About Orthrus Wightblood
Orthrus' mother was a breeding slave among the orcs of the Mindspin Mountains a great and constant shame to Orthrus, as he has never been as physically powerful as his half-brothers, and often made to suffer for it by those self-same kin.
What Orthrus lacks in strength and stamina he more than makes up for in sheer cunning and intellect. He came to the attention of the mountain witch doctors and was soon being abused by a better class of orc. Now though he was learning the means to gain his own power from the greatest shamans and arcanists in all of orcdom. Soon his brothers, and other bullies grew fearful and left him to his own devices.
However Belkzen needed his genius to help defend the land from their encircling enemies. Humans, dwarves and elves constantly attack the borders of the holding intent upon the genocidal eradication of the orcs there. An advocate and ambassador for his people because of his marginally more human scale frame, Orthus is often sent into the neighboring lands on a missions of espionage, havoc and mayhem, because of this when the grand augur saw the unleashing of a powerful weapon of the ancient world, a weapon that could hold the key to beating back the combined tribes' enemies altering the balance of power in the region, there was no doubt as to which half-human would be sent to retrieve it.
Fetish Mask Spells:
__ 3rd—bestow curse (DC 18), contagion (DC 18), dispel magic, fly, heroism, lightning bolt (DC 18), rage, rain of frogs, remove curse, remove disease, speak with dead (DC 18), thorny entanglement (DC 18)
__ 2nd—blinding/deafness (DC 17), blood armor, burning gaze APG (DC 17), burning gaze (DC 17), command undead (DC 17), cure moderate wounds, death knell (DC 17), false life, levitate, scare (DC 17), vomit swarm APG
__ 1st—adhesive spittle ACG (DC 16), cause fear (DC 16), command (DC 16), cure light wounds, decompose corpse (DC 16), detect undead, enlarge person (DC 16), infernal healing, mage armor, ray of enfeeblement (DC 16), ray of sickening (DC 16)
__ 0 (at will)—arcane mark, bleed (DC 15), dancing lights, daze (DC 15), detect magic, detect poison, guidance, light, mending, message, read magic, resistance, spark (DC 15), stabilize, touch of fatigue (DC 15)