Kingmaker AP with GM Mustache (Inactive)

Game Master Mustachioed

Start: Pharast 1, 4710
Current Day: Gozran 10, 4710

Kingmaker Stats
Kingdom Building: City Buildings and Terrain Improvements
Mass Combat
Roll20 link


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Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Ok I'm going to set it on fire next turn. Burning hands will help give the fire a headstart by getting the fire 15 feet into the web.


Male Arrancar

so, i just did some reading and (for no good reason except that paizo likes to print feats for things you should just be able to do) you can't ready a partial charge without a feat. i assume this helps them sell more books.

anyway, readying a partial charge was the thing Brokk'r was attempting to do. ironically, if someone were to cast daze on me, i'd be limited to a standard action and then could theoretically ready a partial charge. *shrug*


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Dice hate me for good sake


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Well we're burning away our half of the web so Tartuk can't get away but we can close with him. That'll help.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

if we need to speed things up, I could always throw a blame of flame at him! but otherwise, I think I'll just chuck some javelins.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

I got a pretty good diplomacy roll to try and get Tartuk to talk. What do we want to know? More about the statue? More about him specifically? He's already kind of indicated where the mites are. Do we want to know more about them?


I just couldn't resist the snarky.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

I'm sure. I messed up Sootcale and Tartuk. Can I edit to talk to the right guy?

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Nevermind. I'll roll play the stupid

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

My first question still stands though. What else do we want to learn from him?


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Yeah it'd be great to know where they got the statue and how the mites took it from them.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Are we rested up enough? If we are, I'm on board with heading out and trying to find the mites.


I decided to free you from worrying about Tartuk, rather than have it drag on and on.

Basically, Tartuk's story is that he used to be gnome. In a battle at his gnomish village, the evil hearted Tartuk tried to save himself during an ogre raid by trying to pay off the ogres. The ogres cut him down. Later, after the village fought back and won, the villagers saw Tartuk as a hero because they thought he was confronting the ogres. So a mid-level druid cast reincarnate on Tartuk and he came back as a kobold. His shocking new appearance and his sour nature eventually lowered his status from hero to outcast, and Tartuk left his village. His first act was to find a kobold tribe and trick them into a sneak attack on his own village, which was destroyed, along with most of the kobolds. Finding that to be quite fun, Tartuk moved about Brevoy repeating the process as often as he could. His plan was here was to do the same thing, starting with the mites and moving to Oleg's.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

looks like we have to head back north to get to the mites...shall we start heading back to Olegs, with stops in the few unexplored hexes near us on the way?

(NE, W, NE, head back)
or we take a little more time and head west first for one more unexplored area.

I think we might as well spend the night here with our friends, get our CLW spells back, read Tartuk's journal so we retroactively know his story...

ALSO...is there any reason to track the copper, silver, platinum separately or should I convert it all to gp?
ALSO...bracers of armor +1...roll d20 if you want in, or we decide who makes most sense. Maybe the dwarf since he's our most tanky?

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Let's head back to Oleg's via the mites and any other unexplored places on they way.

Prices for gear are all going to be in gp so it's probably fine to convert everything. I know that's how our GM does it in other games :)


Since I'm not making you track encumbrance, you can convert everything to gold...

The bracers of armor +1 are really only useful to Arlen. That is because the bracers do not stack with normal armor, and everyone else is wearing armor.

Though Ike I am not sure about. Can you wear bracers while in ooze form, Ike?

edit: No he can't. Reading about oozemorph because it's been so long... poor Ike can only transform once a day for three hours. Though at level 4, he can transform twice a day for four hours each. So it will go up a lot next level!

(just looking at the math, by level 7 Ike will be able to stay transformed for 21 hours total and by level 8 can maintain form the entire day (4 forms for 8 hours each). Was interested in how that worked so decided to write it down while I was figuring it out)


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Yeah I'll take the bracers of armor for now. It doesn't stack with mage armor but I don't usually prepare and cast that yet.

Interesting about Tartuk! That makes so much sense! :'D

Oh and I don't actually want the wand of magic missile, btw. I'd have to UMD to use it and I usually have better things to do with my action, like put fortune on somebody. I think we can sell it for 900 gp, by my math.

spell level (1) x creator caster level (3) x 750 gp x 20 charges/50 charges = 900 gp.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Had some time and poked around the campaign journal. I love the way Sootscale looks! Some cool other stuff too!


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Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

35 damage from a bomb to the head... that is the best crit ever even if I do get mauled by a troll.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Oh sunnuva-!

I KNEW I was forgetting something! Sorry everyone, I'm back! Lemme catch up!


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

I request that Sigurd composes "My Time Is Now" in-game so that Ike may become the champ.

And we shall start a gladiator arena called Grapplemania.


Male Arrancar

if i'm not mistaken, shouldn't the troll still have taken some splash damage (half of it) from that bomb that missed?


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

all you little Hulksters out there! Oh YEAH HULKAMANIA RUNNING WILD!!! Somebody watched a bit of wrestling growing up, eh? Love it!


Male Human/Ooze Shifter 1 (Oozemorph)

I actually don't watch too much wrestling, but I love the characters they've created over the years. And Macho Man Randy is just the best, so if I'm putting someone in a headlock, might as well go all in. X)


You're right, the troll takes 3 fire damage which stops his regen for the round.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

<-- 10th grade English Literature teacher

The Shield of Achilles
W. H. Auden, 1907 - 1973

Portion I was referring to:

She looked over his shoulder
For athletes at their games,
Men and women in a dance
Moving their sweet limbs
Quick, quick, to music,
But there on the shining shield
His hands had set no dancing-floor
But a weed-choked field.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

<--High School Writing (& Technology) Teacher

Nice poem! Where do you teach?


Male Arrancar

not sure if it was just because the GM knew the DC would be too high, but Diplomacy checks can be made untrained, so in the future, Ike, you should probably roll them in scenarios like that even if you don't expect to do well.


It's really hard to make a diplomacy check when the creature is hostile against you. Impossible if you are untrained unless you are the most charismatic person in the world because the DC sits at 25+target's cha modifier. That's all I meant when I said you didn't need to roll.


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

yeah, i figured you were saying it because the DC was just too high. i was just saying because if you had wanted one, you wouldn't have had to wait for it.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Teach in St Paul MN


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I love the Twin Cities! My sister lives in Minneapolis and they're always fantastic to visit.


Hey everyone, it is vacation season for me! Starting Friday, I'll be largely out of touch except for a post here and there and that will go on until July 30.

Then I will be around for a week, and then another vacation pulls me away August 4-12. During that one I will have better internet access but will be busy with family so won't post a ton.

So I guess we just keep moving forward, but be aware of a slower pace and if life is still normal for you, to take the chance to interact more with each other.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

sorry for my delay. been sick the last couple of days. not busy I guess, just out of it!

I'll also be on vacation next week. You know, with the GM, so let me know if I need to bother him about anything.


I'm interested in other opinions about keeping the fortune hex going outside of battle. And I want honest opinions and not opinions about what makes things easiest for the party.

Of course, the rules aren't clear. I'm leaning toward no because it is too abusable. RAW, you could cackle all day long and just take five foot steps but that is really unrealistic.

In the case we are dealing with right now, Arlen, I am afraid you might as well stop anyway because there is no way to keep it going while climbing down the shaft (move actions galore).

And Tim you better get healthy, like really really soon. There is too much gaming to be done on vaca to be under the weather.


Male Arrancar

Fortune works for skill checks. It's intended to be used both in and out of combat. Cackling extends the duration of hexes. No reason that should be limited to in combat. Sometimes it seems an unreasonable or unrealistic thing to be doing, so I guess the question is whether or not you think this is one of those times.


Male Arrancar

To elaborate on my position, I would allow Misfortune outside combat to give someone bad luck and would definitely allow the witch to cackle at that character's misfortune, extending it. So this seems like the opposite of that scenario, but that the extending hex is called cackle makes is seem awkward.

This is a situation where I would personally think it was reasonable as Arlen has a reason to suspect that it would be needed relatively soon.

As to it being possible right now, he could go down slowly (only using one move action per round to climb), and keep cackling in theory, but cackle has a 30ft range so someone might get out of range and miss one and Fortune would drop.

Also, keep in mind

Fortune wrote:
Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.

This is a bit open for interpretation, but I take it to mean that you can only apply Fortune to someone once a day. Some GMs read that as only allowing one R2TH, but I think the language that it can be called upon "once per round" and that the duration naturally extends indicates that isn't the intent.

I agreed with you, however, that it was unreasonable to use all day for exploration checks. It seems it should be done on a case by case basis and I'm willing to trust your judgement on whether or not it seems reasonable at any given time.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

TLDR: I completely agree with cuatro. I think it's a situational call and trust your judgment.

I can keep cackling while moving down the rope. The 5 ft stepping is only necessary when I'm using my standard to add fortune to more people. In addition, I can cackle twice per round to get store up some duration. If I spend three rounds cackling twice per round, then I can spend three round double moving to keep up with everybody. This would be ridiculously cheesy to use to keep fortune up all day but I'm just trying to do it for a minute or two.

In my opinion, this is like buffing before kicking down a door for a fight. It only works and makes sense when the characters know something is going down. Otherwise, the resources are wasted (fortune can't be reapplied to someone in the same day if I let it expire). Many of our encounters in kingmaker are random encounters where we don't have a chance to pre-buff, which is fun and exciting! But when I do get a chance to, I'll take it if allowed.

IMO, the biggest flaw with my plan is whether or not the mites are cool with me chuckling witchily to myself all the time. I tried to come up with a cover story for it but they still might hate it. RAW, cackling doesn't necessarily require making noise but c'mon. It's a cackling witch.

Get well soon, Tim! What games are you guys playing on vaca?


Male Arrancar
Diceros the Half-Elf Druid wrote:
been sick the last couple of days. not busy I guess, just out of it!

sorry to hear it. feel better soon!


Yeah... hmmm.

Because the cave and rooms are pretty small, it is probably legitimate in this case to five foot step across a room and keep a cackle going.

What I don't want is for you to do a dungeon crawl and the entire party just walking at a slow pace in a cluster just to keep a fortune hex active. That seems really gamey and it does apply in-combat movement rules to out-of-combat scenarios. Which is all very RAW but not something that normally is done. (I don't usually make people account for move actions outside of battle).

So I'll reserve the right to continue to do this case-by-case judgment. I guess it is okay for this situation.

Though if we are going to be technical on the rules here, in that case everyone has to make 4 climb checks to get down. You can only climb at 1/4 speed, and rounded down, that will be five feet for every move action.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Yeah I wouldn't typically do it in a dungeon crawl as I think the possibility of surprising the enemy instead of ringing the dinner bell for every monster in the dungeon is more important than pre-buffing with fortune.

Ok sounds good! I think we can make it down if people are ok with Arlen going down in the middle.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

yeah, the whole fam has not been healthy all at the same time since the first week of summer. summer colds and fevers. This is my second one, and this time both the wife and I got it the exact same time, which is always fun.

Paul and I try to ignore the rest of the family and only play board games the entire family vacation. (my kids are old enough to ignore me, but Paul still likes to play with his kids and pay attention to his wife. bah.)

I need him to learn Terraforming Mars this time. and like, 20 others.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I hate summer colds. I rarely get them but this year I had a bad one.

I've heard Terraforming Mars is great.


Male Arrancar

hope everyone's feeling better!

never played Terraforming Mars, but Betrayal at House on the Hill is great fun! you should check it out if you've never heard of it though you'd need more than just the two of you.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I love Betrayal! I just got the dnd-themed version, Betrayal at Baldur's Gate.

My wife got me a great game for my birthday, Innes (pronounced "Innish"). Anyone else played it? Celtic chieftains and what not.


Male Arrancar

oh nice i'll have to check out the baldur's gate version.

never played it but it sounds interesting.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Yeah Baldur's gate might be slightly better mechanically in that each person has a class power. Unfortunately for me, I chose to play bard when the haunt was every man for himself. XD

Innes is great. New regions are added dynamically to the island, you can fight for control of an area, you can use diplomacy, different regions give different bonuses, but it's actually quite fast and easy to learn.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I totally mispelled the celtic name. It's Inis, not "Innes." XD


Male Arrancar

hahah i was wondering, but i wouldn't call myself anything close to proficient with celtic phonology, so i didn't say anything.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

I just played twilight imperium for the sixth time and won to the amazement of my opponents. Had a load of fun! What they do not know is I am a tournament ranked master of chess.

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