Legends in the Making: Slayers of Renown

Game Master BloodWolven

Current Fight being updated.

$$$

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board


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The man does not resist and replies quickly, "Silver. I had nothing to do with the torture. The lich..." He falls silent as blood pools below his head. Moving him around you see a bone spur coming out of his face, it also took his eyes and part of his cheek.

As Flouncy watches those invisible robed figures move around and away from the group. You all can see the waypoint activate multiple times within the next few minutes. There are no threats nearby. The tall husks seem to have slowed down and have begun to collect at the far sides of the quarry. There are still hundreds of skeletons around. The skeletons on the rail continue to try to push the wagons forwards to no avail.

End of combat.

The body of the bound cultist twitches and then begins to cackle. "What heroes do we have here? You killed my great husk. I will make more but none as grand as my fellow cyclops could offer."


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy sees them leaving, but he can't do jack about it. He's mostly out of spells.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"This guy mentioned a lich. Not sure if it can see us from where it's at, if it is scrying, or if it can just monitor its own minions. Anyone have means of spotting a scrying point?" Beorn asks as he looks around. Then he decides to ask the apparently possessed cultist, "Where are you at? We could arrange a meeting. Get to know one another."


He hysterically laughs, "You know I would love that! I haven't had fresh adventurer brain for... nearly a month. My stock is running low. Oh yes please come on through and do please bring some wagon laiden with silver if you don't mind. Traveling to me will take you weeks by foot. I have other guests here too and cannot promise what they will do to you."


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

"No thanks! You're a lich, you won't even notice a couple of weeks. Just tell us where to come and we'll get there on our own. What's your name, by the way, just so we know who exactly we should be worrying about the whole time."


"You can call me, Mr. UNLUCKY. Ruler of Undeath. You can find me beyond the grave."


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

"Funny guy, very nice. Let's smash all of these worker bees, heal up, and then destroy the husks that are gathering." Beorn suggests. For his part, he starts healing.

He mentally calls Reaper down to him and then starts with a cure serious wounds on himself while waiting for Reaper to land.

CSW: 3d8 + 7 ⇒ (8, 1, 1) + 7 = 17


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia shrugs. "I guess you don't want visitors after all. We'll see you when we see you, then, Mr. Unlucky."


The corpse returns to its deadly form. What do you do?


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar waits for the group to get close enough, then channels energy to heal any wounded. He has a few spells left in case anyone is really badly wounded.

"Well, the hide from undead spell won't last forever. Lets go destroy the sods before we try to figure out where we're going next. Some might argue to let them keep working, but I won't leave a necromancer's tools sitting around for them to return to."

Destroy the skeletons trying to move the wagons first, then the big ones. Leaving the mining skeletons for last.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn drops his bow over his head and draws his great sword again. "Let's get to it then." He will then join the others in breaking skeletons until that is finished or something happens to make them rethink the action.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen join the others in destroying the mindless undead.


50 minutes of destroying skeletons. If you get close to the Husks, things will start to get dicey. Let me know if you want to go after them.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Once they have the little undead destroyed Rouqar looks at the husks. "Everyone healed up? Let's finish this with the big things. Then this mine will be safe and we can track where this army of undead came from."

Any short term buffs to cast before we approach them? I have some Holy weapon balm that might help an archer. ?? I cast Divine Favor and Sun Metal for myself as we approach.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

After hammering away at a few more skeletons, Reaper lands. Beorn then starts healing them both. He casts cure moderate wounds on Reaper and then he takes a cure .

CMW: 2d8 + 7 ⇒ (8, 4) + 7 = 19
CLW: 1d8 + 5 ⇒ (1) + 5 = 6


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia nods. "We definitely shouldn't leave them."


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar checks everybody and uses his wand to finish off any healing still remaining.

"Let's go then. Spread out and approach from all sides. Everybody focus on them one at a time with flanking if possible. They should fall quick."

Can everyone check in on the Discussion thread? Would be good to know whether or not we're all still here, but not in the game thread.


Rouqar:
As you check on everybody, you count Reina, Orchen, Beorn, Reaper, Flouncy, and yourself.


You notice the closest husk is about 400 feet away. Then another 100 feet for the next one. A gaggle of them collecting at the other end of the quarry.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Still invisible, and within range, Flouncy casts Message.

I'm still here. Yes, let's approach. I'll let you know when and with whom I can flank.


It has been 50 minutes and you are still invisible? The greater hide from undead spell has ended besides nearly all other ongoing spells. Mage armor might still be on.
---
Readied actions? Plans for ranged combat? Ranged spells to be used first?Airiel bombardment? Explosives?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Oh. Lost track of time. Pretty much out of ammo.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Beorn sends Reaper airborne to circle. Then he grabs another potion and swigs it down before calling to the others, "Hey, we have several potions provided to us earlier if anyone needs to close up some wounds." (we have 18 remaining) He then sheaths his sword and takes up his bow once again following the others toward the husks. He intends to open fire once they are within 70' of the first.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

"Let's attack the individual ones first. If the group moves toward us we can use the last of our magics to buff and protect us while fighting them. Does anyone have a haste spell left? If so, wait until we've got more than one enemy."

The Greater Hide from Undead was for 70 minutes. But nobody has a watch to track the time so....

Rouqar moves in to attack the closest of the husks with the group. "Spread out as we approach so we can surround it and destroy it quick."

Does it react while we approach?


Reaper easily outpaces the others... flying overhead.

It does react to your approach holding an axe in two hands it comes forward to face the one in front... which is who?

vs. Reina
greataxe: 1d20 + 17 - 2 ⇒ (6) + 17 - 2 = 21
damage: 3d6 + 10 + 6 ⇒ (4, 2, 3) + 10 + 6 = 25

It charges to attack, Beorn releases his arrows, Orchen and Rouqar get in flanking positions, Renia dodges the attack then once others are in position full attacks. Flouncy hits it with acid splash?


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar attacks, taking advantage of the flank and wishing that he had his regular buff spells....

Attack: 1d20 + 18 ⇒ (1) + 18 = 19
damage: 3d6 + 11 ⇒ (5, 1, 4) + 11 = 21

Attack: 1d20 + 13 ⇒ (8) + 13 = 21
damage: 3d6 + 11 ⇒ (2, 3, 6) + 11 = 22

Hmm.... Not good rolls. Are the Gods telling us this is a bad idea?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy has a haste left. Flouncy casts Haste before anyone's too far away, then flies toward the action.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Does anyone have a haste spell left? If so, wait until we've got more than one enemy. There's a group of them that I'm sure will be moving toward us once the battle starts. Haste is rounds per level so we don't want it to run out.


The husk takes the opportunity to strike Rouqar. Its axe cutting deeply into the catfolk.

greataxe: 1d20 + 17 - 2 ⇒ (19) + 17 - 2 = 34
damage: 3d6 + 10 + 6 ⇒ (2, 4, 4) + 10 + 6 = 26

Rouqar's second strikes true into the dead flesh of the zombie husk.

Flouncy casts haste before the group attacks the single target.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 1

horn bow, RS: 1d20 + 12 ⇒ (11) + 12 = 23
horn bow dmg: 2d6 + 7 ⇒ (3, 5) + 7 = 15
horn bow, RS: 1d20 + 12 ⇒ (14) + 12 = 26
horn bow dmg: 2d6 + 7 ⇒ (3, 5) + 7 = 15
horn bow, RS: 1d20 + 7 ⇒ (3) + 7 = 10
horn bow dmg: 2d6 + 7 ⇒ (1, 6) + 7 = 14


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Can we link the map on this page again?


Current Fight updated.

Haste spell cast in surprise round or before combat starts.
Round 1

Beorn releases three arrows into the husk. The first two pierce into the undead's flesh. Reina moves forward and the husk charges him. Rouqar gets into position.
Beorn can get one more attack.

Round 2

Rouqar strikes twice and misses once. The husk swings at Rouqar taking the opportunity.
Rouqar can get one more attack.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Round 2 continued

Haste Attack: 1d20 + 18 ⇒ (15) + 18 = 33
damage: 3d6 + 11 ⇒ (3, 6, 3) + 11 = 23

I really need to upgrade my weapon! Keen and that would be a crit!


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia and Orchen attack the husk.

Rolls:
PA Claw 1+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (6) + 11 + 1 + 2 + 2 = 22
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (4) = 16

PA Claw 2+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (12) + 11 + 1 + 2 + 2 = 28
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (4) = 16

PA Claw 3+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (12) + 11 + 1 + 2 + 2 = 28
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (5) = 17

PA Claw 4+Magic Fang+Flank: 1d20 + 11 + 1 + 2 + 2 ⇒ (18) + 11 + 1 + 2 + 2 = 34
PA Dmg+MF+Acid: 1d6 + 10 + 1 + 1d6 ⇒ (1) + 10 + 1 + (1) = 13

Dog Bite: 1d20 + 10 ⇒ (14) + 10 = 24
Bite dmg+Elec: 1d8 + 9 + 1d6 ⇒ (8) + 9 + (5) = 22

Dog Claw 1: 1d20 + 11 ⇒ (12) + 11 = 23
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18

Dog Claw : 1d20 + 11 ⇒ (7) + 11 = 18
Dmg+Elec: 1d6 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 2

Forgot my favored enemy bonus last time.

Beorn goes for a different option and shoots for more lethal spots (deadly aim). As the thing closes he releases.

horn bow, DA, FE: 1d20 + 14 - 2 + 4 ⇒ (19) + 14 - 2 + 4 = 35
horn bow dmg, DA, FE: 2d6 + 7 + 4 + 4 ⇒ (6, 2) + 7 + 4 + 4 = 23
horn bow, DA, FE: 1d20 + 9 - 2 + 4 ⇒ (5) + 9 - 2 + 4 = 16
horn bow dmg, DA, FE: 2d6 + 7 + 4 + 4 ⇒ (1, 3) + 7 + 4 + 4 = 19


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Waiting to see if it drops.


End of Round 2 it drops falling to pieces.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Are the others moving? If not we need to move to them before the haste ends.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Let's move to the next one.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Round 3

Beorn takes a single hasted move (65' or less to remain behind the frontline) and then launches an arrow at the nearest husk.

horn bow, DA, FA: 1d20 + 14 - 2 + 4 ⇒ (16) + 14 - 2 + 4 = 32
horn bow, DA, FA dmg: 2d6 + 7 + 4 + 4 ⇒ (2, 4) + 7 + 4 + 4 = 21


The next husk is about 100 feet away.

Round 3

Rouqar double moves at 140 feet getting to the husk first, enough for a charge or just getting into position to not provoke an AoO.

Flouncy rushes 50 feet forward...

Beorn moves up with the group and fires upon the Husk hitting it and blasting a hole with the arrow.

Renia likely would not be able to charge with the difficult terrain. Let alone get there with two move actions.

Husk.... acts based on who get closest to it so it can charge and attack or just swing...


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Rouqar’s magic speed should have ended with the other spells. His speed now is only 40’


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

We're Hasted for 4 more rounds. Flouncy cast it on 1.


Fused Eidolon Synthesist Summoner//Sylvan Sorcerer 7 (HP 88/111 | AC:24 | T:12 | FF:22 | CMB: +12 | CMD:24 | Fort:+10 | Ref:+7 | Will:+11 | Init:+7 | Perc: +10 (Darkvision) | Speed 30)

Renia's Fly spell should still be up; it's minute/level and we've been in combat this whole time, right?


GM Wolf wrote:

It has been 50 minutes and you are still invisible? The greater hide from undead spell has ended besides nearly all other ongoing spells. Mage armor might still be on.

---
Readied actions? Plans for ranged combat? Ranged spells to be used first?Airiel bombardment? Explosives?

Like I said most spells are up.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Is the map current? I thought we dropped that one. I don't know.


Round 3

Rouqar moves in 40 feet.

Beorn moves up with the group and fires upon the Husk hitting it and blasting a hole with the arrow.

The husk backs up with a dash. The other husks do the same.

Round 4

The husks seem to run from you.

Round 5

The husks join the pile of husks and dead bodies.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 61/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 5/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: 3 rounds Sun Metal, 2 rounds Prayer +2 hit&damage, 70 minutes Hide from Undead, Greater, 2 rounds Blessing of Fervor, Greater Magic Weapon 7 hours

Round 4
Rouqar grows suspicious.... "Slow down and stay together. They're setting a trap. Does anyone have an area attack? Fireball or something to start them burning?" He looks around and follows his own advice. "Beorn, Coat your arrows with this." He hands him some Holy Weapon Balm

Assuming this is theater of the mind? I don't see anything on the current battle map.

Round 5

Rouqar continues watching and slowing the approach. "If they're not rushing us take time for any prep spells before we rush them. They're clustered so we will take attacks from all of them. Use missiles first."

The Holy Weapon Balm will cover 10 arrows. I've got more if anyone else has arrows. ?? Before rushing the group Rouqar will cast Protection from Evil, Communal on the group and Divine Favor and Sun Metal for himself.


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 45/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 39/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

what’s the range to the group of husks?


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 61/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

I need to see the map to decide what to do.

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