
Fyrenmar |

Fyrenmar moves through the forest ready to cast magic and disrupt the humans. But it seems he was going to play superfluous role in this fight. The trap did better than expected and the other human was flanked by the more martially adept members of the tribe. He would have rathered show off some of his skills but his magic would be of no help here, unless he wanted to barbecue his companions too. So instead he merely walked out of the forest, hands behind his back, and an intimidating look in his eye.
Intimidate: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12Damn size difference
I haven't expended all of my move so move out of forest and stare at the last standing human with an intimidating glare.

Oozulla |

Oozulla decided to wait and keep rest of her magic power for more serious fight. She took her sickle and moved to road, blocking his path to return.
Attack: 1d20 + 0 ⇒ (11) + 0 = 11 DMG: 1d4 - 1 ⇒ (4) - 1 = 3

GM T.A.U. |

Oozulla moves in position, preparing to block the enemy escape route
Fyrenmarn moves too, reading his inner force to intimidate the foe.
Ok, weekend is over, I'm booting Ryzztyl to speed the things up.
Ryzztyl casts his Jolt cantrip
Jolt cantrip: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 171d3 + 1 ⇒ (2) + 1 = 3
His electricity attack hits the human, making him unconscious.

Yighuk |

When the second human falls Yighuk lets his battle focus fade a bit. Scanning the area and finding no other immediate threats he says, "It may be the screams will bring more but I do not think we can risk waiting. We should advance to the camp and see how it stands. With luck these are the fools from one of the watch towers and our way will be clear."

Ryzztyl |

Ryzztyl nods his head slowly. "Yes, but, if we must assault them directly, perhaps we move in from the other side of their camp, in case they are attending to the noises these made."

Fyrenmar |

Fyrenmar smiled, performed the equivalent of smiling Kobold. For a test run of there ability to work together this went rather well. Almost well enough march on the camp brazenly in the open and slaughter the rest of these humans without mercy. But that would be stupid. And he was not stupid. "I doubt they are from the tower. Its certainly not what I would do. But you are both otherwise correct. The fire should bring more here. So here is not where we should be. We attack the camp from the west where their towers cannot help. This ends to tonight," he says, attempting to rally the other Kobolds. "Blokpug, take the rear and make sure we are not followed. Szzlax, take the lead and get us there quietly. Everyone else...get ready for a fight."

GM T.A.U. |

Szlaax have no problem in leading the party north-west through the forest, so your entire party approaches the enemy camp from west.
Ok, everyone can place himself were he likes in the West forest part of the map (I placed all of you in the upper right corner, but you are probably coming from south-west. When placing yourself and posting the new map's url, also roll a stealth check with an additional +2 bonus.

Yighuk |

"Agreed, hopefully the flames or screams will bring more men here. By the time they investigate we will have taken their camp."
With that he takes a moment to unceremoniously finish off the unconscious men before departing with the party.
When they arrive at the camp Yighuk keeps himself towards the fore and settles down near the edge of cover but not too near the camp in order to get a good look about.
Stealth: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
What can we make out of people in the camp (sleeping and awake)? Can our characters see the three that are currently on the map?

GM T.A.U. |

Everybody can see the three enemies on the map, this humans are all awake.
The fire is burning in K1. The woman is on the ground, meanwhile the others two males are on the southern edges of watchposts, the wooden platforms, with their longbow ready. Each platform has a torch burning in it's center and both are 20 feet off the ground.
Your foes all are looking south way (that's the reason for the additional +2 bonus to your stealth checks since you are coming from west).
You don't see others foes around the camp.
I'm waiting for everyone to place his/her icon on the map and make his stealth checks, so we can begin the new encounter. .. with or without surprise rounds, depending on your checks.

Blokpug |

Map
stealth: 1d20 + 13 ⇒ (7) + 13 = 20
Blokpug has his crossbow drawn and loaded. He is trying to stay in a position to keep an eye out for the rest of the humans.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Oozulla |

Since I'm travelling I'm using iPad and cannot update map. For future - Google Docs is only thing, that is working in my office 100%, for others - roll20 and ditzie are blocked, but I may have some workaround soon
Witch waited for good moment. Oozulla whispered to other guys: "Wait for my sign". She put Myrrky on ground and whispered "Kill the girl" and than waited for a several seconds and started casting.
Cast sleep on western watchman, Will DC14
Myrkka coup de grace woman, Fort save DC12 (always 2 nonlethal damage on CdG)
Oozulla Stealth (+2 bonus): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Myrrky Stealth (+2 bonus): 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34

Fyrenmar |

Fryenmar hisses quietly in Oozulla's direction after hearing the order given to the snake. "We need the female alive. She has information we need. Have your pet search the far tents for a victim. Good distraction."

Oozulla |

Oozulla quetly whistled to Myrrky to return and changed her order: "Look those tents, kill and hide".
Ups, sorry I missed that. If GM allows me to fix - ok.
If not, I don't believe CdP will kill her - she is toughest one in here.

GM T.A.U. |

Yes, Oozulla can change her actions. But, there are no tents here, or sleeping people...
To be sure:
K1: Tree trunks and logs serve as chairs, all centered about a stonelined campfire.
K2 & K3: 2 wooden platforms, 20 feet off the ground (where are the 2 male humans)
K4: Two thick logs lie positioned alongside the forest trail
K5: The Wagon: An old, broken-down wagon sits here.
The woman is awake and on the ground.
Also, are Oozulla and her familiar in the west or in the east part of the map? I'm asking, because Blokpug placed himself in the West, meanwhile Yighuk did the same in the East.
Same question for Fyrenmar, where do you want to be placed?
Waiting for Ryzztyl too.

Yighuk |

Sorry about that I realize now that I flipped my directions. If we should be on the Western side I'll flip over (I think I let our initial icon placement throw me even though you described it fine earlier).
Updated map with Western position
Taking a javlin in hand, Yighuk patiently waits to see the result of Oozullas spell before advancing.

GM T.A.U. |

updated map
I've placed Fyrenmar, Oozulla, Szzlax and also Ryzztyl in the western side. If you guys don't like the position feel free to adjust it with your next post (or tell me where you want to be placed instead)... Let this fight begin.
Initiative:
Group A:
Blokpug
Yighuk
Enemy 1: Female human leader
Group B:
Szlaax
Ryzztyl
Enemy 2: 2 Male humans
Group C:
Fyrenmar
Oozulla
Surprise Round:
Every PC can act (standard or move action only). No enemies will act in this round, since all got horrible Perception check (their leader rolled a natural 1... )
Since Oozulla is in the last group but she already declared her action (casting sleep) can I assume everyone else delay his action for the surprise round after her? * GM wink *

Oozulla |

I'm back home. 100 miles drive in dark was hard.
Moved Oozulla north-west.
Updated map

Fyrenmar |

Unfortunately sleep is now a full round action so it cannot by used for a surprise round. Also, I am an idiot. I meant the east side of the camp so we could avoid the watchtowers. But seeing as it took a while to get here I say we go for it. And yes. Delay

GM T.A.U. |

Fyrenmar is right about the sleep spell. I'm so used to see the Slumber hex version at mine tables that I didn't check the spell reference...
Let's say that ONLY for this time Oozulla started casting her spell (full round action), but due to the poor perception rolls no foes was able to locate her in her hiding place...
And, about the east-west flip, you are not an idiot, 'cause I also get confused sometimes too (and I'm sure you are not saying your GM is an idiot too :D)
The man fall asleep and, being on the edge of the platform, he also falls to the ground. And there he remains... dead.
Ok, a part from Oozulla everyone else can now act in his Surprise round action (move or standard). This means that Group A could also declare their action for Round 1 too.

Yighuk |

Even before the sentinel hits the ground Yighuk sets out with a long, loping strike. He circles around the northern side of the camp trying to keep the trees between himself and the humans.
Surprise round, move
Round 1 : Double move (I assumed the stream was difficult terrain in calculating movement)

Blokpug |

Blokpug will spend both turns moving.
Updated Map

GM T.A.U. |

Surprise round:
Blokpug and Yighuk both starts moves, following their attempt even Szzlaax comes out of cover, running to the river.
(Boting Ryzztyl, but I assume he will move 'cause all his spell are actually out of range) Ryzztyl moves too
Fyrenmarn starts moving towards the Two thick logs (K4)
End of Surprise round (Oozulla already acted casting Sleep spell)
Round 1
Yighuk and Blokpug continues to move to find a better position.
The woman moves northward, and from there throws a dagger towards Yighuk, but she missed him due to the distance.
Szlaax continues to move (double-move, 'cause I just noticed that he doesn't have any ranged weapon... OMG) in all the round, arriving directly under the platform.
Ryzztyl moves again (double move) trying to find a place where to hide himself.
The man upon the platform fires an arrow to Szlaax, hitting him for above 3 damage (9/12 hp)
Fyrenman continues to move too (double move) and finally he reaches the 2 logs.
Go Oozulla!
Then it will be round 2

Oozulla |

Oozulla spend to be sure, the guard fall asleep and then started to run towards main camp. She crossed river and went deeper under the trees, but was not able to get closer to enemy to cast something.
double move

Yighuk |

Hissing at the human female Yighuk continues his advance and engages her from the North in order to expose her back to Szlaax. Along the way he drops his javelin and flips his axe to his main hand. Once in range he opens with a defensive strike to test his opponents skill.
Attack on the defensive: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage: 1d4 ⇒ 2
Temp AC=21

Blokpug |

Updated Map
Double move across the river.

GM T.A.U. |

The female draws 2 hand-axes and with them she attacks Yighuk. Due to his defensive stance he is able to dodge both the attacks.
Group B now
I'll wait to move Szlaax until Ryzztyl have done his turn. But since we have no posts from him since Monday I'll give him 12 hours before boting him again in the combat. Meanwhile I'll PM him.
EDIT: Also, to clarify for ranged attackers/spellcasters. Szlaax is still down in the ground, and will need to climb to the wooden platform before engaging the man up there. This means that attacking the man currently doesn't have the -4 penalty.

Ryzztyl |

Sorry. Got some kind of flu or other sickness. Haven't had the energy to even go online. Even now my brain is a little clouded. I'm hoping I'm almost through it.
Seeing Szlaax moving after the fellow who has effectively nowhere to run, Ryzztyl gathers his magic, bringing fear into the man and thus leaving himself open to Szlaax's incoming attacks.
Cast cause fear (DC 15 Will save or 1d4 rounds of frightened {with nowhere to run!} save=shaken 1 round)
If not within range, then move action to get in range

GM T.A.U. |

Wishing you the best for your health (and everything else) Ryzztyl!
Ryzztyl moves under the branches of the three, and cast's his spell against the man. Who is now frightened and unable to escape...
Szlaax enters in rage and moves to climb up to the platform
Climb: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19
Once there Szlaax attacks the foe with his earth breaker
Melee attack: 1d20 + 6 ⇒ (17) + 6 = 231d10 + 5 ⇒ (10) + 5 = 15
(Wow, full rage damage!!!)
The human is squashed by the hit, and lies dying upon the wood...
Group C now

Fyrenmar |

Fyrenmar cursed his slowness but praised their groups effectiveness. They were making short work of the humans here. Fryenmar moves forward over the log and under the tower which was now dripping with the blood of the human above. He came out behind the female as she engaged Yighuk, who appeared to holding his own against a larger enemy, though not by much. With a hiss he commanded in Draconic, "Remember we need that one alive. Drop her but do not finish her." He continues to move to cut off escape.
How is everyone moving so far? Anyway, move me 60 forward. That's a double move.

Oozulla |

Oozulla moved closer to woman and started chanting some of her witchcraft. She finished spell with terrifying grin, sending shivers to human woman.
Move and cast cause fear on girl, Will save DC14.

GM T.A.U. |

Yighuk |

Even as focused upon his opponent as he his Yighuk hears the death call of the human in the second tower and can see his tribemates approaching.
Sensing the womans sudden fear he goes on the full attack.
Axe: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d4 ⇒ 4
Tail Attack: 1d20 ⇒ 11
Damage: 1d6 ⇒ 3
Bite: 1d20 ⇒ 14
Damage: 1d4 ⇒ 3
The flurry of attack, though perhaps impressive to see, have little effect on the woman.

Blokpug |

Another double move.
Updated Map

GM T.A.U. |

Meanwhile Blokpug moves to a better position, none of Yighuk's attacks hits the female human.
She replies using a defensive stance and attacking with her 2 handaxes.
A quick exchange but nothing came of it.
The woman also diagonally moves backward.(5 ft step)
Group B
Szlaax, Ryzztyl, Fyrenmar & Oozulla

Oozulla |

As Oozulla saw, that female wasn't affected by horrible terror, witch were sending, kobold moved as wide circle around and attacked with her sickle. Because witch wasn't sure about her fighting capacity, she decided to do it defensively.
Move around to enter south-eastern square.
Attack: 1d20 - 4 ⇒ (5) - 4 = 1 at least someone will have flank bonus DMG: 1d4 - 1 ⇒ (4) - 1 = 3
Current AC 15.
New Map

GM T.A.U. |

Szlaax, still raging, jumps down 10 ft from the platform.
Athletic DC 15: 1d20 + 5 ⇒ (16) + 5 = 21
He perfectly lands on his legs, and then moves to a menacing position.
Meanwhile Ryzztyl moves and use his Jolt cantrip trying to hit the woman.
Jolt cantrip: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 51d3 + 1 ⇒ (3) + 1 = 4
But the electricity bolt missed the targed.

Fyrenmar |

Finally able to get close enough to one of the humans, Fyrenmar's eyes glow red as he sends disturbing images to shake the woman's resolve.
Move closer and Cast Cause Fear as well. DC15 or 16 if she is still shaken from Oozulla.

GM T.A.U. |