Since you started the game, and between each ascension, yes. ^^ Among other things, it means that people have to be committed to the game and stick around if they want to be stronger. ^^
Erande has been here for a bit, but mostly he lurks. I plan on continuing the story of Kargoth's journey to the South, as it were, when I'm less slammed at work.
And Yidhra will just hope that somebody gets her jokes. XD However, I do plan to issue a Decree eventually... perhaps something along the lines of "Except for Death, Mortals do not have Destinies".
Except, of course, for the little detail that one could argue "destiny" is nothing but the inevitable result of each individual's actions, so if people are going to do something anyway, then they really are destined to do whatever they end up doing, so a decree like this is functionally meaningless and has no effect at all... XD
Do something that would encourage lawful societies in the world?
Or discreetly encourage chaotic societies, because judging would probably be much more interesting if people didn't live by rules and you got to decide how to judge each soul based on its own actions.
Yidhra, I love how apathetic your worshippers are.
"there's the crazy thing our goddess made us! we should" "put it on a pedestal!" "wait, what?" "ya, do you know what it does?" "I have no idea. You?" "Not a clue. So let's put it on a pedestal and name it something artsy."
....................
I imagine the conversation went something like that.
Yeah, they're a pretty chill lot. XD They've long since given up trying to comprehend their goddess, so now they just roll with it and don't worry too much.
I'm unsure if a declaration like "Any mortal who dedicates their life to serving a particular god gets to bypass Melehan's judgment system and goes straight to the court of their god" would be a decree or something. I'm still technically a fledgling as the majority of my actions up to this point have been related to domains I already have, since I needed to get the whole afterlife thingy set up, and so I haven't had any real opportunities to expand my portfolio.
I wanted to try combat both because It felt the right occasion, but also because it's one aspect of the game that is completely untested.
As such.. as sson as we tried the first problem came out...
I quote the rules
LoC rules wrote:
During each round of combat, you roll all of the dice for your attack and defense, and compare the numbers to your opponent's rolls. If you rolled more attack than they did defense, then their HP takes damage. There is a 2 damage minimum.
Since it says "If you rolled more attack than they did defense, then their HP takes damage." I assume the 2 damage minimum rule applies before comparing attack and defense.
So if I roll only 1 attack dice and comes out as a 1
(or if my opponent has abilities like divine beauty that removes dice from my attack) I still have an output of 2 damage against my opponent defense. (which means that unless your opponents rolls very badly in defense or has no dice to roll at all, those two damage are probably going to be absorbed by defense)
Also I fail to see anything about regaining lost hp.
Maybe the hp are meant to last for just one confrontation.
So every battle sees you at full Hp no matter how many battles you sustain.
But I think is more fun and more logical to assume you regain some hp during rollovers.
In that care how much?
All of it? Just a little bit? is that influenced by your rank?
Anyway if we accept the rule "regain hp during rollover" I would add the little clause "only if you are not currently fighting".
Otherwise people may recover hp faster than they lose them.
I'm preeeeeeeetty sure that you're meant to have full HP between battles. ^^ Unless, I dunno, somebody jumps you literally as soon as the previous battle ends or something.
I'm preeeeeeeetty sure that you're meant to have full HP between battles. ^^ Unless, I dunno, somebody jumps you literally as soon as the previous battle ends or something.
Yeah I'm sure that's what is intended.
But my fundamentally backstabbing nature suggest that the latter hypothesis would be much more fun.
I'm sorry, gang. My free lance schedule ramped up and A couple of ideas for the next two GenCons exploded in my mind. I haven't forgotten the game, I just got really busy writing for money. Dirty, filthy, rotten stinking ooh-is-that-a-series-of-Famine-ties-on-Etsy money.
"Hey, I got fiiiive kids ta feed." Benny, Total Recall
After a bit of thought, I've categorized Melehan's expenditures as the following:
AP Gains and Expenditures:
15 starting points
Create Legendary Concept (Souls) -5 AP (Repose)
Create Legendary Concept (Afterlife) -5 AP (Repose)
Weave Plane (The Amaranthine, the land of the dead) -5 AP (Repose)
gain 4 ap
gain 4 ap
gain 4 ap
Ability Gained: Crystal Seer (-5 AP) (Vigilance)
Join Pantheon (-1 AP) (The North)
gain 5 ap
Weave Sanctum (-3 AP): The Last Tribunal (Repose)
gain 5 ap
Weave Plane The Peak of Paradise and the Pit of Perdition. (-5 AP) (Repose)
Create Demigod (Artioa, the Black and White Warden) (-5 AP) (Repose)
gain 5 ap
Create Greater Life (The Sidhe): -3 AP (The North)
Form Society (Sidhe): -1 AP (The North)
Bless (Uplift the Sidhe to civilization): -1 AP (The North)
gain 5 ap
Boon (Melehan reincarnates fallen Oreads as new Narzions): -3 AP. (Cycle of Life)
gain 5 ap
Create Legendary Life (Psychopomps): -5 AP (Repose)
Current AP: 15
Would these be okay categories? With Azdan and Oenar sort of fading out of the picture due to stuff, Melehan stands to become the sole deity in the North (Steven T. Helt, if you don't want me to do this, please let me know).
If I wanted to create a race that was super adaptable, able to physiologically alter its body(possibly its mind as well) to overcome challenges, obstacles and hardships, would that be Greater Life or Legendary Life?
Always nice to see people taking a more active interest in the world. ^^ I think I'm about ready to start being more active myself... in terms of effect on the world. That aside, perhaps 'tis time to open recruitment again?
just wanted to let you guys know I'm still here. I'm working on a writing piece for Kargoth plus another for one of my other games, so it's absorbing a bunch of my time.
EDIT: I pasted the wrong link in the OP, that leads to an outdated wiki for the game. Now it is fixed.
Wiki
And these are the rules: Rules
It's a forum game / play by post RPG wherein players play gods. It's similar to Dawn of Worlds, but with more focus on the individual characters.
A summary of the rules is as follows:
Each player is a god with certain domains. Each week, the gods gain a certain number of action points, which can be spent to do awesome godly things such as create continents or planes, turn some flowers into a sentient species of flowerpeople etc.
Outside of that, each god can also act freely much like a very powerful mortal character, you know simply RP'ing a god.
Lords of Creation has a much more open "round" than many PF PbP's; it's basically "first come first serve" and the game-changing actions are limited per week rather than per round. This, in combination with a storyline created by all involved players rather than a precreated plot by a GM means that the game is much more open to varying amounts of dedication; it's okay to post once a week, or ten times a day, and players can come and go a bit as they please (not completely like that but not far from).
The game doesn't have a GM directly, but a few players take upon themselves to be referees/mods to reach a decision when there is a dispute (more than one player should be a referee since referees shouldn't mod themselves).
I've never played it before, but would be really interested in doing that; however, most games on GitP seems to be dead. This is mostly an interest check; I'm very willing to host and mod a game (if more people are interested) but first I want to know if there actually are other people interested.
This depends, can we be evil goods or even Lucifer?
Yes. However, the following will not be allowed:
- Sexual violence
- Unnecessary explicit gore etc.
- Sexist, racist, homophobic, transphobic etc slurs
Also, there will be some decided-upon etiquette rules, probably similar to these I copy-pasted from the wiki:
Spoiler:
Etiquette
It is important to understand that this is not a 'God Campaign' but a form of collaborative storytelling and world-building. If your objective is to create a god simply to show off how great you are at other players’ expense, then this is not the game for you.
Gods are not omnipotent.
While you are playing a deity, you should not forget that you are still one of many. There are limits on what a god is capable of.
Gods are not omniscient.
A deity is limited to what information they can gather through observation or intelligence, just as any powerful being. They are generally assumed to be able to be able find and observe anything on the Material that they wish, but they can still be surprised or caught unawares by things they aren’t paying attention to. A special note here is that things related to a god's domain allow them a vague and general sense of that element but not enough to gather specific details.
Godmodding is to be avoided
For those of you unfamiliar with the concept, godmodding is, in short, assuming control of another player's characters or creations. In a game of this scale, sometimes it can be impossible to entirely avoid godmodding, but it should be kept to a minimum whenever possible. Remember, planning ahead with other players is the best way to avoid godmodding!
You are not ‘invulnerable’.
Although many actions in LoC are unable to be completely destroyed by another, simply smugly saying “they get better” is not a means of making you invulnerable. All it does is alienate you from your fellow players and make them inclined to ignore you.
Consider your fellow players.
You are not the only person trying to establish characters and write a story – everyone has their own plots and plans. Interaction between players is actively encouraged, but simply harassing them is not. Just as ignoring a player’s attacks on your own creations is frowned upon, repeatedly assaulting a player’s creations with no real purpose other than to keep them from playing is griefing, and will not be tolerated.
Time is flexible
Time to a god's eyes is not the same as that of a mortal's eyes. In essence, there is no “standardized” timeline. Rollovers do not necessarily represent any specific span of time. There have been some instances where mere hours pass IC in one RL week and others where centuries pass in a single post. Stay flexible.
Communication, communication, communication!
You cannot be too open. The more you plan with other players, the smoother the game gets. Surprising people can be fun, but people can’t work with you if they don’t know what you’re up to. Using the OOC thread or other communication helps a lot.
Respect the MODs
The MODs of this LoC are here to help the players, not bully them. We oversee all the details it takes to keep this game running from maintaining the roster and world map to rules arbitration and catching cheaters. If we ask for your cooperation as MODs, please give it to us.
Keep the OOC clean
If you have an issue with something or someone, do not go to the OOC to cry/whine or make a big issue out of it. That's the whole reason the MODs were picked. To keep conflicts out of the OOC. They make the atmosphere oppressive, they make things less fun, and generally unpleasant and maybe even make the arguments larger than they need be. So if you do have a complaint, either PM the offending party or ask a MOD to mediate on the issue. If you have a problem with a MOD, or have a reason to distrust a MOD, simply send the message to another MOD.
Spoiler your Quotes!
Sometimes you can't help but quote another player's post, in these situations, we ask that you spoiler the Quoted parts, to make it easier for everyone to read.
In other words, yes, you can be an evil god, but keep it classy.
Okay, since there now seems to be 5 interested, including me, here comes a proper recruitment post:
LORDS OF CREATION - AFTER THE END
In the grand war of the gods, all of creation was destroyed. In the void after the world, a few survivors try to find meaning in the nothingness, creating a something; a newness; a second existence.
Anyone is free to apply for the game at all times - there is no deadline.
Rules of the Game:
The rules of the game can be found HERE.
New weeks will start at monday mornings 05:00 GMT -5
Rules of the Table:
Apart from the etiquette rules mentioned at the wiki mentioned above, these are also hard rules:
- No sexual violence, even mutually agreed upon.
- No sexist/racist/homophobic/transphobic slurs or similar stuff, even mutually agreed upon.
- No unnecessarily graphic gore, descriptions of torture or similar, even if you're an evil god.
- Follow the forum rules.
How to Apply / Character Sheet:
Just copy-paste this and fill it out. Specific instructions on what each line means is on the wiki.
I assume you have had problems with evil characters in the past after posting all that?
Not in this game; I've rarely played with evil characters in pathfinder etc, but the few times I've had there's been no real issues, at least not since I started playing in junior high. But I don't think 14-year old evil rogues count.
But the list was simply a copy-paste from the wiki as I noted.
Basically - you're free to play an evil character, and you're free to within reason mess with other characters if you have a reason to, but keep it classy and know the difference between messing with a character and messing with a player.
Name: Oenar, the Winter, the Perfect Crystal, White Wolf
Played By: Ilja
Domains (Portfolios): Cold (Snow, Ice), Endurance (Survival)
Theme: Winter Goddess
Alignment: Neutral
Attack: 4d6
Defense: 2d6
HP: 40
Description: An old god by any measure, Oenar is known as the White Wolf. She is a being of snow crystals and frozen seas, creating solid order where the waves go high. She can take several shapes, but most often, she takes the shape of a muscular, broad humanoid with four arms, each ending in a wolves' head.
Much as the winter weather, she has a tempestuous mood, but she is kind at heart and rarely judgemental. She prefers things orderly, symmetrical and honest, and do not like being deceived. Oenar does not forgive easily, but neither is she vengeful; usually, she just stays away from those she feels has wronged her.
Oenar was never enthusiastic about the war, but as the forces of chaos stood upon the doorstep she nevertheless felt forced to act. As existance collapsed around her, she covered herself in a perfect ice crystal, so strong that it survived the end of the world. Now she is ready to awaken, and create something new...
I don't think the rules have actually explained how to get stronger... XD;
Name: Yidhra
Played By: Rednal
Domains (Portfolios): Artifice, Chaos, Destruction, Knowledge, Law, Madness, Void
Theme: Lovecraftian Goddess of Paradoxes
Alignment: Chaotic Neutral
Attack: 4d6
Defense: 3d6
HP: 30
Description: Yidhra is a perplexing deity, random and frequently doing things because they amuse her. Most of the things she does have a second side to them - gifts bring trouble, trouble brings fortune, mortals generally don't walk away from an encounter with her unchanged. Which is the point, really. She doesn't care if things are changing for the better or for worse; the point is that change is happening. Despite her madness, Yidhra is truly paradoxical - she's as orderly as she is chaotic, and a builder as much as a destroyer.
Intended Ability Gains: Inconceivable/Holy Benefactor/Grand Destroyer/Protean Lord (More-or-less in that order)
Mod? Yes - primarily as a neutral arbitrator when the other mods need one.
Name: Melehan, Warden of the Dead, The Final Arbiter, The Argent Sovereign
Played By: Archpaladin Zousha
Domains (Portfolios): Death?, Justice?
Theme: Paladin God of the Underworld
Alignment: Lawful Good
Attack: 3d6
Defense: 4d6
HP: 30
Description: A noble warrior thrust into the role of a king, Melehan appears as a tall and slim humanoid with wiry muscles and icy-blue eyes, clad in silvery armor and bearing a shining sword. He also may take the appearance of various birds and animals, especially bears and carrion birds, who are regarded as his heralds.
Melehan is a benevolent but firm deity, seeking to provide succor and comfort to the virtuous dead and strike fear into the souls of the wicked. While aware that death is dispassionate and plays no favorites, death is never the end, and that when a soul stands before him, regardless of what brought it to him, he can see its life entire, and thus knows what it deserves. All are equal before him, and he rewards and punishes as his laws command. Even the unquiet dead do not truly anger him, for he knows many of them seek justice they were denied in life, and thus does his best to ease their pain so they move on willingly. Those who refuse, however, and those who attempt to break the barrier between life and death, suffer the full force of his wrath.
Once, Melehan was a minor deity, tasked with guarding the souls of the dead and destroying the foul undead that would rise and torment the living. When the war came, his master, the god of death, was at the forefront of the battles, for death must always follow war, and none can stand against it...or so all believed. Melehan watched in horror as creation burned, the underworld was torn asunder, and even death died. Knowing that even as he barely escaped destruction himself and floated through the void, the souls of the dead, mortal and god alike, would need to go somewhere, he began preparations to take his master's place. For death may die...but never for long...
Oh, in case that wasn't clear - everyone starts as a fledgling deity.
Bane88 wrote:
Do you get ten hp for every d6 you assign to it?
Yes, that is correct.
Yidhra, Goddess of Paradoxes wrote:
I don't think the rules have actually explained how to get stronger... XD;
You're right, they don't really. They just list a minimum domain needed. Or rather, the rules do provide for a means to get domains and abilities, but not have a higher divine rank.
So I have a suggestion on a mechanic for this:
When you have enough domains needed, and there was at least six weeks since you gained a divine rank (including at least six weeks since you joined the game), rising a divine rank is a 5 AP action.
- Also, a god may lose a divine rank by choice at any time.
- If a god of at least lesser deity rank were going to die, she could spend 2 AP to instead lose a divine rank, and be gone for one week only to be reformed. (This would be the only fool-proof way to prevent death)
And one more rule we could implement if we wanted:
There can be only 3 greater+ deities and 6 intermediate+ deities total. If this number is already filled, a god vying for power would have to get rid of a more powerful god in some way.
Archpaladin Zousha wrote:
I'm interested. How many domains are we allowed to have?
You start off with two domains, but can gain more as time passes; See the "gain domain" action.
Yidhra, Goddess of Paradoxes wrote:
Name: Yidhra
Played By: Rednal
Domains (Portfolios): Artifice, Chaos, Destruction, Knowledge, Law, Madness, Void
Theme: Lovecraftian Goddess of Paradoxes
Alignment: Chaotic Neutral
Attack: 4d6
Defense: 3d6
HP: 30
Description: Yidhra is a perplexing deity, random and frequently doing things because they amuse her. Most of the things she does have a second side to them - gifts bring trouble, trouble brings fortune, mortals generally don't walk away from an encounter with her unchanged. Which is the point, really. She doesn't care if things are changing for the better or for worse; the point is that change is happening. Despite her madness, Yidhra is truly paradoxical - she's as orderly as she is chaotic, and a builder as much as a destroyer.
Intended Ability Gains: Inconceivable/Holy Benefactor/Grand Destroyer/Protean Lord (More-or-less in that order)
Mod? Yes - primarily as a neutral arbitrator when the other mods need one.
You have too many domains - you only start with two. If you drop it to two (and preferably add some more specialized portfolios) you're approved.
Melehan, Warden of the Dead wrote:
Work in progress...
Name: Melehan, Warden of the Dead, The Final Arbiter, The Argent Sovereign
Played By: Archpaladin Zousha
Domains (Portfolios): Death?, Justice?
Theme: Paladin God of the Underworld
Alignment: Lawful Good
Attack: 3d6
Defense: 4d6
HP: 30
Description: A noble warrior thrust into the role of a king, Melehan appears as a tall and slim humanoid with wiry muscles and icy-blue eyes, clad in silvery armor and bearing a shining sword. He also may take the appearance of various birds and animals, especially bears and carrion birds, who are regarded as his heralds.
Melehan is a benevolent but firm deity, seeking to provide succor and comfort to the virtuous dead and strike fear into the souls of the wicked. While aware that death is dispassionate and plays no favorites, death is never the end, and that when a soul stands before him, regardless of what brought it to him, he can see its life entire, and thus knows what it deserves. All are equal before him, and he rewards and punishes as his laws command. Even the unquiet dead do not truly anger him, for he knows many of them seek justice they were denied in life, and thus does his best to ease their pain so they move on willingly. Those who refuse, however, and those who attempt to break the barrier between life and death, suffer the full force of his wrath.
Once, Melehan was a minor deity, tasked with guarding the souls of the dead and destroying the foul undead that would rise and torment the living. When the war came, his master, the god of death, was at the forefront of the battles, for death must always follow war, and none can stand against it...or so all believed. Melehan watched in horror as creation burned, the underworld was torn asunder, and even death died. Knowing that even as he barely escaped destruction himself and floated through the void, the souls of the dead, mortal and god alike, would need to go somewhere, he began preparations to take his...
Approved! You might want to add some more specialized portfolios; they are not mechanical limitations, but rather a more focused explanation of what of the domain that is most important to you.
Name: Nihil (The Void, The Silent, The Less Than Nothing)
Played By: rashly5
Domains (Portfolios): Void (Nothing), Time (Absence)
Theme: Watcher God (The Abstract Nothing)
Alignment: Neutral
Attack: 4d6
Defense: 4d6
HP: 20
Description: They were infinite in their insignificance. When the war raged, The Silent did nothing. The Void let itself be known by not revealing itself, darting away from others and those that were to come, appearing only in its absence.
When the war ended, and existence collapsed, and the void came, there was nothing. The Less Than Nothing emerged from nowhere from the unnothing where he unwas.
But in the nothingness, there were others. Gods and fragments, survivors of the war.
All things come from nothing. Nihil still was as it was, and watches.
Name: Azdan, the Lord at the End, the Harbinger of All
Played By: Steven T Helt
Domains: Death (Sub: Murder), Destruction (Sub: Catastrophe); PortfolioDaemons*, Darkness, Death, Destruction, Entropy, Evil*, Fear, Natural Disaster, Time, War
Theme: The Lord of Death and Destruction
Alignment: Neutral Evil*
Attack: 3d6
Defense: 3d6
HP: 40
Description:Though mortal cultures grow and pass into history, all of them have a name for the Lord at the End. The most ancient documents describing his worship hail him as Azdan. The primitive tribes of the Nutwani scrawled their own name for him on the walls of their caverns and stone ziggurats, roughly translated as "He who blows out the last torch."
In some cultures, Azdan represents the cold certainty of mortality. Mortal live and die. Nations rise and crumble. Eventually even the world itself will grow cold and nothing can stop it. Though gods and mortals struggle against the ravages of time, there will come and end to everything.
As cults and churches vie for influence, and as nations war and heroes of the outer planes take up cause against one another, Azdan secretly guards one awful secret: he knows the day and hour (and mechanism) of apocalypse, when the world dies and everything dies with it. Some may rush to accelerate these plans, some may rally to stave the day off as long as possible. But as the Lord of the Inevitable, it falls to him to pull the lever on the end of the world.
Still, he is rumored in the earliest texts to have no interest in moving the end-date forward. He remains impartial as to the timing and events that pinch out the last candles in the multiverse (the absolute last being his own). More recent worshipers do not afford mortality the same consideration. Reveling in the birthright of death, they seek to rebrand Azdan as a murderous god, unsatisfied except in the presence of death. They teach that he rewards those who provide the most unique, fitting or poetic deaths, and play games of murder and revenge as sacrament to his power over mortality.
Mod?: Yes. I can be fair and impartial dealing with my stuff or anyone else's. I think fairness to the player and edifying a great story work hand in hand.
*Note: I'd like to begin play as more a neutral force. The certainty of death and all of that. During roleplay, rivalry with other gods, or the constant accusation of evil might turn him into a lord of darker aspects of entropy. That's why his growth includes concepts like daemons and evil. Initially, he will be neutral and amiable, and if the game seems better with him as a non-evil entity, then we'll do that instead.
Question, are the domains we choose actual D&D/Pathfinder domains, or are they just basic concepts of what our deity represents?
And Steven, if you want we could sort of share the position. In Greek myth (which I used as partial inspiration) Hades wasn't the god of death itself, but ruler of the underworld, while death itself was represented by Thanatos. Azdan and Melehan could have a similar relationship, Azdan representing the actual concept of death itself, the force that snuffs out lives, while Melehan's portfolio is more associated with the afterlife and what happens to the soul after Azdan has loosed it from the body. Just a thought.
If youre okay with Melehans solution steven, and you just add attack/defense/hp (therules are in the lin in the OP) then youre approved.
Melehan: nope, domains can be any fundamental concept you want, while portfolios represent more novhe specialities and/or your connection to the domain.
We could certainly try that for starters. : ) I'm certainly willing to play for or off of one another to define those roles. In a lot of ancient pantheons there is movement inside portfolios, so maybe one of us will force the other to redefine the specific domains, or to migrate to peripheral territory.
And that's the stuff of good pantheon creation, right there.
I will add the caveat that I freelance design work, so if I stumble upon an awesome idea here in the game, I reserve the right to drop it into something I'm asked to write. I'd never use anyone else's information that way, but one of my best sources of inspiration is the gaming I do myself. : )
Oh, hey, Steven. I'm not sure if you mean Nihil or Melehan?
Anyway, multiple gods can have the same domains. Not a problem at all.
If it's Nihil, they can prefectly co-exist. Nihil isn't really Death or the End, just the concept of Nothing in itself.
Melehan is closer to you than Nihil. He has the underworld and jurisdiction over the dead, but it's more of afterlife. Like what he said. Just now.
In any case, Steven, the setting of the game is 'after the apocalypse' or 'after the end' where surviving gods have to rebuild the universe. Just want you to make sure that it meshes with your backstory, and whether or not he considers the previous apocalypse as the end he was talking about or if there's another final end or whatever.
Melehan, Warden of the Dead wrote:
Question, are the domains we choose actual D&D/Pathfinder domains, or are they just basic concepts of what our deity represents?
The latter. They can be anything you want, and are broad spheres of influence.
Personally, I'd define them inexhaustibly as Primary Natural Forces, Fundamental Concepts, and Alignments. Portfolios are more secondary forces, categories of knowledge or creatures, and specific concepts and actions in the greater domain.
The statistic were updates already. Another solution would be to see if Rashly5 has another idea he'd like to play. There's plenty of creation left open, and I spent a bit of time on my entry.
If not, may the best neutral evil death guy win. : )
EDIT: I certinaly meant Rashly5, because nihilism and entropy go hand in hand. The good god of the underworld doesn't compete for death's space. He's got fair judgment and petitioners out on the planes to think about.
Nihilism. That's like a step brother showing up to read mom's will. : )
I suppose entropy does mean going to nothing so I suppose we're related. :P We can even partner up a bit!
There's a difference between Nihil and Azdan but I can't seem to articulate it. The main difference I can speak of is Nihil doesn't concern himself with mortality or death--he's simply Nothing, the absence of any concept or thing, and Less Than Nothing.
I can suppose Azdan is more of the entropy that brings about nothing, and Nihil is what nothing is.
For the meantime, just assume I'll go through with Nihil. I'll think about what other characters or concepts I want to play with.
Name: Yidhra
Played By: Rednal
Domains (Portfolios): Madness (Insanity, Nightmare), Void (Dark Tapestry, Stars)
Theme: Lovecraftian Goddess of Paradoxes
Alignment: Chaotic Neutral
Attack: 4d6
Defense: 3d6
HP: 30
Description: Yidhra is a perplexing deity, random and frequently doing things because they amuse her. Most of the things she does have a second side to them - gifts bring trouble, trouble brings fortune, mortals generally don't walk away from an encounter with her unchanged. Which is the point, really. She doesn't care if things are changing for the better or for worse; the point is that change is happening. Despite her madness, Yidhra is truly paradoxical - she's as orderly as she is chaotic, and a builder as much as a destroyer.
Intended Ability Gains: Inconceivable/Holy Benefactor/Grand Destroyer/Protean Lord (More-or-less in that order)
Mod? Yes - primarily as a neutral arbitrator when the other mods need one.
Like so? I'm not too confident on the difference between Domain and Portfolio just yet. XD;
I am quite interested but alas, i wouldnt have time to start up untill later in the week. If this is still going at that time, and it sounds like it will be, i will join then :)
Till then, good luck!!
Incidentally, I also plan on forming a pantheon... say, amongst the gods of neutrality, especially when they're slightly further away from the events of the world than some of the other deities? Nihil would be quite welcome in his (lack of) presence.
He might be a fun companion at the start. ^^ I should note that this wouldn't exactly be an... active pantheon. Not a real council of the gods, and not constantly going to help each other - but more quietly agreeing to not bother the others too much in return for not being bothered in return (and the ability to group together against any major threats to their collective interests).
To put it another way, it's like a bunch of cultists pooling their money to buy a shady little building in a back alley somewhere and each getting one day a week to use the place, after which they politely clean up so that the next group can do their own blasphemous rituals without trouble.
okay, well, I just noticed this thread, but here's my submission:
Name: Erande
Played By: Vrog
Domains (Portfolios): Glory, Liberation (Hope, Heroes, Epics)
Theme: Writer of the first epic
Alignment: Neutral Good
Attack: 1d6
Defense: 1d6
HP: 80
Description: Erande tends to take the appearance of either a young boy who inspires other youngsters to pretend to be heroes and go on adventures, or an old man warming his bones by a fire who tells grand tales of heroes of old. Good-hearted, he despises tyrants and uses heroes to see them toppled.
intended abilities: Mortal Shepard, Kingmaker, Font of Vigor, Cloaked in wanderlust.
in terms of divine rank, I see him as a lesser deity to start with.
Erande is also the god of the legendary journey (journey to the west or the lords of the rings style epic).
okay, well, I just noticed this thread, but here's my submission:
Name: Erande
Played By: Vrog
Domains (Portfolios): Glory, Liberation (Hope, Heroes, Epics)
Theme: Writer of the first epic
Alignment: Neutral Good
Attack: 1d6
Defense: 1d6
HP: 90
Description: Erande tends to take the appearance of either a young boy who inspires other youngsters to pretend to be heroes and go on adventures, or an old man warming his bones by a fire who tells grand tales of heroes of old. Good-hearted, he despises tyrants and uses heroes to see them toppled.
Erande is also the god of the legendary journey (journey to the west or the lords of the rings style epic).
Seems like a good base concept, but would like to see a little more before approval. Also, note that your domains don't _have_ to be pathfinder domains; they just share the same term. Though of course they can be.
Seems like a good base concept, but would like to see a little more before approval. Also, note that your domains don't _have_ to be pathfinder domains; they just share the same term. Though of course they can be.
I just kept it pathfinder domains cause my masterwork tools app was handy.
Thoughts on the character/god:
Basically, he's my favorite kind of deity: the one who inspires hope in others. He isn't a hero (per se), but he believes that heroism is something that all mortals secretly strive for. He's really the god of the luke skywalkers of the world.
Of course, the downsides to Erande's portfolio include the tragic hero, the heroic last stand, as well as fallen heroes. Overall, I see him as more of a "young" god who is surprisingly powerful if his portfolio is used properly.
Name: Vulcan, Scourge of Battle, The First Warrior, Iron One, The Titan.
Played By: Bane88
Domains (Portfolios): War(Battle, Soldiers) Strength( Victory, Martial Might)
Theme: God of War, Patron of Soldiers or destructive races.
Alignment: CN
Attack: 6d6
Defense:2d6
HP: 20
Description: Vulcan is a survivor of the final battle ground, a warrior of immense power. He is the God of warfare and battle, and walks among mortals in times of military strife, fighting for whatever side he deems the strongest or most worthy, sometimes he even fights for the weaker side to further test the strong. He believes strength is the ultimate virtue and to the victor go the spoils. He physically appears as a great armored titan with a many weapons and flame coated armor. His face is often hidden behind hideous masks meant to strike fear into his enemies.
Vrog: What was your actions before the end of existence?
Also, note that everyone starts as a fledgling deity.
Your hit points are 10 to high, they should be 80.
Bane88: You have one domain too many. Consider also your standing with Azdan - while you are distinctly different from each other you have some overlap, so you should talk to each other about that.
Yeah, a bit. I purpose that Vulcan is Azdan's younger brother. Vulcan revels in battle and tries to bring about the end of all through a great battle across all of the planes.
It's probably a good thing that Yidhra creates as often as she destroys... XD So at least she's not contributing too much to the overall level of damage?
Frankly, I feel like we are still too many competitors for the same space. Everyone wants to be a bad guy god, it seems.
Even one of the good gods is standing in Azdan's space. Though different enough that we don't immediately have to overlap, we'd have a god of the underworld, a god of the end of everything, a god of final apocalypse, and a god of eventual nothingness.
I'd say our next few candidates ought to explore other areas so the pantheon has some initial range. And we should get some writing samples since it will essentially be a strategy role play game with lots and lots of writing.
So, as far as I am concerned, the space for "end of the world" types should be considered full. And any new entrants ought to give us an investment in prose when they describe their physical appearance, portfolio, or worshipers.
We don't have gods of the elements, nobility, races, work, metal, love, etc. We have a lot of wide open space for some neutral and good gods, or for another evil one with a different point of view.
I see what you're saying, I just always want to go for the God of War aspect. If it would help I have other completly different concepts I can submit, that I will be equally enthused about playing.
I see what you're saying, I just always want to go for the God of War aspect. If it would help I have other completly different concepts I can submit, that I will be equally enthused about playing.
If you have a concept that diverges more from what we already have here, that would be preferable :)
um, Rednal, if you are using the same alias across two games, how on earth are you not going to confuse them as to what version of the alias did what? Yidhra. For me it would be hard, If I was going to do that, I'd use copy paste, and name my 2nd alias the 2nd or add a middle name or something.