The man does not resist and replies quickly, "Silver. I had nothing to do with the torture. The lich..." He falls silent as blood pools below his head. Moving him around you see a bone spur coming out of his face, it also took his eyes and part of his cheek.
As Flouncy watches those invisible robed figures move around and away from the group. You all can see the waypoint activate multiple times within the next few minutes. There are no threats nearby. The tall husks seem to have slowed down and have begun to collect at the far sides of the quarry. There are still hundreds of skeletons around. The skeletons on the rail continue to try to push the wagons forwards to no avail.
End of combat.
The body of the bound cultist twitches and then begins to cackle. "What heroes do we have here? You killed my great husk. I will make more but none as grand as my fellow cyclops could offer."
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
"This guy mentioned a lich. Not sure if it can see us from where it's at, if it is scrying, or if it can just monitor its own minions. Anyone have means of spotting a scrying point?" Beorn asks as he looks around. Then he decides to ask the apparently possessed cultist, "Where are you at? We could arrange a meeting. Get to know one another."
He hysterically laughs, "You know I would love that! I haven't had fresh adventurer brain for... nearly a month. My stock is running low. Oh yes please come on through and do please bring some wagon laiden with silver if you don't mind. Traveling to me will take you weeks by foot. I have other guests here too and cannot promise what they will do to you."
"No thanks! You're a lich, you won't even notice a couple of weeks. Just tell us where to come and we'll get there on our own. What's your name, by the way, just so we know who exactly we should be worrying about the whole time."
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
"Funny guy, very nice. Let's smash all of these worker bees, heal up, and then destroy the husks that are gathering." Beorn suggests. For his part, he starts healing.
He mentally calls Reaper down to him and then starts with a cure serious wounds on himself while waiting for Reaper to land.
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours
Rouqar waits for the group to get close enough, then channels energy to heal any wounded. He has a few spells left in case anyone is really badly wounded.
"Well, the hide from undead spell won't last forever. Lets go destroy the sods before we try to figure out where we're going next. Some might argue to let them keep working, but I won't leave a necromancer's tools sitting around for them to return to."
Destroy the skeletons trying to move the wagons first, then the big ones. Leaving the mining skeletons for last.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Beorn drops his bow over his head and draws his great sword again. "Let's get to it then." He will then join the others in breaking skeletons until that is finished or something happens to make them rethink the action.
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours
Once they have the little undead destroyed Rouqar looks at the husks. "Everyone healed up? Let's finish this with the big things. Then this mine will be safe and we can track where this army of undead came from."
Any short term buffs to cast before we approach them? I have some Holy weapon balm that might help an archer. ?? I cast Divine Favor and Sun Metal for myself as we approach.
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
After hammering away at a few more skeletons, Reaper lands. Beorn then starts healing them both. He casts cure moderate wounds on Reaper and then he takes a cure .
You notice the closest husk is about 400 feet away. Then another 100 feet for the next one. A gaggle of them collecting at the other end of the quarry.
It has been 50 minutes and you are still invisible? The greater hide from undead spell has ended besides nearly all other ongoing spells. Mage armor might still be on.
---
Readied actions? Plans for ranged combat? Ranged spells to be used first?Airiel bombardment? Explosives?
Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:
Beorn sends Reaper airborne to circle. Then he grabs another potion and swigs it down before calling to the others, "Hey, we have several potions provided to us earlier if anyone needs to close up some wounds." (we have 18 remaining) He then sheaths his sword and takes up his bow once again following the others toward the husks. He intends to open fire once they are within 70' of the first.
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours
"Let's attack the individual ones first. If the group moves toward us we can use the last of our magics to buff and protect us while fighting them. Does anyone have a haste spell left? If so, wait until we've got more than one enemy."
The Greater Hide from Undead was for 70 minutes. But nobody has a watch to track the time so....
Rouqar moves in to attack the closest of the husks with the group. "Spread out as we approach so we can surround it and destroy it quick."
It charges to attack, Beorn releases his arrows, Orchen and Rouqar get in flanking positions, Renia dodges the attack then once others are in position full attacks. Flouncy hits it with acid splash?
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours
Does anyone have a haste spell left? If so, wait until we've got more than one enemy. There's a group of them that I'm sure will be moving toward us once the battle starts. Haste is rounds per level so we don't want it to run out.
Haste spell cast in surprise round or before combat starts. Round 1
Beorn releases three arrows into the husk. The first two pierce into the undead's flesh. Reina moves forward and the husk charges him. Rouqar gets into position.
Beorn can get one more attack.
Round 2
Rouqar strikes twice and misses once. The husk swings at Rouqar taking the opportunity.
Rouqar can get one more attack.
It has been 50 minutes and you are still invisible? The greater hide from undead spell has ended besides nearly all other ongoing spells. Mage armor might still be on.
---
Readied actions? Plans for ranged combat? Ranged spells to be used first?Airiel bombardment? Explosives?
Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours
Round 4
Rouqar grows suspicious.... "Slow down and stay together. They're setting a trap. Does anyone have an area attack? Fireball or something to start them burning?" He looks around and follows his own advice. "Beorn, Coat your arrows with this." He hands him some Holy Weapon Balm
Assuming this is theater of the mind? I don't see anything on the current battle map.
Round 5
Rouqar continues watching and slowing the approach. "If they're not rushing us take time for any prep spells before we rush them. They're clustered so we will take attacks from all of them. Use missiles first."
The Holy Weapon Balm will cover 10 arrows. I've got more if anyone else has arrows. ?? Before rushing the group Rouqar will cast Protection from Evil, Communal on the group and Divine Favor and Sun Metal for himself.