1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)
Great Green God
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Aishe Danior
Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21
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Alraniel "Nel" Sandhal
Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp
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Quill the Owl
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Gillian Flynn
NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:
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Mazra of Sandpoint
Male Human Cleric 4th - Stats: Init: +1 | Percep. +3| AC 16 T 11 FF 15 | HP 40/40 | F+5; R+2; W+7 | SP 40 | CE 5/5 |+1Rapier +6 (1d6+6), 18-20x2); Sling +4 (1d4+3)
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Mazra
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Orthrus Wightblood
Male Half-human Witch (scarred witch doctor) 7 | hp 51 | AC 14 T 12 FF 12 | CMD 17 | F +6 R +6 W +8 (+2 v Pain) | Spd 30' | Init +2 | KnArc +11, KnHis +11, KnNat +12, KnPla +12, Perc +8 (darkvision), Scrft +15, SensM +1 | clw wand 50/50, enlarge p wand 46/50 | sick
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Great Green God
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R-66Y
Android Ranger (Galvanic Saboteur) 2 | HP 21/26 | AC 16, Tch 12, FF 14 | CMD 17 | Fort +5, Ref +5, Will +1 | Init +4 | Per +8 | Darkvision 60', Low-light vision, Construct traits
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Sixteenbiticon
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Rata Fenn
Male Human (Mwangi) Swashbuckler (flying blade) 5 | HP 39/39 | AC 22, Tch 17, FF 16 | CMD 21 | Fort +3, Ref +10, Will +3 | Init +7 | Perception +9
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Sixteenbiticon
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