Legacy of Old Sharptooth (Inactive)

Game Master T.A.U.

A Mythic Kobold Kingmaker AP


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Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax follows behind, seeing Yig going slowly to be quite Szz does the same.

Stealth: 1d20 + 14 ⇒ (7) + 14 = 21


Yig and Szz silently venture into the tunnel.

So, Ryz and Ooz, who is going after them? If you want Mikmek can move as 3rd one in the line.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl follows along behind the others, preparing his magic.

Is Mikmek melee or ranged (or either)? If melee, then he can go in front of Ryz, otherwise Ryz will go next.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Slave and Ooz will take 3rd and 4th place


Mikmek can easily be both Melee and Ranged, he is a ranger focused on Natural attack but has also an high dexterity.

Oozulla's slave goes one as the 3rd one, while his mistress goes as 4th, then Mikmek follows them leaving the end of the line to Ryzztyl.

I rolled for all the others a stealth check. Since the tunnel conformation already gave you a +5 bonus, nobody in the team failed this checks.

As Yig approaches the end of the secret tunnel he is able to open it inside Tartuk's quarters.
Unfortunately Tartuk is not near the entrance, being into the shrine, looking fully aware of your coming.
The purple kobold evilly smiles towards the fighter while brandishing his mwk Sickle.
"So, you are here... after all you survived the Mites...I'll have to finish their job!"

Round 1
MAP URL
Each of you can act in this round according to the order inside the tunnel, but will need to spend at least a move action to move out of the tunnel's exit (the square marked with the red X). Starting from that square Yig can move at full speed, Szz at his full speed minus 5 ft, the Slave at full speed minus 10 ft, Ooz at full speed minus 15 ft and so on...
So, Yig 1st, Szz 2nd, Slave and Ooz as 3rd and 4th, Mik as 5th and then Ryz as 6th


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Could it be, that I cast Magic armor before the tunnel? I wanted to post it, but I am in a rush and probably missed that. If not, can I cast while in tunnel, letting others past me than, and moving out next turn?


The tunnel is not larger enough to allow some of you stoping without blocking the rest of the team mates who are after him. But I'm fine with having Oozulla had her Mage Armor spell already casted before entering the tunnel :)


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

His eyes locking on the purple scaled charlatan Yighukiskar charges forth. His wiry muscles, full of divine energies, drive him across the room with unbelievable speed.

Attack w/CI Punch Dagger + Surge: 1d20 + 6 + 2 + 1d6 ⇒ (4) + 6 + 2 + (5) = 17
Damage (w/FF trait bonus): 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Mythic Power 4/5, AC 17

Updated Map


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax squeezes out of the tunnel and runs after Yig, trying to get up to the fake.

So it sounds like we only get a single move after getting out of the tunnel? If not I would simply be moving closer.

Map


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Slave get out of tunnel first and started moving forward, waiting command from Oozulla.
Move and ready for command

Common:Iltrevic dout vaex:
"Shoot your bow!"
commanded Oozulla to him, and as he started aiming, she touched his shadow, to correct his hand a bit.
Move 15' and cast guidance on slave

As he felt an arcane power, he let the arrow fly.
Shot (+guidance, -melee): 1d20 + 1 - 4 ⇒ (16) + 1 - 4 = 13 DMG: 1d8 ⇒ 5

Updated map


Szz you got a full round to act, so you correctly used your move action to exiting from the tunnel (moving 40ft-5ft = 35 ft). But you still have a standard action to use.

Yighuk's mighty charge hits the purple shaman dealing him 4 damage (Sorry, he is not flatfooted. He already acted before you all in this round, although you couldn't know it. The trait bonus doesn't apply in this case.)

Although the guidance spell helped his aim, the Slave's arrow is deflected by a mysterious force, saving the purple shaman.

As Mikmek comes out from the tunnel he doesn't use his bow, but instead he continues to move to get a better position, blocking the northern exit with his darkwood longspear in his hand.

Updated Map


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

The distance to the imposter being what it was, Ryzztyl moves to join Mikmek by the northern exit. Out of sight for the moment, but close enough that his power could come into play soon enough.

==MAP==


Alright, waiting for Szzlax's standard action before beginning the 2nd round


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Just double move then and draw weapon during move

Updated map


End of Round 1
Round 2

On his turn Tartuk cast (defensively, so no AoO) a spell... and became invisible!

Updated map
Your turn now.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Hoping the shaman has yet to move Yighuk attacks where he last saw him.

1d1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Miss chance: 1d100 ⇒ 93

He then moves to block the southern entrance.

"Cowardly gnome! Your tricks will only lengthen your suffering!"

Updated Map


Yighukiskar's hope vanishes when he is able to hit only the air.
So he decides to move blocking the entrance as better as he can.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Oozulla bind several arcane terms together and shadow wall grew behind Yighukiskar's back, cutting part of cave system. It was decorated by snakes heads that were constantly opening their mouths and show their poisonous tongues.

Slave took his sword and ran forward, looking for invisible creature and trying to hear, where it is.

Oozulla - cast Silent Image, wall of shadow and snakes behind Yighuk, blocking all passage.
Cannot update map on mobile, please move slave to old gnome position or somewhere there.


Oozulla conjures her wall of shadows and snakes.
I've rolled a Will save for everybody to speed up things.
Yig, Szz and the slave believe it's a real wall of shadows and snake, while Ryz and Mik disbelieved the illusion.

Oozulla's slave moves trying to locate the invisible foe.
Perception: 1d20 ⇒ 15 But he is not able to pinpoint the purple shaman.

Mikmek moves to better close the northern exit, shoulder to shoulder with Ryzztyl.
Updated map


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Yighukiskar's mouth twists into a toothy smile at the amazing wall Oozulla conjured behind him. Truly the Great Shadow had blessed her with power.


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax stands waiting for a target listening to see if he can get a feel for where the fake went.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Delay until there is a target.


Although his extreme perceptiveness Szzlax is not able to pinpoint the location of the purple enemy.

Ryz's turn now.


I'm still here, waiting for Ryzztyl's turn before going on. He used to be offline during weekends so I'll wait until tomorrow before boting him.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl casts a spell and gazes towards the area where the imposter had so recently been.

Cast detect magic 60' cone that should encompass a lot of the "tribal shrine" area. 1st round to detect any magic within the area (but not the location)


Ryz's Detect Magic - 1st round:

Of course you are able to detect the presence of at least one magical aura.

End of Round 2
Round 3
Enemy:

The echoes of some magical words goes throw the entire cavern.
Who is able can make a Spellcraft check to identify the spell.
Since the casting is going on for the entire round I've rolled some perception checks for all of you to see if you are able to pinpoint the location. I'm sorry for Ooz and her slave who rolled very bad, but all the others instead were instead very lucky on the die.

Yig, Szz, Mik & Ryz only:

You are sure the enemy should be in this new square here

Time for your move :)


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

The sound of chanting draws Yighukiskars attention and he bursts into action to take advantage of the opportunity.

Mythic Power point to activate Fleet Charge
Swift action to move and attack

Attack w/punch dagger (P, CI): 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Miss chance, low hits: 1d100 ⇒ 27

Full attack
Attack w/punch dagger (P, CI): 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d3 + 3 ⇒ (1) + 3 = 4
Miss chance, low hits: 1d100 ⇒ 50

Attack w/Tail Razor (S): 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Miss chance, low hits: 1d100 ⇒ 46

Attack w/Bite (P): 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Miss chance, low hits: 1d100 ⇒ 15

Mythic Power : 3/5


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Oozulla tried to recognize echoing words of arcane magic
Spellcraft: 1d20 + 7 ⇒ (9) + 7 = 16


Yighukiskar's first dagger and bite hit only the air, while the second attack with the dagger and the and tail razor hit something more consistent splitting some blood in the ground.4 & 5 damages
The second hit also ends the arcane words pronunciation in a shout of pain, but the purple kobold is still invisible.

Oozulla is not able to recognize what spell was being casted.

Oozulla's slave moves to attack from where he saw blood coming out, but his shortsword pass only throughout the air.
Mikmek moves to attack with his longspear too. But even his strike only hits the air too.

Updated map


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax hearing the noise moves into position to attack.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
MissOnHigh: 1d100 ⇒ 37

Updated Map


Szzlax powerful assault is deflected by a force effect and miss his target.

Oozulla, the Spellcraft check to idenfity the spell is not an action, so you can still act in this round.
Waiting for Ooz and Ryz before going on


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

New map

Oozulla moved closer, continued concentrating on the wall to keep it in place. I continue to concentrate to keep Silent Image in place


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl continues concentrating on his spell.

Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23

Continue Detect Magic. Round 2 number of auras (since Tartuk is still within the 60' cone)


Both Ryzztyl and Oozulla continue to concentrate on their spells.

Ryzztyl:

Spellcraft check: You are able to identify the spell who Tartuk was casting, it was a Summon Eidolon spell.
Detect Magic: 6 auras are in the cone, the stronger is a Moderate aura.

End of Round 3
Round 4
Enemy's turn:

2 small sized infernal rats appear from nowhere without having you hear any magical words.
They tries to bite Yig and Szz but both the kobolds are able to avoid them.

Team's turn again.

UPDATED MAP


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Ignoring the vermin Yighuk continues to try and strike the invisible prophet.

Attack w/punch dagger (P, CI): 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Concealment: 1d100 ⇒ 83

Attack w/Tail Razor (S): 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Concealment: 1d100 ⇒ 2

Attack w/Bite (P): 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Concealment: 1d100 ⇒ 51


Yig's multiple attacks pass throughout the air.


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Giving a throaty growl Yighuk snaps, "He's moved again."


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Ryzztyl hisses upon hearing the traitor has moved. "He was trying to summon a creature, an eidolon. It is good that you stopped him." He continues to look through the area.

Detect magic 3rd round. Pinpoint locations of each aura (if still within the cone).
If he gets a location that's not clearly a treasure chest (and so very possibly Tartuk himself and his worn/carried items), he'll announce to the others.


Ryzztyl - Detect Magic 3rd Round:

Map with Auras
Now the Auras are 8 and no more 6. I've used the numbers in the map to summarize their locations:
Point 1 - 4 Auras: Moderate Illusion, Moderate Evocation, Faint Conjuration, Faint transmutation
Point 2 - 2 Auras: Faint Illusion, Faint Abjuration
Point 3 - 1 Aura: Faint Conjuration (obviously the summoned dire rat)
Point 4 - 1 Aura: Faint Conjuration (obviously the summoned dire rat)
Both squares 1 and 2 are clear on normal sight, so you probably can't state which one is Tartuk.


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Hmm... He's fast. Neither of points 1 and 2 are reachable with a single 30' move action (assuming he still needed a standard to do the summons). #1 looks like it would be squeezed due to the wall position...

Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 12
OK. Ryz doesn't recall enough about Invisibility to know if it's a 3rd or lower (faint) or 4th-6th (moderate).

Ryzztyl hisses in frustration as he locates the sources of the magic auras. He had not been expecting two unseen areas that could be the gnome. Unable to see them, he couldn't even consider what spells or items they could be related to. He wracked his brain for any information on the spell he knew was active, invisibility, but was unable to recall anything useful.

"Oozulla!" he called out. "There is something or someone ten feet south-southwest of you!"

"Mikmek!" he continued. "There could be something 15 feet west-northwest of you, twenty feet south-southwest of me."

There was little else he could do at this point, his concentration on the spell, preventing him from acting. Still, he could keep his eyes open, so to speak, to see if either source moves.


Mikmek hearing Ryzztyl's words 5ft steps back and tries to strike the point (marked with 1) with his longspear. He hits only the air, but it's hard to tell if he miss simply because of the concealment of an invisible foe or instead because it's not the right location where Tartuk is.

Map with the 2 probable positions of Tartuk

Waiting for Szzlax, Oozulla and her slave


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax hisses in irritation as the fake once again slinks away. Instead he focuses on the oversized rat that he can see.

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 3 ⇒ (5) + 3 = 8


The fiendish rat is barely able to dodge Szzlax's powerful blow.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Common:
"Protect me!"
quickly said Oozulla, trying to send same command to her familiar and to her slave.

Expecting an attack, she prepared one of the strongest curses she had and waited for her doom. maintain concentration


The slave (who doesn't know where Tartuk could be since he doesn't understand Draconic) moves to protect her mistress, and while doing so he risks of being attacked by both the rats. Luckily for him, only one of them is able to bite him for 2 damage. Ignoring the pain he is finally able to reach her mistress.

We haven't placed Ooz's familiar since the beginning of the encounter, but we can assume it's near her mistress too. Fell free to place him in Ooz's square or into any adjacent square.

MAP

End of Round 4
Round 5:
Enemies' turn

The rats continue trying to attack Szzlax and Yighukiskar, but both miss.
A stone from the floor lifts up near the point where Mikmek previously struck (square marked with the 1), revealing a hidden recess with some valuable coins and other items (a shield, a crossbow, some boots and a bag).

Meanwhile the echoes of some other arcane words goes across the entire cavern. But the pronunciation time is not so long as previously was, and makes harder to everybody to understand from where the enemy is speaking...
Standard action casting time, so not like the previous spell who was a full round action... Also I've rolled some Perception checks for all the team, and dice where hotly against you all since none succeeded...

If wishing so Ryz and/or Ooz can make a Spellcraft check to identify the spell being casted.
Team's turn now.


Current Loot Male Kobold Barbarian 2 | AC 17 T 13 FF 15 | HP 19/19 | F +3 R +2 W -1 | Init +4 | Perc +6
Skills:
Acrobatics +6, Intimidate +2, Stealth +14, Survival +5

Szzlax shouts at the rat, having missed it before, then tries to smash it once again.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Ugh...


Even this time Szzlax isn't able to hit the rat with his powerful attack...


Male Kobold (Sootscale) Fighter 3, Mythic Champion 1| AC 19, T14, FF15 | HP 24/38 | F:+5, R:+4, W: +1 (+ 1 vs fear) | Init : +3 | Perc +2 | Mythic Power 0/5

Scanning the room and not seeing his true target Yighukiskar stabs down at the rat near him.

Attack w/punch dagger (P, CI): 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Attack w/Tail Razor (S): 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Attack w/Bite (P): 1d20 + 1 ⇒ (6) + 1 = 7
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Did the stone near Mikmek open as if on a hinge or is it floating in the air?

"Mikmek! Close that bolt hole, he must want something from within!"


There is no hinge neither the stone in floating in the air. It was simply moved up from the floor where it previously was and pushed forward, revealing the hidden recess full of stuffs.

Only the tail razor hits the rat for 3 damage... not enough to incapacitate the fiendish animal.


LN Female Kobold Mythic Witch2/Skald1/Archmage1 Init +2; AC13, Touch13, FF11, CMD10; hp 12/17; Fort +1, Ref +2, Will +5; Perception: +8 (darkvision: 60 ft) Mythic Surge (0/5; +1d6)

Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
Oozulla listened to words carefully, trying to understand what has been cast.

Map


Male Kobold Crossblooded Sorcerer 3 / Archmage 1 | HP 16/17 {effects: none} | AC 20 (T13 FF18) | F+1 R+3 W+0 | Init+2 | darkvision 60', perc +2
Dailies:
Claws: 6/6; Mythic Power: 1/5
Spells:
1st: 5/6

Now able to see objects where one of the aura groups were, Ryzztyl concentrates further to determine if the source of the magic relates to the items within the cache. He keeps his awareness on the other auras as well, in order to point out the location of the second important one.

Assuming the four auras at area 1 are related to the now visible items, here are some rolls.
Spellcraft (Moderate Illusion): 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft (Moderate Evocation): 1d20 + 5 ⇒ (7) + 5 = 12
Spellcraft (Faint Conjuration): 1d20 + 5 ⇒ (10) + 5 = 15
Spellcraft (Faint transmutation): 1d20 + 5 ⇒ (10) + 5 = 15

Continue to concentrate on detect magic to determine the strength and location of any other auras.

If the 4 auras in #1 remain in their location and are now visibly associated with items, Ryz will point out the location of the other aura.

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