Lunar Sloth's Second Darkness

Game Master Slothsy

But down in the underground
You'll find someone true
Down in the underground
A land serene
A crystal moon
(David Bowie, Underground)

Map of current encounter Here.

Map of the Gold Goblin - All 3 Floors

Map Locations:

1. Grand Entrance
2. Casino Floor
3. Cashier
4. Cashier's Cage
5. Guardroom
6. Cash Storage
7. Counting Room
8. Night Vault
9. Floor Manager's Office
10. Private Dining Rooms
11. Cellar Entrance
12. Kitchen
13. Scullery
14. Staff Lounge
15. The Goblin's Tankard
16. Privies - These are private bathrooms marked with a sword and a cup, but no other indication of what gender each bathroom is meant for.
17. Atrium
18. Master Suite
19. Guest Rooms
20. Guest Suite - A nicer version of the guest suite that includes lodgings for servants.
21. Linen Storage
22. Staff Quarters - These are for common staff, or temporary hired guards.
23. Dressing Room - Includes costumes for theme events, or for performances.
24. Waiting Area (Where you met with Saul)
25. Owner's Office - Saul's personal office.
26. Record Room
27. Dining Room
28. Saul's Personal Bedroom
29. Your Quarters. Three bunk beds are shoved against the walls next to a pair of wide wardrobes. A small table with three chairs is pushed into one corner, and two overstuffed chairs sit on a wolfskin rug before the hearth. The entrance to a small privy is covered by a thin curtain.
30. Security Catwalks
31. Wine Cellar
32. Wrangler's Chamber
33. The Red Room (underground bar)
34. Guard Alcove (secret entrance to the fighting pit)
35. Armory
36. Infirmary (For Injured Animals)
37. Kennel (currently has a fat boar [Pigsaw], 5 dogs, 2 monkeys)
38. Arena (holds 30 spectators, 1 sp cover charge)
39. The Octahedron (main fighting pit)

Map of Riddleport


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NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Understandable," Gillian agrees. Now she finally felt that she knew enough about her new companions to be able to make some judgements of her own if she had to - or at least the three from the Gold Goblin. She'd not spent a great deal of time speaking with Sinmara and Aishe on the trip out to the island but there would be plenty of time to get to know them better.

Or not, she muses. There's likely more akatas out here, not to mention this Zincher. Hells, we'll probably be lucky if the Tien doesn't kill at least one of us to prove some sort of point.

Liberty's Edge

they/them pronouns

So, if you wish to have rested and scouted - which I know was talked about - you can have done so. This is the general layout as you approach (or scout out) the camp.

Finding Zincher's camp is an easy task; the plume of smoke from the camp's fire rises into the clear sky and serve as both warning and welcome to everything on the island.

The entire camp stands in a wide forest clearing off the western trail and about 200 feet south of two partially collapsed buildings. One massive tent dominates the encampment, with three lesser olive-green tents to the south and a line of even smaller canvas tents to the north. Ahead of the massive tent and between the lines of others burns a huge bonfire, creating a tremendous plume of white smoke. Sections of high palisade walls offer minimal protection around the edges of the camp, although stacked tree trunks and lines of narrow, deep trenches indicate the palisade is meant to eventually engulf the entire camp.

A pair of guards sit next to the bonfire, keeping careful watch.

Stealth DC 25 if you opted to scout:
Approximately 10 men and women work at the camp - a reduction compared to the 20 men rumored to have come to the island with Zincher. At any one time during the day, four guards led by a Korvosan man scout the surrounding forest for noqual deposits or akatas to catch while the remaining four stay here, patrolling the grounds. Dinner takes place at nightfall, after which most of the guards gather around the bonf ire to boast or play cards. By 2 hours after nightfall, the majority of the guards are asleep, although each pulls a guard shift during the night—there are always two guards posted near the bonfire.

What would you like to do? How are you approaching the camp?


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

"Well, we're here. Are we here to talk or assassinate? If we are here to talk I suggest we have something to say. Mr. Zincher seems the pragmatic sort and given the size of the camp I doubt he'll feel he needs our help without a compelling argument."


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NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"I expect there'll be a rather strong vote for the assassination route," Gillian whispers, a wry smile on her face as she glances at Nel and Tamiro. "My own vote is that if we're going to fight, and if this man has tried to assassinate you three before then I'd say it's likely even if we try to parley, then there needs to be a good reason to do so."

She shrugs. "And if it'll save us trouble in the long run to deal with Zincher now, well...that seems like a fairly good reason to me."


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

"The Boss wants to talk it out, so we talk it out. I can only hope talking doesn't work." Tamiro says, crossing his arms, and shaking his head.


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

"Technically, he has only tried to directly kill Nel and Tamiro. He did, I suspect, send the men who tried to burn our ship out from beneath us at dock before we came to harvest the star metal all for himself, but in a way that just seems to be good business sense. If you like I can do the scouting. Or should it come to it provide ample distraction to any guards."

Rilia is up for watching the camp from afar for a couple of hours. Or wandering about it under cover a glamour. Humans and half-humans are always in such a hurry.

updated cleric spells for the day:
__ 2ndeagle's splendor, enthrall (DC 16), invisibilityD
__ 1stbless, command (DC 15), disguise selfD, sanctuary (DC 15)
__ 0 (at will)create water, guidance, resistance, stabilize


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nel furrows her brow at the slight jab, before turning her attention back to the camp. "I have no reason to hide from Clegg Zincher, besides if he's built his camp on top of the entrance to the library, it is going to be easier if we can talk our way in. I am not particularly stealthy, and I would think that any attempt at subterfuge would only illict an unwillingness to grant an audience with us." Dismounting off of her horse, Nel waits to hear the others suggestions.


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Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe nods, "Got it. We're not expecting open warfare, but it could happen at any time. I'll be watchful."

He walks along with the others, trying hard not to keep his hand on his weapon.

"You mentioned a library? Are we supposed to be on the lookout for something?"


"Even if we are to parley, we should know what we're walking into," Sinmara proposes. "I won't be seen in these woods." It sounds like her mind is made up as to the best course of action, but she defers to Nel's judgment. "Shall I?" she asks, one eyebrow raised.

Unless Nel objects:
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33

Liberty's Edge

they/them pronouns

Good roll! What would you like to do? Any specific areas of the camp you'd like to examine?


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"Talking it is then," Gillian nods. "And the idea to scout a bit first is a good one, though not something I can be much help with obviously."

"Now...what's this about a library?" she asks, eyes gleaming with curiosity.


Sinmara's priority is knowing the number of men there, how well armed they are, and whether they have any additional threats hidden away she wouldn't know about at a glance (like some caged giant Akata or a trap on the tent's entrance the guards have the password to). She wants to know just how badly the group would be in trouble if Zincher decides he wants them all dead halfway through negotiations.

Liberty's Edge

they/them pronouns

As the party discusses matters in the woods, a pair of guards on their rotation stumbles on the meeting.

"Who are you?" one of them asks, moving his hand to his sword. "Friend or foe?"


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

"Oh we're all friends here. I'm Rilia...."

spellcraft DC 17:
Rilia attempts to enthrall (DC 16) the men with her speech.

Liberty's Edge

they/them pronouns

The guards nod as Rilia speaks, enthralled by her. They hold their breath and open their eyes wide, not wanting to miss a single moment of this.

Guard Will Saves:

1d20 ⇒ 11
1d20 ⇒ 13


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

"This is Nel, Gillian, Sinmara, Aishe, and Tamiro--Tamiro's Common is not so good so should you need to speak to him do so loudly and very slowly. Alas they need to be going. Don't you?"

bluff (innuendo/pass secret message): 1d20 + 9 ⇒ (15) + 9 = 24 Will you please get going already?


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe nods as he's introduced and wonders if all Zincher's people are as simple minded as these appear to be. Or is Rilia just that powerful? Hard to know which for now, but he files it away to consider later.

Getting the message he says, "Of course." and begins to move along, presumably with the others. He tries to follow Nell's lead.


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

Heh...she's a slippery one. Not surprising, considering her vocation.

"Oh! Yes, of course - we're late for a very important meeting," Gillian agrees, playing along with the ruse. "Sorry we couldn't stay and chat longer, but it was nice meeting you!" she continues with a cheery wave as she makes to follow Nel and the others.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nel rolls her eyes as the men fall for Rilia's charming gaze, but gently nudges her horse forward. "Indeed, you are doing your jobs most admirably. Keep up the good work." Offering a sly grin to the others Nel leads her the party towards the large tent. "I don't know much about the library, just some local rumors that say it is supposedly here. I expect that it will be underground but in magnificent repair."

Liberty's Edge

they/them pronouns

"Of course, we must report in. Akron is waiting." One of the guards is a short, stocky man - a very dwarf-looking human whose every feature is short but thick. He looks over at his rather elfin partner and nods. "We're ten men down, so we don't have time to stay and chat. But if you want to come with us, we can talk by the fire?"

The elfin man gives a delightful laugh and begins walking onward. "Follow us, please. Come with us."


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Assuming Rilia's Discussion Thread comments are correct...

Aishe moves toward the camp, and finds a good place to hide where he can see the clearing at least. He is hiding in the closest full cover he can get, presumably in a large shrubbery. He sneaks into position carefully.

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16

If we're walking in as a group...
Aishe fingers his crossbow but does not ready it. He tries to look relaxed, but it feels like they're walking into a trap, so he's extra wary as he walks with the others.

Liberty's Edge

they/them pronouns

The guards take no notice as Aishe moves into the shrubbery, especially as he uses the cover of the forest to hide his approach.

1d20 - 4 ⇒ (19) - 4 = 15
1d20 - 4 ⇒ (5) - 4 = 1


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

As Aishe and Sinmara fan out to cover the camp, Gillian follows Nel and Tamiro as they head towards the large tent. Although she'd rather things not to come bloodshed right away she nevertheless maintains a wary eye on her surroundings, watching for potential openings and ways to create havoc should things get ugly.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro ignores the jab from Rilia, and advances with Nel towards the camp. He keeps a hand on his blade, as he eyes the inhabitants and says, "I hope someone takes offense at our entrance."

Liberty's Edge

they/them pronouns

Okay, so enacting the PLAN as discussed in the discussion thread...

As Rilia walks into the camp with her enthralled gaurds, the rest come to see what is happening. All but one of the guards - a towering yet graceful dark-skinned man - fall under her thrall, holding on to every word the drops from her lips.

The man gives a smile and says, "Well, well, who are you? I'm assuming you're not friends of Zincher, given that you've got most of the camp under your spell. Lovely spellwork, I must say."


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Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

I'm not sure Rilia can walk anywhere as move actions are actions. And they the description describes people coming into contact with the performance rather than the other way around. I think in order to enthrall the camp the rest of the party would have to carry Rilia in on a palanquin (or Setzer's chair!)--which by the way, Rilia is 100% fine with! In fact, if the fifth member of the party could fan her with a palm leaf and peel her grapes for her that would be great. ;)

"You're too kind, Mr...?"


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe, crossbow resting on his lap, kneels in the dirt and leaves. He tries to tighten and loosen his muscles in groups to prevent cramping and hopes for a short meeting.

He watches carefully...

Perception: 1d20 + 10 ⇒ (7) + 10 = 17


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NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

That's an awesome mental image! I'd say go for it if it's not going to be too ridiculous or OOC for the others.

Curious to see how this encounter would play out, Gillian watches the proceedings with interest. She's especially curious about this towering man, who clearly has some knowledge of magic himself.

Not Zincher, but he knows magic so he's not just some common thug. Maybe a second-in-command?

Sense Motive: 1d20 + 9 ⇒ (11) + 9 = 20

Liberty's Edge

they/them pronouns

Haha, I mean, it's a bit outside the rules, but I'll allow it. Gets you and the guards in the same place ;) I doubt Tamiro and Nel'll be carrying you, though!

"Erix, Akron Erix. I help out Clegg in this little venture. Now, he's just in his tent over there. I could call out and let him know that Saul's little birds are here, but I figured it'd be more interesting to talk first. So," he says, pulling out a cheap cigar and lighting it, "let's chat. I'll trade you, question for question. What are you doing here and why have you got Clegg's men enthralled?"


Sinmara considers joining Aishe in his stealthy approach as she enters the camp, but decides to remain with the group. Best to put on a strong face, she thought. Don't want Zincher's men... The ones who still have their heads, at least... to think they outnumber us too badly."


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50
Slothsy wrote:

Haha, I mean, it's a bit outside the rules, but I'll allow it. Gets you and the guards in the same place ;) I doubt Tamiro and Nel'll be carrying you, though!

There's always Twi'lek slave dancers....

Slothsy wrote:
"Erix, Akron Erix. I help out Clegg in this little venture. Now, he's just in his tent over there. I could call out and let him know that Saul's little birds are here, but I figured it'd be more interesting to talk first. So," he says, pulling out a cheap cigar and lighting it, "let's chat. I'll trade you, question for question. What are you doing here and why have you got Clegg's men enthralled?"

"Fine let's talk. I can talk all night if you're interested. Enthralled? These men are merely men and taken with the exotic. I'm not doing anything to them they they would not gladly pay for under normal circumstances. And that was two questions Erix. I'll answer the second when you answer one of ours."


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

Tamiro spits on the ground, "We put that bastards head on the counter for a few days, the Gold Goblin is ours, not his."

Looking to Rilia, he nods at her negotiations and adds, "This is not a question, merely a statement. The Gold Goblin is ours now, Saul and his men are dead. Any problems Zincher had with that man are in the Boneyard now. If he is merely competing with the Gold Goblin, then have him tell us that. I do not want to be considered one of "Sauls Men""


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe strains to listen to the conversation, and hopes their voices don't drop conspiratorially. He keeps his crossbow handy, but hopes he won't have to use it.

He waits patiently.

Have a GREAT time at GenCon!


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nel frowns heavily as the Erix and Rilia converse. "I don't care if Zincher finds out that we are here. I want to have a chat." crossing her arms, Nel wearily eyes the remaining enthralled men before turning her attention back to the task at hand.

Back from Gencon! It was a blast! Slothsy got a shiny campaign service award!


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

"That's really all we want," Gillian adds, speaking up for the first time since they'd stepped into the camp. "And we even had the decency to be direct and ask nicely; that should merit a little consideration on your part and Zincher's right?"


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Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50
Rilia of the Savored Sting wrote:
"... I'll answer the second when you answer one of ours."

"I'm sorry, my friends are all at least partially human and therefore do not hear all that well. Your proposal was a question for question. They must not have heard. I however am ready with one--an interogative statement that is: what interest do you have in helping Clegg?"

Liberty's Edge

they/them pronouns

Erix gives a lopsided smile and holds his hands out, palms facing upwards. His eyes dart quickly still, obviously assessing.

"My apologies, dear. I have no interest in helping Mr. Zincher. You'll find that our interests are closer than you first expect. We've both, after all, found ourselves working for crime lords. I can get you an audience with the man, but you'll find that he isn't quite like himself these days. I'm not quite sure what's causing it, as it seems like he can't quite talk about it."

"What dealings have you had with Zincher before?"


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

"For myself none, but some of my fellows have at times been on the wrong side of the man."

Liberty's Edge

they/them pronouns

The man gives out a soft laugh and says, "Well, it seems like I've got more of an enemy in Zincher than you do. But," he taps his fingers on his leg, "how do I know how to trust you? Seems like you can't trust anyone touched by a crime lord."


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50
Slothsy wrote:
"Erix, Akron Erix. I help out Clegg in this little venture."

"Problematic since we now know you to be duplicitous yourself. You just said you were helping him and now you claim to be his enemy. So who are you really Mr Erix?"

sense motive (hunch): 1d20 + 16 ⇒ (7) + 16 = 23

Liberty's Edge

they/them pronouns

Erix chuckles and holds out his hands again, as if caught. "We've already agreed you can work with someone but be against them, no? If you insist, I am of the Sable Company Marines. We had a man in Zincher's" he waves his hand around to indicate the nearby camp, "operations round about four years ago. Zincher sent us his head via post, addressed to one of the most prominent merchants in our markets. After that, well, they sent me."

"He's not aware of this whole deal, of course. My loyalties are with the Sable Company. I know that you can't trust, but I know that I can't trust you. So, let's make a deal - I'll get you a meeting with good ol' Zincher, and you'll leave me to my own ends?"


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Now this is interesting, Gillian muses. I didn't expect we'd meet someone that isn't an ally but isn't necessarily an enemy, either. Rilia is good at what she does.

Sable Company...hmm...wonder what their business here might be, though?

Kn. History (Sable Company Marines?): 1d20 + 8 ⇒ (1) + 8 = 9

No, doesn't ring a bell. Maybe one of the others might know.


Male Human Samurai (Ronin)7 | AC 21 T 13 FF 17 | HP 76/76 | F +8 R +6(+4) W +2 | Init +3 | Perc +0
Daily Resources:
Challenge 2(1)/Day - +4 Damage, Resolve 2(0)/day

I wonder what the Sable Companies interest in Zincher is? They arent exactly a police force....ah theories abound!

Sneering at Rilia and fingering the pommel of his blade, Tamiro turns to Nel turning his back to the conversation, and growls rather angrily,"Naze kore ga watashitachi no tame ni ieba, nado sarigenaku anata o kaiko akuma o mimi yubi s!++e imasu ka bosu?"Glaring at Rilia he continues,"Kanojo wa, bugai-shadearu kanojo ga okotta ka, watashitachi no rigaitamonono nani mo shirimasen! Watashi wa kanojo no soto ni jōshi o doraggu s&*@e itadakemasu ka? Chikaku no shi wa hijō ni kichōna keikendesu."

Tien:
Why is this pointed eared devil speaking for us, and dismissing you so casually boss? She is an outsider, she knows nothing of what has happened or our interests! Can I please drag her outside boss? Near death is an invaluable experience.


Murder's Mark

So, what do people want to do now? If you wish to meet with Zincher, you know that he is in his tent. Otherwise, tell me where you're looking to go.

Knowledge Local or Knowledge Geography on the Sable Company Marines DC 15:
The Sable Company Marines is an elite force out of Korvosa that favors hippogriff mounts. They have a strange standing in Korvosa, as they do not answer directly to the ruling monarch of the city, but still have jurisdiction over the city and its surrounding areas.

Tamiro:
Can you cut down on the direct threats against pcs you make? I'm sort of getting sick of it, especially as there's new players who are just joining the group.


Female Half Elf Cavalier (Order of the tome) 5 | AC 21 T 11 FF 23| HP 46/77 | Fort + 8 Ref +4 Will +3 | Init + 3 | Perc + 9
Status:
Status: None | Challenge 2/2 Tactician 2/2
Gibraltar 34/34 hp

Nel's eyebrow twitches as she attempts to stay passive in the conversation. At Tamiro's words, Nel abruptly removes her shield from her back and slams it into the dirt before her. "Enough." Turning to the Calistrite and the Tien, Nel narrows her lips and puffs up her chest. "Rilia. Tamiro. Enough with the back handed insults, the death threats, and the blatant racism." Pointing at them, Nel grits her teeth.

"Starting now, the next time I hear a back handed comment about someones heritage, or another freakin' death threat, you're going to have to answer to me. Capeesh? We're all a great big dysfunctional family. If you've got a problem with that, well, there's a boat that's coming in at the abandoned town in about a day. Go hitch a ride on that." Pointing aggressively to the shore, Nel turns her attention the the other three members of her adventuring party.

"Thank you all for being mature, despite all of this madness." Leaving her shield in the dirt, Nel kicks it with the toe of her boot. "Erix, you're from Korvosa, yeah? I got this thing off a defector. It should probably return there." Pinching the bridge of her nose, Nel looks over the tent. "We'll keep your secret Erix, if you could, please grant us an audience with Clegg Zincher." Cracking her neck, Nel waits for approval to approach the tent.


Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

Aishe continues to cover the party from the shrubbery, but wonders how effective he'll be if the fight begins inside the tent. Still, he has his orders, and though they may be dull, he will rigorously follow them.

Knowledge Local: 1d20 + 4 ⇒ (15) + 4 = 19 Sable Company

Odd that he'd be this far out. Korvosa is quite a trek from here! I wonder what his story is?

He wonders if the big man is telling the truth.

Sense Motive: 1d20 + 4 ⇒ (9) + 4 = 13

Uncertain of the right-hand-man's motives, he waits, fingering his crossbow and wondering what lies ahead.

Liberty's Edge

they/them pronouns

Aishe:
He seems to be telling the truth.

The man chuckles a bit at Nel's outburst and picks up the shield. "A Korvosan guard? How interesting." He gives a clear re-appraisal of the half-elf as he runs his hand over the wood and metal studs. "I see that you hold secrets as well. I do have... use for this. Ah, but I can't simply take it without paying, can I?"

He pulls from his belt a bag clinking heavily with gold.

"You'll find enough in there to make up for most of this shield. Now, follow me."

The bag has 750 gp in it.

If you want to go fetch Aishe and Sinmara for the meeting, you're welcome to do so.

This immense red pavilion sticks out in the forest setting. Easily fifteen feet tall and twenty feet wide, the tent is larger than many buildings in Riddleport.

Before opening the flap that serves as a door, Erix looks at Nel and Tamiro's swords with a bit of a sheepish grin. "Now, I can't be letting you take those in with the boss. You can leave them out here - I won't be running off with them, but, well, orders are orders."

A bizarre place of opulence despite its isolation, the inside of this pavilion is divided by a curtain that runs from roof to floor. In the open front half, a massive, iron-banded wooden trunk rests along the north wall while a row of boxes lines the south wall. Four heavily cushioned leather chairs sit in the middle of the open space in pairs. A tall, wrought-iron candelabra stands in the center of the area, its twelve evenly spaced candles burning merrily and giving off a mixture of pleasant aromas.

Zincher stands the party enters and offers a wide grin and outstretched arms, "Friends, friends. So good to see you! Take a seat, please. You must be so fearless to brave the perils of the Devil's Elbow to pay good ol' Clegg a visit." His grin cracks into a smirk as he elaborates, "Or perhaps you are desperate? Ah, let's not get too much into that. How do our other guests on this island fair?"

GM Screen:

Aishe: 1d20 + 4 ⇒ (1) + 4 = 5
Nel: 1d20 ⇒ 6
Tamiro: 1d20 + 7 ⇒ (2) + 7 = 9
Gillian: 1d20 + 1 ⇒ (18) + 1 = 19
Sinmara: 1d20 + 1 ⇒ (20) + 1 = 21
Rilia: 1d20 + 14 ⇒ (19) + 14 = 33

Rilia:
As you speak with Clegg Zincher, you come to quickly realize that he's charmed.

The flaps remain open during the meeting and Erix stands on guard as the meeting comences.


Female Elf Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 | Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50

knowledge (local, Sable Company): 1d20 + 7 ⇒ (8) + 7 = 15

Tamiro wrote:

Sneering at Rilia and fingering the pommel of his blade, Tamiro turns to Nel turning his back to the conversation, and growls rather angrily,"Naze kore ga watashitachi no tame ni ieba, nado sarigenaku anata o kaiko akuma o mimi yubi s~$%e imasu ka bosu?"Glaring at Rilia he continues,"Kanojo wa, bugai-shadearu kanojo ga okotta ka, watashitachi no rigaitamonono nani mo shirimasen! Watashi wa kanojo no soto ni jōshi o doraggu s%*%e itadakemasu ka? Chikaku no shi wa hijō ni kichōna keikendesu."

"He says 'after you', Akron."

Slothsy wrote:
Before opening the flap that serves as a door, Erix looks at Nel and Tamiro's swords with a bit of a sheepish grin. "Now, I can't be letting you take those in with the boss. You can leave them out here - I won't be running off with them, but, well, orders are orders."

Rilia puts up her hands and smiles innocently. She looks ready to be thoroughly searched for hidden weapons. "I can be quite dangerous you know." Her smile goes sly.

*****

Rilia hesitates for a moment upon meeting 'good ol' Clegg'. She makes a formal bow and says: "Kono otoko wa miryō sa remashita. It means," and she can't help but put emphasis on the fact that she is translating her words for non-speakers, "'We are charmed to see you.'"

Tien:
"This man is charmed."

She graciously takes a seat (or someone puts down the one she's been traveling on) and looks about the tent.

perception: 1d20 + 11 ⇒ (5) + 11 = 16

"You have a beautiful place here--nearly all the comforts of a home."

Liberty's Edge

they/them pronouns

"Yes, I do like the comforts of my wealth. It's something that you get used to when you are a man such like me. Nice bed, good food, ample wine. It's the rewards of having worked so hard for so long." Zincher gives a smile, "You are rather charming, but we were having a conversation. Do you have news of the others on this island?"


NG Half-Elf Female Alchemist 4 HP: 48/48 | AC: 20 | F: +10, R: +9, W: +8 | Perc: +8 | Stealth: +6 | Speed: 25 ft. | Infused Reagents: 3/8 | Hero Points: 0 | Active Conditions:

Still rather bemused by this strange little trio that she, Aishe, and Sinmara have joined, Gillian accompanies the others into the tent. She offers no objections to leaving her weaponry outside; in this she can appreciate Rilia's own attitude.

It takes a little more than that to disarm us, doesn't it?

As Clegg greets them, Gillian finds herself surprised at the man's rather welcoming attitude but notices that none of the others seem alarmed - yet.

Even after the briefing I still feel in over my head, she thinks ruefully. But looks like now is a good time to catch up.

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

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Any comments about Yuelthea?


Karl Sarvo:
Everything else is detailed and doesn't leave me with any questions/clarifications.

Yuelthea:
It may make your backstory a little easier to read if you give your multiple friends names. Right now, the both seem to be the same person on the first read-through.


Lunar Sloth:

Thanks for the feedback. The tropes help me get my head wrapped around the character too. I think Pluck is ready to go for Judgement Day.


Lunar Sloth:

I have some points to make about your questions. To facilitate clarity and accuracy, I will use bullet points.


  • Bullying:
    Why does it seem disconnected with the rest of the story? You never indicate why other than that you don't seem to like it. And before you claim that this is a random personality bit I threw in, please read the following: "Because she was weaker than the other children, she was bullied frequently. She tried to deflect their taunts and jabs as best she could, though she was not always successful. The experiences were valuable, though, because out of them she developed patience and a steely inner strength." Sounds like a valid reason to hate bullies. Unless you feel that childhood events shouldn't influence her as an adult.

  • Elven Society:
    What story point brought you to the conclusion that she was raised outside of elven society? I'll tell you this much, no such point exists because I never made it, either explicitly or implicitly. She lives in the city with other elves. Being that Absalom is a diverse city she would have been exposed to children of other races. There are many large groups of elves that live in an urban environment, and this is no exception. Please, kindly provide your reasoning as to why you have this concern.

  • Elven Knowledge:
    As to her knowledge, I direct you to something: "She was given access to any material she desired (not that she really studied with a gift such as hers), from those pertaining to her race, to literature pertaining to the religious." Sound familiar? It should as this is in her story. Divine knowledge is a real concept in the game. I accounted for this in the mechanics by making her an Oracle. I also draw your attention to a sentence in the opening paragraph that describes the Oracle class: "These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand."

If you are going to provide feedback then you need to tell potential players your reasoning so we can see your point of view. Not doing so means that it looks like you merely don't like something rather than having a legitimate concern. Save time and post ALL relevant info so the best decisions can be made from the beginning.

You seemed to glossed over the story on several points. This led you to jump to some conclusions regarding such. For the sake of all players, don't. Instead of assuming something you should always ask first. Less stress overall.

Envoy's Alliance

lunar sloth:
I'm wanting to make a fairly sheltered life character. He never really had any amazing events happen to him. He makes friends, he does his job and gets good grades in school. He never had anything tragic happen to him either as he never even left riddleport. He is an only child. He is chaotic because he follows Riddleports rules and stuff which is far from societies rules.
Edit: added more backstory to go more into detail about the events of his life.


Lunar:
Hah I mixed up my Feat and Trait sections. Do not have access to my character sheet from work so I'm going off memory as to what 2nd Feat I picked. It's updated. Let me know if there's anything else that needs to be done.

In my head Hisao's past isn't very far behind him and he just arrived at Riddleport. He heard it's a good place to get lost and start fresh and being Chaotic Neutral kinda it fits his personality to a T. Really though he leans a bit more towards CG than CE.


Grand Moff Vixen:
I'm very sorry that you seem to think that I wasn't clear in my reasoning. Let me explain myself a little here.

I thought that you were Forlorn, as Absalaom, while a very diverse city, doesn't have many elves or a elven society within it. Lore keepers, in particular, are more associated with Kyonin. In my copy of the Guide to Absalom, it says that elves are actually rather uncommon, and tend to be either the Forlorn or adventurers leaving their home town.

Thank you for pointing out that part of your backstory. I hadn't made the connection earlier.

Rakdon:
Thanks for the additional background.

Hisao:
Thanks for the clarification! And I figured it was something like that.


Lunar Sloth:
You make a good point. Aviara's personality seems disconnected some from her history. Let me see if I can do it more justice!

I apologize in advance for the long post! I hope you enjoy reading it and that it answers your questions about Aviara's feelings and interaction with the world.

The loss of her family has left her with a complicated guilt-trauma complex. There is the sadness of losing many of the people she loves and now being alone in the world, as well as a sense of that it was her fault. This guilt comes from two sources. First of all, she grew up being told that she is a sign of good-fortune. Second, she did not kill her original captor when she escaped from him.

When it comes to the beliefs surrounding her divine sign, how much her presence in the world influences things. She is doubtful that much that was prophesied about her is true. Yet, the sign does have power, and to be treated as a living boon, it is difficult not to have it go to your head.

Regarding her escape from her first captivity, she believes, in hindsight, that she did not behave as a good jarl's (grand)daughter should. While it may have been risky, her captor may have woken up, she should have killed him in his sleep, to ensure that he did not make it back to his clan. In truth, the other clan may have descended on her people anyway, but she has convinced herself that had she only killed the brute who had carried her off, she would have prevented this terrible thing.
Further, there is much shame about her fleeing from her people, especially when the enemy was there because of her. In hindsight, she wonders, if she had simply let the enemy clan take her, when they arrived, maybe her people would have been saved.

The process of grieving goes through a number of stages, starting with denial, then anger, and then bargaining. However, I doubt the process goes cleanly and unmixed. Aviara has mixed feelings of denial, anger and often bargains with herself. Every day and night as she goes to sleep or wakes up, she attempts to convince herself that some of her family must still be alive somewhere, waiting for her. She believes that one day she shall find them, if only she should go to the North again. Sometimes she tries to convince herself that nothing like this really happened, that her entire life up to this point is a bad dream, and she is often angry. She carries feelings of wrath especially for the man who first captured her, anger at the greed and folly of humanity, but mostly, she has moments of anger for herself. If only she had not run away!

She believes that before she can face the North again, she must somehow redeem herself. She must become stronger, learn who she is in her own way, and prove to herself that she can face adversity, and overcome it, rather than running away. She has vowed then: never again shall she run away from an enemy, unless she is the last person in a group to run. Should an enemy be at her mercy, she shall not let him run free ever again, even if it is risky to kill him, or somehow place him under captivity. Finally, there is a dept to pay. When she finally returns to the North, she must find that first man who captured her, and be the one personally to send him to the Boneyard. She takes care to constantly remind herself of his appearance, and his name, so she may hunt him down eventually. She must avenge her family, or right her failure so long ago. And she must find anyone who survives of her family, even if they are now thralls. However, how can she face them, until she has made herself a better woman, and killed the man who first wronged her, who wronged them?

Finally, there is the issue of her heritage as a half-elf. She grew up in an Ulfen community. However, she knows next to nothing about the elven half of her heritage. Her being half-elven was a big part of her perceived divinity, because the elves are considered almost spiritual beings, regard to be more like fey, among the Ulfen. She is convinced she must learn more about the elven people, and what it means to be an elf, or a half-elf, in order for her to understand everything that has happened in her life. Exactly how she shall do this, or exactly what she shall learn, she is uncertain, but she "knows" that she must.

At present, in Riddleport, she is mostly lost. She wishes for redemption, to learn about her elven heritage, to become stronger and seek vengeance; however, she is unsure how to do any of this. The opportunity with the Golden Goblin Casino is something she would likely seek, merely because she doesn't know what else to do, but she has to do something. At least there is danger here, and this time, she is walking into to danger with back-up rather than running away alone.

Thank you so much for reading all of that! It seems I may have to re-write Aviara's personality tab to incorporate all of this, though probably in summary. Does this cover what you are looking for, or do you feel I am still missing something?


Lunar Sloth:

Tell you what, how about I change the city she grew up in? It wouldn't hurt the backstory at all, and it would place her in an area which makes more sense for elven society. Since I don't know the major cities as well as I would like, do you have any recommendations? I only have the Guide to Korvosa at this time so I don't know the other cities. I have the Cities of Golarion, but I don't know how useful it will be. I am currently perusing the Pathfinder wiki for a suitable place. As for Kyonin, what continent is it located on, and which nations are next to it? If it is a suitable choice I may just use that.

Let me know.


Grand Moff Vixen:
Kyonin, as a nation, is located near Lake Encarthan, Razmiran, Durma and the River Kingdoms. There's a Varisian elf society as well called the Mordant Spire.

If you still want your character to be from Absalom, we can still tie that in. For example, your parents could be from an elven society originally that moved to Absalom. It's not that big of a deal.


Lunar:
Done and done.


Lunar Sloth:

That works for me as well. Based on what we have discussed, is there anything regarding the character you have further questions about?

Sovereign Court

Continuing the background of Variel...

Chapter 4:

Variel had arrived in Riddleport only 1 month earlier. Not sure of the area at first Variel was surprised to see what he would call unlawful acts of theft, arson and even murder. Even though Variel had seen such actions during his time at sea, he was perhaps taken more aback by the fact that this was in a city. Even with all of his years of experience Variel still held to some naive notions about life. That naivety quickly evaporated though in the city as Variel went about his so called life. So called as Variel was still lost in the dark plea within himself.

As luck would have it though Riddleport was perhaps the best place for him. His dark mood matched the city's atmosphere well and there was enough risk just going down the street that Variel had to pay attention constantly just to remain alive.

Each day Variel would spend a portion of the day along the Wharf district looking for work among any of the ships that were sailing out or as a guard for any of the warehouses that were storing supplies. None of the ships needed another hand and the warehouses just laughed at the look of Variel. Variel couldn't blame them as being an elf his build was more slender then a human, half-orc, or dwarf. That and Variel had no references to prove he was trustworthy and wouldn't steal from them., Nonetheless Variel kept trying each and every day as his supply of money from selling their, well his now after the death of his wife, house would not last forever.

After spending the morning fruitlessly obtaining work, VAriel would then spend the rest of the day walking around town getting to know the lay of the city. He didn't know how long he would stay in Riddleport at this time as the first job offer may take him elsewhere but it would be good to know where things were in the meantime. VAriel visited the free coin district and watch the games of chance that were popular by many, With such limited funds though VAriel refrained from drowning his sorrows in ales while gambling his money away. He once paid to enter into one of the facilities, The Dragon's Hoard, to watch others entertain themselves. All Variel saw was poverty and squalor trying to get lucky and escape their fate. Variel knew that from experience that the gods did not smile down on people or bless them in such ways. Only the ignorant that did not suffer the hardships he did believe that the gods actually helped people. NO, these people would rot here gambling their life away. Variel's life, as harsh as it was and as cynical as he sometimes was, was better than theirs. He left shortly thereafter and never returned since.

Variel is still looking for work and following his routine.

description:

Variel has long brown hair and facial hair just like his profile pick. He stands at 5'10" and 160lbs. His cold grey eyes reflect the hardship he has gone through. Being an elf sets him apart already in Riddleport. Other than that though his right arm has a long scar where he burned it on a rope that slipped from his grasp when he was first learning the sailor trade.

Sorry about that spell. It was a holdover from a previous incarnation of Variel. However since you ask at second level it works nicely with the magus as he can use that spell through his rapier to deal damage with both weapon and spell. Having the multiple attacks is nice as A magus can get 2 attacks a round with spell combat and spell strike. I can easily remove it and add a different spell.


Grand Moff Vixen:
Everything looks good!

Variel:
I am a little hesitant about that spell. I would prefer if you replaced it.


@LS:
I've chosen a feat, and have expounded the backstory!

Sovereign Court

That is not a problem at all. Like I said it is a carry over from a previous campaign.

Dark Archive

Lunar:
Your question: A serious question: Riddleport is a chaotic city, and you may have to do many things that are against the law to survive. Crimelords rule the city, and you may be asked to work for them in a variety of ways. How will your character manage to balance both being able to do what's needed to be done and maintain his required alignment for his class abilities?

Lawful Neutral: A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.

Lawful neutral means you are reliable and honorable without being a zealot.

From Kavaki's background: his master contributed a suggestion to help him with his first steps, by stating, "to understand peace, you must experience chaos." Kavaki's not exactly sure how to interpret his master's wisdom, but Kavaki has set out to to find an answer. Not knowing any real profession, he has found his intimidating size and monk training helpful to put some coin in his pouch as well as keep up his practice.

. Highlighted some key aspects of my alignment, followed by an excerpt from my background.

. The "neutral" releases him from living in the confines of acting upon written laws, and into the confines of his "personal code". High in his personal code is the role of his monk master. Should his master have instructed him to carry out an unsavory request he would most likely done exactly what was asked of him. He could easily perceive the crime boss as a "master outside the monastery", and would handle requests in the same mannor.

. The "experience chaos" quote from his background could be viewed as an understanding of his master, that he may need to do things Kavaki would not normally do, during his time away from the monastery. A monk is required to be "Lawful" in alignment which can fall under Lawful Good, Nuetral, or Evil.

. Depending on what happens during the campaign, he may shift at times between all 3 of these, but we can only find out what will become of Kavaki, IF he is accepted into the adventure.

I hope this helps answer your "interview" question. If I missed anything, or you have further questions, please follow up with me. Thank you.

Sovereign Court

Switched it out for chill touch from the APG.

If there is anything else I can answer for you please ask.

Grand Lodge

Lunar Sloth:
I changed one of Mazra's feats from Extra Channel to Selective Channel. He already gets six Channel Energies. He would rather not Heal his enemies than have two extra Channel Energies. Hope this change is acceptable.


Lunar Sloth:
Velisa's clan began to rely on her to make decision as to where they would go next or whom to add to the group. They would also make her "judge" in cases of internal theft. She didn't feel qualified to make those types of decisions and felt the only way to get away from their dependence on her was to leave the group.

When she left the clan, Riddleport was the closest settlement, so she hooked up with another Varisian clan that was passing by and accompanied them to Riddleport. She traded her skills in healing to pay her way.

Now that she is in Riddleport she has heard about the dark blot blocking the sky and stars, and feels that Desna would want the mystery solved, so she has begun to investigate. She is staying in a modest inn, but is thinking about taking a job soon to pay her way. She heard a friend she made while trading in another settlement is going to be at the the Gold Goblin Gambling Hall, and is hoping (s)he might be able to help her find a job or assist in solving the mystery of the blot.

Velisa is a devout follower of Desna, and especially believes in the power of harrow decks, thinking of following in her mother's footsteps. She is kind to others and more trusting than one would expect from a travelling Varisian.


As a general reminder, today is the last day to submit a character!

Mazra:
Thanks for the update. You have permission to use any of the channeling feats that are scattered across the books, by the way.

Joel:
Thanks for the expanded info!

Sovereign Court

I know I am anxiously awaiting to see who the people are that are chosen. Good luck everyone.


Yeah, good luck everybody!


Waiting and hoping. Good luck to all.


Do you still anticipate having a week between the end of recruitment and the party selection?

I am also very much eagerly awaiting the chance to play in my most anticipated AP. Fingers crossed.


My hope is to post before next week. I have nearly decided, but am waiting for any last minute submissions before finalizing matters.


I dont envy your decision Lunar. It is the hardest one to have to make as a GM. I got lucky and inherited a group of people to run Wrath and Winter campaigns so I didn't have to decide on a whole group from the outset. Good luck to you as well running this and thanks again.


Here's the party! I accepted a sixth person.

1. Alraniel "Nel" Sandhal (Cavalier)
2. Tamiro (Samuri)
3. Pluck (Wizard)
4. Mazra of Sandpoint (Cleric)
5. Varknanrost Kettlewidget (Bard)
6. Aviara (Druid)

Discussion thread is here.

Silver Crusade

Oh well, happy hunting everyone! :3


Enjoy your selves guys.

Sovereign Court

Good luck everyone. Sorry to not be joining you


Don't die TOO soon. You should enjoy yourself a bit before dying horribly.


Good luck everyone.

Liberty's Edge

We are recruiting for a replacement character. You are all invited to resubmit characters!

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