
Bardic Vagabond |

I took Bestow Insight as a method to increase the variety of "tricks" that Sergej can perform such as making him Perform, Escape, or do Acrobatics on command. I'll switch out the two spells regardless if that's what you want.
As for the multiclass: Sergej only has an INT of 2 and a CHA of 6. He can't put ranks into most skills, doesn't have the capacity to cast, and is similarly useless when it comes to Bardic Performance. There isn't really much he'd be able to do if we gave him Bard levels.
While I understand that there are houserules in play that would allow him to utilize those abilities, it still feels odd to be giving him full-on bard or skald levels. Perhaps there is some sort of happy compromise? Like an ability similar to Share Spells where the companion or familiar can utilize their masters performances?
Hm- Thinking of it, that makes sense. Admitably, it would make the Duetist archetype somewhat useless, but it's not that bad. Currently, I'm thinking of having animals gain a number of Bard Words from the Words of Power list (Primal magic type and such), as listed on the Bard Creature template, gaining either their masters bardic performance, or one bardic performance of their choice from any archetype- Usually, it's Voice of the Wild from the Nature Speaker archetype. The duetist archetype, instead of granting their familiar the ability to perform some Bardic Performances, grant both creatures the ability to use lore master. If an archetype trades Lore Master for something else, you can take that archetype still, and have your familiar gain that power instead.

Lessah |

I was thinking of combining the Swordlord and Gladiator archetypes with the Amateur Swashbuckler feat for Parry and Riposte to create my vision of a showy swordsman. The Swordlord archetype gives some nifty tricks and the Gladiator gives an entrance to Performance Combat (it felt fitting both for my idea and the setting : ) ) while Amateur Swashbuckler gives the satisfaction of actually blocking attacks. Sadly, the Swordlord requires one to use a Duelling Sword and the only way to regain Panache is with a piercing weapon.
Would it be okay to assume a one-handed slashing weapon could fit the bill too?
(There are ways to force the duelling sword to work, but that relies on Weapon Finesse and I rather not go that route [Exotic Proficiency -> Weapon Finesse -> Slashing Grace])
I am leaning more towards having him be a self-styled champion of the faë (regardless of what most faë think) and have a dramatic flair. A healthy dose of arrogance of course, but I will have to tune it so that it wouldn't annoy the rest of the party : )

Vagabond? |

I was thinking of combining the Swordlord and Gladiator archetypes with the Amateur Swashbuckler feat for Parry and Riposte to create my vision of a showy swordsman. The Swordlord archetype gives some nifty tricks and the Gladiator gives an entrance to Performance Combat (it felt fitting both for my idea and the setting : ) ) while Amateur Swashbuckler gives the satisfaction of actually blocking attacks. Sadly, the Swordlord requires one to use a Duelling Sword and the only way to regain Panache is with a piercing weapon.
Would it be okay to assume a one-handed slashing weapon could fit the bill too?
(There are ways to force the duelling sword to work, but that relies on Weapon Finesse and I rather not go that route [Exotic Proficiency -> Weapon Finesse -> Slashing Grace])
I am leaning more towards having him be a self-styled champion of the faë (regardless of what most faë think) and have a dramatic flair. A healthy dose of arrogance of course, but I will have to tune it so that it wouldn't annoy the rest of the party : )
Hm- That would be interesting. And, sure, I'll allow it- but it's damage dice must be the same or lower as the dueling sword.

Qat Tzgane |

Crunch and Fluff complete. See profile and spoilers for details. Five levels of rogue, using the Glory Rogue option and the Bukato and Urban Ninja archetypes plus the Gypsy Bard Archetype.
If you want to modify her spell list, I chose spells that were mostly useful for her on-stage performances as an actress and musician, but with a few that would help her with her rogue activities, particularly gambling and picking pockets.
Let me know if anything doesn't quite look right. I modified my 20-point buy distribution from the one I listed earlier, plus added the attribute increase from 4th level. I don't see her primarily as a fighter, although she has some potent options if she has to fight. She mostly holds her weapons hidden and tries to use surprise attacks to wound and use the shock to buy her time to escape. When possible, she resorts to dirty tricks and steal to humiliate her opponent, such as by dropping his pants or covering his head, then stealing his money pouch before using her Ninja Trick (Vanish) to disappear.
As indicated in the Gameplay board post, she has a strong motive to join anyone else who is willing to try to identify and catch or kill the murderer.

Einar Colby |

I think I'm 95-98% done (I was considering spending some more minor gold on things like basic adventuring gear but can also do that after start). I've specifically (and respectfully) avoided anything with stun built in as I can see in the house rules a GM who's entirely fed up with the concept (The dazing change), and I have no desire to step on toes already tender (especially not with a cantrip equivalent!)
I have a couple questions buried in my profile: Specifically campaign trait, I don't think it'll be a major issue to take my preferred (Fairy Godmother, for why I'm here for this. If we met prior to making it to the Drum, I'll not assume anything, though leaving it as an open hook).
The other major question is in the feat Expanded Knowledge, I had 3 options listed and a 4th non power feat, I can see the first being something you'd rather not have, as it might ruin plot lines. I'm OK with any of them, and always willing to pick something else.
Speaking of such, please let me know if any of the spells/powers picked are things you would like changed.
I would also appreciated if someone more experienced with PbP could give my profile a look over, and let me know if I made any egregious faux pas.
Thank you.

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I've been stuck on the backstory which is why I haven't been posting here (also I've been fairly busy)
But mechanics have been rolling around in my head.
For example I'm taking the "expiramental word caster" feat to get the "word of undeath" spell word, so I don't have to track the material components, and can make make variant skeletons and zombies with a second level spell slot.
Now if only I could figure out a way to get them to dance with me...

Lessah |

I've been stuck on the backstory which is why I haven't been posting here (also I've been fairly busy)
But mechanics have been rolling around in my head.
For example I'm taking the "expiramental word caster" feat to get the "word of undeath" spell word, so I don't have to track the material components, and can make make variant skeletons and zombies with a second level spell slot.
Now if only I could figure out a way to get them to dance with me...
Aye, moving the backstory from your mind into writing is the hardest part of everything rpg related : )
@Dancing - We all have the Ensemble feat as a bonus. It is a teamwork feat - so some of the ways that share teamwork feats should do : )
I *think* there is some sort of bard variant that gains that ability, but I'm not 100%

Roonfizzle Garnackle |

The three major ways I can recall (didn't see a bard one but only checked the ones that stuck out to me, so ... no idea) to share teamwork feats are: Cavalier, Inquisitor, and Tactician (a Psionic class, but not till 6th, and the only reason I know THAT, is that's the class I went with for my build. I have plenty of time to figure out which teamwork feat to pick next level)
Tactician shares with 1 person, Cav can share with ALL allies within 30', and it appears as if Inquisitor is always treated as HAVING a buddy, but can't share the feats. Cav might be what you are looking for, if you didn't want to just have all of your minions take a feat. Luck with the Crunch and Story!
From experience running a game, there's not much scarier that running for a Cav sharing Coordinated Charge and a field of undead minions....

Lessah |

This archetype has a similar Teamwork feat interaction as the inquisitor. Not that the rest of the abilities scream 'dancing dead', but it is workable :)

Vir Invictus |

Lessah here. I finally managed to spawn a wall of text in the pre-gameplay thread. The first seven paragraphs or so is mainly backstory exposition, I'll reuse it for a proper background if needed.
His past is vague, as is his origin and the degree of truth in his claims. If needed, I can solidify it - but I think I prefer to keep it this way. It keeps the options open if you want to turn it into a hook : )
Is he chosen by the faë? Maybe the woman is a demon instead pulling the strings. Perhaps he simply bumped his head too hard!
The hour is sort-of late over here and I watched Léon earlier this evening, so some elements turned a bit bittersweeter then I initially planned. I will go over it tomorrow and see how I like it then, but for now I think it makes a good sample. If anyone has the time and energy, let me know that you think : )

Vir Invictus |

All my crunchy bits are represented in the profile.
Not everything is done yet - Stella needs some work and fix-up (especially if she gets to gestalt into a bard!) and I still have a small amount of gold to pick up mundane stuff. In all honesty, the gold stash looks a bit poor at the moment but I really like what the current equipment setup. I think I'd just chalk his shortness of cash and any eventual gaps in gear up to his wisdom : )
@Name - I admit. I suck at names. So I simply vent to an online Latin lexicon and looked around. His name is literally 'Unconquerable Hero'.
@Stats - I doled out stats in the order I felt I needed it. Charisma and Strength where both needed to pull of my idea. An Int and Dex over 13 where nice to keep my feat options open (Improved Disarm and, in the future, Osyluth Guile). As such, Vir ended up with a mediocre Con. Hopefully this won't be too bad since he can both keep his AC up and parry attacks. The worst part is that my familiar inherits a very meagre supply of hp.
@Offence - He is a fighter with a sword and decent strength. He'll do all-right out of the box : ) He can make Performance Combat checks anytime to activate Dramatic Display which further boosts his prowess. Dazzling Display and Improved Disarm give further options.
@Defence - His saves aren't spectacular, but he got a decent boost against the most important ones with Steel Will. He retains Well Versed which I expect to be of some use in this campaign : ) For a fighter, his hp is somewhat low but this is made up by his AC. At the first glance, 21 isn't spectacular either. But thanks to his Swordlord he gains +2 extra when full-attacking and his fight defensively option is -2 to hit for +5 AC. Additionally, he can Parry (and Riposte!).
This combined with his Disarm perks makes him an excellent duellist. I expect him to do very well against other weapon-using antagonists. Magic or natural weapon users are trickier, especially the larger ones (hard to parry a giant bear!).
@Performances - His archetype trades away Inspire Courage for Gather Crowd (kindof). Not really a mechanical trade-up but it feels fitting. Besides, if the bad guys are willing to wait 1d10 rounds he can turn any fight into a crowd pleaser :)
He also picked up the Pageant of the Peacock masterpiece. Bluffing and pretending to know stuff felt right up his alley, so it fitted right in!
@Spells - I took the liberty to pick up spells for Vir. As stated in the introductory post, this is of course only suggestions.
Sheild Companion is there to make up for Stellas low hp - but it also presents a weaker, squishier target in combat.
Dazzling Blade, Heroism and Raiment of Command all function to further enhance his self proclaimed 'hero' status. The first one is really nice with its swift action to cast and disarm bonus, the second is always handy as a buff and the third helps to inflate his already impressive ego. What is not to like ?
Borrow Skill is there so he can do (err try at least :) ) anything. Mostly so he can have said that he can do anything. What good is a boast if one can't back it up with atleast something : )
Tap Inner Beauty is nice, especially since it boosts the charisma check of Performance Combat. I was considering either his or Adoration, but the one which require the caster to use a mirror won out. It just felt right.
______________________________________________
Now, a few questions!
Do familiars get to gestalt as bards ? (no rush on this one, since it is a pretty major decision!)
Do familiars get to take advantage of the free bonus feats and skills ?
If yes to the previous, do they use their own hd or their master?
Do familiars get traits?
Since my familiar has a str less then 10 and has weapon finesse - does it take the penalties of your home-brew weapon finesse feat?
If yes, could the familiar trade out its starting feat (Dodge) for Small But Deadly (which lets the familiar ignore its racial penalty to str for some weapons)? If yes, do they avoid the penalties to AC/saves ect as long as they have the proper weapon ready - could they even get to ignore the penalties 'forever'?
Lastly - a non-familiar related question! The archetype I have gives a skill bonus in a certain limited area in which the character is 'famous' in. Currently, the area is limited to 5000 people. How many live in London at this moment - and what is the neighbourhoods around the Drum called? Is that area a suitable 'pick' for that perk :)?
Lessa out! Cheers!

Bardic Vagabond |
1 person marked this as a favorite. |

So, I have good news and bad news:
Bad news, I don't have that much time to comment on your guys stuff for the next few days. Good news, this will give you another half a week to work on your stuff- Everything is now delayed seven days.
@Roon: Yeah... I'm afraid you might have to if you wish to retain the outsider trait- Though, to be frank, the outsider trait represents it on a genetic level- as such, you CAN actually be an "Outsider" in the knowledge sense, but, if you so desire, you can also have a linage to Weit Weg via genetics- Which, to be frank, the Fairy Godmother trait makes it even more plausible for you to have a genetic connection to Weit Weg, or even have it be a magical method of gestalting with Bard. Maybe have the actual music still be with him before, but NOT the spellcasting, which only just appeard as he entered Weit Weg- As it is, however, I'm not sure.
I'm afraid I'll have to deny Expansive Collective- Still don't own the book. As it is, looks good. I might swap your spells around once I have time. As for now, I recomend swaping Read Magic for Guide Vessal
@Rae: That is the best character sheet I've ever seen. Seriously. That's just... Holy crap. I have never seen a character sheet that looked that good. Like- Holy Crap. Why do I feel it's so good? It just looks so good. I don't suppose you'd be willing to post a template? I want that character sheet.
Anyway, I'd like for you to trade Open/Close or Spark for Sift or Shelve. Feel free to trade any first level bard spell for Transcribe and Fools Gold. You can replace Obscure Text fpr place of any second level bard spell.
@Vir: Sorry it took so long to respond. As it is, rundown!
A: Familiars apply the Bard template, but do not gain bardic music.
B: Yes- Animal Companions Too.
C: Their own hit dice.
D: Eh... Not certain. Animal Companions gain one skill as a class skill, while familiars gain one trait. Seems like a decent trade-off.
E: Yep! Though they can still use the old weapon finesse- Just don't add Altered to it.
F: Arguably, yes.
G: It's about one hundred thousand people there- The district is called the Entertainment District, with several somewhat sleezy locations in the allyways, several musical locations, and other such things. It's on the coast, and a park. Basically, if it's entertainment or "Entertainment", it's probably there.
And with that, good night.

Roonfizzle Garnackle |

Alrighty! Hope things are going well/better.
Re: L5 feat: I honestly expected you to not allow expansive collective, which is why I listed it as a 4th preference. Mostly it was included in case you had access to the feat somewhere, AND, didn't want me picking one of the 3 powers listed. So, long story short on that front: I'll try and avoid using any powers/spells for the moment until you've had a chance to look them over.
My only concern with losing Read magic, is I am unaware of any other method of deciphering scrolls for use at a later time other than ring of spell knowledge 1 (since there's no 0 equivalent) or something similar. It's possible I have a gap in my knowledge having just never gone without.
As for the trait, I was hoping you'd be OK coming from that direction, as I was not looking forward to cutting Einar's build in half to remove bard at this stage to make the outsider part work. So! Godmother it is! I'm going to assume a (very) brief meeting, being pointed at the Drum, and a basic "Someone there needs your help", leaving the details foggy for all sorts of hooks later.

Lessah |
1 person marked this as a favorite. |

@Read Magic - A spellcraft check works fine : )
"To decipher an arcane magical writing (such as a single spell in another's spellbook or on a scroll), a character must make a Spellcraft check (DC 20 + the spell's level). If the skill check fails, the character cannot attempt to read that particular spell again until the next day. A read magic spell automatically deciphers magical writing without a skill check. If the person who created the magical writing is on hand to help the reader, success is also automatic."
Presumably, it works on Divine scrolls too.

Rae Keisinger |
1 person marked this as a favorite. |

@Rae: That is the best character sheet I've ever seen. Seriously. That's just... Holy crap. I have never seen a character sheet that looked that good. Like- Holy Crap. Why do I feel it's so good? It just looks so good. I don't suppose you'd be willing to post a template? I want that character sheet.
Thanks. :) And changes have been made!
And sure - I stole it from someone else so I'm happy to pass it along. GoogleDoc

Vagabond? |
1 person marked this as a favorite. |

@Roonfizzle Garnackle: Alright, back- Looking over it, Psychic Tracking is somewhat more unnerving, but not too bad- While I'd prefer against it, and would genuinely prefer that it would scale. However, the other powers I'm fine with. And, if I find time soon, I'll post what she said. And, you can just deciper it ahead of time, can you not?
Also- You now have a free trait (The Outsider trait is genetic, as I said).
@Rae: Thank you- I'll enjoy this sheet from hereon out.
@Black Shadow: I'm not even sure how to respond to that.
Well done.

Lessah |
1 person marked this as a favorite. |

Hmm, looks like Maenad's don't get Sylvan as an option as a bonus language, guess I'll not be able to understand that one.
Elven is basically Sylvan + Celestial + Draconic, so if one knows that language one should be able to snap up a word or three (as many as is required to do something fun!).
@Shadow - Good job : )

Arbitracious |
So, this game looks exciting, but I have a few questions to ask, things to clarify, and some adjustments to ask for.
First off, you haven't given any restrictions on alignment (or I didn't read close enough). Does this mean you are not opposed to a lawful evil princess that wants everyone to love her? Certainly not a team killing bastardette, and if you want it a little lighter-hearted, I can bump her up the lawful neutral no problem.
For the class, can I make an Eldritch Scion Magus, with two changes to the class:
One, can I use the Imperious Bloodline (from Sorcerer instead of Bloodrager) for the bloodline features in the class? Definitely more Bard flavor than most bloodlines (save for perhaps Maestro) I love the idea of the Eldritch Scion, but I really hate the Bloodrager class and it's bloodlines. Imperious will fit much better, and she is noble blooded and proper (for the most part).
Second, the magus arcana class feature allows me to pick Spell Blending option, which lets me add wizard spells to my spell list. In keeping with the campaign, can I add that it allows hard spells as well? The Eldritch Scion does reference Bard spells known and when spells are replaced, so there was some bard influence involved in the archetype already.

Roonfizzle Garnackle |

I suspected that would be your reaction, and as I can see it blowing gigantic wholes in your plot, I'll pass for preference number 2: a long ranged dps option, Most likely going to be sonic, but useful in variation.
Thank you Lessah for the suggestion, Elven it is!
Several minor background/profile edits in, specifically on the feat/power tier 2, and trait end. I did pick a drawback, Fey Taken, that will help strengthen my tie back here to Weit Weg, though I'm likely unaware as of yet that this is where I was remembering.

Lady Firedove |
1 person marked this as a favorite. |

Greetings! This campaign concept is exciting, and I hope to be included.
I'm an English & Drama teacher IRL and I've loved the Jekyll & Hyde musical since I saw a professional production of it in South FL almost two decades ago, so using that song as a hook is super effective for me. Plus, bard is probably my favorite class ever, flavor-wise, and the concept of an all bard campaign is pretty stunning! Additionally, I love solving a good mystery, so I'm hooked! :)
(I also mentioned this campaign to my husband Tacticslion, because he's also rather bard-crazy, and the complexity of the gestalting and house rules is right up his alley, and now he's excitedly brainstorming a character, too, so be prepared for a likely submission from him soon!)
I've been mentally playing with character concepts, and I'd like to suggest the following character:
Izzalara "Izzy" Carbuncle:
She's an elven archaeologist bard who uses her high intelligence to fuel her abilities. She's an infinitely curious wanderer who thinks everyone should be just as fascinated with everything as she is. When she's not off exploring ruins/alleyways/sewers and liberating lost treasures, she specializes in using her oratory to influence others. She has a soft spot for helping the helpless, because, really, who's better qualified than she is to rally the masses to a noble cause?
It will probably be a few days until I have her crunch done, but I'll make a basic alias to start interacting in gameplay soon.
Just to clarify, since I'm going for pure bard, I know I can use the archaeologist archetype, but can I also lesser gestalt in the class features from the final fantasy bard you linked? Because that's my understanding of your post. And, if so, how does the MP to gain spells thing work? I'm not understanding that part.
Thanks for your consideration! :)

Vagabond? |

@Arbitracious: Yep, you can play an evil character- Just, you know, keep in mind your characters evil. She ought to be able to work with your other characters, though. And, looking at it, we'll have to figure out how to space out the bloodline powers, but otherwise, everything looks good with that bloodline. Sure, you can do the same with bard spells, though I don't see why, as you can get the same resault with
@Roon: Alright, I'll look over it when I have the time.
@Firedove- So far, looks fairly decent. And yes, that is how it works.
Also, am sad for the lack of Archivist. I was hoping for an Archivist by now.

Lady Firedove |

Let's see if Izzy can do better than a 20 point buy with some rolls...
GM said, "4d6 best 3 seven times, drop one, re roll up to three 1s, OR six sets of 3d6, drop the highest, and gain one 18. If you are dissatisfied with your rolls, you may go with a 20 point buy. "
-
Dice: 4d6 ⇒ (5, 4, 5, 5) = 19=15
Dice: 4d6 ⇒ (3, 1, 4, 2) = 10=13 (including reroll below)
Dice: 4d6 ⇒ (2, 6, 4, 2) = 14=12
Dice: 4d6 ⇒ (3, 1, 3, 3) = 10=12 (including reroll below)
Dice: 4d6 ⇒ (6, 6, 6, 1) = 19=18 (dropping reroll below)
Dice: 4d6 ⇒ (2, 6, 4, 5) = 17=15
Dice: 4d6 ⇒ (4, 6, 5, 2) = 17=15
Rerolls of the three 1s: 3d6 ⇒ (6, 6, 2) = 14
So, 13, 15, 15, 18, 15, 12 ... if I'm not mistaken.
+2 to DEX and INT, -2 to CON for being an elf, +1 to DEX at lvl 4
So, with the above rolls, her scores could be:
STR 13
DEX 18
CON 13
INT 20
WIS 15
CHA 12
.....
Well, that's better in every way than the following scores a 20 point buy could give her:
STR 10
DEX 16
CON 10
INT 18
WIS 14
CHA 10
...
So, unless the GM objects, I'll be using the set of ability scores based on the rolls above!

Tacticslion |

If it's not too late, I'd like to submit!
So, first, the basic idea!
.
.
I know you said you'd prefer Core races, and I can work with that, if you'd rather me change my character, however I'm actually hoping for an aasimar with the Scion of Humanity and Truespeaker archetype... and (effective) amnesia (though, not necessarily the affliction, though, naturally, as a GM, if you wanted him to have that affliction from a previous life, he could*). The angle I'm going for is someone who simply doesn't remember their past, who they are or how they got here.
* I was thinking more something along the lines of rather judicious use of modify memory or something similar, but, obviously, since my character doesn't know what happened, it's entirely up to the GM whether or not that's the case!
I thought that Peri-blooded would be ideal, as he constantly has to struggle with evil impulses as well as the desire "fix" other peoples' problems (and repent for their sins). The idea is to nab a ring of sustenance with the ability to cast keep watch somehow so that he never actually has to sleep, only resting for very short periods of time. (EDIT: also, I forgot to mention, pyrotechnics and a few inexpensive torches make great "NINJA VANISH"-style smoke-bombs!)
I wanted him to be wandering for years, avoiding sleep to avoid the nightmares, and unsure of who he is or why he's there... but also young enough (relative to his own nature) to explain any emotional anxiety about himself that he might have. He looks human, but doesn't fit in, and doesn't age like a human. He has a history, and knows it, but doesn't remember what that history is. He has trouble fitting in, so he creates alternate versions of himself to fit in wherever. He doesn't know what he is (the Truespeaker strips him of Knowledge (the planes), so he doesn't have that to go on), and has strange abilities anyway.
My vision is an investigator with the empiricist, mastermind, and sleuth abilities (leaving him with no magic but his bardic magic**) and an archavist bard (which, if I'm reading your OP correctly, looks like a legal choice for my bard-half).
Mechanics-wise, I figure he'll probably focus a lot on intelligence and linguistics (to cover bluff, displomacy, and intimidate) and disguise (to cover variant personas); over his years of angst and wandering who he is, he has developed all sorts of "personas" for himself - different people he "becomes" at various points in time - and sleeplessly prowls the nights (ring of sustenance/keep watch plus darkvision), looking for wrongs to right. Meanwhile, he has (over his extended lifetime) created scores of contacts throughout the city (mastermind) to gather information (slueth) to discover the truth (empiricist), which he uses to help assuage his deep-seated guilt (peri-blooded) while indulging in his compulsion to make things better (still peri-blooded). For all that, he seems to be a normal human (scion of humanity).
** Looking at the chart, the three look like they stack together! So exciting! :D
He is a manipulator and a thinker, persuasive and skilled, but with deep-seated doubts about both his life before his memories start and who he is as a person - and whether that person is any good.
As for his name... which one? The following are mock-ups until I get his skills nailed-down to create actual personas
- Berish the Tinker: a kind of idiot savant who listens well and has a shocking ability with machines
- Corvin Longbottom: a kind of arrogant but charming misfit who is stuck with low-paying jobs (when he gets around to doing them), but who acts like a genuine debutante
- Daryn ir'Frey: a haughty, exclusive singer who is known for his talent and arrogance, but still possessed of a kind (if better-than-thou) spirit
- Edward Dufrain: a yokel and drifter from Ireland who's convinced he's related to the English nobility, but has surprisingly courtly manners
- Francis Beauchamp: a young and earnest man who takes low-paying jobs, but does an incredible job at them; humble, hard-worker, and nice; loves kids
- Gregory Dame, P.I.: a known investigator and clever correspondent for the local constabulary, though mostly valued for (appearing) slightly less competent than the Fuzz, and willing to let all the glory go to them.
- Henry Talentsworth VIII, the Orator: a talented orator who is requested for his abilities to speak well and clearly, as well as his persuasive turn. Exclusive and reclusive, one must ask his agents to contact him, as he is never contacted directly himself. He often uses young Francis Beauchamp to take messages to him, as the latter has a proven track record of trustworthiness.
- Iquo of Vornlaw: a strange and accented foreigner, Iquo is a man obsessed with honor, station, and caste. Lacks understanding of many local customs, but has lots of bizarre and interesting stories from his home country "in the East" and thus is always a pleasant oddity, receiving many invitations to parties as a result. Getting near to retirement, as Iquo has been around for a while.
- Jacques Le'Grange: a "retired" (very, very early - suspiciously so) French official who, for reasons undisclosed, came to London for said retirement. It's whispered that his corruption is deep, and his connections to various crime syndicates even deeper. Who he is remains a mystery, but thugs, gangs, and villains occasionally come to him to help them "disappear" - he has a stunningly successful track record so far, though, of course, they are occasionally seen later by former comrades, if only briefly. Disguise! :D
- Kingsley: little is known of Kingsley, save his name and his merry temperament... and his surprising knowledge of the criminal underground. Kind, patient, willing to listen unjudgementally, Kingsley is the friend to all who lack friends, regardless of their current legal status. Privacy guaranteed.
- Limey Longears: a surprisingly loquacious individual with propensity to listen to all sorts of things and know exactly what he shouldn't. He's called "Longears" because of his knowledge of things he should know (having overheard all sorts of juicy tidbits), and because of his long, dangling earrings.
- Many McFly: a common laborer who rarely talks, always does what he's told (no matter what), and works hard. He listens, and sometimes grunts, rarely speaking a word.
- Norman Smith: a totally normal guy. Like, you could meet him anywhere, really.
- Ortiz Miguel: a weird Spaniard who seems alternately down on his luck or flooded with wealth, depending on the month, week, and even day of the week. Odd but mostly pleasant, he is a definite foreigner, and not one people are really interested in getting to know.
I'll stop here. I went back after checking the rest of my post, and these'd keep going forever, if I let them... XD
I'll probably choose one "main" alias for dealing with the group. Maybe even make a new one. :)
And now, dice!
4d6 ⇒ (1, 6, 4, 5) = 16 -> 15
4d6 ⇒ (6, 4, 4, 5) = 19 -> 15
4d6 ⇒ (6, 6, 2, 4) = 18 -> 16
4d6 ⇒ (6, 5, 3, 2) = 16 -> 14
4d6 ⇒ (4, 5, 3, 6) = 18 -> 15
4d6 ⇒ (6, 1, 1, 4) = 12 -> 12 => 14
4d6 ⇒ (6, 4, 1, 3) = 14 -> 13 => 15
Re-rolls:
1d6 ⇒ 2
1d6 ⇒ 4
1d6 ⇒ 5
Yes, I am definitely keeping those rolls.
Thanks for the consideration!
EDIT: for slight clarification of character and for ease of reading

Tacticslion |

Wow.
Okay, so...
Taking the above rolls,
STR 14
DEX 15
CON 15
INT 16+2 (human, half-elf, or peri-blooded aasimar, this is going to be true) +1 (at 4th level)
WIS 15
CHA 15+2 (peri-blooded aasimar only)
I'll key all of my abilities off of intelligence.
Also: boooooooooooo. I just found out that all the archetypes replace Swift Alchemy (looking at the Sleuth, though it lost alchemy, it didn't note Swift Alchemy under any major heading, but that's because it's under a minor subclause in Sleuth's initiative for some reason.
The other two replacements are noted, but I didn't specifically look for the mastermind replacement when I didn't notice it on the chart. Ooooooops.
:/
Still, the basic idea is solid, I'll just have to come up with a slightly different "take" on it.

Rae Keisinger |
1 person marked this as a favorite. |

Also: boooooooooooo. I just found out that all the archetypes replace Swift Alchemy (looking at the Sleuth, though it lost alchemy, it didn't note Swift Alchemy under any major heading, but that's because it's under a minor subclause in Sleuth's initiative for some reason.
I'm assuming you're looking at The d20pfsrd, which tripped me up, too. It's poor formatting. Swift Alchemy is replaced by the 4th level deeds, as per the official srd

Lessah |

Hmm - is the choice of hp 'style' made after or before the rolls are take?
If before - I'll play it safe.
Edit: Might as well roll the alternative dice set : )
3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (4, 3, 5) = 12
3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (4, 4, 1) = 9

Lessah |
1 person marked this as a favorite. |

I had some time where I didn't want to do anything useful, so I made an alternative submission*.
CE Medium humanoid
Init +4; Senses Perception -2; Darkvision 60 ft., Low-light vision
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 Mage Armour)
hp 37 (5 HD; 5d6+15)
Fort +3, Ref +1, Will +4 (+2 vs disease and mind-affecting, -1 vs sonic)
Defense: Resist Level Drain
Weakness: Negative Energy Affinity
OFFENSE
Speed 30 ft.
Melee +6 Unarmed Strike (1d3+3)
Arcane Reservoir (5/5)
1 - +2 DC or CL, Counterspell
Spells (CL 5, Wizard; concentration +9)
3rd - 2 Lighting Bolt, Resinous Skin
2nd - 3 Scorching Ray, Stricken Heart []
1st - 5 Burning Hands, Shocking Grasp, Mage Armour, True Strike, []
0 - Arcane Mark, Drench, Jolt, Prestidigitation
Spells (CL 5, Bard; concentration +9)
2nd (2/day) - Bladed Dash, Blistering Invective, Mirror Image
1st (5/day) - Hideous Laughter, Innocence, Toilsome Chant, Undetectable Alignment
0 - Dancing Lights, Detect Magic, Know Direction, Lullaby, Message, Read Magic
Bardic Performances (17/17)
Dweomercraft (+2)
Distract
Fascinate
Inspire Competence (+2)
Spell-like ability (CL 5)
3/day - Erase
STATISTICS
Str 16, Dex 11, Con 14, Int 20, Wis 6, Cha 11
Base Atk +2; CMB +10; CMD 20
Feats Improved CounterspellB, Scribe ScrollB, Improved Unarmed Strike, Improved Initiative, Creative Destruction, Knowledge is Power, Weapon Focus (Unarmed Strike), Improved Grapple
Traits Bruising Intellect, Pomp and Pageantry
Skills Craft (Puppets 5B) +13, Intimidate (5) +13, Know (Arcana 5) +15, Know (Engineering 5) +15, Know (Planes 5) +13, Know (Religion 5) +13, Perform (Monologue 5) +13, Spellcraft (5) +15
Languages Common, Nercil, Abyssal, Infernal, Ignan, Orc
SQ Skilled (+2 Acrobatics/Know(Engineering)), Exploits (Potent Magic; Counterspell), Magical Talent +2
Gear
In lieu of a backstory or explanation I shall merely give you this. Enjoy =)
* No, I do not expect this one to make it. But it was fun tinkering with :P

Lady Firedove |

Welcome, Lady K! Looks like our characters will be nemeses, alignment-wise. Fun! :)
You can probably safely join us in the gameplay thread, even if you're not completely set on all aspects of your character. The GM said as much in an earlier post.
----
On an unrelated note, I woke up this morning imagining all our characters getting together and pulling a Hamlet ... Staging a musical drama based on the murders, in hopes that the murderer will be intrigued enough to attend ... Then, not just watching for strange behavior, but actually detecting thoughts during the show.
In my head canon, it looked something like this....only with Izzy as the main orator, and no Shia LaBeouf. :)
----
So... Izzy's crunch is almost done! Perhaps I should start posting as her in this thread, too...

Izzy Carbuncle |

... Here I am!
It's been fun playing with Izzy's crunch and getting to know more about her character.
I like how Rae and Norman have already characterized her as a meddlesome goody-goody.
I like how I refluffed her sonic burst spell as righteous indignation ... shouting "HOW DARE YOU?!" at a gang of ruffians and stunning them into briefly rethinking their lives. :)
I like experimenting with a (comparatively) low charisma bard.
...
I have Izzy's Archaeologist Bard abilities/spells and her equipment all set, so the main part of her crunch I'm still working out is the Final Fantasy Bard lesser gestalt suggested by the GM.
I'm a bit confused on what precisely "MP is used to fuel your bard spells known" means ... If I get 8 MP on the chart at 5th level, does that mean I know 8 more bard spells?
Finally, I'm hoping for clarity on action points: If my WIS mod is +2 and I'm level 5, then it sounds like I have a pool of 3 action points. So, do I start with 3? Or is three my maximum possible, and I start with 1?
Thanks, GM!
---
EDIT: @Lessah re. Richard: But, does he sparkle in the sunlight?
--
EDIT2: @Everyone re. my Lady Firedove post above: What if our murderer actually is Shia LaBeouf???

Vagabond? |
1 person marked this as a favorite. |

And, with my play being over now, I can actually post! Whoo!
However, other things will get in the way, slightly slowing my posting somewhat.
@Tacticslion: It's a preference, and not a requirement. You can play a featured race, or something as obscure as an android. It's a question about whether I'll accept your character or not. I'm heavily preferenced to the standard core races, Aasimars and Tieflings, but will accept some rarer characters.
Bursting into songs will be permitted, try to be somewhat dramatic about it, however. I like my musicals dramatic.
@Izzy: Well crap. It was supposed to be spells per day. Not spells known. I feel incredibly foolish- Apologies for not clarifying. Way earlier. Really should have.
That's the max possible, and you start out with only half your max, so three.
@Lessa: I should read that webcomic at some point.

Izzy Carbuncle |

Ooooh ... Congrats! What play? Director? SM? Or what role? I know that craziness and the bittersweet relief when it's over! :)
Okay, no problem, so for MP, if I get 8 MP, I can cast four more second level spells per day, OR eight more first level spells per day, or some combination thereof, yes?
As for action point numbers ... I'm still missing something somewhere ... But I start with three? I'll take it. Thanks.