Axiomite of Xin

Rilia of the Savored Sting's page

214 posts. Alias of Great Green God.

Full Name



Bard 2/Cleric (Calistria) 4 | hp 37 | AC 15 T 12 FF 13 | CMD 16 | F +5 R +7 W +12 (+2 v enchant, +4 v bardic) | Spd 30' | Init +2 | Kn(Arc, His, Loc, Nob, Pla, Rel) +7 (others +3), Perc +11 (low-light), SensM +15 (+17 read situation), Scrft +7 |


Bardic Performance 5/8 | channel 5/5 | copycat (2 rds) 6/7 | daze touch 7/7 | clw wand 40/50


Female Elf





Special Abilities

bardic knowledge +1, bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), channel positive energy 5/day (DC 13, 2d6), urbanite, versatile performance (oratory)






Common, Draconic, Elven, Sylvan, Tien


Sacred Hetaira

Strength 10
Dexterity 15
Constitution 10
Intelligence 14
Wisdom 18
Charisma 14

About Rilia of the Savored Sting

Rilia (Second Darkness)
Female elf bard 2/cleric of Calistria 4
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +11
15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 37 (6d8+4)
Fort +5, Ref +7, Will +12; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
30 ft.
Melee dagger +6 (1d4/19-20) or
_____ mwk scorpion whip +7 (1d4) or
_____ mithral rapier +7 (1d6/18-20) or
_____ touch attack +6 (As Spell) or
_____ unarmed strike +6 (1d3 nonlethal)
Ranged darkwood composite longbow +7 (1d8/×3)
Special Attacks bardic performance 8 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), channel positive energy 5/day (DC 13, 2d6)
Racial Spell-Like Abilities (CL 6th; concentration +8)
__ 1/daycomprehend languages, detect magic, detect poison, read magic
Domain Spell-Like Abilities (CL 4th; concentration +8)
__ 7/day—copycat (2 rounds), dazing touch
Bard Spells Known (CL 2nd; concentration +4)
__ 1st (3/day)disguise self, sleep (DC 13), unnatural lust UM (DC 13)
__ 0 (at will)dancing lights, mage hand, open/close (DC 12), prestidigitation, spark APG (DC 12)
Cleric Spells Prepared (Prepared at Dusk; CL 6th; concentration +10)
__ 2ndeagle's splendor, enthrall (DC 16), invisibilityD, sound burst (DC 16)
__ 1stbless, command (DC 15), disguise selfD (DC 15), protection from evil, sanctuary (DC 15)
__ 0 (at will)barren fields HittW, guidance, resistance, stabilize
D Domain spell; Domains Lust, Trickery
10, Dex 15, Con 10, Int 14, Wis 18, Cha 14
Base Atk +4; CMB +4; CMD 16
Feats Antagonize, Skill Focus (Perform [oratory]), Weapon Finesse
Traits looking for work (Perform (oration)), magical knack (cleric)
Racial Traits Envoy, Urbanite
Skills Acrobatics +7, Bluff +10, Diplomacy +15 (+17 to gather information), Heal +10, Intimidate +10, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +3, Perception +11, Perform (oratory) +15, Sense Motive +15 (+17 to read a social situation), Spellcraft +7
Languages Common, Draconic, Elven, Sylvan, Tien
SQ bardic knowledge +1, urbanite, versatile performance (oratory)
Combat Gear blue potion of enlarge person, scroll of lesser restoration (2), scroll of whispering lore, suggestive wand of cure light wounds (40/50 charges), alchemist's kindness APG (6), healer's kit (6/10); Other Gear mwk studded leather, arrows (20), dagger, darkwood composite longbow, mithral rapier, mwk scorpion whip AA, cloak of resistance +1, bit and bridle, candle (5), eternal candle RotRA (4), false pendant locket (worth 20 gp), cold iron holy symbol (Calistria), incense ARG (10), masterwork backpack APG, mwk manacles, perfume (common) ISWG (10), sewing needle, signet ring, tattoo (Calistrian symbol around navel), spell component pouch, 3 gp, 3 sp, 5 cp

Rilia is a tall (6'1") exotic beauty, with smooth tawny skin, and pale blonde hair and eyes like smoldering candles. She is well-proportioned and moves with a easy grace. Her demeanor though changes to reflect whatever she believes might be required to obtain what she wants. Mostly she is calculating, and has a hard edge underneath what little silk she wears.

In elf terms she is still a tween and therefore vaciliates between boundary-pushing coquettishness and the wisdom of a person who has seen nearly one-hundred-and-thirty summers. She can be vengeful and manipulative--sometimes unthinkingly so. but she can also be surprisingly tender and sympathetic to those in genuine need.

Rilia has a sense of honor and loyalty too, as demonstrated by the lengths she will go to help her allies.

She has traveled the length of Varisia to find a lost loved one. Information she has gleaned hints to the involvement of the Winter Council but for good or for ill she cannot say yet.

Rilia practices a holistic style of healing, mixing the arts of a courtesan, magical lay-healer, psychologist and osteopath into one whole. Dim the lights and start the music.

Rilia is based on a couple of other preexisting characters: Wanda "Gorgeous" Durst from the Wildstorm, Stormwatch Post Human Division comic, and Kemeili the Calistrian inquisitor from Queen of Thorns by Dave Gross. There really isn't a good link to explain Kemeili beyond the phrase: "sassy Calistrian Inquisitor". She's adventurous and a bit immature while Wanda wields psychology like a +5 keen adamantine rapier. Rilia falls somewhere in between.

Special Abilities:

Antagonize You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimidate checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.

Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.

Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 8 rounds/day) Your performances can create magical effects.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Lust)
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Comprehend Languages (1/day) (Sp) With Intelligence 11+, cast Comprehend Languages once per day.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Dazing Touch (7/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Detect Magic (1/day) (Sp) With Intelligence 11+, cast Detect Magic once per day.
Detect Poison (1/day) (Sp) With Intelligence 11+, cast Detect Poison once per day.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Knack (Cleric) +2 CL for a specific class, to a max of your HD.
Read Magic (1/day) (Sp) With Intelligence 11+, cast Read Magic once per day.
Urbanite +2 Diplomacy to gather information & Sense Motive to read a social situation. Replaces elf keen senses.
Versatile Performance (Oratory) +13 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks

New Spell: Barren Fields from "Hirelings into the Wild" by Crystal Frasier
Level adept 0, bard 0, cleric 0, druid 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, M
Range touch
Target creature touched
Duration 30 min./level
Saving Throw Fortitude negates; Spell Resistance yes
Barren fields, also known as doxy’s blessing, renders a creature sterile and incapable of conceiving a child for the spell’s duration. It does not prevent the transmission of diseases and has no effect on existing pregnancies.