a) Egg keeper: You spent a lot of time in the hatchery, taking care of the tribe's eggs. The tribal imprinting is stronger in you. Once per day, whenever a member of the Sootscale tribe you can see is unconscious and below 0 hp, is killed, or whenever an egg of the tribal nest is in danger, you can spend a free action to enter in a Rage state, as the spell. The effect lasts for a number of rounds equal to your character's level. You can activate this ability even if it's not your turn.
b) Outcast: Because of your scale color, your conduct or a notable action you did in your past you was exiled from the tribe. Now in this time of war, even your help is needed, and Chief Sootscale have found you and asked for your help. Because of the tribal imprinting you moved back to help your family but the rest of the tribe still doesn’t completely trust you. You take a –1 penalty on all Charisma-based skill checks made when dealing with members of the Sootscale Tribe, but gain a +1 trait bonus on Will saves as a result of your stubbornness and individuality. (The penalty aspect of this trait is removed if you ever manage to establish yourself again as a true member of the tribe.)
c) Raider: You spent a lot of your life in participating tribal raids and in ambushing and plundering other foes . You begin the campaign with an extra 100 gp in ill-gotten gains.
d) Tribe's Patron:
You have a strong bond with one eminent member of the tribe.
1. Chief Sootscale (Chieftain): You are one of the Chief personal apprentices. He is well known for his political agility and scheming natures. You deal +2 damage when attacking a flat-footed opponent while wielding a light or one-handed weapon. You also gain a +1 bonus on Intimidate checks, but only when dealing with members of the Sootscale tribe.
2. Mikmek (Scout): You spent a lot of time out of the lair, scouting with Mikmek, the leader Scout of the tribe. You gain a +1 bonus on both Survival and Knowledge (Geography) and one of this skills is a always a class skill for you.
3. Nakpik (Smith): You are well known in the tribe for being one of the apprentices of Nakpik, “the Smith who crafts all the tribe need”. You gain a +2 bonus on Diplomacy checks when dealing with members of the Sootscale tribe, and a +1 bonus on all Craft checks.
4. Tartuk (Shaman): Although Tartuk himself doesn't have bonds with anyone in the tribe, you are known for being one of the most strictly follower of the new Old Sharptooth cult. If you are a member of a Divine Class you can pick Old Sharptooth as the diety granting you the class powers: (Alignment: LE; Portfolio: Kobold, Self-perfection, Tiranny; Domains: Air, Lawful, Evil, Scalykind; Subdomains: Dragon, Fear, Tyranny, Wind; Favored Weapon: unarmed strike)