Rogue 3 / Arcanist 4 / Arcane Trickster 2 | HP 37/37 | AC 18 T 14 FF 14 | Fort +2 Ref +9 Will +9 | CMD 18 | Init +14 | Perception +15
Gender
Male
Size
Medium
Age
130
Alignment
N
Languages
Common, Elven, Giant
Occupation
Badass
Strength
10
Dexterity
22
Constitution
10
Intelligence
25
Wisdom
12
Charisma
10
About Ransaq
About Ransaq:
A clever opportunist, Ransaq plans ahead for multiple outcomes of any situation, seeking both an advantage and a back door for all possibilities. He can often be found at the local gambling den or brothel when not on a job.
N Medium Humanoid (Elf)
Init +14 Senses Low-Light Vision, Perception +13
DEFENSE AC 14, touch 14, flat-footed 10/14 (+4 Dex, +4 armor when mage armor is active)
hp 37 (3d8+6d6)
Fort +2 Ref +11 Will +9
Elven Immunities Magic sleep and effects, +2 vs enchantment spells and effects
Elven Magic +2 vs SR, +2 spellcraft to identify
Reactionary +2 initiative
Magical Knack +2 CL, max equals HD
Feats:
Improved Initiative +4 initiative
Weapon Finesse (RT) Use dex to attack instead of str
Exotic Weapon Proficiency Wakizashi
Spell FocusEnchantment +1 to DC of all enchantment spells
Greater Spell FocusEnchantment Additional +1 to DC of all enchantment spells
Iron Will +2 to will saves
Skills:
+12 Bluff 9 ranks +3 class
+12 Diplomacy 9 ranks +3 class
+20 Disable Device 9 ranks +7 Int +3 class +1/2 lvl trapfinding
+15 Escape Artist 6 ranks +6 Dex +3 class
+12 Intimidate 9 ranks +3 class
+19 KnowledgeArcana 9 ranks +7 Int +3 class
+19 KnowledgeLocal 9 ranks +7 Int +3 class
+15 Perception 9 ranks +1 wis +3 class +2 race(+1/2 lvl vs traps)
+13 Sense Motive 9 ranks +1 Wis +3 class
+18 Sleight of Hand 9 ranks +6 Dex +3 class
+19 Spellcraft 9 ranks +7 Int +3 class(+2 to identify magical properties)
+18 Stealth 9 ranks +6 Dex +3 class
Rogue Class Features:
Sneak Attack 2d6 (3d6 total)
Trapfinding 1/2 level to disable device and perception to find traps
Evasion Ignore all damage on a successful ref save
Rogue Talent Finesse Rogue: Gain weapon finesse
Trap Sense +1
Arcanist Class Features:
Arcane Reservoir Can hold magical energy points equal to 3 +level. Each day the reservoir refills with points equal to 3 +1/2 level. Points can fuel arcanist powers, or can be spent as a free action when casting a spell, causing either the CL or DC to raise by 1.
Consume Spells Expand spell slot to add points equal to spell level to arcane reservoir.
School Focus Divination (Foresight)
Opposition Schools Conjuration, Transmutation
Forewarned: Can always act in surprise rounds, +1/2 wizard level to initiative
Prescience: At beginning of turn, roll 1d20 as free action. Anytime before your next turn, you may use this roll in place of any d20 roll you are required to make. You may use this ability 3 +Int/day
Arcane Trickster Class Features:
Ranged Legerdemain May use disable device and sleight of hand at 30 ft range by raising DC by 5. May not take 10
Sneak Attack 1d6 (3d6 total)
2nd Level 4+1/day
Hideous Laughter
Mirror Image
See Invisibility (S)
3rd Level 2+1/day
Haste
Gear:
WornBelt of Dex +4, Headband of Int +4
Readied Light HorseCT Bag of Holding II Lock (Average), Playing Cards, Rope (Silk), Thieves Tools (Masterwork), (20) Tindertwig, (10) Trail Rations, Wine (fine)
Scrolls Coin 595