Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


6,401 to 6,450 of 6,743 << first < prev | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | next > last >>

Renia made no actions in surprise Round...
Round 1, you find yourself going before Beorn. Either way you will need to move, are you trying to get into a flanking position? Otherwise you might be able to get one attack in this turn.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Surprise Round

He waits knowing that he is not the man for the job and does not want to get between those things if they begin to move...

Round 1

He quickly casts Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty. 40 foot burst, 5 rounds, luck bonus, no save. Then he makes sure his shield is in place... YUP!


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

I didn't realize we were in actual combat, sorry.

Renia and Orchen move to flank the big target with Beorn.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

With the battle starting Rouqar casts Prayer to aid the team and weaken the enemy.

allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls. Duration 7 rounds.


Round 2

26 Reina
22 Beorn
17 Flouncy
16 Loarin
13 huge husk

12 Rouqar

8 large husks

3 dog


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

You mention Beorn was slammed, for how much?

Round 2
Beorn drops his sword and readies his bow as he shifts away from the huge husk (5' step). He also reaches out with his mind and calls Reaper to him. Then he prepares to defend himself (fighting defensively +2 AC).


Round 1

A lone arrow comes from the bell tower in the center of the town. It shoots forth and strikes near the large eye.

arrow: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d8 + 6 ⇒ (2) + 6 = 8

confirm arrow: 1d20 + 9 ⇒ (2) + 9 = 11

The huge creature has a greataxe form out of its arm. Then strikes Beorn.

Huge husk greataxe with PA: 1d20 + 17 + 4 - 3 ⇒ (10) + 17 + 4 - 3 = 28
damage: 4d6 + 17 + 9 ⇒ (3, 1, 3, 1) + 17 + 9 = 34

Round 2

arrow: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 6 ⇒ (2) + 6 = 8

The eight large husks stand provoking AoO, drawing forth their own greataxes from their bodies, before swinging at the nearest foe.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn remembers suddenly that he can cast spells and does so. With a quick flourish and a wary eye (casting defensively) he turns invisible. Once invisible he quickly moves away from the huge husk and past the large ones. Telepathically he sends to Reaper to circle overhead until needed.

concentration: 1d20 + 9 ⇒ (18) + 9 = 27


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy fires again at the big thing. Ranged touch.
enlarged intensified acidball: 1d20 + 12 ⇒ (20) + 12 = 32
confirm crit: 1d20 + 12 ⇒ (7) + 12 = 19

acid damage: 7d6 + 3 ⇒ (1, 3, 1, 5, 3, 4, 4) + 3 = 24
If crit confirms, add acid damage: 7d6 + 3 ⇒ (3, 5, 3, 2, 5, 1, 2) + 3 = 24

If he's invisible to the creature, add acid damage: 4d6 ⇒ (4, 1, 1, 6) = 12


Round 2

Reina and his dog unleash their full attack upon the huge husk before Beorn slips away. Beorn vanishes his blood only remains. Another acidic snowball is thrown by Flouncy but aimed at the closest large husk.


26 Reina*
22 Beorn*
17 Flouncy*
16 Loarin
13 huge husk*
12 Rouqar
8 large husks
3 dog*

Flouncy Perception check: 1d20 + 12 ⇒ (20) + 12 = 32

The eight large husks turn upon Reina, his dog, Loarin, Flouncy, and Rouqar:

vs. Reina
greataxe: 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 22
damage: 3d6 + 10 + 6 ⇒ (4, 3, 1) + 10 + 6 = 24
greataxe: 1d20 + 17 - 2 - 5 ⇒ (9) + 17 - 2 - 5 = 19
damage: 3d6 + 10 + 6 ⇒ (2, 6, 1) + 10 + 6 = 25

greataxe: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
damage: 3d6 + 10 + 6 ⇒ (3, 3, 6) + 10 + 6 = 28
greataxe confirm: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage: 6d6 + 20 + 12 ⇒ (3, 6, 2, 4, 1, 6) + 20 + 12 = 54

vs. elven dog
greataxe: 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 21
damage: 3d6 + 10 + 6 ⇒ (6, 5, 4) + 10 + 6 = 31
greataxe: 1d20 + 17 - 2 - 5 ⇒ (2) + 17 - 2 - 5 = 12
damage: 3d6 + 10 + 6 ⇒ (4, 3, 5) + 10 + 6 = 28

vs. Loarin
greataxe: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29
damage: 3d6 + 10 + 6 ⇒ (4, 4, 6) + 10 + 6 = 30
greataxe: 1d20 + 17 - 2 - 5 ⇒ (19) + 17 - 2 - 5 = 29
damage: 3d6 + 10 + 6 ⇒ (6, 3, 1) + 10 + 6 = 26

greataxe: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
damage: 3d6 + 10 + 6 ⇒ (1, 6, 6) + 10 + 6 = 29
greataxe: 1d20 + 17 - 2 ⇒ (3) + 17 - 2 = 18
damage: 3d6 + 10 + 6 ⇒ (5, 2, 4) + 10 + 6 = 27

vs. Flouncy
greataxe: 1d20 + 17 - 2 ⇒ (18) + 17 - 2 = 33
damage: 3d6 + 10 + 6 ⇒ (5, 5, 5) + 10 + 6 = 31

Vs. Rouquar
greataxe: 1d20 + 17 - 2 ⇒ (14) + 17 - 2 = 29
damage: 3d6 + 10 + 6 ⇒ (4, 2, 4) + 10 + 6 = 26


Reina gets sliced, for 28 damage. Loarin gets sliced and diced falling to the ground like a smashed can of dog food, 86 damage. Flouncy gets slashed pretty good too, 31 damage. Rouqar bleeds as well, 26 damage.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 2

He releases a ray of the sun from his palm at the nearest undead, the dark blue symbol on its half plate armor.

SEARING LIGHT: Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature takes 1d6 points of damage per caster level (maximum 10d6)

ranged touch: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 7d6 ⇒ (4, 2, 3, 6, 4, 4, 6) = 29

As the undead come upon him he falls again...


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn, seeing Loarin cut down with no hope of surviving the attack (looks like that was twice his hit points), moves away from the beasts and casts cure serious wounds on himself.

CSW: 3d8 + 7 ⇒ (6, 4, 4) + 7 = 21

is there a map for this fight yet?


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Map

Is everyone remembering the Prayer? +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls. Duration 7 rounds. Is that added in the monster's attacks and damage or do we need to adjust?

AoO: 1d20 + 7 + 6 + 1 + 2 + 1 ⇒ (11) + 7 + 6 + 1 + 2 + 1 = 28
Damage if that hits?: 1d6 + 1 + 6 + 2 + 1 ⇒ (5) + 1 + 6 + 2 + 1 = 15

Round 2
Rouqar is surprised when the big creatures stand and attack. Aren't they undead? If so how were they able to completely ignore the divine magic hiding the party from them? He attacks the one closest to him that is standing up and continues, trying to at least take down one of the beasts.
Attack #1: 1d20 + 7 + 6 + 1 + 2 + 2 + 1 ⇒ (10) + 7 + 6 + 1 + 2 + 2 + 1 = 29
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 ⇒ (6) + 1 + 6 + 2 + 2 + (5, 2) + 1 = 25

Attack #2: 1d20 + 2 + 6 + 1 + 2 + 2 + 1 ⇒ (11) + 2 + 6 + 1 + 2 + 2 + 1 = 25
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 ⇒ (1) + 1 + 6 + 2 + 2 + (6, 1) + 1 = 20


Yes there is a map, It is the 'quick map' at the top. Also I left a link here! Thx Rouqar!

The minus from prayer has already been added to their attacks.

Oops my bad... they are not intelligent undead. So they don't get a save and can't see you. I looked up greater hide from undead, then realized that I read the first entry not the greater version. Now I know intelligent undead get a check each time they are attacked!

Round 2 ReCap

The large husks do stand up and produce their greataxes but just stand there. Rouqar are you going to charge with your first attack?

Round 3

I need your actions before the undead act!


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Is Huge husk down? If not, Renia/Orchen will keep attacking it. If so, go for the closest Large husk (purple, I think).

Renia and Orchen wheel to one side and flank the nearest big husk.

PA Claw+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (15) + 11 + 1 + 2 + 2 = 31
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (5) = 22

Dog Bite+Flank: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Bite dmg+Elec: 1d8 + 9 ⇒ (6) + 9 = 15


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

No. Round 2 If they are not attacking Rouqar would have tried to get around big ones so he is flanking. Is the Huge one down? Before moving cast Sun Metal on my weapon.

Round 3
If the huge one is still up, attacking it. Otherwise Blue.

Attack #1: 1d20 + 7 + 6 + 1 + 2 + 2 + 1 ⇒ (17) + 7 + 6 + 1 + 2 + 2 + 1 = 36
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 + 1d4 ⇒ (2) + 1 + 6 + 2 + 2 + (3, 4) + 1 + (3) = 24

Attack #2: 1d20 + 2 + 6 + 1 + 2 + 2 + 1 ⇒ (20) + 2 + 6 + 1 + 2 + 2 + 1 = 34
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 + 1d4 ⇒ (2) + 1 + 6 + 2 + 2 + (6, 2) + 1 + (4) = 26
The d4 is fire damage.

Confirm Crit?: 1d20 + 2 + 6 + 1 + 2 + 2 + 1 ⇒ (10) + 2 + 6 + 1 + 2 + 2 + 1 = 24
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 ⇒ (4) + 1 + 6 + 2 + 2 + (6, 6) + 1 = 28


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn backs up another 30’ and casts divine favor and takes on the aspect of a tiger.


Round 2

Reina and Orchen take down the huge husk. Rouqar cast sun metal on his weapon and moves to get into flanking. Loarin casts searing light at the same husk that Flouncy hits with an acidic snowball. Loarin follows Rouqar drawing his scimitar as he advances on blue.

Round 3

Reina and Orchen slash into the purple husk, 37 damage. Beorn, invisible, casts divine favor upon himself. Flouncy... Loarin hacks at the blue husk flanking with Rouqar who finishs off the undead.

The husk with the purple vest appears to stand more straight, its eye takes on a red glow and it swings it greataxe at Renia.

greataxe: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
damage: 3d6 + 16 ⇒ (6, 1, 4) + 16 = 27

confirm greataxe: 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 21
damage: 6d6 + 32 ⇒ (6, 5, 2, 3, 6, 5) + 32 = 59

Init:

26 Reina
22 Beorn
17 Flouncy
16 Loarin
13 huge husk

12 Rouqar

8 large husks

3 dog

dice=greataxe]1d20+17-2[/dice]
dice=damage]3d6+16[/dice]

Round 4


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Did Loarin not go down? You hit him for about 86 points of damage.

Beorn now joins the action, declares bane upon undead, and opens fire on the husk flanked by Rouqar shifting to the left if it drops.

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (13) + 14 - 2 + 2 - 2 + 4 + 2 = 31
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (2, 5) + 7 + 6 + 2 + 4 + 2 + (2, 1) = 31

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (17) + 14 - 2 + 2 - 2 + 4 + 2 = 35
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (1, 6) + 7 + 6 + 2 + 4 + 2 + (1, 2) = 31

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 5 - 2 + 2 - 2 + 4 + 2 ⇒ (18) + 14 - 5 - 2 + 2 - 2 + 4 + 2 = 31
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (1, 5) + 7 + 6 + 2 + 4 + 2 + (2, 2) = 31


Round 4

Beorn sees Loarin and Rouqar take down blue. He puts his first arrow into it to make sure then hits the ones to the left one arrow each.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

All arrows on one until it drops please.


Round 4 - Init:
Init Name : -hp
26 Reina : -27
22 Beorn <<<
17 Flouncy
16 Loarin
13 huge husk
12 Rouqar

8 large husks

3 dog

<<<means they have acted this round.

dice=greataxe]1d20+17-2[/dice]
dice=damage]3d6+16[/dice]

Beorn releases all but one of his arrows into the cyclops husk with an orange vest on. 51 damage From last round it seems that the purple husk has only damage Reina.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen concentrate on their target (purple).

They see me rollin':
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (19) + 11 + 1 + 2 + 2 = 35
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (5) = 22

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (10) + 11 + 1 + 2 + 2 = 26
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (5) = 21

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (3) + 11 + 1 + 2 + 2 = 19
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (6) = 18

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 = 17
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (2) = 14

Dog Bite: 1d20 + 10 ⇒ (19) + 10 = 29
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (2) + 9 + (1) = 12

Dog Claw 1: 1d20 + 11 ⇒ (14) + 11 = 25
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (2) + 9 + (3) = 14

Dog Claw 2: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Sorry I'm late. Busy week.
Round 4

Flouncy moves, and casts Fireball (acid, since it seems to work) just to the left of black. That centers it so it hits 5 giants, but not his allies.

acid: 7d6 + 3 ⇒ (4, 6, 1, 1, 4, 3, 5) + 3 = 27 Reflex save DC 21.

That should soften them up a bit, the halfling thinks.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

What is still up and near me. I have to move so no full attack....

Attack: 1d20 + 7 + 6 + 1 + 2 + 2 + 1 ⇒ (16) + 7 + 6 + 1 + 2 + 2 + 1 = 35
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 + 1d4 ⇒ (3) + 1 + 6 + 2 + 2 + (5, 1) + 1 + (4) = 25


Round 4 - Init:

Init Name : -hp
26 Reina : -27 <<<
22 Beorn <<<
17 Flouncy <<<
16 Loarin <<<

12 Rouqar <<<
8 large husks <<<

3 dog <<<

<<<means they have acted this round.

dice=greataxe]1d20+17-2[/dice]
dice=damage]3d6+16[/dice]

Reina takes down purple with the help of the acidic fireball.

The husk in the black armor seems to activate as a red glow comes from its eye. It strikes out at Reina. The greataxe falls striking his scales and heavily slams into the ground.

greataxe: 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 21
damage: 3d6 + 16 ⇒ (3, 3, 6) + 16 = 28

Flouncy sets off an acidic fireball. Most of them don't even move.

reflex DC 21: 1d20 + 7 ⇒ (12) + 7 = 19

Orchen takes a 5 foot step to bite into yellow. 41 damage.

Round 5

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 4

He moves over to to Green, setting up a flank for Rouqar. A simple slash which if connects does little damage.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 5

It looks like the map has not been updated with the husks that have been destroyed.

Beorn takes aim at the nearest to his left (orange, black if orange is down) and fires off another volley.

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (10) + 14 - 2 + 2 - 2 + 4 + 2 = 28
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (1, 3) + 7 + 6 + 2 + 4 + 2 + (4, 5) = 34
Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (1) + 14 - 2 + 2 - 2 + 4 + 2 = 19
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (3, 3) + 7 + 6 + 2 + 4 + 2 + (1, 2) = 30
Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 - 5 ⇒ (20) + 14 - 2 + 2 - 2 + 4 + 2 - 5 = 33
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (5, 5) + 7 + 6 + 2 + 4 + 2 + (5, 1) = 37
Crit confirm: 1d20 + 13 ⇒ (19) + 13 = 32
Crit dmg: 4d6 + 42 ⇒ (5, 1, 2, 5) + 42 = 55


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen shift to the next husk (yellow, I think).

Can we say they 5' stepped 1 square down in round 4 so now they can 5' step to full-attack yellow?

Rolls:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 = 36
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (5) = 19

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (18) + 11 + 1 + 2 + 2 = 34
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (3) = 16

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (18) + 11 + 1 + 2 + 2 = 34
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (2) = 18

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (6) = 23

Dog Bite: 1d20 + 10 ⇒ (19) + 10 = 29
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (2) = 19

Dog Claw 1: 1d20 + 11 ⇒ (15) + 11 = 26
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (4) = 14

Dog Claw 2: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12

Crit Confirm PA Claw 1: 1d20 + 11 + 1 + 2 + 2 ⇒ (17) + 11 + 1 + 2 + 2 = 33
Crit dmg: 1d6 + 10 + 1 ⇒ (1) + 10 + 1 = 12


Round 5

Beorn hits the orange husk with two arrows, one of them hits its eye. The undead falls to the ground.

Reina and Orchen take down the yellow husk.

The black armored husk brings its axe down to try to hit Reina again. A big miss allowing an AoO for Reina.

greataxe: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
damage: 3d6 + 16 ⇒ (3, 2, 3) + 16 = 24

Round 6


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Round 6
Attacking Green?

Attack: 1d20 + 7 + 6 + 1 + 2 + 2 + 1 ⇒ (14) + 7 + 6 + 1 + 2 + 2 + 1 = 33
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 + 1d4 ⇒ (6) + 1 + 6 + 2 + 2 + (4, 4) + 1 + (1) = 27

Attack: 1d20 + 2 + 6 + 1 + 2 + 2 + 1 ⇒ (7) + 2 + 6 + 1 + 2 + 2 + 1 = 21
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 + 1d4 ⇒ (5) + 1 + 6 + 2 + 2 + (3, 3) + 1 + (3) = 26


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

ROUND 6

Beorn shifts his attacks to the nearest on the right (green).

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (20) + 14 - 2 + 2 - 2 + 4 + 2 = 38
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (2, 1) + 7 + 6 + 2 + 4 + 2 + (1, 1) = 26
Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (2) + 14 - 2 + 2 - 2 + 4 + 2 = 20
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (4, 6) + 7 + 6 + 2 + 4 + 2 + (1, 5) = 37
Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 - 5 ⇒ (19) + 14 - 2 + 2 - 2 + 4 + 2 - 5 = 32
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (5, 1) + 7 + 6 + 2 + 4 + 2 + (2, 4) = 33

Crit confirm, Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (3) + 14 - 2 + 2 - 2 + 4 + 2 = 21
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 4d6 + 42 ⇒ (2, 1, 3, 5) + 42 = 53

If green goes down with that first shot I will shift to the pinkish-purple husk.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

Round 6

He moves begins to get into a flanking position with Rouqar but to no avail. Beorn cuts it down. He just begins to walk back to the group.


Round 6

Beorn hits the husk in the head with his first arrow dropping it. Then putting two more into the pink one.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Round 6

Flouncy double moves, getting in range of the other husks.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia attacks the next closest one (black?) while Orchen rushes to get in position.

Rolls vs Black:
PA Claw 1+Magic Fang+Flank+Haste: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 + 2 = 32
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (5) + 10 + 1 + (3) = 19

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (20) + 11 + 1 + 2 + 2 + 2 = 38
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (1) = 18

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (1) + 11 + 1 + 2 + 2 + 2 = 19
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (1) = 13

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (15) + 11 + 1 + 2 + 2 + 2 = 33
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (6) + 10 + 1 + (4) = 21

PA Haste Claw+Magic Fang+Flank+Haste: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (5) + 11 + 1 + 2 + 2 + 2 = 23
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (3) + 10 + 1 + (3) = 17

Dog Bite+Haste: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (6) + 9 + (6) = 21

PA Claw 2 Crit Confirm?: 1d20 + 11 + 1 + 2 + 2 + 2 ⇒ (14) + 11 + 1 + 2 + 2 + 2 = 32
Crit Dmg: 1d6 + 10 + 1 ⇒ (1) + 10 + 1 = 12


Round 6
Green and black are taken down.

Round 7


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn stands his ground shouting as he fires, "Is everyone ok?" Continuing to the right he unloads on the nearest until it falls and then shifts to furthest.

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (10) + 14 - 2 + 2 - 2 + 4 + 2 = 28
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (5, 2) + 7 + 6 + 2 + 4 + 2 + (3, 6) = 37

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 ⇒ (19) + 14 - 2 + 2 - 2 + 4 + 2 = 37
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (5, 2) + 7 + 6 + 2 + 4 + 2 + (3, 4) = 35

Orc bow, deadly aim, divine favor, rapid shot, fav enemy, bane, 2nd shot: 1d20 + 14 - 2 + 2 - 2 + 4 + 2 - 5 ⇒ (17) + 14 - 2 + 2 - 2 + 4 + 2 - 5 = 30
Dmg, deadly aim, divine favor, rapid shot, fav enemy, bane: 2d6 + 7 + 6 + 2 + 4 + 2 + 2d6 ⇒ (2, 5) + 7 + 6 + 2 + 4 + 2 + (2, 6) = 36


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar moves to attack the closest enemy that is still up. (Purple?)

Attack: 1d20 + 7 + 6 + 1 + 2 + 2 + 1 ⇒ (17) + 7 + 6 + 1 + 2 + 2 + 1 = 36
Damage if that hits?: 1d6 + 1 + 6 + 2 + 2 + 2d6 + 1 + 1d4 ⇒ (1) + 1 + 6 + 2 + 2 + (2, 4) + 1 + (1) = 20


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia gathers up Orchen and spins to face the last two husks. "Come on, buddy, just a couple more." The pair rush one of them together (red).

Move to Red, attack.

PA Claw+Magic Fang+Haste: 1d20 + 11 + 1 + 2 + 2 ⇒ (13) + 11 + 1 + 2 + 2 = 29
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (2) + 10 + 1 + (4) = 17

Dog Bite+Haste: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (3) + 9 + (2) = 14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy thinks his friends have this under control. He saves his magic, but burns a cantrip on purple.
ranged touch: 1d20 + 12 ⇒ (1) + 12 = 13

Meh. They'll get 'em.


As the light glows in the purple's husk's eye your attacks rain down upon those who remain. Next round the fight is finished. Out of combat.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar moves around studying the bodies. "What caused these to sit here and then activate?"

Detecting Magic and studying the fading auras. Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

”It would seem Flouncy’s snowball woke them. Inactive until attacked or commanded i would guess.” Beorn says while looking over the edge to see if the commotion was noticed.


Identify auras while using detect magic : Arcana : 15 + spell level

Rouqar:
You can identify three auras necromancy, divination, and transmutation.

As Beorn looks over he is likely relieved that the black robed figures are still continuing to whip the undead and the skeletons continue to work... But several moments later the black robed figures all stop and look up in your general direction. What do you do?

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

He asks as he cleans off his blade on the husk's tunic, "What was that red glow that appeared in the eyes of those who attacked? Are we going to collect the armor or axes?"


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Well, they finally noticed. We going down? Or make them come to us?" Beorn says when he sees them turn his way. For his part, he waves. Then he steps away from the rim, just in case.

To Loarin...

"Their undead energy? The power of the negative realm? Hatred? How should I know. I think we need to wait until we kill all those guys." he says jerking his thumb over his shoulder.

Silver Crusade

Vital:
HP: 43/43, AC: 21 _ T: 11 _ FF: 20 _ Perception +5, Darkvision 60 ft., Initiative: +1, Fort +5 _ Ref +2 _ Will +8, CMB: +4, CMD: 14, Speed: 20
Skills:
Acrobatics -3, Appraise +5, Climb -3, Diplomacy +14, Heal +10, Handle Animal +5, K(A, H, P, N, R) +5, Linguistics +7, Profession +7, Ride -3, Sense Motive +7, Stealth -3, Survival +3, Spellcraft +5, Swim -3

"Oh, so you went and kicked the bee hive?" He asks with sarcasm dripping from his voice. He walks up and looks over the railing then looks back at Beorn, "What did you do?!"


The robed figures begin to move around frantically. Two of them near the center of the quarry run up to some circular objects. The rail from the mine runs through these two objects. Most of the robed figures snap their whips and get the undead moving in the other direction. The skeletal horses begin to pull the minecart wagons as other skeletons help push it.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia goes over to look down into the mine.

Is there any way to determine what they're doing?

Knowledge check: 1d20 ⇒ 6 Arcana/Dunegoneering/History are +6; those are the only ones I could guess might apply. edited to add: yeah probably not with that roll

6,401 to 6,450 of 6,743 << first < prev | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | 132 | 133 | 134 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay - Where the action happens... All Messageboards

Want to post a reply? Sign in.