Mazra of Sandpoint |
1
"In what I have learned about Riddleport the only justice Saul may see is my Rapier up his fat gut," Mazra will say somewhat matter-of-factly.
"The Kitchen may be the best way to enter. And unless we can send someone in ahead to scout out where Saul and his minions are without getting noticed, we just go in and deal with whatever challenges we face one at a time. We need to stay together though in case someone gets hurt, so I can get Cayden to quickly help," Mazra looks to refill his tankard.
Pluck |
"Scouting is a possibility. I have the ability to make people invisible and I can also disguise myself if we need to trick them into thinking someone else, say Ziphras or one of his men has come to speak with Saul."
Slothsy, ok to assume with that Knowledge (Planes) roll and what the party has already observed about Old Scratch that we know the important things about imps? (which have a big impact on planning this out)
Pluck |
"Of course Old Scratch can turn invisible too. I'm probably the only one who can do anything about that. I have a spell that will prevent him from hiding and could blind him. Unless someone else has a suggestion for dealing with his invisibility, I think I'd better prepare that spell or I could take a couple hours and scribe a scroll that either I or Vark could use. We also have to figure out how to eliminate his ability to fly. Do any of you have tanglefoot bags? I think whoever is going after him needs to be armed with them. Once we knock him to the ground, we can use Nel's silver sword to send him back to hell."
Alraniel "Nel" Sandhal |
"The only way I know to access the room to the vault is through the gambling hall floor. However, I believe that we have some time to rest and prepare. Saul will no doubt be hiring new guards, for the very least to dissuade Zincher from attacking again." Taking in her companions, Nel offers them a smile.
"I suggest that we try to attack mid-morning, entering through the kitchen. The kitchen will give us access to the cat walks, where we can attempt to silence that damnable imp, before he can sound the alarm, and it gives us access to the hidden basement, where we can deal with Bojask. After those two are dealt with, we can see if we can flush out Saul and his mysterious ally." Crossing her arms, Nel nods at Pluck's suggestion for scouting and preparing scrolls.
"We don't need to attack right away, we can rest here and hope for Vara to show back up and send word to Tamiro. Pluck, feel free to scribe as many scrolls as you want. We should have about a week before The Gold Goblin becomes impossible to crack."
Varknarnost Kettlewidget |
With a slight quaver to his voice, Vark nods, "Sure thing, Pluck. Ah, ahem, is everyone ready?" It's obvious that Vark is less than thrilled about going into such hostile territory. But Saul is a bad man, and he has done some very bad things. He needs to be brought to justice so that my friends and I can restore the Goblin to it's former glory... And beyond! A slight smile touches his lips as he entertains thoughts of regaining his status among the best bards in Varisia. And carving out a peaceful life for him and and his friends in this rough and tumble town.
Their preparations done, and being thoroughly invisible, he hopes the others follow as he finally leads them out of the furnace and into the flames.
Stealth while invis: 1d20 + 6 + 20 ⇒ (6) + 6 + 20 = 32 Vark can only move 20' per round (double move) without taking a -5 penalty to his stealth check, so this will be slow going. Sloth, if it makes more sense for the party to be moving at 40' per round, subtract 5 from the roll.
Also, after consulting the map, I am not entirely sure how to get to the catwalks, but I'm sure Vark would know. My best guess would be into the kitchen (12) from the skullery entrance (13) through the staff lounge (14), up the stairs, through the waiting area (24) and dining room (27) to the secret door. That looks to be roughly 130' so that would be 6-7 rounds at 20' per round.
Edit: I placed Vark outside of the skullery entrance, since that seems to be where we're beginning.
Slothsy |
The Gold Goblin is eerily quiet. The streets in front the entrance are bare; a noticeable difference from the usual revelry surrounding the place. The windows to the Goblin are shuttered and no sound seems to come from the building. By the large bronze statue itself, a placard reads "Closed for Renovations".
Both the front and back doors to the building are locked.
Tamiro |
As the tien man arrives, his eyes hold a fair amount of anger in them as he draws his Shortbow, and takes the proffered silver arrow. He seems eager and itching for battle.
"Let us kill this hanjian. I will make sure that he will die slowly, and painfully. Lingchi seems the most appropriate. Make sure to leave him alive for me. Otherwise I may be...cross."
Testing his bow, he accepts the buffs and waits for the rest to prepare, making sure his armor was fastened well, and that his blades were within easy reach.
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Stealth (LOL): 1d20 - 6 + 20 + 3 ⇒ (18) - 6 + 20 + 3 = 35
Varknarnost Kettlewidget |
Steeling himself for the battle to come, Vark puts his small hand on the doorknob and turns, only to find it locked firmly in place.
"Ehm, the door is locked. Well, so much for stealth, eh?" A mirthless chuckle escapes his lips, "Ahem, sorry. Hmm, I could grease the lock. Would that help?" He looks to the rest of the (invisible?) party with defeated eyes. "Kwava, you wouldn't perchance know how to pick locks, would you?"
Mazra of Sandpoint |
"Any ideas everyone? If not, we can look around the building, windows, roof, etc., to see if something appears open," Mazra will shrug, but no one notices.
Alraniel "Nel" Sandhal |
Furrowing her brow, Nel takes in the conundrum of the locked door. "I believe that Saul is at least clever enough to change the locks. I have a solution, but it will involve at least Tamiro and I to become visible. I could always break a window, which can cause a distraction, while the four of you go in and get scratch. Will that work?" Shifting her weight, the feint sound of her armor adjusting to the new position can be heard.
Tamiro |
Grumbling in irritation at the lack of momentum, Tamiro growls, "Can I just kick it in? I am tired of this sneaking around. Let us just go in and get the traitor."
Tamiro |
Tamiro laughs maniacally and drawing both his blades in a flash, turns to the door and charges it, throwing his fully armored body right into it as he roars.
"Now we do this the fun way!"
If he breaks through...
"Knock knock!"
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Strength + Charge?: 1d20 + 5 ⇒ (11) + 5 = 16
Slothsy |
The door cracks off its hinges and the sound seems to echo through the empty street. Inside, the main floor is dark. The torches are extinguished and the air smells stale and dank.
You may roll stealth checks with the +20 from invisibility. Please let me know how you choose to proceed.
Mazra of Sandpoint |
Mazra follows behind Nel, keeping a touch on to her backpack.
Stealth: 1d20 + 20 + 1 - 2 ⇒ (10) + 20 + 1 - 2 = 29
Invisibility + Dex - Armor check (Longstrider still up.)
Alraniel "Nel" Sandhal |
Taking a deep breath, Nel draws her silver sword, before quietly advancing into the darkened building. Wincing as she bumps into an unseen barrel, Nel fumbles about in the darkness for the knob to the hallway for the stairs. Swinging open the door to the hall, Nel pauses for a moment, nearly straining her ears for any sound of movement, before moving on.
Nel's Stealth: 1d20 + 20 - 4 ⇒ (4) + 20 - 4 = 20
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Slothsy |
The men wander down to the stairs to cellar. As they open the door, Saul's voice can be heard, distantly yelling.
Slothsy |
Pluck |
Sounds like you're ok if we move Vark, Pluck and Kwava up top and Mazra, Nel and Tamiro down below. If so...
Pluck whispers to Vark, "Now sing." At the same time, Pluck works his fingers in a spell as he says the incantation. A burst of colorful lights envelope the imp moments later.
Casts glitterdust. DC 16 Will save to avoid being blinded.
Slothsy |
This'll be initiative, then.
Mazra: 1d20 + 1 ⇒ (2) + 1 = 3
Tamiro: 1d20 + 3 ⇒ (9) + 3 = 12
Nel: 1d20 + 3 ⇒ (1) + 3 = 4
Vark: 1d20 + 4 ⇒ (15) + 4 = 19
Old Scratch: 1d20 + 3 ⇒ (11) + 3 = 14
19 - Vark
14 - Old Scratch
12 - Tamiro
8 - Pluck
4 - Nel
3 - Mazra
You all may take a surprise round action. As a note, I'm currently unable to edit the campaign header information, so please use the link on each post.
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Old Scratch rubs his eyes before letting out a low growl and hiss.
OS's Save: 1d20 + 4 ⇒ (4) + 4 = 8
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Vark takes a deep breath up on the catwalk before letting out a clear chant of:
"It waits among the mighty tide
The Gold Goblin, Saul's only pride
But who will hold it through the night
We'll fight, fight, fight
Mazra of Sandpoint |
Surprise Round
Mazra takes a five-foot step, feeling his way behind Tamiro and remaining Invisible.
I will wait for the other's actions before making Mazra's Round One actions. Also, on the map, I used the transparency feature to indicated Mazra's is still invisible. Zoom in about three times. It is a nice effect.
Pluck |
I know we still have some people to go in the surprise round, but here is Pluck's round 1 action
Grinning at the imp's apparent difficulties seeing, Pluck acts quickly and casts a magic missile hoping the combination of that, silver arrows, and Mazra's tanglefoot bag will quickly down the devil.
SR check if needed: 1d20 + 3 ⇒ (15) + 3 = 18
Magic Missile Damage: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (1) + 1 = 5
Slothsy |
Kwava takes careful aim at the now-illuminated Scratch, sending a silver-tipped arrow flying.
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Confirmation: 1d20 + 8 ⇒ (5) + 8 = 13Confirms with the blindness penalty. Whomp.
Damage: 3d8 + 9 ⇒ (5, 6, 2) + 9 = 22
The imp falls out the air with a thud, green-tinged blood flowing from a deep puncture through his lung.
Kwava nods at Pluck, saying, "Let's keep going."
That's really cool, Mazra. Good idea!
Also, I'm assuming that Vark cast message on everyone before going invisible, so you can be whispering quietly to each other and staying stealthy.
Where would you like to go next? Upstairs, where the offices are, or down to the basement, where you saw the guards go less than a minute ago?