Legends in the Making: Slayers of Renown
Game Master
BloodWolven
Varnhold Jail/Dungeon
Varnhold Stockade
Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board
Current Fight
Tomb of the Wight Warlord
Treasure Tracker
Rivers Run Red - Troll Fight
Those that follow the Elven Hound, will likely find out what happened when they catch back up with you. You are following the hound.
Round 1
The thing strikes Reaper!
touch attack: 1d20 + 12 ⇒ (20) + 12 = 32
corruption, acid: 1d8 + 3 ⇒ (1) + 3 = 4
touch attack: 1d20 + 12 ⇒ (6) + 12 = 18
corruption, acid: 1d8 + 3 ⇒ (7) + 3 = 10
crit confirm: 1d20 + 12 ⇒ (13) + 12 = 25
corruption, acid: 1d8 + 3 ⇒ (8) + 3 = 11
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
he swung earlier and got a 12.
Beorn and Reaper gain air looking to create a gap. Once airborne Beorn will have Reaper move out a couple hundred feet and drop Beorn and company off before sending the great bird back into the sky.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Beorn, I can trap this guy long enough to get a read on what he is. Let's try that. We might learn something.
Round 1
Reaper follows Beorn's lead flying up and away.
Round 2-4
Reaper gets plenty of distance before landing, letting Beorn and Flouncy off.
Round 5
The creature continues moving in its Southernly heading, apparently not worried about you.
Beorn and Flouncy advance towards the creature.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
perception: 1d20 + 12 ⇒ (7) + 12 = 19
What does it look like? Undead?
religion: 1d20 + 12 ⇒ (1) + 12 = 13
planes: 1d20 + 12 ⇒ (14) + 12 = 26
Yup undead. A ghoul of some sort. Not an outsider.
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 50/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes
Rouqar does what he can to keep following....
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
Once Beorn can spot it, he fires and moves. While moving he calls out for the others. "Over here, we're following it!"
Beorn will use the Falcon aspect giving him a +4 to perception. Once within 210' he will declare bane on undead.
70' range, -2 at 71-140', -4 at 141-210', -6 at 211-280'
hornbow: 1d20 + 14 ⇒ (1) + 14 = 15 bane is +2 to hit
HB dmg: 2d6 + 7 ⇒ (4, 5) + 7 = 16
Bane dmg: 2d6 ⇒ (6, 4) = 10
I've been getting a lot of ones lately across my games. I'm beginning to think the machines are coordinating against me.
Next time do a purge, 20d20.
As Reaper slowly began to circle the camp, the others followed Reina and Orchen. Unless there is a magical spell in play there is little Beorn could do to relay a change. Without flying over and relaying the message.
Those following Orchen can see Reaper going another way, South.
After the dive down, Reaper quickly rises back up to then land then up it goes again... No good reason to think anything is amiss. You are at least a mile from each other but closer to two miles.
Beorn Blackmane wrote:
Beorn will use the Falcon aspect giving him a +4 to perception. Once within 210' he will declare bane on undead.
dice=hornbow]1d20+14 bane is +2 to hit
dice=HB dmg]2d6+7
dice=Bane dmg]2d6
Bane from what?
Round 2 Beorn
hornbow: 1d20 + 14 ⇒ (18) + 14 = 32 bane is +2 to hit
HB dmg: 2d6 + 7 ⇒ (4, 2) + 7 = 13
Bane dmg: 2d6 ⇒ (5, 3) = 8
Did you land 200ish feet to the south of the target or something else?
Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 55/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)
Renia continues following his dog through the night.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
I assumed 200+ feet in front of its movement to make it easier to close on it. Bane undead, I thought Flouncy identified it as such. If I don't have an identification then no bane, if he thinks it is likely undead and around here that seems logical to assume, I go bane undead.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Flouncy could contain the creature with a hemispherical Wall of Ice. We may not need that. Just saying.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
I'm thinking that can wait. Let's all get close first.
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
GM has a lot going on. Beorn can drop off Flouncy and go get the rest of the party in a few rounds. Flouncy will cast Message and watch our quarry for now.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
”Flouncy, should we not kill it?”
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
I don't imagine we could learn anything from it. Might as well.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
With that, Beorn continues to engage.
It looks like you rolled for round 2. I assume the creature will do something so just let me know when round 3 begins and I will likely fire him up again.
I was asking where the Bane was coming from?
Round 3
The figure runs forward and drops to the ground into the tall grass taking cover. So it is likely about 60 feet from Beorn.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
Beorn is an inquisitor, Flouncy identified it as an undead sometime earlier so I was going with bane undead. If I was mistaken and Flouncy never declared it undead then no bane will be used.
"Flouncy, can you make us both invisible?" Beorn's forehead gains two bumps near his scalp and the hair on his bare skin becomes more noticeable as he aims in the direction of the creature. As he looses the arrows he sends a telepathic message to Reaper to get airborne and observe from above.
Animal Aspect of the Stag +5' movement.
Can I see it or am I shooting blind?
My primary favored enemy is undead giving me a +4 hit/dmg, 2nd is human at +2. If bane is in effect it gives another +2 to hit and an additional 2d6 damage.
Hornbow, DA: 1d20 + 12 ⇒ (12) + 12 = 24
Hornbow damage, DA: 2d6 + 11 ⇒ (2, 1) + 11 = 14
bane: 2d6 ⇒ (6, 1) = 7
Hornbow, DA: 1d20 + 5 ⇒ (16) + 5 = 21
Hornbow damage, DA: 2d6 + 11 ⇒ (2, 2) + 11 = 15
bane: 2d6 ⇒ (4, 1) = 5
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Flouncy chants a spell, touching his friend's knee, using some tiny object that disappears as Beorn does.
7 rounds of Greater Invisibility.
There you go, man.
Flouncy will have to wait until the next round to make himself invisible, but the thought of invisible Beorn shooting this thing to pieces is just too cool.
2d100 ⇒ (35, 40) = 75
Both arrows miss but you can vaguely see where the undead is located.
---
Now invisible what do you do for 7 rounds. The undead will flail blindly at you when you get close.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
Round 4 (round 1 invisibility)
Beorn closes the distance by half and launches another arrow at the thing. Hopefully he has a better view of it this time.
Hornbow, DA: 1d20 + 12 ⇒ (16) + 12 = 28
Hornbow damage, DA: 2d6 + 11 ⇒ (3, 1) + 11 = 15
bane: 2d6 ⇒ (2, 3) = 5
M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |
Flouncy casts Improved Invisibility on himself, and stays apace with Beorn.
Indeed you can easily stand over it if you want, even five feet back you put an arrow in its head.
It draws the arrow out and flails about.
14d100 ⇒ (23, 61, 23, 27, 50, 26, 65, 69, 88, 48, 100, 67, 32, 40) = 719 6 of its attacks might hit Beorn.
touch attack, need a 13: 7d20 ⇒ (3, 6, 3, 16, 20, 14, 16) = 78+12
3 hits, 1 crit
corruption, acid: 4d8 + 3 + 3d6 ⇒ (2, 2, 5, 7) + 3 + (3, 1, 3) = 26
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 70/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 45/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+9 scent | Current effects:
So it stood up and walked 30' to attack 14 times? The arrow had no noticeable effect?
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