Count Lucinean Galdana

Lucas "Luke" Helias's page

22 posts. Alias of Nick P. L..


Full Name

Lukas "Luke" Helias

Race

Human

Classes/Levels

Freeboter/Trapper 1 l HP 13/13 l AC 18/14/14 l Fort +4 Ref +6 Will +2 l CMD 16 l Init +6 l Perc +6

Gender

Male

Size

Medium

Age

28 Years

Special Abilities

Freebooter's Bane

Alignment

Chaotic Good

Languages

Common and Githyanki

Strength 12
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 14
Charisma 10

About Lucas "Luke" Helias

Lukas "Luke" Helias - Ranger (Trapper/Freebooter) 1
Chaotic Good Medium Human(Human Male)
Init +6; Senses Perception +6
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DEFENSE
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AC 18, 14 Touch , 14 Flat-footed (4 Armor, 4 Dex)
HP 13 (1d10+2 con)
Fort +4, Ref +6, Will + 2
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OFFENSE
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Speed 30 ft.
Melee +2 Scimitar (1d6+1/18x2)
Ranged +5 Longbow (1d8/x3) (+1 to hit and damage if 30 ft. close)
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STATISTICS
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Str 12, Dex 18, Con 14, Int 13, Wis 14, Cha 10 (25pt, +2 Str)
Base Attack Bonus 1; CMB 2; CMD 16
Favored Class Ranger (+1 Hit Points)

Feats::
Human feat 1st-Point Blank Shot; 1st-Precise Shot.

Skills::

+3 Climb 1 rank +3 class +1 Str -2 ACP
+7 Craft (Traps) 1 rank +3 class +1 Int +2 trait
+7 Disable Device 1 rank +3 class +4 Dex (+½ lvl vs traps) -2 ACP
+5 Knowledge Nature 1 rank +3 class +1 Int
+6 Profession (Sailor) 1 rank +3 class +2 Wis
+6 Perception 1 rank +3 class +2 Wis
+6 Stealth 1 rank +3 class +4 Dex -2 ACP
+6 Survival 1 rank +3 class +2 Wis (+½ lvl vs. track)

Languages: Common, Githyanki.
Equipment::

Worn:Adventurer's Outfit, Backpack, Longbow, Quiver , Scimitar, Chain shirt, Belt pouch.
Readied:
Backpack: 2 Quivers (1 Normal, 1 Blunt), Waterskin, Mess kit, Iron pot, Flint and steel, Rope (60 ft.), Thieves tools, Cold clothes outfit, tent, ink, inkpen, journal, rations (10 days).
Cash: 25 gp, 0 sp, 0 cp
Encumbrance: (Light) (0-50, 51-100, 101-150)

Human Race Features:
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Bonus Feat: Humans gain one extra feat at level 1.

Ranger Class Features:
Freebooter's Bane: At 1st level, the freebooter can, as a move action, indicate an enemy in combat and rally her allies to focus on that target. The freebooter and her allies gain a +1 bonus on weapon attack and damage rolls against the target. This ability applies only to allies who can see or hear the freebooter and who are within 30 feet of the freebooter at the time she activates this ability. At 5th level and every 5 levels thereafter (10th, 15th, and 20th level), the bonus increases by 1. The freebooter’s bane lasts until the target dies or the freebooter selects a new target.

This ability replaces favored enemy.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Trapfinding: A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.
Track:A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.