Geppa

"Vara" Mjötviðra's page

155 posts. Alias of Suthuri.


Full Name

Avaevara Umaerin "Vara" Mjötviðra

Race

Half-Elf

Classes/Levels

Brawler 1, Druid 2 - Init. + 2 Senses: Low-light Vision; Perc. + 14 Def. HP 26/26 AC 16 (14) T 12 FF 14 (12) F + 7 R + 5 W + 6 (+ 2 vs. enchantment, + 2 vs. charm or compulsion)

Gender

Female

Size

Medium, 5' 7''

Age

23

Alignment

N

Deity

Ygg'drasil (Gozreh)

Location

Riddleport

Languages

Common, Druidic, Elven, Skald, Varisian

Strength 11
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 16
Charisma 14

About "Vara" Mjötviðra

Character Sheet:

"Vara" Mjötviðra, female N humanoid (elf / human)

Initiative + 2 Senses Low-light Vision; Perception + 14

Defense
AC 16 touch 12 Flat-footed 14

hp 26 (2d8 + 1d10 + 7)

Fort. + 7 Ref. + 5 Will + 6 (+ 4 vs. enchantment, + 2 vs. mind-affecting)

Immune Sleep

Offense

Speed 30 ft.

Woodland Stride (ex)

Melee
Club + 2 1d6 B 10 ft. thrown

Dagger + 4 1d4 / 19-20 S or P

Sickle + 4 1d6 / 20, x2 S

Unarmed Strike + 5 / + 5 1d6 + 2* B

*: With wooden fist

Ranged
Sling + 4 1d4 B 50 ft.; 10 bullets

BAB + 2 CMB + 2 CMD 14

Wild Empathy + 4

SPELLS

Orisons per day: 4 prepared; at will.
Level 1: 3 per day (2 + 1 bonus) Plus domain spell: entangle.

Currently Prepared
Orisons: detect magic, detect poison, purify food and drink, virtue
Level 1: cure light wounds, entangle (D),magic fang, ray of sickening

Domain

Plant

Domain Powers

Wooden Fist (Su) 6 / day

Brawler abilities
Brawler's cunning, martial flexibility (4 / day), martial training

Feats
Improved Unarmed Strike, Skill Focus (Perception), Two-Weapon Fighting, Weapon Finesse

Skills
Acrobatics + 6 (1 ranks, + 2 dex, + 3 class skill)
Bluff + 2 (0 ranks, + 2 Cha)
Climb + 4 (1 rank, + 0 Str, + 3 Class Skill)
Diplomacy + 7 (1 rank, + 2 Cha, + 1 trait, + 3 class skill)
Escape Artist + 6 (1 ranks, + 2 dex, + 3 class skill)
Handle Animal + 7 (2 rank, + 2 dex, + 3 class skill)
Heal + 8 (2 ranks, + 3 Wis, + 3 class skill)
Knowledge (Nature) + 7 (1 rank, + 1 int, + 3 class skill, + 2 nature sense)
Knowledge (Religion) + 2 (1 rank, + 1 int)
Linguistics + 2 (1 rank, + 1 int)
Perception + 14 (3 ranks, + 3 wis, + 3 class skill, + 2 keen senses, + 3 skill focus)
Sense Motive + 7 (1 ranks, + 3 wis, + 3 class skill)
Stealth + 2 (0 ranks, + 2 dex)
Survival + 9 (1 rank, + 3 wis, + 3 class skill, + 2 nature sense)
Swim + 4 (1 rank, + 0 str, + 3 class skill)

Traits
Birthmark, Looking for Work

Special Abilities
Nature Sense (ex), Wild Empathy (ex), Woodland Stride (ex)

Gear
amulet of mighty fists + 1,backpack, bedroll, blankets (2), club, common lamp, dagger, druid vestments, flint and steel, grappling hook, hammer, heavy wooden shield, hemp rope, initialed handkerchief, leather armor, masterwork leaf armor, 2 pints oil, pitons, quarter staff, spade, soap, traveler's outfit with cold weather cloak, 3 torches, 4 Varisian style light-weight traveler's outfits, 2 waterskins, whetstone
Much of her gear is carried by Heidrun the mule.
Current coin: 134 gp 3 sp, 101 cp

Appearance:

When Vara is in the company of strangers, she prefers to cover herself up. She wears clothes that are good for traveling, and seem typical of the tougher women in her area. This would most likely be a typical female buccaneer's outfit. Over this she wears a traveler's cloak of plain earthen color, with the hood pulled over her face. The shape of her body and her hair are hidden beneath the cloak. However, her bright, blue-green eyes, like luminescent sapphires shine from beneath the hood, and the vague form of a feminine angular face can be seen.

Drawing down her hood, usually while indoors, reveals a mop of light-golden hair that falls in curtains about her face, often covering one eye. Usually one elf ear just peaks out from beneath a blonde curtain, thought both ears are mostly or entirely covered. She subtly avoids direct eye contact for too long, as if there was something she was trying to hide that someone could find out by looking for long enough into her ocean blue-green eyes.

Character Portrait: Vara's profile.

Her face.

Personality:

While outspoken, and personable, Vara is hesitant to say much about herself. As an outsider in Riddleport, she puts on a tough demeanor, presenting herself as a healer who can handle herself when trouble descends. She generally seeks to draw attention away from her heritage as a half-elf, typically by drawing attention toward the immediate surroundings or the task at hand. She seems in the moment, pragmatic, and focused as a result. She'll talk about others to no end, however, she answers any questions about herself with questions about others.

This out-ward directed, and pragmatic personality is Vara's persona, her mask she wears as a lone half-elf girl with a troubled background in a strange place. She is slow to trust a person; however, once she does, she begins to open up. She reveals a warm personality, a devout love of nature, and surprising to many, a goofy sense of humor and a love for laughter and drink. She claims that ale and mead are Nature's gift and love to us, and that laughter is a secret language shared by true friends. However, just as she shares such remarks, a shadow plays across her face. Suddenly her momentary cheer is mixed with sadness in the eyes, and the tension of regret in the face. It becomes clear that Vara is a woman with many layers beneath her surface.

As the half-elf grows more candid, she expresses her somewhat fatalistic perspective. Few things in life are permanent, so we should enjoy them when you can. The world is the gallows, keep so keep dancing to life's music so you don't fall down. She describes her grim view of life with a pensive smile, and distant look in her eyes. Her odd outlook is probably the source of her draw toward adventure and her love of laughter where she can find it. Her dark history is probably its origin. When one learns of her past, many are surprised how well she handles it.


Background:

The jarl Renir had daughter by his beloved wife. He had married a woman whose family had a proud reputation: they were blessed with the touch of lycanthropy. However, they were not merely the children of true werewolves and humans breeding, but they had supposedly bred themselves to every variety of shape-shifter in the Northern wilds, and the result was a breed of woman who had an exceptional connection to the natural world. The jarl hoped his children by this wife would prove blessed with the strength and cunning typical expected of such a privileged line.

His daughter grew to adulthood, and at the yuletide festival took an elf lover. The elf was drawn to her immediately, and almost with no courtship, the two shared several nights of passion. Just under a year laughter, the jarl had a granddaughter. This half-elf child was the realization of all of his hopes: for on the babe's belly was the symbol of the Ygdrasil, the Tree of Life, the World Tree whose branches and roots hold together heaven and earth. The mighty steed of Odyn, where the god hung for many days in order to learn the secrets of runes and magic. This child was born both of privileged Ulfen blood and sired by the seed of the Bright folk. She would bring fortune open the jarl's people.

The child, named Avaevara Umaerin after her grandmother and then her great grandmother, her mother always called her Vara for short. She had a childhood of mixed blessings. Due to her triply auspicious birth, she was treated as a living good-luck charm for her clan. While everything good that happened to the tribe was credited to her, everything bad was blamed on her as well. As she grew to be a woman of impressive beauty, with a natural rapport with animals, who never seemed lost in the wilds, and who could sprout leaves on her fingers and thorns on her hands as the holy sign on her abdomen glowed, the beliefs surrounding her auspicious birth only intensified. She was blamed and praised all the more for hardship and benefit, and spent all the more time wandering the wilds far from her clan, honing her sense of nature, her senses and her skills as a young druid.

Then one day, a reaver from a rival clan captured her, and carried her off. She escaped him while he slept and wandered the wilds back to her home. Days after, the clan of her captor descended upon her own and made slaughter on her Ulfen half-kin. Aviara managed to escape in the chaos, and has only managed to elude re-capture by always being on the move. She has traveled far south down the Cyrusibakri trade route, plying her trade as healer among the wandering Varisians of the land. Discovering the city of Riddleport, she figured a large city and crowds of people would be the best hiding place for her from any Ulfen pursuers. It would be like trying to find a single drop of water in a pond. Blending in with the masses, she seeks to find work among the people of the city, and has recently discovered an opportunity at a certain casino within.

Dice for posting:

[dice=Acrobatics] 1d20 + 2[/dice]
[dice=Climb] 1d20 + 4[/dice]
[dice=Diplomacy] 1d20 + 7[/dice]
[dice=Heal] 1d20 + 8[/dice]
[dice=Handle Animal] 1d20 + 6[/dice]
[dice=Knowledge (Nature)] 1d20 + 7[/dice]
[dice=Perception] 1d20 + 13[/dice]
[dice=Stealth] 1d20 + 2[/dice]
[dice=Survival] 1d20 + 9[/dice]
[dice=Swim] 1d20 + 4[/dice]
[dice=Wild Empathy] 1d20 + 4[/dice]