actually.)

Secondly, I would like to offer the ability to trade Bestow Insight (Don’t really see the characterization behind it), with Animal Purpose Training and Animal Trance. Then, trade Anticipate Peril for Charm Animal. Other than that, looks good.

Now I’m debating whether to allow animal companions and Familiars to Gestalt with Bard. On one hand, that’s how the setting works. On the other, balance. I’m kinda leaning to Constitancy- Don’t worry, not going to use things that will overlap with anyone else.

Einar Colby wrote:
Apologies for jumping the gun as I'm still working on crunch portion.
Bardic Vagabond wrote:
You are to arrive at the bar when you finish your characters

It's turned out to be more ... complex than I expected.

-Snap-

Ah, it’s okay- To be fair, I don’t expect everyone to be finished with their crunch before they post, they just need to be finished mostly with their backstory to post- It’s to test your roleplaying ability, not your crunch.

A: Well depends- Do you want a peg-leg or not? If you want a peg-leg, then go with the one from Skulls and Shackles. You’ll need to actually buy the leg, though.
B: Yep- That’s how I’m ruling things, at any rate.
C: Well... Drat. Really needed to explain that better- Firstly, it’s levels in Charisma based classes that reduce your Action Points. Secondly, it’s your CHARISMA that is three lower, not your number of action points- As such, you would be counted as having a Charisma of 13 if you could cast spells. As such, you would have one action point. Here, whipped up a formula:
((Cha-10-CBS)/2)+((LvL-SCLVL)/4). Cha is your Charisma, CBS is the highest level charisma based spell you can cast, LvL is your Character Level, SCLVL is your level in nine levels spellcasting classes. So your character, a Int based, Nine level spellcasting character with sixteen charisma, would have action points equaling ((16-10-0)/2)+((5-5)/4), or (Since the first half is just dictating your Ability Score Modifier) 3. If you were, let’s say, a fairly optimized level six sorcerer, you would have about 22 charisma. Your Action Points would equal ((22-10-3)/2)+((6-6)/4). So, running it through, you’d end up having an effective charisma of 19, meaning you’d get 4 action points, plus zero from spellcasting levels.
D: No preference of the type of boat, but you’ll end up with an inspection, followed by a casting of cure disease, and charging of 3% the boat’s cost to have the boat dock per day, or 15% per month. The boat can be of any sort, though the more expensive one is more likely to be accepted.

Speaking of price, there’s a 100,000 gp bounty on the mysterious killer’s head.

Anyway, finishing up, E: Yep! Psionic and Magic transparency and so on.


I'm considering making use of the Eldritch Guardian from the Familiar Folio to play a whimsy ego over forethought self-proclaimed Hero, to really make use of a 6 in Wis : )

I'd build my base around the Fey Manager trait and conjure some compelling tale. The archetype used gives me a familiar sidekick and I was thinking of a faë sidekick (with Improved Familiar).

But before I begin I'd thought I'd ask - would it be possible to pick up a Brownie familiar two levels early (perhaps shaving off some spell-likes)?. The Sprite is so awfully small that it is inconvenient (and I can't really pull off any cool tag-team skills with it!).


Lessah wrote:

I'm considering making use of the Eldritch Guardian from the Familiar Folio to play a whimsy ego over forethought self-proclaimed Hero, to really make use of a 6 in Wis : )

I'd build my base around the Fey Manager trait and conjure some compelling tale. The archetype used gives me a familiar sidekick and I was thinking of a faë sidekick (with Improved Familiar).

But before I begin I'd thought I'd ask - would it be possible to pick up a Brownie familiar two levels early (perhaps shaving off some spell-likes)?. The Sprite is so awfully small that it is inconvenient (and I can't really pull off any cool tag-team skills with it!).

Hm, that's actually rather intresting- Though, may I recomend the Duettist archetype also? It might give only one familiar, but he'll also be able to help you tell your epic stories about your stories, fascinating people with the utmost ease!

And sure, go with a Brownie familiar at level 5- It was originally level 5, so it shouldn't be so bad. And which shall you plop that 17 in- Strength, or Charisma? Who shall you be, a mighty soldier, or Gaston? (That's what I'm thinking, at least).


Vagabond? wrote:

Ruskov Yevgeniya wrote:
This is Johnnycat with my Russian Bear Trainer. Everything should be in order though I do appreciate any feedback. I didn't see how we were handling HP so I'll just roll it now to be safe.

Oh, right, HP- Roll or take the average HP, Max first. (So your HP would be... The exact same as it is now, actually.)

Secondly, I would like to offer the ability to trade Bestow Insight (Don’t really see the characterization behind it), with Animal Purpose Training and Animal Trance. Then, trade Anticipate Peril for Charm Animal. Other than that, looks good.

Now I’m debating whether to allow animal companions and Familiars to Gestalt with Bard. On one hand, that’s how the setting works. On the other, balance. I’m kinda leaning to Constitancy- Don’t worry, not going to use things that will overlap with anyone else.

I took Bestow Insight as a method to increase the variety of "tricks" that Sergej can perform such as making him Perform, Escape, or do Acrobatics on command. I'll switch out the two spells regardless if that's what you want.

As for the multiclass: Sergej only has an INT of 2 and a CHA of 6. He can't put ranks into most skills, doesn't have the capacity to cast, and is similarly useless when it comes to Bardic Performance. There isn't really much he'd be able to do if we gave him Bard levels.

While I understand that there are houserules in play that would allow him to utilize those abilities, it still feels odd to be giving him full-on bard or skald levels. Perhaps there is some sort of happy compromise? Like an ability similar to Share Spells where the companion or familiar can utilize their masters performances?


Bardic Vagabond wrote:

Hm, that's actually rather intresting- Though, may I recomend the Duettist archetype also? It might give only one familiar, but he'll also be able to help you tell your epic stories about your stories, fascinating people with the utmost ease!

And sure, go with a Brownie familiar at level 5- It was originally level 5, so it shouldn't be so bad. And which shall you plop that 17 in- Strength, or Charisma? Who shall you be, a mighty soldier, or Gaston? (That's what I'm thinking, at least).

@Duettist - I have a Duettist (as a cohort) for another game, but it actually fits quite well. I have to consider it. Will depend a bit upon how the 'mini gestalt' thing works out for familiars and other critters (on the other hand, the duettist archetype would basically give such creatures everything bardy : ) ) - and the fact that there is a ton of other fun bard archetypes.

@17 - Hmm. I'm not ready to call the exact 'fool - fighter' ratio just yet, but ideally, a mix of both ^^ Gaston is in the right area : )

@Brownie - Nice : )

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