Legends in the Making: Slayers of Renown

Game Master BloodWolven

Varnhold Jail/Dungeon

Varnhold Stockade

Map of the lands that is cleared.
NPC Codex
Kingdom Stats
Bounty Board

Current Fight

Tomb of the Wight Warlord

Treasure Tracker

Rivers Run Red - Troll Fight


6,501 to 6,511 of 6,511 << first < prev | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | next > last >>

Yes a roc double moves at 160 feet, as fly spell allows you to double move at 120 feet. So yes, that sounds good you can come in on round 5, then act in round 6.

Thank you for the reminder about the intelligent undead.

Round 5

Rouqar casts spiritual ally behind the closest caster and then rushes up to him.

Rouqar:
You see that these casters are humanoids, living humanoids and have armor.

Renia and Orchen fly down to 100 feet from the glowing circle.

Flouncy we are in round 5 presently, you changed your action which is fine but you do not have the fly or gtr invisibility on yet.

Reaper attack: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16
Reaper grapple: 1d20 + 29 ⇒ (10) + 29 = 39

The one of the four closest robed figures to Rouqar cast and shout an order, "Lay down!" Will DC 14 from command. The other two cast call lightning, 2 Reflex Saves DC 16 for half of 3d6 ⇒ (4, 3, 1) = 8, 3d6 ⇒ (4, 6, 3) = 13. The one being flanked draws his dagger and tries to hit Rouqar as he speaks a destructive curse.

dagger: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6

The last group of four casters in range of Beorn, Reaper, and Flouncy. Two target Beorn and two target Flouncy... DC 16 Reflex.

Round 6:
24 Reina

19 casters (5)

16 Flouncy
13 Beorn

11 casters (9)
11 husks

10 Rouqar

5 casters (16)

1 Orchen

Current Fight has been updated.
Reina can charge a robed figure, now do you want to be close to anyone?
Round 6 planned Actions please!


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Thanks for rolling Reaper's actual attack roll though I did have his grab roll made already.

GM QUESTION:

9 casters
four of them can target Flouncy, Beorn, and Reaper with Call Lightning'
Reflex DC 16 for half of 3d6 ⇒ (5, 6, 2) = 13, 3d6 ⇒ (1, 5, 2) = 8, 3d6 ⇒ (5, 3, 2) = 10, 3d6 ⇒ (2, 1, 1) = 4

The four targeting Flouncy and Beorn I assume are these four damage rolls. Which two apply to each?


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 57/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes

Round 6

Will Save: 1d20 + 12 ⇒ (18) + 12 = 30
Reflex Saves: 1d20 + 8 ⇒ (4) + 8 = 121d20 + 8 ⇒ (17) + 8 = 25
Elec Resist(5): First damage: 3, Second damage: 13-5/2=4. 7 total.

Spiritual Ally AoO?
Spiritual Ally's AoO?: 1d20 + 14 ⇒ (20) + 14 = 34 BAB+7 Wisdom+7
Damage if that hits: 1d10 + 2 ⇒ (2) + 2 = 4

He attacks the closest caster with his spiritual ally.
Rouqar's first attack: 1d20 + 21 ⇒ (18) + 21 = 39 BAB+7, Dex+7, Rapier+1, Studied Target+2, Divine Favor +2, Flanking+2
Damage if that hits?: 1d6 + 12 + 2d6 + 1d4 ⇒ (4) + 12 + (6, 4) + (3) = 29 Dex+7, Rapier+1, Studied Target+2, Divine Favor+2, Sneak attack+2d6, Sun Metal+1d4

Rouqar's second attack: 1d20 + 16 ⇒ (5) + 16 = 21 BAB+2, Dex+7, Rapier+1, Studied Target+2, Divine Favor +2, Flanking+2
Damage if that hits?: 1d6 + 12 + 2d6 + 1d4 ⇒ (4) + 12 + (1, 3) + (2) = 22 Dex+7, Rapier+1, Studied Target+2, Divine Favor+2, Sneak attack+2d6, Sun Metal+1d4

Spiritual Ally's attack round 2 of 7: 1d20 + 16 ⇒ (2) + 16 = 18 BAB+7, Wisdom+7, Flank
Damage if that hits: 1d10 + 2 ⇒ (6) + 2 = 8

Rouqar's first attack possible crit?: 1d20 + 21 ⇒ (16) + 21 = 37 BAB+7, Dex+7, Rapier+1, Studied Target+2, Divine Favor +2, Flanking+2
Damage if that hits?: 1d6 + 12 ⇒ (3) + 12 = 15 Dex+7, Rapier+1, Studied Target+2, Divine Favor+2

Spiritual Ally's AoO possible Crit?: 1d20 + 14 ⇒ (3) + 14 = 17 BAB+7, Wisdom+7
Damage if that hits: 1d10 + 2 ⇒ (9) + 2 = 11

If his enemy is still up, free disarm attempt
Disarm?: 1d20 + 21 ⇒ (16) + 21 = 37 CMB+14, Flank+2, Divine Favor+2, Studied Target+2, Rapier+1


Beorn - Answer to GM question:
Yes I see where I was not specific enough.
Beorn will take the first two: 13 and 8 damage if you fail.
Flouncy will take the second two: 10 and 4 damage if you fail.

They all are Reflex DC 16s. I am sure you will be fine.

Rouqar I actually do it the other way around. 13/2 = 6 then -5 =1 electricity damage.

Round 6

No AoO for the spiritual ally.

1d4 ⇒ 2

The caster in melee with Rouqar gets to attack first...
1d20 + 4 ⇒ (11) + 4 = 15

Then the spiritual ally and Rouqar pierce the man to death. He gurgles out his last breath with blood spewing from the holes. Two more calls of lighting, Reflex DC 16, as they move closer but further too. The closest one shakes his head and drinks a potion... then he is gone...

South side done... waiting on North side!

---
Reina comes down on something...

The green cultist before Flouncy and Beorn has been hit in the shoulder with an arrow and sees a halfing charging him.

He drinks a potion and seems to disappear.

I need to know where Flouncy and Beorn are before any caster can go. 50% of squares have difficult terrain, so count the first as 5 feet and the second as 10 feet.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Did he move before he drank the potion? Wouldn't that provoke an AoO?


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

REF: 1d20 + 12 ⇒ (14) + 12 = 26
REF: 1d20 + 12 ⇒ (1) + 12 = 13

ROUND 6

Beorn decides to let Flouncy handle the nearest caster (green). He takes a step toward the three to the east and fires a volley of arrows.

Beorn will shoot the casters until they drop starting with black >> orange >> red

Bow, DA, MS: 1d20 + 12 ⇒ (19) + 12 = 31
Bow dmg DA, MS: 2d6 + 11 + 2d6 + 11 ⇒ (5, 2) + 11 + (4, 4) + 11 = 37

Bow, DA, 2nd shot: 1d20 + 7 ⇒ (18) + 7 = 25
Bow dmg DA: 2d6 + 11 ⇒ (3, 1) + 11 = 15


There is no one near him. There is no possible way for Flouncy to get to him unless he has the fly spell on, which Flouncy has not done yet, nor has Flouncy cast gtr invisibility as it is round 5 not round 8.

Round 6

Reina charges into one of the cultists.

Two of the casters release more lightning on Floucy and Beorn as you are within 30 feet of each other, the line tries to get to Reaper as well but peeters out before it reaches the gargantuan bird.

Flouncy casts fly on himself and moves forward to be away from Beorn and aiming for melee combat.

Beorn strikes the black cultist and waits... the thing falls down and he aims at the next target. Which the arrow hits him in the arm.

Four more casters release lightning at Flouncy. Reflex DC 16, 3d6 ⇒ (5, 1, 5) = 11, 3d6 ⇒ (4, 2, 5) = 11, 3d6 ⇒ (3, 2, 1) = 6, 3d6 ⇒ (4, 6, 3) = 13,

Two of the husks have made it to the bottom floor of the quarry. Seven or more of them are climbing down.

Orchen comes in and flanks with Reina on the same cultist.

Round 7
Reina releases a full attack upon the cultists, blood and gore rain from its body.

The two closest casters release lightning at Flouncy. Reflex DC 16, 3d6 ⇒ (4, 2, 6) = 12, 3d6 ⇒ (6, 6, 5) = 17

Will Flouncy cast gtr invisibility or attack?

Beorn...


Human male NG Fighter (Skirmisher) 6, Ranger (Trapper) 1 / Inquisitor (Sacred Huntsman) 7 | HP 23/70 | AC23 T17 FF15 | F+11 R+10 W+4 | CMD24 | Init+7 Percep+16 darkvision | Current effects: Reaper Roc 6HD | HP 20/45 | AC25 T13 FF22 | F+7 R+9 W+3 | CMD24 | Init+4 Percep+16 scent | Current effects:

Call lightning effect Effect one or more 30-ft.-long vertical lines of lightning. We are 30' apart horizontally so each bolt cannot hit us both.


You are correct Beorn so they target Flouncy alone.


M halfling Unchained Rogue7/Wizard 3/Arcane Trickster 4 HP: 53/61 | AC: 26/22, 17, 15 | CMB: 4, CMD: 10 | F: +8 R: +13, W: +7 | Init: +12 | Perc: +12 |

Flouncy already cast Greater Invisibility on himself. I typed Improved, but it's not basic invisibility. That wouldn't work.


Male Aasimar (Catfolk) Cleric/Slayer 7 | HP: 57/61 | AC: 22 T:17, FF:15 | Init: +8 | Fort +8, Ref +12, Will +12 | CMB +13; CMD 23 | Channel: 3/5 per day | Bluff+12, Know-Arcana+11/Dungeneering+7/Geography+7/Local+7/Nature+6/Nobility+7/Plane s+8/Religion+11, Linguistics+15, Perception+16, Ride+12, Sense Motive+18, Spellcraft+8, Stealth+16, Survival+10 | Acid/Cold/Electric Resistance 5 | Temporary Effects: Greater Hide from Undead, Tears to Wine +2 to all Int & Wis skill checks, Both 70 minutes

For round 7, are there still enemies around me? If not, how far am I from the others?

6,501 to 6,511 of 6,511 << first < prev | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | 129 | 130 | 131 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameplay - Where the action happens... All Messageboards

Want to post a reply? Sign in.