Altered Defense 1, 7/day: Swift action: DR 1/-, +1 Dodge, +1 hit v. Enemy that hit you; 1 round per use. Dismiss as free action.
Disrupt Pattern 1d6: 30foot range, 1d6 + 3 damage
Pattern Designs: Identify abilities with DC: 0th: 10, 1st: 12.
Trapfinder+1 to Perception v. Traps and Disable Device.
Trapmaker+2 Competence to Craft Traps
Hidden Pattern +2 Competence bonus to stealth.
Fast Stealth Stealth at full speed at no penalty.