Kyesa, Land of Psionics and Abberant Things

Game Master jimibones83

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Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

You make good points, ones that I didnt say were not present. More than anything I was just trying to move the story along. I could see her talking to the owner though or aking Jin leverage his Snow leopard Pelt first aa collateral.


Also,

Jin Hebimoto wrote:
On the potion a few did the the vast majority didnt.. because that wasnt the rule...

Please quote that for me. There were so many disagreements, I must have missed it.

Jin Hebimoto wrote:
And the Tavern I believe was mentioned to be.. A tavern which we assumed had rooms.

In a setting where settlements are largely cut off from each other, I don't know why you'd automatically make such am assumption. Because of airships, there are travelers, but inns are far less common than in other settings.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

I didn't say anything about the potion because I didn't follow what it was about. I have no opinion about it.

Re the rooms, if the assumption turns out to be wrong, wouldn't the waitress just say something like "we don't have rooms here, you'd have to go down the street to the [something] inn?"


Jin Hebimoto wrote:
You make good points, ones that I didnt say were not present. More than anything I was just trying to move the story along. I could see her talking to the owner though or aking Jin leverage his Snow leopard Pelt first aa collateral.

That may have very well been how it went, but you assumed the best situation for your character and argued my request for a diplomacy check before it even got that far. Its frustrating. Its not that I don't make mistakes, but I generally know what I'm doing.


Zaralastra wrote:
Re the rooms, if the assumption turns out to be wrong, wouldn't the waitress just say something like don't have rooms here, you'd have to go down the street to the [something] inn?"

Yes. I didn't realize that they may not even have rooms until after I asked for diplomacy.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Also, also: It may not even be the case that the diplomacy check was meant for -right now-. It may have been your assumed 'good will' that you'd built up with the town over the past two decades. The best intentions does not 'a person we're willing to give free food to' make. :)

On the note of potions: My actions were all determined based on the assumption he was unconscious, which was retconned as it was untrue. Lan may have tried to help, if it were reasonably possible. DM said it wasn't, no biggy. On that same vein, I'd remembered the rules wrong, which happens. :)

As for the rooms, I completely misread the situation. I thought Jin wanted to simply carouse... not sleep in the rooms. Lan wouldn't want a room as he very probably has a home... or at least a room... of his own. :)

I'd say if it were my world (not saying it is at all), I'd probably have all of the major buildings have a few extra rooms with places to bed down. Someone whose roof collapses under six feet of snow could use a new place to stay til a thaw :p


All of those things are true Lan. And this place is going to have a couple rooms, I was just listing possible reasons for the diplomacy since he thought there were none at the time. The one you listed is also a good one. The ACTUAL reason though was the same as the example I gave of myself in real lif. If I were to fix houses on credit for everyone I knew, I'd always be busy but would be struggling to pay the bills. However, there is a chance one of those people might talk me into it, which is why I asked for the check.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

All good, Though fixing houses is a much greater expense than some food. I'm not upset or anything it just overall seemed less on the scale of personal expenditure, much like a drink at a gas station if I were to compare. Lan was right on the rooms, it was more to hang in this area until time.

On frustration I will not get into that, I always assume the worst not the best. And it shows often that I am better off to assume so.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Also though, and again not arguing, just devil's advocate: In a barter system, someone with Jin's skills (he's effectively a medicine maker, who has some tracking and foraging skills) would likely get a lot of things on credit... or would already have credit stored with people. Back in the old days, doctors didn't need houses, because there wasn't a house in the village that wouldn't want him staying with them. It was just that useful to have a doctor on hand.

Likewise, the promise of keeping a good source of food and positive health alive, and yourself in their good graces would also be a boon for any isolated society. That's part of why well-trained, strong 'warriors' got just about anything they wanted in more familial-based societies. Those same societies still exist to this day, in some ways. It's kind of cool to see how differently they've 'evolved', so to speak.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Either way: There's some precedence for either way you could take it, and at the end of the day, it's your setting. All I'll ever argue on is -probably- rules. Like I hate diplomacy as a skill. So I'll speak my mind on it, but I'll mostly leave it be, as it's your decision to keep it in game :P

I'm much more likely to argue on something that is misunderstood. Say... Zara tries to climb a wall that should be DC5 or 10 to get away from an enemy, and takes 10 to climb the wall, then he gets hit by a sling bullet from a goblin 60 feet up, and plummets to his death because there was some obscure 'taking damage increases the DC of climb checks' rule that none of us knew about... well... I'm very likely to argue that an obscure rule killing a character (or even a houserule) that they were not aware of is probably grounds for at least lessening the 'ouch' of the effect, if not changing the rule outright. :)


I disagree, you assumed the best case for Jin, in that everything was in line for him to gt a room on credit, and also not even have to roll a diplomacy to do so. You may not always assume the best case for yourself, but you can't always assume the worst when I just watched you not do that. Yur right about one thing though, you asked for something much less than home repairs. Still, price shouldn't distract from my point. And I thought you asked for a room as well, not just a meal. That wouldn't be quite like a soda from the gas station. A meal alone how ever would be more reasonable. Sorry if I misunderstood your request.

@Lan That sounds likely, but you don't start out with such relationships at level 1. I really don't use many house rules. In the case of the potion before, there was no rule, so I was forced to make one, but I dislike doing that.


I'm at work now guys, but I'll get word to you from the council when I get home.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

S'alright to be fair it was for more than one person, which increases the amount. Being that the Lawful nature of Jin makes it where he tried to keep a promise to the group. Most of Lan's thinking was my own at least when I thought of Isolated area on top of mountains. Pretty much everyone should know everyone else if you live there and cases of much doubt happen if you arent a local.. On relationships I think thats one of the few things that isnt dependent on level but most likely craft or profession or situation. Your being 1 or 20 doesnt matter as much if you Just met someone for the first time as opposed to being their childhood friend. Thats a time thing. Which explains why you can have a 60 something year old Wizard and a 15-16 year old Fighter both be level 1.

Which if this woman knows Jin by name they are familiar.. Btw what is her name? Or the name of the owner of this establishment?


Again though, just because you've known someone a long time, or grew up in the same small town, doesn't mean they like you. Yur right about the level thing though. I only meant to illustrate that you are just starting out. I haven't come up with name for her yet, but the tavern is named The Eye


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

My bartender is always either a middle-aged redhead who's kind of a jerk in a motherly way named Marsha, or a perky, young know-it-all named Phoebe. If I want them to be major characters, anyway. :p. Otherwise, generic until found lacking for the group's needs :p


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I never assumed personal strife nor endearment. It was on a neutral level where business and familiarity met/clashed . Because our characters.. though we live here.. dont OOC know much about the place when IC we do. So there will commonly be assumptions about random stuff in your world unless stated otherwise.

Either way, we are fresh to the adventures of this world.. hopefully we will grow from it.. I more hope to just develop this campaign long with the GM and other players.


That's to be expected, but diplomacy checks are common either way. I know my ol lady as well as a person can know someone, but if I want her to rub my feat, I still have to talk her into it. That's a diplomacy check.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

That is an accurate example if I ever did see one. Besides, feats are hard to manage.. let alone retrain :P


Btw, I hate to break it to you guys, but when the council asked Luke to check out the tracks, they nevwr offered a reward. Since you belong to the community, they view it as your duty. Don't worry though, you'll get extra gold next time.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Thats fine, I guess its a good thing Jin took those pelts on general principle then. I assumed they would view it that way, though we got.. a Bow and some other stuff.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

We still need to get the bow checked out. I skipped spellcraft, not realizing it applies to psionic items, but I'll get it next level.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I am hesitant n what Jin should get next level, Im siding on either the ranged weapon Or some form of resistance. On skills maybe a knowledge or two and then whatever craft that creates the potion hat.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

How do I get access to the level zero psionic talents (what are called cantrips on the spell casting side)?

According to this:

http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/psionic-talents

Although they are in Psionics Unleashed, they didn't exist in Psionics Unleashed and were only introduced later. They list four options for incorporating them. Are you going with one of these four or something else?


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I assume your asking the GM this, it could be an issue considering other classes already have their list of talents.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

I've pretty much picked my next level skills already.

One of them will most definitely be Natural Healing. Sadly, it only works on me, so I won't be able to heal anyone else with it until I get the level 2 ability Empathic Transfer.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

You should get something like Mind Thrust or whatever so you can not rely on your crossbow. And then either a buff or Aoe of some type. Perhaps a hut down power. Then again you did mention most of your powers were.. bodily focused.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

Besides Natural Healing, my other choice will be some type of attack spell, probably Mind Thrust. Crystal Shard requires a ranged touch attack roll, so probably not the ideal choice, at least for now. I only get 2 more powers at level 2, and I think Natural Healing really needs to be one of them, so if Mind Thrust is the other, that rules out acquiring any AoE or additional buff abilities at level 2.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Ahh thats rght I forgot the actual power choices and confused them with the massive jump in power points you get.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

My discipline abilities (psychometabolism) are mostly bodily focused, i.e. self heals and self buffs, but there are a few attacks. Some of them are just weird, like the ability to hide someone else's body inside my body.

Of course, there are various attack abilities on the general psion list. I look forward to trying them out.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Thats pretty good, with Natural healing your Discipline ability and your racial power we dont have to worry about you adding to the problem of healing. If we have a few days Jin will simply have to spread some Elixirs to the rest to make the problem much lower. maybe he will just spend a full day crafting Elixirs?


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

At level 3 I'll be able to get the level 2 ability, Empathic Transfer. That will enable me to transfer damage from others to myself, then heal the damage on myself. It's not as efficient as a dedicated healer (i.e. a Vitalist) but it's very good backup healing and very handy to have around in an emergency.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

It works as needed. I'll try and be tough and strong to weather the damage, and with DR I should make our lives easier. Elisa I believe is our striker effectively.


@Zara Aren't you a nomad? If that's so, you have the wrong talents, and will need to repick off this list. Sorry I didn't notice that before.

It's my understanding that each psion gets only 2 talents, which must be chosen from the list of 4 talents offered under their disciplines abilities.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

No, I'm an Egoist (Psychometabolism), not a Nomad (Psychoportation) so I have the right psion sub-list. But those talent lists you're linking to are all level 1 abilities (not level 0) because they predated the implementation of level 0 abilities (what are now called talents). If a Psion just chooses 2 from their sub-list they will never end up with any level 0 abilities.

Hence, as described at this link,

http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/psionic-talents

They offered four options to implement the new level 0 talents, but I'm not sure which option is being used.


Oh ok, your right then, you've chosen from the right list. There's instructions on how they differ when manifested as a talent in the discipline talents section though. But, I might still be doing it wrong. Let me check with some people and get back to you.


Ok, d20pfsrd could use some clarification here, but I busted out Ultimate Psionics and dug up the answer. Basically, we are using the automatic rule. You get detect psionics, plus you may select 3 talents from this list. As long as you maintain a focus, you can manifest them at will. You can also augment them and pay the power point cost if it be an option in their description. Unfortunately, the talents you selected aren't on the list, so those will need swapped out.


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

So as I understand it, instead of what I now have, I should have

1) Detect Psionics
2) Three more level zero abilities (talents) from the list you linked in the post above this one
3) Three level 1 powers per Table 2-6 in Ultimate Psionics, which may be any level 1 power from the general Psion list or any level 1 power from the Egoist specialty list.

If that is correct, I would take these level 0 abilities (talents):

1) Detect Psionics
2) Far Hand
3) My Light
4) Create Sound

And these level 1 powers:

1) Natural Healing
2) Minor Metamorphosis
3) Mind Thrust

Let me know if this is right, and I'll reconfigure my character sheet accordingly


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Long post is long


@Zara Thats right, and that sounds good:)


M Elan Psion 2 | HP 14 | AC 12/16 (with IA) | T 12/16 | FF 10/14 | Fort +2 Ref +3 Will +3 | CMD 12 | Init +10 | Perception +2/+4 (in range of psicrystal)

My character sheet has been updated accordingly.

I also noticed I had only spent 6 skill points, but I should have 7. I probably used my pre-racial mod INT modifier by accident. Anyway, I've spent the 7th point on Spellcraft and updated my character sheet accordingly. I'll roll a spellcraft check on the bow in the gameplay thread.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

I will begin trying to BOLD my current passive power so that it makes it easier to remember what Lan is focusing on.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Hrm? I noticed it quite well but if you feel it will help..Hyperlinking it also gives a similar result if you'd like to do that.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

yeah, but so far, people tend to miss things. It happens a lot on the forums. Making it easier for the DM to know what I'm doing is just better in the long run. It's easier to not gloss over things when they're made very very clear.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

I assume you wish players to note their overall feelings when near Lan?


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

I can generally pick up emotions from the way players act.

NPCs tend to be written in such a way that it is left to the imagination.

For example, everyone in the party could pick up that the guy has obviously 'traveled' before, and is remembering things like that. But we don't know whether he was actually proud of us. Whether he felt we'd succeeded beyond measure. Whether he thought we hadn't done enough in the way of our mission. We only got facial expressions. If it's too much trouble, I can totally just drop empath and grab something else. I didn't really care about the mechanical. I cared about the flavor aspect if Lan spending time trying to understand people's feelings better, even though he doesn't outwardly show it. But... all I've gotten is 'excited child' from it :p


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Understandable. So for example what do you think Lan would have picked up overall from Jin or Elisa? What does he think they are exhibiting in this very meeting, thought-wise?

If you are somewhat off, I will enlighten you. At least on Jin.


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Jin feels lucky. He is glad to have survived. He feels he has done his duty, and nothing more. He is effectively exactly what the council feels he is.

Elisa is annoyed and bored, methinks.

Zara seems prideful, of at least Jin's accomplishments, if not his own.


Male Human Aegis 2| HP 25(27)/25(27) | AC 15(17) T 11(11) FF 14(16) | Fort +6(+7) Ref +1 Will +5| CMD 17 | Init +1 | Perception +8 | DR 2/- | Resistance 5 Cold

Hrmm save for the fact Jin also fees shame for being thrust in a life or death scenario and reflecting on it, your pretty much right. So I have been conveying that quite well.


Sorry Lan, I'm not overlooking it, I just keep forgetting to address it. I'll make a post on it


Male Elan Cryptic 2 | HP 17/17 PP 8/8 Defense 7/7 | AC 17 T 14 FF 13 | Fort +2 Ref +7 Will +2 | CMD 15| Init +4 | Perception +4

Thanks :p I -will- put his current power up top though, with number of turns left (I will roll those at the start of a fight, as I've been doing. If something specifically watches long enough to wait until he would normally refresh, or something like that, lemme know. :)) It's just good bookkeeping.

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