Kingmaker AP with GM Mustache (Inactive)

Game Master Mustachioed

Start: Pharast 1, 4710
Current Day: Gozran 10, 4710

Kingmaker Stats
Kingdom Building: City Buildings and Terrain Improvements
Mass Combat
Roll20 link


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why do I get the sense that Brokk'r intentionally failed his roll? ha ha. Gaming the system, but very fair. The system is a game after all.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Survival Check: 1d20 + 2 + 2 + 3 + 2 ⇒ (17) + 2 + 2 + 3 + 2 = 26 +WIS +Nature Sense +Class skil +rank

Diceros takes another study of the tracks, this time actually looking behind him. Ah ha! That makes more sense now.


^^ ah! repost this in gameplay. if it makes you fail the skill check, we will consider it passed.


Skill challenges are not Pathfinder RAW. They are an uncooked part of 4th edition and maybe Star Wars. But they are so fun! It gives you a chance to use skills and spells you hardly ever use. Mage hand? Check.

I highly recommend everyone to take a few minutes to watch this:

https://www.youtube.com/watch?v=GvOeqDpkBm8&list=PLlUk42GiU2guNzWBzxn7h s8MaV7ELLCP_&index=23

I recommend any of Matt Colville's youtube videos, they are super interesting and entertaining.


Male Arrancar
GM Mustache wrote:
why do I get the sense that Brokk'r intentionally failed his roll? ha ha. Gaming the system, but very fair. The system is a game after all.

can i do that? ninja post and fail every third failure just to keep others alive? i won't because it seems worse than trying to pass, but it's a thought.


It might make you lose the whole thing though. Probably better to gain successes for the group. I wouldn't stop you though.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

I probably should have asked this a long time ago, and maybe I just missed it, but I just realized that I haven't been tracking my own gold. (A HUGE misstep on my part.) Is there any chance that someone has been acting as quartermaster and dividing that up on the spreadsheet?


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I think Diceros has been? Which was awesome. Do you want someone else to take a turn with it, Diceros?

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

It absolutely is awesome. I'd be in favor of giving him the surplus for his troubles, if there's ever an amount that doesn't divide equally.


on our primary spreadsheet, Diceros has been doing gold and inventory. I am certainly leaving it to you guys. I will say how much you get, and so you better check that it actually happens.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

I am happy to keep doing inventory for now, but please feel free to update it if you get to it first, or ask if I remembered anything. I think from this outing, I've listed the thylacine hide, 10 bear traps, and the gold from this past exploration hex.

Hmmm, did I miss the gold from the exploration from the hex to the NW? I think so. (EDIT: I went back and found 248 gold from the hex with the thylacines, and added it to the inventory.)

Sigurd, the spreadsheet is accurate for you starting from our adventures together, but if you have any personal starting money left over, you may want to add it there. (as an example, I have 7 more gold than you on the sheet because I had 7 left over from my starting pile.)

While we're discussing it, anyone want to claim any of the bear traps? I'll convert any leftovers into gold, but if you want a few, go ahead and claim them!

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

I vote we go west, by the way. I'd like to find out more about this hunter. Either we can talk to him and see what we can do for finding the boar or fight him for crimes against Nature!

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

I'll grab 2 of the traps, if no one objects.

I don't really care which direction we go (west is fine, Dice). However, I think we should go back to Olegs in between encounters. I'll need to order a brewing kit so I can keep my supply of beer flowing for our new fey friends. It's getting close to the point of it not being realistic that I carry this much beer with me...

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

I'm with Arlen. I didn't realize that the hunter who set the traps was different from the chief "biggen" we were talking about with Tyg. I'll follow what the rest of the group wants though.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

i was wondering if this dude was the hunter that the boar removed a leg from, or if it might be the guy in the wanted poster. didn't seem likely, but it looks like the fey weren't going to make it any clearer.


Male Arrancar

or are we going in the wrong direction for Tuskgutter and i should know?


You have no idea. This forest is hundreds of square miles. You are looking for a needle in a haystack.

(There are so many rolls being made that I can't comment on all of them, but that is the gist of what is going on in your search for the boar- no signs yet. You must not be near his home territory).


Male Arrancar

as long as there's no reason it should be obvious to me that i'm looking in the wrong spot, i'm happy to make rolls wherever.


No, no problem with continuing the idea when you are in the Narlmarches.

I just don't want you to be too worried about something that might not happen for a while. All of these side quests, you don't really know where they happen, so don't look for a particular one over another one. I guess that is my point.


Male Arrancar

oh yeah, it just seems like a thing we should keep looking for signs of since he could be anywhere.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

Nice idea. We can totally be bandits. How's everyone's bluff skill? Sigurd is at a 2


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

I can't help, but think of that episode of Spongebob where he loses his mind with Mr. Krabs and starts cussing up a storm, while Mrs. Puff is listening to him offscreen.

I just picture the others at the tree line, and all they hear is Ike screaming incoherently, wondering how the mostly innocent ooze fellow knows all these insults. XD


Your speech is on my top 5 of all bests posts I have ever seen.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

*bows* I do try to make the writing entertaining.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I was fist-pumping at my computer reading your posts, Ike! Especially the first angry rant! XD

Arlen's bluff skill is bad but I think it might work out if they just think I'm crazy.

GM, it's a bit confusing on roll20. Did any of us see the three bandits who went off into the woods by themselves? If I did, I would certainly be whispering to take them out while they were separated, even if that didn't work well with Ike's plan that I don't know about yet.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Yes I want to know if we saw the three come out


Male Arrancar

yeah what Arlen and Mr. Mustache said. that was a series of great posts Ike! 10/10! +1! bravo!

also, sorry i've been inactive. i basically moved and started a new job this week. just trying to settle into a new rhythm.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

while Ike's little foray (smashing success) is going on, anyone want to discuss what we are doing next? how are we handling this?

we could kill the 3 right now, but then we'd need to assault the others?

start out on this journey together and try to come up with reasons to split up the group?

GM: could we pretend we talked about this earlier and had time to prepare proper spells? I'd really have quite a different set readied if I knew we were going to dive into this.


Diceros-- If you mentioned it earlier, it would have been okay, like when you were exploring looking for the bandit camp. But now it is too late.

Those three bandits went in an entirely different direction from the group. They disappeared off to the east, so at least like 150 feet from where you are hiding. You could try to circle round and pick up their trail, but also, Ike said the group was coming right NOW, so that would be suspicious.

I can see people are struggling a bit with what to do next. You can have a really quick conversation in game with Ike because he went to get you.


Male Human/Ooze Shifter 1 (Oozemorph)

Hey guys.

A fair warning, but I will actually be out of town until Sunday.

I will do my best to keep up the pace, but if I seem less detailed than usual, that's why.


you did your job, Ike! Well done.

The group needs to decide-- quickly in game time-- what the plan of attack will be. Or if there will be an attack, or if you want to actually accompany them to Oleg's Trading Post like you said.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

OK, I'm more prepared than I remembered--at least I have entangle.

For some reason, my profile page doesn't always show the latest info. So for a while it was telling me that I had CLW and Goodberry prepared, even though I remembered differently. But this morning I must have gotten it to reload, as all my stats are proper again (no moon radish stew effects) and spells are what I prepared.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

OK, with Lullaby and Entangle, we can probably cast them and then see what happens.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

If Sigurd casts Lullaby, Diceros might be able to sneak in and entangle a group of bandits, taking them out of the fight for a while.


They are packed closely together so entangle could probably hit everyone. Is that the plan? Lullaby, then entangle, and then wipe them out?

Given the successful lies, I would let the party approach within 20 feet or so, and have a surprise round, before the bandits could respond.

Is that the plan we should put in motion?

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

(entangle hits from 480 feet away and will cover 80 feet diameter!)


Dicey, I tried to help you by positioning the entangle just on the edge of the bandits, and then you moved it back. Are you sure you want it where you put it?

Last chance...

edit: Further thought makes me understand your positioning a little better. Just know that forcing your melee characters through entangle is going to be a real pain. If they are happy passing their turns and watching the ranged characters do everything, then no problem.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Sorry, I couldn't tell if I had put it there or if you moved it. I was mostly playing around with possibilities, so I hadn't yet finalized. But I did want to make sure they were entangled long enough that we have a chance to peel some off and deal with them less at a time.


Yeah I can see the benefits either way. If the group stays at ranged, it is going to be very hard for them to reach you. However, they don't necessarily NEED to attack at melee... All have longbows.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

I am travelling til June 7 and don't have anything but my phone pick the best Target for me.


long trip... yeah. I did. Just say you target the boss everytime til she's dead.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Government contracts take travel but pay is guaranteed which is good for a man in business for himself who bids on contacts lol


Male Arrancar

damnit. i accidentally dragged the spell on my phone. not sure if i managed to put it back in the roght spot.


Due to a campout tonight, I won't be posting until sometime tomorrow afternoon) (US eastern time)


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

GM, any decision on my question about fortune and a surprise round? If I use a 1-round duration, cackle-able hex as my standard action in the surprise round then cackle as my move action in the first round of a fight, is the hex extended? Does this depend on whether I take my standard or move first in round 1? I don't think the rules are too clear on this. Thanks!


I'm going to let you do it, and in either manner in round 1.

And everyone can call me Paul instead of GM! (I'm hoping we'll be together for a while!)


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

All right, thanks Paul!

~Jason/caster/Arlen (whichever you feel like in the moment)


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

elf.

hi Paul.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None
Brokk'r Battleforge wrote:

elf.

hi Paul.

Haha. Yes!

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

So, any ideas on what I/we can do to get those bandits? I won't be able to reach them in time...and I'm all out of spells. I can take a major penalty to heft one javelin, but that's not going to do much even if I hit.

EDIT: so I see I can use a full round to run in a straight line. Which would be a good plan if I could make reflex saves! wow!

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