Akodo's charge cleaves a goblin in half, the fires of the flares singing your skin as you cleave the heads off of two goblins, your horse stomping the second one. Another three stand on the back, but you can tell that the entire formation is a slap across the face from breaking.
Takafumi easily doges the the goblins star candle, but the goblin ducks under takafumi's strike with ease, and attempts to stab him in the back as his partner draws and lights his own flare.
Enge's holy symbol shines in the moonlight, as she sees a young goblin woman stare with horror, "Necromancer!" it shouts, scurrying away. However, you can see about three skeletons slip past the goblins wall and begin to move to you.
Palea can see one of the goblins stand on a roof, flare in hand, shouting filled with anger and rage, "THE DEAD FEAR THE GODS!"
Takafumi reaches for the child, only for the child to jump back in terror and scream, the three goblins eyes shifting right at Takafumi. Two break from the formation while the third grabs the child and begins to run.
One fires a Star Candle, Attack Roll: 1d20 ⇒ 8damage: 2 = 2
Akodo rides through the goblin horde, as they begin to rise and scatter in surprise as a third party enters in addition to the undead as they cross through their bonemeal cloud.
Yes, it's the PCs turns, apologies if that wasn't made clear.
Palea, being more distant from the combat than any other member of the party, can see the most clearly of the party what's going on.
A sound echoes, "WE ARE AS GODS!"
Akodo and his beast of burden flashes by a goblin, blade in hand, cleaving the hair off the head of a goblin warrior to it's shock.
Palea can barely give a moment's pause before a disembodied skull, it's eyes flickering like firelight, tried to bite.
Takafumi's attempt at stealth is actually much more effective this time, but he still found himself an unfortunate fate.
The Major Party
The goblin Guard was not expecting an attack, as it gets impaled on Palea's blade with an utter ease. The other guards could hear the first guards screams.
I wouldn't say that combat has really started- I'd say you caught them entirely by surprise, and have about 3 rounds until combat begins. Use them as you wish.
Apologies for the delay, last week or so has been incredibly busy-
I ended up taking a prestige class, because it seemed much more thematically appropriate to a starseer- Because it was literally called Skyseer. Less divination focused than the regular skyseers, but unfortunately divination focused prestige classes are few and far between.
The sheet is still heavily under construction, as I still need to finish the Spells and magic items, but it shouldn't take too long to get it done.
Background is taking awhile to actually coalesce, but it's quite clear she's a competent starseer. I'm going to work on that in a while, but it'll take time.
For Faiths, I feel like it thematically makes sense for it to merely be a Vekesh who masks their philosophy by acting like a member of the Clergy, though I need to read more about it.
However, being able to tie myself into the adventure would prove nice for the Skyseer. Can you tell me anything about him? I can't seem to find anything about it in the player's guide.
As for the Vekeshi, the idea that the whole thing going on was highly illegal would be noted, and would be the primary reason and cover she would have for joining the Royal Homeland Constabulary. She's been faced with such terrible things in the past, and has proven herself willing to face terrible things.
Posting interest as one of there options:
1. Evangelist Cleric Vekeshi Mystic
2. Vatic Priest, for a divination-focused social character, who swaps out the Knowledge domain for the Conversation inquisition.
The Light that envelops Akodo's sword envelops the forest, blazing in the shadows of the night. Enough that most of the guards only stare in the forest, their fireworks at the ready and primed, well enough that Takafumi's can easily dive into the ramshackled house.
He stumbles around with a borrowed Flint and Steel, trying to light the buildings.
There's sounds as the town seems to rise, and Enge can see the Guards begin to scatter and return to the house, surprise on their face, as they begin to shout something in Goblin as they almost go into a full blown sprint.
The agreement and consensus reached, you stand back and watch the goblins celebrate until the day turns to night, and the light fades from the world.
You manage to avoid being caught by the four different Goblin Patrols as they return to their home, with a handful of goblins burying the bones from the previous day's encounter. You see three goblin watchmen circle around the ramshackled village, as two goblin patrols leave in the night, armed to the teeth with fireworks.
You do, however, sense another presence. You're not sure where, or how, but you know something is there in the forest and watching you.
A fair count cannot be made easily. They're moving and dancing, but you can probably guess 32 goblins in total, but about 12 of which are not particularly suited to combat, being either too young, too frail, or not particularly interesting, leaving 20 or so Goblins who could manage a fight, not including the Chieftain.
A fire certainly could work well, however. Goblins themselves are simply not particularly clever, nor particularly thoughtful.
A repeated mention of Fireworks, the reason for the Goblins madness and bravery is notable. So could be that they made it, but more likely it was stolen. By who, you're not certain.
The shapeshifter nods with agreement, "Alright, so we're moving on then? Alright, keep to the shadows- That was just one patrol, we don't know what else might be around."
With that, you're off again, the shapeshifter moving forward with the party in tow.
Eventually, after hours of travel, the noon sky turning to a rusty red dusk, you reach a filthy village-fort surrounded by a crude wooden palisade sits atop a low hummock of solid ground here. A wooden gate in the north wall of the palisade lies in shambles on the ground. Nearby, a large, algae-filled pool on the northeastern side breaks the palisade and allows a clearer view into the village’s interior, which consists of a collection of ramshackle huts connected by wooden walkways, all built on thick wooden stilts.
The village is lively with goblins, loud and cacophonous. Singing, dancing, and crazed stunts are performed with glee and jubilation. In the center of this, however, is a hole filled to the brim with bones and gunpowder.
You watch as the goblins carry a rickety throne, worn and barred with a relatively elderly goblin’s grimice on their face. Anticipation is in the air as it rises.
None of you can hear what he says, as he is too distant, but these cheers, while still loud, were not the cacophonous sounds of a party of crazed, bloodsucking murders, but the harmonious cheers of glory.
With that, you watch as the skies explode.
The explosion wasn’t like the fiery orange explosion of a hay fire, or a compost heap. It wasn’t the searing flame of a spell. It was an explosion of colorful, bright and explosive sparks, like some deity with no sense of taste had hit a steel with flint. Sparks of Red and Green filled the skies, taking on shapes, as beutiful as they are fleeting.
By now it's quite clear these fireworks are not entirely mundane.
”I presume you have a plan?” the shapeshifter comments.
Enge manages to douse the fuses of the firework wielder that still lives, the sound fading away into nothingness, the other two fuses on the goblin extinguished. It begins to die with a sputter as Palea stabs the goblin through the chest. It's not yet dead, but it's damn close and will probably not live the hour.
Akodo's glare turns to the second goblin pikeman, swinging his sword. Only to miss, as his horse bit the goblins head off, the pike falling and his weapon dulled. Is there no end to Windspirits bloodlust?
Takafumi's assault on the fleeing goblin is lost, as it slides out of his grasp and continues it's escape. This provokes an Attack of Opportunity. If you take it, it knocks the goblin outrider out cold.
When all seems calm, the goblin Akodo killed last explodes.
The fireworks explode in a flash of light, or rather a burning light that sears into the eye, as, at the same time, a firework explodes under Akodo's very feet, flying past Akodo, Palea, and Enge, it's heat searing and uncomfortable.
The effects are not too hostile as the moment passes, but 90 feet away, you see a massive explosion that echos through the swamp.
The Spoils of War!:
potion of bull’s strength, potions of cure light wounds (2), alchemist’s fire (4), tanglefoot bags (2);
Small studded leather, small heavy wooden shield, small mwk dogslicer, tindertwigs (7), Sparkling Pinwheel firework, 2 goblin ears.
1340 exp total, or 335 exp each.
The sound of the forest has quelled themselves after the firery blaze that exploded not 60 feet away from the party, as you see the Shapeshifter slowly crawl it's way up to you.
"I'm... Rather surprised. You're good at what you do, I can tell."
He looks to the west, "It's still a distance off. I'm not sure if anything else will be ahead, so let's make haste. We'll take a roundabout method, avoid any more patrols. Grab the spoils and we'll make our leave."
I'll give you guys a day or so to get your characters heads back together, and figure out a plan from here.
Yep, theater of mind, as requested.
Round 1 Changes
Enge and Palea
Firework Duo/Takodos again
The last goblin couldn't react, but saw Palea and Enge clumped together. It charges and triest to strike, the three fireworks on it's belt's fuses lit. It misses and provokes, one of the fireworks begining to make a noise as loud as death itself.
attack: 1d20 - 2 ⇒ (7) - 2 = 5Damage: 1d3 ⇒ 2
Quick build stub:
Eliza was alone now.
She was 55. She was aware that, compared to humans, this was a big number. But she still felt young and carefree. But she simply couldn't imagine the world without the five young wizards she's lived with for the last dozen years.
There was one left, but she was growing older, a Half-Elf named Phyllis. Her memory was going, but she was still the kind, compassionate woman who raised her. And she knew that Phyllis wanted to go home.
The trip to the Tower was long and arduous. But eventually, they reached there. Phyllis was taken in by the mages and cared for, but to keep her there, Eliza knew she needed to work.
A decade ago, she made a deal with the Shadows. The shadows would bring color to her family's life, and she would work for them. The Shadows had helped her grow, and taught her as much as the Wizards. Now, all that was left was Phyllis and the Shadows.
Alright, that's the first draft or so of her backstory. She's basically a very friendship focused gnome illusionist, who lost most of her family and has joined The Mageocracy on her "mother's" demand.
In terms of personality, she's somewhat fearful and somewhat reactionary, as the Mages tricks has led to some unfortunate accidents in the past. However, should someone initiate a proposal for friendship, she's grab onto it like a crazed bard.
With no other responses, I'll presume you guys won't post for a while.
Goblin Sneak/Goblin Outrider
The Firework Users
Unless anyone states differently, or seek to prevent this, this will be what'll occur. State who you'll target, and keep in mind Initiative. You cannot change the actions of someone higher in the Initiative order, but can otherwise act in any order.
Goblin Pikemen Duo: 22
Goblin Sneak: 7
Goblin Outrider: 7
Goblin Firework Duo: 4
The creature looks with utter surprise, before pauses with clear knowledge. On it's face you can see the realization that, yes, they were a bunch of brawlers.
The creature nods, and skulks away.
Enge:: 1d20 + 1 ⇒ (14) + 1 = 15
Palea:: 1d20 + 3 ⇒ (1) + 3 = 4
Samell:: 1d20 + 3 ⇒ (6) + 3 = 9
Takafumi:: 1d20 + 2 ⇒ (12) + 2 = 14
Akodo:: 1d20 + 1 ⇒ (8) + 1 = 9
Goblin Pikemen Duo: 1d20 + 2 ⇒ (20) + 2 = 22
I'd like to repeat what was listed above.
I presume Jules and her characters are not in-game (Aliases last posted 2014)
That leaves about 3 players that have been posting frequently, and I'm not sure who is leaving.
Seems to me they just need a straight wizard or summoner, or a wizard equivilent.
The river proves to be comparatively calm. With patience, most of you pass with relative ease. However, halfway across, Akodo, full of confidence and strength, feels his trusty stallion panic, brushing both rider and horse across the river with a sprint.
Each of you finish your crossing of the river, the water dripping and heavy as you spend time drying yourselves off. The Shapeshifter, seemingly unnerved, gestures for you to follow, and you do so.
"There's hunters in the river, let's make haste."
The sun passes over, perhaps an hour past noon, when The Shapeshifter gestures for you to stop, and duck down low.
As you hide, you get the fortune of watching a squadron of goblins, about six in total, each armed to goblin standard, but a firework in her hands. They are passing by, obviously making attempts to hide and failing miserably. Their weapons are pointed not in the direction you are traveling in, nor facing you, but pointed southwest.
Your guide gestures for you to follow him, as quietly as you could possibly manage.
Shapeshifters Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
You guys can either attack the goblins, or continue to the village.
The creature, in its gobinoid form shivers. "Yes Ma'am."
It looked to Takafumi, "The old bones. It's the noise, I think- The old bones have been in my cave since I lived there, yet the Noise, the fire and light awakened them. They've started to move."
It looks to the sky, holding its hands up like it's checking something, "Then there's the Bastard of the River, it hates fire like heaven, and I think it wants to hurt them, to stake it's rule."
It gestures for you guys to follow it, obviously hoping for fewer questions. Not long after, you reach the river.
It's a DC 13 Swim check to cross the river safely, unless you guys have an alternate method across. It's not quite placid, but it's not really easy to cross. The Thing will Aid Another, granting a +2 bonus to crossing.
"Yes, yes, I'll guide you, okay?! Just don't kill me!!"
When you step outside Walthus's house, he gestures for you to wait. He crawls into a bush, and changes.
It's a disqueting, uncomfortable change, slow and arduous as it's skin, with it's soaked bread texture shifts and folds like clay.
"Keep behind me- The goblins have been twitchy since the creatures started fighting and Things started reawakening."
He gestures for them to follow him as he begins to crawl through the swamp.
The creature just looks at you, it's lack of a face still showing not merely fear, but absolute, abject terror.
The creature is flailing around in abject terror at the tiny dwarf, who's massive and terrifying personality dwarfs the creature.
The creature without a face glowers.
The creature is awakened, still on the verge of death, and gazes at everyone.
"Wait! Before you wake him, let me try something..."
His Aid Another on any Intimidate check:
Aid Another (Intimidate): 1d20 + 0 ⇒ (6) + 0 = 6
"It killed a lot of my snakes." Walthus says, "I don't know what else to say. I mean, it might know some stuff about the swamp, I think it's native to this place, but I'm not sure. But if you do kill it, just don't leave the body hanging around? I've had to deal with enough carrion."
He looks to Palea, "Old magus? I've heard of her, but I've never met her. I don't know too much about the Chieftan, though- All I know is that he's something of a terror, at least to the goblins. They're scared helpless by the guy."
Ah, my apologies then.
He pauses, "I don't... Really think so. I could make a rough drawing, yeah, but I don't think I'd be able to make something that would be entirely complete. I'll certainly try, though, least I can do."
He sits down, "I don't suppose you guys have any ink and paper, do you? I don't generally write many letters, not much need out here in the swamp."
Oh, forgot to mention- Everyone gains 240 XP (600 party for defeating the shapeshifter, 600 party for saving walthus).
In the present
"I'd rather not have to smell a corpse every time I go out fishing, Akodo." the halfling laughs, "You can deal with it as you'd like, but just... Don't leave a mess here, can you? It's going to take a while to replace the stuff he broke, and I lost a few snakes because of him. He didn't get to the clutch Lilly had."
He sighs, "But yeah, you guys were here for something, right? I presume it's about the goblins, huh?" he sighs, picking up his cast iron pan, "Nasty pieces of work, those goblins. Don't know quite where they found the fireworks, but it's been pretty terrible until four days ago- I don't know quite what changed, but they seem to have gotten more reserved than before, more defensive and organized. They're to the southeast of here as the crow flies, but they've been guarding the rivers that lead to their camp, so you'll have to find a way by foot."
The creature is knocked out, and you guys won't be facing any retaliation from it while you remain, though that does beg the question what to do with the dying creature.
Enge, who at this point hasn't managed her way down the stairs, is the first to hear the sobbing.
If she decides to turn around, she gets the sight of the halfling crying tears of joy and peace, before sobbing.
"Chances are, while you were exploring, it was trying to figure out how to pretend to be me. I'm thankful you guys found him out, else I'd be a goner."
"Hate... You... Hate you both..." the creature mutters, still not dead. He's on the edge though. He's currently dying, but not necessarily dead.
Above, you hear a noise- "Hello? Who's there?"
Begin round 2
Palea, in her rush, threw the table at the faceless stalker, flying over the creature's blasted head and shattering apart, covering the floor with wood, as Taka grabs the creature from behind while distracted, Samell's telekenetic fists landing with ease against the battered creature, it's skin feeling like that of a frog.
"Mine... No... Take..."
Enge: 1d20 + 1 ⇒ (18) + 1 = 19
Samell: 1d20 + 3 ⇒ (16) + 3 = 19
Takafumi: 1d20 + 2 ⇒ (8) + 2 = 10
Palea: 1d20 + 3 ⇒ (13) + 3 = 16
Akodo: 1d20 + 1 ⇒ (2) + 1 = 3
The Shapeshifter: 1d20 + 2 ⇒ (3) + 2 = 5
Palea Walks in Light wrote:
Apologies for being AFK this week. Big changes in my life are happening all at once and I'm a little overwhelmed. I'll post again tomorrow.
Take your time and feel free to be patient, I can imagine how overwhelmed you feel. I'm thankful to see you in good health- A quick browse of your Paizo forums page yesterday showed you didn't post for a week. I'm just glad you're still alive!
The thing gave a moment of pause, and looked to the side to Takafumi.
As Samell was wise enough to be suspicious, he is not flat footed for the surprise round.
The Shapeshifter: 1d20 + 2 ⇒ (3) + 2 = 5
Enge: 1d20 + 1 ⇒ (18) + 1 = 19
The Halfling looks at each of you. "Alright, apologies the house is a mess. Firstly, you should know that it... Shifts. It can look like someone you know. An old friend of mine showed up, then attacked me- I was barely awake, so I took the knife, and fought as well as I could. He threw me into the snake garden, and you know snakes, they tend to be very reactionary."
He stands up, and fumbles through the cabinets, searching for something.
"When it transformed, it looked like... It's skin was like an unscaled fish. Its skin looked like a sponge. It's hands were pointed, but... Not really clawed. It looked almost like a human, but shorter."
He finally manged to find the thing he was looking for, a cast iron pan.
GM Renard wrote:
@TheUnthinker - There are plenty of excellent intrigue archetypes out there, too narrow for most games, and I think this is an excellent place to make use of them. You're welcome to start thinking about characters, but there will be a lot more information on Isarn (the capitol city) in the Gazetteer / Player's Guide we drop when we open recruitment in a few weeks.
Wait, there's going to be a whole Gazetter and player's guide for this campaign? Damn, that sounds absolutely amazing.
However, it's going to take a few weeks for the campaign to begin!? I feel almost *heartbroken!* I'll wait, but I'm just looking forward to this campaign!