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About ♣ Setzer Gabbiani ♠Setzer Gabiani
Traits:
Optimistic Gambler You’ve always seemed to have trouble keeping money. Worse, you always seem to have debts looming over your head. When you heard about the “Cheat the Devil and Take His Gold” gambling tournament, you felt in your gut that your luck was about to change. You’ve always been optimistic, in fact, and even though right now is one of those rare times where you don’t owe anyone any money, you know that’ll change soon enough. Better to start amassing money now when you’re at one of those rare windfall times! You’ve set aside a gold coin for the entrance fee, and look forward to making it big—you can feel it in your bones! This time’s gonna be the big one! Your boundless optimism, even in the face of crushing situations, has always bolstered your spirit. Effects that grant you morale bonuses persist 1d4 rounds longer than they normally would as a result. Trap Finder Forgotten dungeons and ancient tombs have always held an appeal for you, and you’ve never been able to resist the urge to delve into these lost sites in search of knowledge, treasure, or both. You may not have received any formal training in the roguish arts, but you’ve nonetheless become skilled at spotting and disabling hidden traps. You gain a +1 trait bonus on Disable Device checks, and that skill is always a class skill for you. In addition, you can use Disable Device to disarm magic traps, like a rogue. Feats:
Precist Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Toughness You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). Skills:
Acrobatics +11 Disable Device +14 Heal +5 Perception +8 Sense Motive +4 Sleight of Hand +10 Stealth +11 Use Magic Device +4 Gear:
Equipped mithral chain shirt, dagger, cloak of resistance +1 Masterwork Backpack potion of darkvision (3), wand of shield (25 charges), smokestick (4), chalk (5), folding chair, mirror, 869 gp, 7 sp, 5 cp Pocketed Scarf deck of playing cards (worth 0.1 gp) (2), dice[UE] (30), darts (15), masterwork thieves' tools Background:
As long as he could remember, Setzer always wanted to see the sky. This was largely due to the fact that he grew up in the Ring, the massive outer wall of the ancient city of Kaer Maga. He had no parents that he could remember, although he did not look back on his childhood with pangs of regret. When he needed a place to sleep, he could find solace in a shack in Oriat, inhabited by an ever-fluctuating number of entertainers and performers, artists and critics. Rarely did he encounter the same people twice, but it was safe and secure and he was able to come and go as he pleased. He eked out a living doing odd jobs at the Thrown Bones gaming hall in Ankar-Te and in doing so became accustomed to all manner of lifestyle, creed, culture, and race. That is where he met his lifelong friend, Daryl. She was slightly older and more experienced than him, but he was a quick learner and it wasn’t long before he was giving her a run for her money at the tables.
She would take him on long walks out of the city through the Gap in The Warren and Setzer felt forever in her debt for showing him the awesome beauty of the open skies. They would dice with the Shoanti of the flatlands and race along the barren wastes. These were the days when Setzer was truly happy, whether it was the thrill of the chance at the tables, or running across the plateau with the wind whipping his hair, he was quite content in his small corner of the world. On a day like any other, a tear opened up in the sky and a hulking craft was belched out into the cloudless azure skies. Setzer and Daryl alike stood there, dumbstruck. Daryl reacted first, sprinting off after the flying sky vessel, away from where they had been playing on the banks of the Yondabakari River, cutting into the dry grasslands a few miles north of the city. Setzer sprinted off in turn, but Daryl had a solid lead on him. Daryl scrambled up a stony rise, and it was then that Setzer realized what she was doing. He glanced up at the strange craft to notice one of the mooring lines was dangling quite close to the ground--was almost in reach. “Daryl, wait!” but the words died in his lips as she crested the rise and lept into the air, doing the impossible and managing to grab onto the heavy rope. “Daryl!? You’re flying!” he yelled as he crested the same rise and stopped, his expression a mix of elation and terror. After securing a solid grip, Daryl turned back and raised her voice, “I’m finally doing it Setzer! Come find me!” Setzer kept running--ran until his body gave out and he stumbled to his knees--agonizing over the loss of his friend while simultaneously feeling boundless joy as the realization that she had fulfilled one of their lifelong dreams set in. Setzer wasted little time in honoring Daryl’s request. He scrabbled together what few belongings he had--his dice and cards being his most precious--said a few hastened goodbyes at the Bones, and off he went down the Halflight Path and onto the first available ferry heading south. He secured a map from one of the ferrymen and planned a course that would take him into the heart of northern Varisia. Down to Lake Syrantula, then board another ferry north to Turtleback. Hopefully, if I haven’t found any clues by then I can find a caravan or a few mercenaries heading west... -o- “I know of this craft you seek, but I’m sorry to say that it crashed. There was a great explosion, had to be magical in nature. Nothing natural makes colors like that. I can’t imagine anyone could’ve survived it.” “Hmmm, I wouldn’t be so sure, old man. She’s quite resourceful, that one. You’d be surprised the things I’ve seen her get herself out of. Now, where did it crash?” Setzer leaned across the table in earnest. He was in the Sun-Dappled Serpent, a dingy inn and gambling den in Ravenmoor. “To the we-” And at that very moment, just as the sun had finally set, fate decided to play her hand. It was a royal flush. An arrow pierced the man’s chest and then anarchy erupted as windows crashed in, fires were lit, women screamed and men died. Cultists wearing strange masks and concealed behind thick hooded cloaks stormed the ramshackle inn, slaughtering without reservation. The realization set in that he had lost the first major lead he had on where Daryl might be. Setzer simply lost control. Sorrow gripped him with such unrelenting force that his telekinetic powers manifested then and there, flinging all manner of die, card, and chip in a storm of aetheric energy that cut down cultist and patron alike. Setzer looked on in horror as the common room had gone from utter chaos to still silence. Some simply stood and stared, others were cowering in fear or fleeing outright. Some lay very still, an array of objects embedded into their flesh… As the blood from a thousand tiny cuts dripped down his face, a lone card drifted down to land onto the table before him. The Two of Hearts. He fled the town without looking back, heading west. -o- He now found himself in the seedy city of Riddleport, still without a solid lead. He had learned to cope with his newfound ability to move virtually any unattended object with barely a thought. He had even worked these powers into his card and dice tricks and had managed to make a fair bit of coin along the way. And now he finds this flyer attached to the most renowned gambling hall in the city. Fate, it seemed, had dealt him a fair hand this day. The Gold Goblin was about to hire a card dealer unlike any they had ever seen. Appearance:
Setzer is a man in his late twenties. He is albino and therefore has long silver-white hair, pale skin and red eyes. He wears several layers of clothing under a long black coat with ivory and gold accents and a high collar. He wears matching leggings tucked into sharply angled knee-high ivory and gold boots. He sports a violet and gold scarf loosely wrapped around his neck and an array of jewelry featuring opal, amethyst, and onyx. He is roughly average height, and rail thin. Setzer's face is criss-crossed with many tiny scars. |