Legacy of Old Sharptooth (Inactive)

Game Master T.A.U.

A Mythic Kobold Kingmaker AP


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With the rectified correct tiger damage rolls, the death guard is still death, while the Chieftain sustained only 17 damages and not 24.
BTW Nothing changes for our battle scenario.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Witch moved to the far wall, not get better shooting angle. She reloaded her crossbow and wait for an opportunity. Meanwhile Ternock moved from Yighuk's back and send another arrow in red traitor. Atk: 1d20 + 4 ⇒ (2) + 4 = 6. Last moment Til'verth came from behind and ruined a nicely aimed shot.

Map


Bot-ing Ryzztyl, still hoping to have news from his player.

Ryzztyl moves and tries to hit the other crossbowman with his electric cantrip:
Jolt: 1d20 + 3 ⇒ (7) + 3 = 101d3 + 2 ⇒ (1) + 2 = 3
But this time he is not so lucky...

Enemy 2

The hooded kobold casts a spell, touching his chieftain, and healing Norruth of 9 hit points

The crossbowman shots against Yighukiskar but missed.
The two slender kobolds moves to attack Fang, but both fails to hit the large white tiger.

MAP URL
End of Round 1
Round 2: Group A, go!


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

With a shrill cry Yighukiskar charges forward at the crossbowmen. between him and the red chieftain

Attack w/ Red Dagger + charge + bless: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

AC 17


Male Kobold Male Kobold (Sootscale) Medium (Reanimated Medium) 1 | AC 17, T 14, FF 14 | HP 3/10 | F:+1, R:+3, W:+2 | Init +3 | Perc +6 | Influence 3

Taking advantage of the spearmans distraction Vrek advances to flank one of them and attacks.

Attack w/ bless and flank: 1d20 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Damage: 1d6 - 1 ⇒ (2) - 1 = 1

New map


Yighukiskar charges and deals 5 damages to Kib, while Vrek flanks but misses the western spear-man.


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

Attacking the big one again the cat strikes.
BitePA: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 10 ⇒ (8) + 10 = 18
BitePAConf: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 10 ⇒ (3) + 10 = 13
BitePA: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 10 ⇒ (6) + 10 = 16
BitePA: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 10 ⇒ (3) + 10 = 13


I'm assuming the 2nd and 3rd bites are instead Claws, right?

Only Fang's bite hits, and in a critical point, dealing the red chieftain 31 damages...
Norruth is very wounded, but incredibly still able to fight.

Enemies 1

Kib moves a bit away (5 ft step), recharge and then shoots against Yighukiskar, doing so he provokes an attack of opportunity from Vrek.

Unless a very deadly critical strike from Vrek, makes Kib unable to attack, but the result will be the same in this case: Kib shots against Yighukiskar, but the champion is able to avoid the bolt.

The Chieftain's battleaxe strikes Fang for 19 damages (So is should currently be at 2/43 HP, unless I missed something)
The white tiger is almost covered in its blood by now...

Group B!

MAP UPDATED


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

INTERRUPT! Please Reroll Chieftains attack using Embereyes oracle relevation Misfortune
At 1st level, as an immediate action, you can force a creature within 39 feet to reroll any one d20 roll that it has just made before the results of the roll are revealed. The creature must take the result of the roll, even if it is worse than the original roll. Once a creature has suffered from your misfortune, it cannot be the target of this revelation again for one day

On his turn Embereyes moves forward and heals the cat. CLW: 1d8 + 3 ⇒ (6) + 3 = 9


Male Kobold Male Kobold (Sootscale) Medium (Reanimated Medium) 1 | AC 17, T 14, FF 14 | HP 3/10 | F:+1, R:+3, W:+2 | Init +3 | Perc +6 | Influence 3

Seeing the red kobold distracted reloading his crossbow Vrek stabs at him.

Attack w/bless: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
Damage: 1d6 - 1 ⇒ (6) - 1 = 5


Alright, interruption from Misfortune in action!

A veil of shadows goes in the eyes of Norruth while he is hitting the Tiger...
(dice re-rolling sound)
... although he is still able to hit Embereyes'animal companion.
Sorry Emb, but the Chief was still able to hit your pet even on the second roll that was higher the the first one

About Emb's movement and use of the wand, your PC is 35 ft away from Fang, your speed is 20ft ... even going straight on (and doing so he will provoke an attack of opportunity from the small kobold with the short-spear). What do you want to do? A double movement action, avoiding entering the threatened area, but not being able to cure? Something else?

Vrek's attack of opportunity hits Kib for 5 damages.
Kib is wounded, but still able to fight.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Oozulla saw a terrible hit Fang received from a chieftain, so she decided that spirits should help him. She moved forward and touched blood-stained pelt to sooth some of his pain.
Hex: 1d8 + 2 ⇒ (6) + 2 = 8

Ternock saw his master approaching the battle, so he stepped forward dropping his bow and taking sword in his hands. He moved carefully around, not to provoke an attack before he jumped in, swinging his own weapon.
Atk: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d6 + 4 ⇒ (2) + 4 = 6
Drop bow, ready sword while moving, attack

Til'verth went closer, interested of what is happening.
Since he has no Attack trick, I need to wait until his Defend triggers

Map


Well, with a double-move Ember can now reach his tiger, not provoking attacks of opportunity. Waiting orders from his player.

Oozulla's hex heals Fang of 8 hit points (hp 10/43)

Ternock moves and attacks with his sword, dealing 6 damages to the spear-man, who is knocked unconscious.

MAP UPDATED

Alright, Emb now and then Ryz.


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

Second try to post. Last got eaten. Should Ember not be MUCH closer now, he moved towards his Fang last round?
Fang feeling first the pain, then the soothing sensation of his flesh mending tears and claws into his attacker.
BitePA: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 10 ⇒ (5) + 10 = 15
ClawPA: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 10 ⇒ (2) + 10 = 12
ClawPA: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 10 ⇒ (3) + 10 = 13


We are still in the same round, where I asked you about what to do with Ember since you couldn't both move and cure Fang as you stated in your post.... And I was waiting instructions from you, if double moving or doing something else.
I assume your answer is double move, and then cure in the next round.
Anyway I'll keep those good attack rolls for the next Fang's round.
Let's move on.

Ryzztyl jolts again against the other crossbowman (not engaged in melee)
Jolt cantrip: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 2 ⇒ (2) + 2 = 4
but he misses

The hooded kobold casts another cure spell, healing the red chieftain of 9 hit-points

The crossbowman insist on attacking Yighukiskar, and hits him for 2 damages

The spear-man steps on the body of his unsconsious comrade and hits Vrek for 3 damages

End of Round 2
Round 3:
Group A

Fang is healed of 9 Hit-points by his master's wand (Currently at 19/43 HP; I kept the previous rolls for both the PC and the AC)

All the three tigers attacks hits the chieftain for a total of 40 damages, definitely killing Norruth!

Still Group A turn: Time for Vrek and Yighukiskar
UPDATED MAP


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

Autsch got it! Me stupid!


Don't worry! It happens in a PBP...
anyway, I usually don't give those suggestions, but since the encounter's boss is already dead... Fang can still 5-ft steps if you wish so :-D


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Ignoring the bolt in his shoulder, when he sees the red chieftain goes down in a swirl of fur and blood Yighukiskar calls out, "Your fool Chieftain is dead, throw down your arms and kneel before the Chosen of the Devouring Flame!"

Delay until after enemy group 1


Male Kobold Male Kobold (Sootscale) Medium (Reanimated Medium) 1 | AC 17, T 14, FF 14 | HP 3/10 | F:+1, R:+3, W:+2 | Init +3 | Perc +6 | Influence 3

Vrek takes the spear strike with little more than a sudden exhale of air. Preparing his own attack he holds at the sound of Yighukiskars voice calling for the reds surrender.

Delaying as well


Yig: Roll a Diplomacy or Intimidate check


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

Feeling happy the cat will take a hadd from the dead opponent and start eating.5-foot back


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Intimidate: 1d20 + 5 ⇒ (4) + 5 = 9

Not so scary...must be the new scales :)


Being now almost half red and half black scaled, Yighukiskar is not so scary in his words... nobody drops any of their weapons...

Kib moves away 5 ft and shoots again against the Champion, dealing him 3 damages

Now Yig and Vrek, then Group B (Ooz & the rest, Ryz)

UPDATED MAP


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

"Then die." he states simply before stepping forward and attacking the kobold with the crossbow.

Attack w/red dagger : 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Attack w/spiked shield (P/B): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Attack w/Tail Razor (S): 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Confirm: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Attack w/Bite (P): 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

New map


Male Kobold Male Kobold (Sootscale) Medium (Reanimated Medium) 1 | AC 17, T 14, FF 14 | HP 3/10 | F:+1, R:+3, W:+2 | Init +3 | Perc +6 | Influence 3

Seeing Yighukiskar whirl in to attack Vrek steps forward and stabs at the spearman.

Attack w/ bless and flank: 1d20 + 1 + 1 + 2 ⇒ (17) + 1 + 1 + 2 = 21
Damage: 1d6 - 1 ⇒ (1) - 1 = 0

I guess that's one point of non-lethal. Vrek needs to hit the gym :)


The fighter's flurry hits only with the shield and the tail, for 4 and 3 damages.

Vrek hits the spearman for 1 non-lethal damage

Oozulla and her troops now!


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Oozulla was certainly intended to keep her friends alive, so she moved to Vrek, ready to heal him, if her tribemate will be hit. Meanwhile, Ternock tried to hit red kobold with his sword. Til'verth was nearby, looking at kobolds fighting, ready to protect his master, but doesn't know how to contribute.

Atk: 1d20 + 5 ⇒ (10) + 5 = 15 dmg: 1d6 + 4 ⇒ (2) + 4 = 6

Map

Sorry for not contributing much, but Oozulla is out of spells and mythic powers and only thing left is her healing hex, which can be applied once per day. Since Til'verth doesn't know attack trick Ternock cannot make him fight someone else, (he is unable to hit Handle Animal DC25 even with nat20)


Ternock hits the red spear-man with his sword, for 6 damages, enough to knock the enemy unconscious.

Ternock still has a move action, meanwhile I'll bot Ryzztyl again.

Ryzztyl moves closer and jolts again
Jolt cantrip: 1d20 + 3 ⇒ (8) + 3 = 111d3 + 2 ⇒ (2) + 2 = 4
but the blue sorcerer is still out of luck and miss his target.

MAP UPDATED
Ternock move action before the Enemy group.


LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light)

Map

After enemy went down, he felt himself much more useful and inspired. He jumped forward to confront Kib the Traitor.


The hooded kobold casts a spell, and a quarterstaff appears near Ternock striking against him for 6 damages

Spellcraft DC 17:

It's a Spiritual Weapon Spell

The hooded kobold then moves into a more covered position.

The 2nd crossbow-man shoots against Vrek a critical hit of 10 damages knocking the reanimated kobold unconscious.

This triggers Oozulla healing hex

UPDATED MAP


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Oozulla touched falling kobold, merging her shadow with him HEX: 1d8 + 2 ⇒ (8) + 2 = 10


Oozulla restores the fallen kobold of the same amount of hit points.

End of Round 3
Round 4.

current initiative:
Group A: Vrek, Emb, Fang, Yig
Enemy 1: Kib
Group B: Ternock, Til'verth, Ryzztyl
Enemy 2: Hooded kobold, 2nd crossbow-man
Group C: Oozulla

Group A: Go!


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

Healing his friend Embereyes directs it on the next enemy.
CLW: 1d8 + 3 ⇒ (8) + 3 = 11
Fang paws forward and almost lazily bites the kib.
AttackBite: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 10 ⇒ (5) + 10 = 15
Attack: 1d20 + 9 ⇒ (1) + 9 = 101d8 + 10 ⇒ (1) + 10 = 11
Attack: 1d20 + 9 ⇒ (9) + 9 = 181d8 + 10 ⇒ (5) + 10 = 15


Fang is healed of 11 hit points (currently at 30/43 HP), then moves and annihilates Kib with his bite and 2nd claw, for a total of 30 damages!

MAP
Vrek & Yig


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Sorry for my delay

Stepping forward Yighukiskar brings his weapons to bear against the remaining crossbowman.

Attack w/red dagger + bless (P): 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Attack w/spiked shield + bless (P/B): 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Attack w/Tail Razor + bless (S): 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Attack w/Bite + bless (P): 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Kobold Male Kobold (Sootscale) Medium (Reanimated Medium) 1 | AC 17, T 14, FF 14 | HP 3/10 | F:+1, R:+3, W:+2 | Init +3 | Perc +6 | Influence 3

Pain was a strange thing in his new circumstance. Vrek was aware of the wounds he received but felt them in only the most abstract way. His old body however still responded as it always had. Nerve impulses screamed from it's injuries and blood flowed. The resulting chaos threatened to sever his hold over his physical form until the witch's power flowed over him and closed the most grievous of his wounds.

Reopening his eyes Vrek took up his spear and stood to rejoin the battle.

Updated map


Sorry for mine delay too, I'm buying a new house where I'll move on the next April after mine marriage, so I was submerged in a lot of Italian bureaucracy

The spiked shild and the tail razor hit the red crossbowman dealing him 3 and 2 damages.
The redscale is wounded but still able to fight.

Enemy 1 is over, so now it's the turn of Group B: Ternock, Til'verth, Ryzztyl


LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light)

Wounded Ternock steps away from a dangerous magical weapon floating in the air, while Til'verth rushes forward to protect his master from obvious threat. Cave salamander steps below the quarterstuff to bite wounded kobold.
Atk: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Map


Til'verth's bite misses the crossbowman,

Ryzztyl delays his action, ready to jolt the crossbowman once he will not be engaged in melee.

Enemy 2

The hooded kobold channels a wave of negative energy in a circle of 30 ft all around himself, but the weaves left the crossbowman untouched.

Everybody but Oozulla roll a Will save, DC 12, to halve or take 8 damages from negative energy

The chief guard lying on the ground takes 8 damages, bleeding a lot, and then staying permanently dead.

Both the spear-men kobolds suffers 4 damages

Also the conjured weapon attacks Til'verth but misses the animal companion.
The crossbowman moves 5 ft away
Ryzztyl at this point Jolt him
Jolt: 1d20 + 3 ⇒ (7) + 3 = 101d3 + 2 ⇒ (3) + 2 = 5 but the blue sorcerer miss.
The crossbowman shots Til'verth, missing it too.

Wow, 3 misses in a row...
UPDATED MAP

Group C: Oozulla only.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Will Save: 1d20 + 1 ⇒ (1) + 1 = 2
Will Save for Vrek: 1d20 + 2 ⇒ (13) + 2 = 15

Yighukiskar takes the full brunt of the robed kobolds attack, the burn of the negative energy bringing to mind the recent fight against they Wyvrans.

Vrek, perhaps due to his new nature, seems less effected.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Til'verth Will: 1d20 + 1 ⇒ (9) + 1 = 10
Ternock Will: 1d20 + 1 ⇒ (16) + 1 = 17

As weave of negative energy comes, Ternock lost his breath and fall to cave floor. Oozulla chanted a short spell to keep him alive and moved to pickup his body and drag it away.
cast Stabilize
- "Go on, avenge your master, wild lizard!"


While waiting for Emb and Fang saves, it seems I forgot rolling Ryzztyl's save too...

Ryz's Will save: 1d20 ⇒ 2
Ouch!
The wave deals 8 damages to the Blue sorcerer (should be at 8/17 hp unless I missed something... I still hope his player will comeback online...)

Oozulla stabilizes her cohort.

End of Round 4
Round 5

Initiative list:
- Group A: Vrek, Emb, Fang, Yig, (Ternock), Til'verth
- Hooded enemy
- Group B: Ryz
- Crossbowman enemy
- Group C: Ooz

Group A go!
& Emb and Fang, remember to roll your saves for the Channel Energy


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Stepping forward again the kobold warrior turns his attacks on the cloaked kobold.

Attack w/Red dagger + Bless: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Attack w/spiked shield (P/B) + Bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Attack w/Tail Razor (S) + Bless: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Attack w/Bite (P) + Bless: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Updated Map


Yighukiskar's scales are now almost completely turned red, and in his almost new look the Champion is able to pierce the hooded enemy for 5 damages with the sacrifical dagger, meanwhile hitting the foe with his Tail Razor for 7 additional damages.
Although very wounded, the hooded kobold seems still able to continue the fight.


Considering Emb's post in OOC as an IC post

Embereyes and Fang both suffers 4 damages from the channel energy.

Embereyes heals Ternock of 11 hit points

So, group A, we have
Yig and Emb that have already acted, meanwhile Fang, Vrek, Ternock and Til'verth still have to act.
came on, everybody, let's finish this round and hopefully the encounter too.


Ifrit
Spoiler:
AC 13/T12/FF11 HP 36 F+3 R+1 W+3 Init +1 Perception +0
Tattood Sorcerer (Elemental Fire Bloodline) 1

Moving forward fang claws once the hooded menace.
Claw: 1d20 + 9 ⇒ (4) + 9 = 131d8 + 8 ⇒ (1) + 8 = 9


Moving near the border of the cavern, the tiger attacks the hooded kobold, but Fang's claw missed its target.

Vrek, Ternock and Til'verth now
UPDATED MAP


Ooz, you are posting in the Discussion not the Gameplay thread, anyway...

Ternock looks around and is able to recover his own sword.

Til'verth and Vrek now


Male Kobold Male Kobold (Sootscale) Medium (Reanimated Medium) 1 | AC 17, T 14, FF 14 | HP 3/10 | F:+1, R:+3, W:+2 | Init +3 | Perc +6 | Influence 3

As his companions begin to surround and descend upon the remaining red kobolds Vrek see's little aid he can provide and so steps back to avoid the effects of the cleric's dark energies.

Updated Map


LN Male Human Cavalier (honor guard, beast rider)1 Init +2; AC 16, Touch12, FF14, CMD 16/14; hp 7/7; Fort +3, Ref +2, Will +1; Perception +1; Condition: empty
Til'verth Animal Companion:
Cave Salamander, Animal; Init +1; AC 14, Touch11, FF 13, CMD 13/12; Fort +4, Ref +4, Will +1; Perception +5 (60 ft darkvision, low-light)

Map Thanks for fix, some fire-fighting required at work this week
Til'verth jumped forward and bite red kobold again.

Bite: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d6 + 1 ⇒ (3) + 1 = 4

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