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About YighukFighter 4, Mythic Champion 1
Abilities:
Reptilian Normal Speed Darkvision 60' Low-Light Vision (Granted by Old Sharptooth) Light sensitivity (Removed by Old Sharptooth) Dragonmaw (bite attack 1d4 dmg, 1/day add 1d6 Acid damage) Crafty: +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (traps) and Stealth class skills Bravery +1 Armor Training 1 +1.5 damage vs Flanked opponents or those denied their Dex bonus to AC (Kobold Fighter Favored Class ability) Mythic Abilities:
Hard to Kill : Auto stabilize below 0 hp, dies at -24 hp (2xCon) Mythic Power : 5/day Surge : After seeing the result of a d20 roll a mythic power point can be used as an immediate action to add 1d6 to the roll. Mythic path : Champion (5 hp/tier) Champion's Strike - Fleet Charge : As a swift action, you can expend one use of mythic power to move up to your speed. At any point during this movement, you can make a single melee or ranged attack at your highest attack bonus, adding your tier to the attack roll. This is in addition to any other attacks you make this round. Damage from this attack bypasses all damage reduction. Impossible Speed : Your base land speed increases by 30 feet. In addition, if you expend one use of mythic power, for 1 hour your base land speed increases by 10 feet per mythic tier. Feats:
Weapon Finesse Tail Terror Two Weapon Fighting Improved Shield Bash Weapon Focus (Punch Dagger) Allied Cohort (Campaign Feat) Mythic
Traits:
Tribe Patron (Chief Sootscale): +1 Intimidate vs Sootscale, +2 dmg vs flatfooted Natural-born Leader (+1 to followers Will vs mind effects, +1 Leadership) Skills:
Armor check penalty (w/ Shield) -1 included below Acrobatics : +1
Equipment:
Hand axe - 1.5 lbs CI Punch Dagger - .5 lbs Tail Razor - 2 lbs Light Shield w/spikes - 5 lbs Javelins x4 - 4 lbs +1 Studded Leather - 10 lbs Backpack - .5 lbs
Travelers Outfit - 1.25 lbs Total weight : 30 lbs (Light load) Coins : 33gp, 1sp, 1cp
Appearance:
Yighuk stands tall for a kobold, though still diminutive compared to other races, and is covered in the black scales common to the Sootscale tribe. Years of mock and real combat have built a wiry but strong frame which supports a long powerful tail and heavily muscled jaws. Sharp curved teeth stand out noticeably where they jut from beneath his lips. His manner of dress clearly marks him as a warrior of his tribe. A brace of javelins counter balance the rolled bedroll and pack slung across his back while a well worn and cared for axe sits tucked in his belt. He holds a wooden shield in his offhand with twisted spikes driven through it, the face adorned with the tribes insignia in black soot. The guard of a long, slightly curved punch dagger covers his right hand. While his scales seem a bit more subtle than most of his tribe it's hard to judge as much of his form is covered in rings of steel. An onlookers attention is further distracted by the shining flicker of a vicious looking blade attached to his tail which swishes back and forth in anticipation of it's next use. After conquering the Redscale tribe with his fellow Chosen Yighukiskar took up the sacrificial dagger of the Consuming Flame. Upon doing so his once dark scales took on a burning red appearance.
Background:
For some destiny seems a mystery but such was not the case for Yighuk. Larger than his clutch mates from the moment he tore free of his egg, young Yig was immediately marked as a future warrior of his tribe. Raised in classic kobold fashion he quickly learned the ways of the tribe and, while not the craftiest of his fellows, he soon discovered that a stern glare and show of his sizable teeth tended to bring others into line. As he grew he began to be trained in the fast moving hit and run tactics used by the tribes warriors. In addition to learning skills with axe and shield he found that his jaws and tail were quite a bit more powerful than most (clearly a sign that the blood of some grand dragon progenitor ran thick in him or so he would often tell himself) and so he soon added them to his offensive options. Eventually he began being taken out to battle the mites and other local denizens that might prove a threat to the tribe. He acquitted himself well, first by staying alive and later by showing a natural aptitude for leading other warriors. It was during this time that he caught the attention of the tribes chief, Sootscale who took the young warrior under his wing. A loyal retainer, Yig signified this new step in his life by adding "huk" to his name. Though still a young warrior Yighuk has proven himself to the chief many times and been rewarded with arms and armor as befits a favored servant including his prized possession, a tail mounted razor presented to him by the chief himself. Tartuks recent arrival to the tribe, along with his new god, caused a stir with some of the tribe. Yighuk however has never had much use for faith beyond the occasional healed wound. He prefers to trust in his tribe and chief. That Sootscale accepts the purple newcomer is all Yighuk needs to know. When the chief called upon him to head out on patrol as part of the shamans grand crusade Yighuk readied his gear without hesitation. Attack rolls:
[dice=Attack w/punch dagger (P, CI)] 1d20 + 9 [/dice [dice=Damage] 1d3 + 3[/dice [dice=Attack w/Tail Razor (S)] 1d20 + 3 [/dice
[dice=Attack w/Bite (P)] 1d20 + 3 [/dice
Two Weapon Fighting : [dice=Attack w/punch dagger (P, CI)] 1d20 + 7 [/dice
[dice=Attack w/spiked shield (P/B)] 1d20 + 6 [/dice
[dice=Attack w/Tail Razor (S)] 1d20 + 3 [/dice
[dice=Attack w/Bite (P)] 1d20 + 3 [/dice
Advancement:
2nd level +7 hp, +1 BAB, +1 Fort, 2 Skill pts (K:Dungeon, Stealth), Bravery +1, Bonus Feat : Two Weapon Fighting, Favored Class : Kobold Fighter ability (+1/2 damage to flanked or flatfooted) Mythic 1 Path : Champion, +5 hp, Surge (1d6), Mythic Power (5/day), Champion Strike (Fleet Charge), Path Ability : Impossible Speed, Mythic Feat : M. Weapon Finesse, Hard to Kill 3rd Level :+7 hp, +1 BAB, +1 Reflex and Will, +2 Skills (Intimidate,K:Engineering), Armor Training 1, Feat : Imp. Shield Bash, Favored Class : Kobold Fighter ability (+1/2 damage to flanked or flatfooted) 4th level : +7 hp, +1 BAB, +1 Fort, +2 Skills (Intimidate, Climb), Bonus Feat : Weapon Focus (Punch Dagger), FC : Kobold Fighter ability, +1 Dex Possible Advancement:
5th level : +7 hp, +1 BAB, +2 Skills (Intimidate, K:Dungeoneering), Feat : Weapon Spec : Punch Daggers, Weapon Training (Close), FC : Kobold Fighter ability 6th level : +7 hp, +1 BAB, (second attack), +1 Fort, Reflex and Will, Bravery +2, +2 Skills (Intimidate, Swim), Bonus Feat : Imp. TWF 7th level : +7 hp, +1 BAB, Armor Training 2, +2 Skills (Intimidate, Ride), Feat : Leadership 8th level : +7 hp, +1 BAB, +1 Fort, +2 Skills (Intimidate, K:Engineering), Bonus Feat : Dazzling Display . +1 Dex 9th level : +7 hp, +1 BAB, +1 Reflex and Will, Weapon Training (Tail attachments), +2 Skills (Intimidate, K:Dungeoneering), Feat : Skill Focus (Intimidate) 10th level : +7 hp, +1 BAB, +1 Fort, Bravery +3, +2 Skills (Intimidate, K:Engineering), Bonus Feat : Shatter Defences 11th level : +7 hp, +1 BAB, Feat : GWF - Punch Dagger 12th level : +7 hp, +1 BAB, Bonus Feat : Greater TWF 13th level : +7 hp, +1 BAB, Feat : Iron Will 14th evel : +7 hp, +1 BAB, Mythic
Names for Old Sharptooth:
Black : Great Shadow Red : Consuming Flame Blue : Storm Lord White : Freezing Death Green : |