Diceros the Half-Elf Druid |
Survival Check: 1d20 + 2 + 2 + 3 + 2 ⇒ (17) + 2 + 2 + 3 + 2 = 26 +WIS +Nature Sense +Class skil +rank
Diceros takes another study of the tracks, this time actually looking behind him. Ah ha! That makes more sense now.
GM Mustache |
Skill challenges are not Pathfinder RAW. They are an uncooked part of 4th edition and maybe Star Wars. But they are so fun! It gives you a chance to use skills and spells you hardly ever use. Mage hand? Check.
I highly recommend everyone to take a few minutes to watch this:
https://www.youtube.com/watch?v=GvOeqDpkBm8&list=PLlUk42GiU2guNzWBzxn7h s8MaV7ELLCP_&index=23
I recommend any of Matt Colville's youtube videos, they are super interesting and entertaining.
cuatroespada |
why do I get the sense that Brokk'r intentionally failed his roll? ha ha. Gaming the system, but very fair. The system is a game after all.
can i do that? ninja post and fail every third failure just to keep others alive? i won't because it seems worse than trying to pass, but it's a thought.
Sigurd Jarlson |
I probably should have asked this a long time ago, and maybe I just missed it, but I just realized that I haven't been tracking my own gold. (A HUGE misstep on my part.) Is there any chance that someone has been acting as quartermaster and dividing that up on the spreadsheet?
Sigurd Jarlson |
It absolutely is awesome. I'd be in favor of giving him the surplus for his troubles, if there's ever an amount that doesn't divide equally.
Diceros the Half-Elf Druid |
I am happy to keep doing inventory for now, but please feel free to update it if you get to it first, or ask if I remembered anything. I think from this outing, I've listed the thylacine hide, 10 bear traps, and the gold from this past exploration hex.
Hmmm, did I miss the gold from the exploration from the hex to the NW? I think so. (EDIT: I went back and found 248 gold from the hex with the thylacines, and added it to the inventory.)
Sigurd, the spreadsheet is accurate for you starting from our adventures together, but if you have any personal starting money left over, you may want to add it there. (as an example, I have 7 more gold than you on the sheet because I had 7 left over from my starting pile.)
While we're discussing it, anyone want to claim any of the bear traps? I'll convert any leftovers into gold, but if you want a few, go ahead and claim them!
Diceros the Half-Elf Druid |
I vote we go west, by the way. I'd like to find out more about this hunter. Either we can talk to him and see what we can do for finding the boar or fight him for crimes against Nature!
Sigurd Jarlson |
I'll grab 2 of the traps, if no one objects.
I don't really care which direction we go (west is fine, Dice). However, I think we should go back to Olegs in between encounters. I'll need to order a brewing kit so I can keep my supply of beer flowing for our new fey friends. It's getting close to the point of it not being realistic that I carry this much beer with me...
Sigurd Jarlson |
I'm with Arlen. I didn't realize that the hunter who set the traps was different from the chief "biggen" we were talking about with Tyg. I'll follow what the rest of the group wants though.
Diceros the Half-Elf Druid |
i was wondering if this dude was the hunter that the boar removed a leg from, or if it might be the guy in the wanted poster. didn't seem likely, but it looks like the fey weren't going to make it any clearer.
GM Mustache |
You have no idea. This forest is hundreds of square miles. You are looking for a needle in a haystack.
(There are so many rolls being made that I can't comment on all of them, but that is the gist of what is going on in your search for the boar- no signs yet. You must not be near his home territory).
GM Mustache |
No, no problem with continuing the idea when you are in the Narlmarches.
I just don't want you to be too worried about something that might not happen for a while. All of these side quests, you don't really know where they happen, so don't look for a particular one over another one. I guess that is my point.
Ichorius "Ike" Melfesh |
I can't help, but think of that episode of Spongebob where he loses his mind with Mr. Krabs and starts cussing up a storm, while Mrs. Puff is listening to him offscreen.
I just picture the others at the tree line, and all they hear is Ike screaming incoherently, wondering how the mostly innocent ooze fellow knows all these insults. XD
Arlen Graytale |
I was fist-pumping at my computer reading your posts, Ike! Especially the first angry rant! XD
Arlen's bluff skill is bad but I think it might work out if they just think I'm crazy.
GM, it's a bit confusing on roll20. Did any of us see the three bandits who went off into the woods by themselves? If I did, I would certainly be whispering to take them out while they were separated, even if that didn't work well with Ike's plan that I don't know about yet.
Diceros the Half-Elf Druid |
while Ike's little foray (smashing success) is going on, anyone want to discuss what we are doing next? how are we handling this?
we could kill the 3 right now, but then we'd need to assault the others?
start out on this journey together and try to come up with reasons to split up the group?
GM: could we pretend we talked about this earlier and had time to prepare proper spells? I'd really have quite a different set readied if I knew we were going to dive into this.
GM Mustache |
Diceros-- If you mentioned it earlier, it would have been okay, like when you were exploring looking for the bandit camp. But now it is too late.
Those three bandits went in an entirely different direction from the group. They disappeared off to the east, so at least like 150 feet from where you are hiding. You could try to circle round and pick up their trail, but also, Ike said the group was coming right NOW, so that would be suspicious.
I can see people are struggling a bit with what to do next. You can have a really quick conversation in game with Ike because he went to get you.
Diceros the Half-Elf Druid |
OK, I'm more prepared than I remembered--at least I have entangle.
For some reason, my profile page doesn't always show the latest info. So for a while it was telling me that I had CLW and Goodberry prepared, even though I remembered differently. But this morning I must have gotten it to reload, as all my stats are proper again (no moon radish stew effects) and spells are what I prepared.
Sigurd Jarlson |
If Sigurd casts Lullaby, Diceros might be able to sneak in and entangle a group of bandits, taking them out of the fight for a while.
GM Mustache |
They are packed closely together so entangle could probably hit everyone. Is that the plan? Lullaby, then entangle, and then wipe them out?
Given the successful lies, I would let the party approach within 20 feet or so, and have a surprise round, before the bandits could respond.
Is that the plan we should put in motion?
GM Mustache |
Dicey, I tried to help you by positioning the entangle just on the edge of the bandits, and then you moved it back. Are you sure you want it where you put it?
Last chance...
edit: Further thought makes me understand your positioning a little better. Just know that forcing your melee characters through entangle is going to be a real pain. If they are happy passing their turns and watching the ranged characters do everything, then no problem.
Diceros the Half-Elf Druid |
Sorry, I couldn't tell if I had put it there or if you moved it. I was mostly playing around with possibilities, so I hadn't yet finalized. But I did want to make sure they were entangled long enough that we have a chance to peel some off and deal with them less at a time.
Arlen Graytale |
GM, any decision on my question about fortune and a surprise round? If I use a 1-round duration, cackle-able hex as my standard action in the surprise round then cackle as my move action in the first round of a fight, is the hex extended? Does this depend on whether I take my standard or move first in round 1? I don't think the rules are too clear on this. Thanks!
Diceros the Half-Elf Druid |
So, any ideas on what I/we can do to get those bandits? I won't be able to reach them in time...and I'm all out of spells. I can take a major penalty to heft one javelin, but that's not going to do much even if I hit.
EDIT: so I see I can use a full round to run in a straight line. Which would be a good plan if I could make reflex saves! wow!