About Kwava of the Ekujae
Kwava CR 3
XP 800
Elf ranger 4
N Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 36 (4d10+8)
Fort +5, Ref +7, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Ranged +1 composite longbow +8 (1d8+3/×3)
Special Attacks combat style (archery), favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +2)
. . 1st—animal messenger
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Statistics
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Str 15, Dex 16, Con 12, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +6; CMD 19
Feats Endurance, Point-blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +5, Escape Artist +5, Handle Animal +6, Knowledge (nature) +7, Perception +10, Stealth +10, Survival +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, favored terrain (forest +2), hunter's bond (hawk named gameed), track +2, wild empathy +3
Combat Gear potion of cure moderate wounds, potion of cure moderate wounds, potion of cure moderate wounds, potion of cure moderate wounds, silver arrows (8), arrows 20 alchemist's fire (2); Other Gear +1 leather armor, +1 composite longbow (+2 Str)
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in Favored Terrain (Forest).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Gameed
Hawk
N Small animal
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 11 (+2)
Fort +4, Ref +5, Will +2
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Offense
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Speed 10 ft., fly 80 ft. (average)
Melee bite +4 (1d4), 2 talons +4 (1d4)
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Statistics
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Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Weapon Finesse
Tricks Air Support, Attack, Attack, Attack Any Target, Bombard, Deliver, Fetch, Seek, Watch
Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +6
SQ air support, attack any target, bombard, deliver, fetch, seek, watch
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Special Abilities
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Air Support [Trick] An animal trained in air support knows the attack, bombard, and deliver tricks.
Attack Any Target [Trick] The animal will attack any creature on command.
Bombard [Trick] Drops item on designated point or opponent.
Deliver [Trick] Delivers item to indicated point or person.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Watch [Trick] Stands watch over designated area.