Sea Devil

Great Green God's page

* Pathfinder Society GM. 1,896 posts (30,951 including aliases). No reviews. No lists. No wishlists. 139 Organized Play characters. 455 aliases.

Full Name

The Great Green God


Nigh-Deific Green Dragon


* Note: The Great Green God doesn't go for any of that "stat" stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.


Colossal+ (ego)


Over 10,000 of your years.

Special Abilities



Neutral Evil (I am a Game Master after all)


Yes, now that you ask.


My Lair




The Great Green God

Homepage URL and Lair of the Great Green God

About Great Green God

Strength *

Dexterity *

Constitution *

Intelligence *

Wisdom *

Charisma *

For kicks the Great Green God has on occasion written things for the mass (human) market under various assumed aliases. Under his current pen name he has seen print in the rather shady, fetish rag, Dungeon. His articles most often outline the bizarre adventures of four to six characters in search of fame and booty. His credits thus far include: The Menagerie (126; for fun and spoilers go here), Masque of Dreams (142), and in collaboration with his fellow founding Were-Cabbages in the Seeds of Sehan Arc (145-147) for which he is to be mostly blamed for the climactic, Dread Pagoda of the Inscrutable Ones. This particular adventure will most likely be remembered by future generations for the kill zone that is Room 23, and the insane alien layout of the place which has party mappers, professional cartographers, and Dwarven Forge users cursing his name already.... Hehehe. He also contributed the "Webbird" for Dungeon 148. Triple G is the originator of Ironstorm Mountain (co-written with Greg Oppedisano and Chris Wissel). Also with Greg he co-wrote The Vale of Indus for Goodman Games DCC #48: The Adventure Continues and did early design work for and contributed entries to GM Gems.

For Wizards of the Coast he did work on the Ruin Chanter and Ruin Elemental (among other monsters) for Monster Manual V and composed the slightly disturbing Witching Season for Wizards of the Coast's digital Dungeon issue 153.

For Louis Porter Jr. Design, He-of-the-3-Gs in collaboration with Greg O penned part three of the SAW (Sidetrek Adventure Weekly) The Bloody Dog's Lair.

Currently he's working on a True20 cyberpunk setting/game Interface-Zero for Reality Deviant Publishing as well as having one or two things in the works for the new digital incarnation of Dungeon with more hopefully on the way.

Any future atrocities written by this monster will likewise be posted here as a way to inform the squemish or faint of heart.

Also, for great cutting room floor snippets and other extras check out this site.

* Note: The Great Green God doesn't go for any of that stuff. Consider him "unstatted" in the White Wolf/World of Darkness sense of the word.

The Night Before Game Day:
The Night Before Game Day
With apologies to Clement Clarke Moore

'Twas the night before Game Day, when all through the house
not a creature was stirring, not even a mouse.
The minis on the mantle had been painted with care,
in hopes that St. Jacobs soon would be there.

The children were nestled all snug in their beds,
while visions of adventure played on in their heads.
And Mama with her fighter, and my redeemed Darkfire Adept,
had just stolen into the lair of that false Razmiran sect.

When out on the roof there arose such a clatter,
I sprang from the couch to see what was the matter.
Away to the window I flew like CW's Flash,
tore open the shutter, and threw up the sash.

The moon on the breast of the new-fallen snow
gave the lustre of midday to objects below,
when, what to my wondering eyes should into view dance,
but a miniature sleigh and eight writers who freelance!

With a haggard editor, fresh from an all-nighter,
I knew in a moment it must be Wes Schneider!
More rapid than eagles, his coursers they came,
and he whistled and shouted and called them by name:

"Now Tim! Now Amber!
Now, Greg and Russell!
On, Richard! On, Nick!
On, John and Michael!
To the top of the porch!
To the top of the wall!
Now dash away! Dash away!
Dash away all!"

As dry leaves that before the wind elemental fly,
when they meet with an obstacle, mount to the sky
so up to the house-top the coursers they flew,
with the sleigh full of gamer swag, and audio dramas too.

And then, craning my ear to the roof perpendicular
I could hear the heavy tread boots of each contributor.
As I drew in my head and was turning around,
down the chimney Young Wes came with a bound.

He was dressed all in fake fur, for they are not overfond
of that sort of thing in blue Washington's progressive Redmond.
A bundle of books he had flung on his back,
and he looked like a peddling librarian opening his pack.

His eyes--how they twinkled! His dimples, how merry!
His cheeks were like roses, his nose like a cherry!
His droll little mouth was drawn up like a bow,
and the beard on his chin was in need of a mow.
The stump of a pipe he held tight in his teeth,
and the smoke it encircled his head like a wreath.
He looked a bit high, and slightly less then regal,
but that's what you get in a State where pot is half-legal.

His character, a multi-class ninja, pirate, half-dinosaur elf,
its huge Hero Lab™ sheet made me laugh, in spite of myself.
With a wink of his eye and a flip of his thumb
he showed me the new archetype that was yet to come.

He spoke not a word, but went straight to his editing work,
and corrected our character sheets, even Bill's the rules jerk.
And laying his finger aside of his nose,
and giving a nod, up the chimney he rose.

He sprang to his sleigh, to his team gave a whistle,
And away they all flew like the down of a thistle.
But I heard him exclaim, 'ere he drove out of sight,

"Happy Game Day to all, and to all a good game night!"

Everyone get their Game Day Tree up and hide their pre-painted Game Day eggs?


Raving Dork
Sanos Abduction 8/25 Shonne

Wrath of the Flesh-Warped Queen 8/25 Thaia Rosenvelt

Crypt of the Everflame 8/25 2nd level classic character

Solstice Scar 8/25 Humbert Ardentask, GM Qwerty

Glass River Rescue 10/6 Colleen

musical notes:

The List:
GM Shit List
Helikon - Not sure, it might just be a second language thing, or time, but currently pretty terrible.
DoubleGold - Just terrible. Not sure he understands the rules yet or how to PbP. Somewhere between Helikon and Terevalis Unctio in style.
Dien - narrow PFS extremist
Trotter Flaxseed - PFS extremist
Chyrone - just plain awful GM - my opinion, but I have evidence. Seems to think everyone has time to argue rules (which he often has only a slight handle on) and play. Ass-u-mes PCs do the stupidest thing possible in any given situation.
Terevalis Unctio of House Mysti/JASON RODARTE - Ugh! Copy and Paste Bad in the same way as DoubleGold.
GM Deekan AKA Valeron De Stinzite - "1. If I make up answers to question and it makes the Players want to go in a way the scenario is not designed for then I am changing the scenario in my opinions n. This is not something I will do. This goes against running the scenario as written."
Emmjay - GM Fiat: How about, because I want to, and feel like it as GM to add a sense of dread for falling, always have the first person to try to jump fail? You all got cocky in the Wisp talking to other NPC's thinking that this would be an easy run, this dispels you of that myth that this 'fetch' scenario is anything but. Instead of making a stink out of it, enjoy the event. You know, because as GM I have that authority. And, because you, at best, will take 1d6 damage, and unless you are really lucky, won't get knocked out. As an Evergreen scenario, GM's have been given a bit of latitude on how they are run, even offered different paths and choices. I am making one....

How about, you don't like it? Quit.

So... basically, an a+%*@**. ;)
Update: As soon as Pathfinder 2.0 was announced for 2 years from now, Emmjay up and deserted all the half-dozen or so PFS games he was running. So yeah, a real a%@$!!%.
Mage of the Wyrmkin - Dude, he knows how to play the game the best so don't argue. A dick.
Yours Is Mined - Assumes NPCs/PCs do the dumbest thing possible in a tactical encounter. Drags PCs through the front doors of encounters like a airport automated walkway. I guess there's a time crunch?

Escharid Blackrose - Warning: unreliable player. Irregular poster (worse than me!), and can't or doesn't apparently read posts to catch up.