Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Don't forget. There's a reason why survival is DC10 + 2 per person to be fed. DC 10 and an aid another check from each person (also DC 10) will feed everyone involved. :P
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Don't get me wrong, I understand where you're coming from. Waiting for other people to post something that they -really should post- is one of my banes on the forums, especially given -how often it gets dropped without another word-. I feel for the DMs that that happens to... but we have to rely on each other, no matter how much it sucks to sit for days waiting on someone to hold up their end of the RP bargain (Or, intentionally -not- share, as is their wont) :)
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Indeed you did though it seems weekends might be more lax from time to time from what I've seen in your games.. Or when RL is an issue for you.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Lan prefers helping people, but would not say that, unless someone else specifically chose to abstain and left it a neutral decision. Otherwise, two votes for following the tracks, one for heading towards a village, so far. Luke and James haven't voted in that, yet. Further, if both survival characters say 'go to the fire' then that's our only real option.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Jin is for smoke as it probably wont take much time.
James did vote actually.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Is there a problem? When he has the suit on his voice is different.. it is Mechanical and therefore does not have the same nuances of regular speech. Much like if a Robot were speaking. But it isnt load as you can see by the size.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
jimibones83 wrote:
Is there a reason James hasn't posted in 3 days? I'm about to offer his spot to Gaz.
James? You mean Luke? ... Both of them posted to my knowledge.. are you tired?
Male Human Freeboter/Trapper 1 l HP 13/13 l AC 18/14/14 l Fort +4 Ref +6 Will +2 l CMD 16 l Init +6 l Perc +6
Yes, the flu that we all fear...
Sorry for this delay guys, but I have practically been having a killer headache whenever I looked at a screen for more than 10 sec, my mind could barely comprehend half the stuff I usually wrote... It actually came to a point where James/victor called me and I responded with "I got my trusty bucket, I need nothing else..." With my lady sitting right next to me...
But I am back, so if I am still allowed I will jump in, what are you saying Jimi?
I figured I'd just go ahead and make the call so you guys could move forward. Don't worry though, those hobgobbys will still be there on your way back;)
I was just rolling rolls for the cold weather and I realized, it should have killed you all already. So, I think I am going to say that you are all acclimated to the cold from living your entire lives in the mountains. However, this will not apply if the temp drops below 0. If the temp does drop below 0, only those of you who came prepared with cold-weather outfits will even stand a chance.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Contrary to popular Belief its really hard to die from nonlethal damage. If you say that I am sure you did something wrong as Cold weather gear simply gives a +5 to the save and it only then does 1d6 nonlethal Cold.. and thats assuming no fire. Plus I can drink Elixirs to fix that anyway.. the DC isnt that hard.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Also it was already assumed people got Cold Weather gear, as we didnt really know what to spend our gold on (Save basic weaponry and armor)..and it costs like..5 gold.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Actually, I just assumed that everyone used Cold Weather Outfits for their character's free outfit... given that they would dress for the climate, no? If not, I don't mind throwing the seven gold at it, it just seems odd to be dressed in typical gear when you live atop a freezing mountain :P
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Exactly, Like I said if that truly was the case people, normal people, would be dying left and right, not adventurers.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
I like the part where you somehow roll crap for Jin Every time when he should be the least effected...lol.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Also, an important note: Jin and the others already rolled survival, two aid checks put Jin to a 25... unless I misunderstood. They also gathered wood to start a fire, or was that another game I'm remembering?
Finally, Lan has a winter blanket and bedroll he wouldn't mind sharing. Sadly, his encumbrance doesn't allow for a tent.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Its alright, Jin wouldn't have died anyway Unless Jimi kept rolling for him.. then MAYYYBE.
@Jin I did nothing wrong, I assure you. The check starts at 15 and goes up by 1 every hour. Even with a +4 from survival and a +5 from gear, you would automatically fail 5 checks. Plus, I doubt you'd pass every single check that you even could pass, but even if you did, every hour from here on out would be an automatic 1d6 of non lethal damage. If no one died already, it'd still be impossible for anyone to make it back home.
Also, I never said you all had free cold weather gear. If you would have asked, I probably would have given it, but no one did. Normal people do wear cold-weather gear, but as for you guys, I checked everyone's sheets and only 2 people have it listed.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Also, what I mean is... everyone in pathfinder gets a free set of clothing. I -feel- like everyone would be dressed for the climate where they live, unless otherwise stated. I could be entirely wrong, here. :P
@Lan Oh I see, so the original survival to find shelter is part of staying warm. That sounds right, thanx for pointing it out. However, the higher result only means that he can extend the +4 to Fort saves to more people, the bonus doesn't grow
@Jin Yeah lol, that sucks huh. I roll mandatory checks for people frequently, to speed things up. I try to go in alphabetical order.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
The Cold weather rules also assume you dont have things like Shelter or fire. The reason only Two people had it on their sheets was most likely due to the assumption that'd we'd get it. Barring that That DC is exposure to cold and not being warmed up.. Which a Fire provides especially with the trees around and our survival checks. The DC doesnt go up if you are warm the DC DOES once you lose any form of keeping yourself warm.
The Auto 1d6 is if it goes far below zero as well. Meh Either way Im not all that concerned. Our Current Rate of Walking is only slowed by tracking if so we would make it back in half the time and chances are would not fail enough to all die. At least I would just make a Fire, Warm up, drinks some Elixirs, Keep truckin.
@Lan Certainly, but I expect any gear you have that would protect you against a specific hazard to be listed on your sheet. Regular clothing is different from cold weather clothing in that way
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
I actually had no issues with you rolling I just found it funny. XD
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
On that note, as well, though. 'Important' things that Lan brings up whenever they come up, would totally include 'you'll freeze to death.' motioning to their clothing :p So it's not at all outside of realism to say -people were probably warned-. Except -maybe- Jin, who probably knew what he was doing, and was wrapped in -robot- :P
@Jin It does not say fire and shelter grant automatic resistance. It is my conclusion that a successful survival check results in a fire and adequate shelter, granting you and your team the +4 to the fort saves to resist non-lethal damage from the cold.
And your misunderstanding what I'm saying about the auto d6. The DC goes up every hour, and by now would be too high for you to pass without a nat 20, which would pretty much mean you automatically receive 1d6 non-lethal damage every hour.
I think what I'll do here is allow everyone to add a cold wether outfit to their sheet for the appropriate price. Add a +5 to your save, and ignore the 2nd and 3rd check. Lan and Zaralastra need only pay for the outfit if they had not already, the bonus was already figured into their checks.
I am still going to say you are all acclimated to temperatures of 0-40 degrees though, because the rising DC's would still kill you guys in a short time.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
While thats all fine and good the issue I have with that is it says right there is that you cant recover this damage until you warm up... What constitutes warming up if you constantly effected by the damage. How is it possible to ever not constantly take Cold Damage if Fire and Shelter does nothing, which means even being in a log Cabin or Cave with a Fire.. does nothing. Like I said that would basically mean people in our Village are dying left and right.
The Survival check is more finding an appropriate area and using techniques to stay warm... because you can gain that bonus even IF there are no Trees to make a Fire or area around to sleep in.. so those must be something different entirely. If we are just using rules here.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Honestly, it's up to the DM. If our fire + shelter -does- provide us with an above-40 (or with his 'acclimated' just above-0) location to rest, then all of it's a moot point. We're protected from the sub-zero weather, as it doesn't exist for us.
If he says that even fire and the meager shelter we're able to find -does not- provide us with a way to avoid the subzero temperatures, then that's just what we deal with.
Also, you left out two rolls for Lan. Not sure if that was intentional.
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
You are less Effected than other people so do not mind whn I say it seems a little biased. HOWEVER, you are right in a sense, it is up to the DM, unless the player make an effort to be.. well intelligent in their actions.. which we have. Outside of not auto-picking up Cold weather gear, we made a conscious effort to both find a suitable place and rest with a suitable fire. If those were not obviously present, there would be little reason to stay and rest because we would KNOW it'd be too dangerous.. and Just go back home. BECAUSE we made the checks.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
That seems reasonable. The part of 'going back to town'. But the problem herein is that if we can't make the trip to and from in one timeframe without taking freezing damage... we can't really make the trip at all. I -completely- agree with you that the players reacted properly, but I'm just saying that even when we do everything right, it's still GM fiat to do stuff the way he's doing it. (That doesn't mean we have to be happy with it, and my pleasure or displeasure isn't at all being shown here :))
Also, I pointed out that he'd missed rolls for me, and I could very well be the -most- affected by that. If Lan took a pair of sixes on a pair of failed checks, he'd be unconscious until you guys got him warmed up. I don't know about you, but it sounds like that puts me in a -bad- spot to agree with the DM. :P
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
He didn't roll for you because you had cold-weather gear.. I guess.
Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4
Jin Hebimoto wrote:
You are less Effected than other people so do not mind whn I say it seems a little biased.
On this note, it's hard to be biased towards wanting people to fail when that means that people aren't enjoying themselves. I'd have to be a pretty messed up person to want us to fail. :P
Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold
Not really you'd be a normal human. Humans like when others do not succeed as well as they do as it increases their personal position. Very rarely do you have an altruistic person and that tends not to last. I personally am one of observational attitude. I dont care one way or another f good or bad things happen because that is part of the game, HOWEVER I do care if certain perimeters are met and applied logically OUTSIDE of mumbo jumbo magic. For Example, If I were hit with an attack that was a 20 I'd want the GM to confirm, not let it flow by even if it'd right out kill me. On the other end, if I would make a skillcheck or save I don't expect it to suddenly fail.. for a misinterpreted reason.
This is the official recruitment thread for a game held in a homebrew setting I've been wanting to flesh out.
Things to Note:
* Magic does not exist, psionics do. Brief history in spoiler below.
* Guns Everywhere. This means advanced firearms such as revolvers and rifles are common. Other tech will exist but will not be immediately available. Brief history in spoiler below.
* 2 posts per day minimum, would prefer more most of the time.
Character Creation:
* Paizo material only, with exception to DSP's Ultimate Psionics
* 25 point build
* Core races, in addition to Blues, Elans, Half-Giants, and Maenads are playable. Not that I dislike other races, just that I'd like to keep it simple while I flesh out my setting
* No E, no C-N
* 2 traits, or 3 with a drawback. Must all be taken from different categories
* Max hp at first level, half +1 beyond first
* Max starting gold for class
* Please format your character sheet as close as you can to this. Everyone's sheet being the same just makes it sooo much easier for me in the long run. The closer you are to this example, the better your chances
* I'm not requiring a backstory since I don't yet have much of a backstory for the setting. If you decide to write one, I prefer it be simple so that it still makes sense as I begin to flesh out my setting.
The Setting:
The civalized world consists of numerous mountaintop settlements that formed when the low lands became uninhabitable. Travel to and from settlements is mostly by airship. The land below holds many ruins, but is extremely hostile and unable to house settlements.
Only a generation ago, a race of aliens known as illithids found a way to the planet through some sort of gate effect, which sparked the birth of psionics. The event is now known as The Awakening. What they seek is not known, but they hesitate none to kill any and all in their way, in the most brutal of fashions. The illithid were tracked here by a race who hunts them called the githyanki. They brought with them technologies never imagined, but are dangerous to barter with.
Yeah... I'll be going with my all around good hearted gunslinger, will most likely become some manner of enforcer for whoever becomes our airship's Captain.
An example of the character sheet we could get the format for through copy/paste would be a huge help.
I agree, the problem is that it's not really one size fits all. I wrote the example myself, no aid from herolab or wayfinder. As close as you can get would be good.
I'm leaning towards an Elan Cryptic. My knowledge of the class is limited to what is available on the PFSRD, if there's a point where the book and free information differs, and I screw something up, just let me know :) I'll get to work on it tonight.
Put it in a non-spoilered post, or even more than one if needed, and then we won't have to spend ages typing in [b] or [/i]. We just hit "reply" then select it all for copy/paste.
What do you think of Paizo's Kineticist, from the Occult Adventures playtest?
@Hotaru d20pfsrd is pretty good about updating and making special notes of errata's. It will probably be fine. I wrote it as I did so that all my ducks would be in a row if ever something did differ from the most recent publication.
There's also the option of putting it in the campaign info tab for copy/paste. I'm leaning seriously towards doing that when I eventually get around to recruiting.
Put it in a non-spoilered post, or even more than one if needed, and then we won't have to spend ages typing in [b] or [/i]. We just hit "reply" then select it all for copy/paste.
What do you think of Paizo's Kineticist, from the Occult Adventures playtest?
Hmmm... I just tried to do that for ya, but my character sheet has spoilers of it's own in it which were omitted. Suggestions?
Azten wrote:
What do you think of Paizo's Kineticist, from the Occult Adventures playtest?
I looked over the playtest last night. I thought the classes were ok, but don't wish to use magic of any kind for this setting.
Without the ability to "Quote" a profile, copy/paste turns into this.
DEFENSE
AC 13/17, touch 13, flat-footed 10/14 (+3 Dex, +4 armor when mage armor is active)
hp 20 (2D6+1D8)
Fort +1 Ref +6 Will +5
Elven Immunities Magic sleep and effects, +2 vs enchantment spells and effects
If I want to bold things, I'd have to do it manually fir the entire character sheets, and that's a big turn-off for me. :(
I'd suggest either put it in a post(as I suggested in the post you quoted) so we could copy/paste the format easily after quoting it, or use DnDSheets.net for character sheets like this.
Re: Kineticist
If we ignore the word "magic" it's not a magic class. It's a psychic one. What are Psionic characters? Psychic. ;)
Hmm, definitely interested, I just don't know about the posting rate. Usually I'm good, but sometimes I lag, especially if there's nothing for me to react to.
Hmm, definitely interested, I just don't know about the posting rate. Usually I'm good, but sometimes I lag, especially if there's nothing for me to react to.
In a game with a 2/day posting minimum, there should always be something to react to:)
So if I were to ask if I could put up a character here, maybe posting for the Captain place, with a Trapper/Freebooter combination, what would the response be?
If so, I would like to ask if I could discuss the possibility for traps being more tech than Magic, seeing as some of them might be a bit too... Weird?
@Nick There's no captain position, lol. Victor mislead you! Characters start off at level 1, airships cost nearly 100,000gp. You can work toward that goal if you like though:)
As for traps, any type of tech resembling anything past steam will belong to the githyanki. At some point I'm sure you'd get a hold of some of it, but I'd recommend a few levels first.
Also, I'm just realizing I left "level 1" out of the character creation spoiler. That's pretty vital, Im an idiot.
As I said in the other thread I'd be interested in playing a soulbolt, but it's from the advanced psionics guide. Is that a problem?
That reminds me...
I forgot that for some reason archetypes were left out of Ultimate Psionics. For this reason, the archetypes from Advanced Psionics will be acceptable.
Okay, so. For clarification: SRD has two pages, one which is linked to via Errata (in other words, I believe it is the version that wins).
0th level psionic powers can be used for 0 power points as long as you have psionic focus, but you may only have one running at a time. You may also spend one power point to use another without ending the other. That's what the errata page says.
The spell pages themselves say to spend a power point or -expend- psionic focus to cast. Which is it?
Those are psionic talents, which are technically an optional system. The powers are actually 1st level, but provide a very minor benefit. Thus, they can be used for free via expending your Focus.
You can also just manifest them normally, with augmentations as allowed by the power itself. That's where the 1 pp comes from.
So, 0th level abilities aren't really a good choice for a cryptic in combat pretty much ever, and it's a standard + full round action to use a '0th' without depleting my points?
@jimibones: If/when you find something you question PLEASE let us know! You can report anything you think might not be right at http://www.d20pfsrd.com/trouble and it will be looking into as soon as is humanly possible!
Those are psionic talents, which are technically an optional system. The powers are actually 1st level, but provide a very minor benefit. Thus, they can be used for free via expending your Focus.
You can also just manifest them normally, with augmentations as allowed by the power itself. That's where the 1 pp comes from.
This is close, but not quite accurate.
0 level powers, known as talents, can be used for free as long as you maintain a psionic focus. If the duration is longer than instant, you may only have one in affect at a time. If the power can also be used as a 1st level power, or augmented, then the minifester may do so by expending the appropriate amount of power points. This type of manifestation does not require a focus nor does it stop the manifester from maintaining another talent requiring a focus.
Here is the link to Lan Minerva. Ignore the pointed ears in the image :p.
There's currently no backstory written. The backstory I have in mind is pretty complex, and it's tied into a homebrew campaign that I did a long while back. Ironically enough, Elan is pretty much a perfect fit... as the Minervas are basically a secret society of augmented humans in the other world... it seems to fit great here, as well. :)
@Hotaru Your formatting looks wonderful. However, I do have a couple small requests. If you could change your race and class/level fields to include the exact info I included in my example, that would help me access the information I use most frequently without having to leave the thread. Also, notice how the examples skills are formatted.
Yeah it was Elans that I should have left out. Psionics haven't really been known of for long enough to possess the understanding it would take to create them. But, since we already have one submitted, I'll not go back on my word.
:P Also fits for the Minerva thing: Minervas were really new to the world at the time. While the people in charge had been around for a very long time (financially wealthy, etc...) the 'ground troops' were basically a bunch of kids pulled off the streets and altered to their needs... :3
Hrm Im thinking of a Soulknife/Aegis combination that follows something similar to the 'Gods' of Dark Sun, Not the Sorceror Kings but the Psionic angels they turn into. I will be teh Hoomans.Maybe the Psionic Paladin type? With a GRAVITY HAMMER
I'll either fit this guy to it or Change him a bit.
It seems we are stacking up a fair bit on psionic fellows, so I am submitting my "mundane" character. James Crownwell, the modern version of a Musket Master and totally non-psionic male.
There is nothing fancy about him. Just a good ol' rifle and plenty of bullets.
I should specify now then, I have no intent on using a pantheon of any sort. A popular belief will be of reincarnation, but it is by no means proven in anyway, and not all people follow it.
PLAYER KNOWLEDGE!!! The material plane is used as a sort of breeding ground by extraplanar beings. Which way you choose to fan your spark and how bright you choose to to let it shine determine your birth upon death. However, these other beings and realms will remain unknown to the material plane for now to allow me to limit my focus as I flesh out the setting.
I would love to play an Elan Psion (Nomad) going to Elocator again. The party transporter. I also have a crafting bent. What I'm thinking about is dipping into one level of Soulbolt since guns are so prevalent in this world.
I've got my Blue Soulbolt all statted up for you, it'll probably take me the weekend to get him formatted up the way you like. I plan on dual-classing him into zen archer monk to get those sweet Wis bonuses.