Kingmaker AP with GM Mustache (Inactive)

Game Master Mustachioed

Start: Pharast 1, 4710
Current Day: Gozran 10, 4710

Kingmaker Stats
Kingdom Building: City Buildings and Terrain Improvements
Mass Combat
Roll20 link


1 to 50 of 704 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Kingmaker Adventure Path


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Alright thanks for the selection! I will buy equipment post haste, and in order not to bring gm hatred and wrath will remove comprehend languages from my envoy ability. Is there something we might replace it with?


how about you propose something to me and I'll review it.


Welcome team! Game is officially open. So you can start talking and introducing yourself in game. You are on the road to Oleg's Trading Post. It is a several day journey.


For those who haven't, in your alias you need to enter your "vital" stats. These are what show up everytime you post. In your race line, add all of this (tailored to your own character of course):

Human Investigator (Sleuth) 2, 16/16 HP, Init +5 (+3 if have 0 luck); Perception +5 (+6 vs traps), 15 AC 12 Touch 13 FF; Fort +1 (+3 to poison), Ref +5, Will +3; 3/3 Inspiration, 2/2 Luck.

It is where we track current HP and anything that has a tally.


Feel free to take a look at the links on the top of the page to see some of the resources I built for the game.

The Kingmaker Stats sheet is the most important initially. I would like everyone to use that to track their inventory, loot found, loot to sell, etc. There is also a sheet in there for you to record the text of rolls that you are likely to make. This is for your own reference, so you can cut and paste rather than rewriting that same attack for the 100th time.


I will also use that sheet to bot you, if you are too slow to act in combat. So getting at least your most common attack in that sheet, and keeping it up to date, is important.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Great to be included! These organizational tools look very helpful.


I spent the last five days diving into mass combat rules (which doesn't happen for quite a while). But go in there and you can make your own army of gnome paladins! It walks you through the process.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Hey everybody. Glad to be aboard. I said this once before, but I want you all to know from the outset that you are playing with a noob. I'm very familiar with the Pathfinder concepts but I don't have all the details down yet, so tell me when I am forgetting something obvious!

In the meantime, I don't mean to be too quiet on the Gameplay tab, but right at the start my character also happens to be a noob, young, overwhelmed, and unsure of himself. (complete coincidence, I assure you)...so his lack of posts (ie silence) is supposed to be in character right now.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

How about longstrider 1/day?


Ok good start. Couple of pointers to make things better.

1. Always post in the present tense. I think everyone was doing this but Ike, not to call him out or anything... but now is the time to set expectations.

2. When you talk, use bold, but also use quotes. I know this is different in different games, but I like quotes. If you still have the option to edit, go ahead and do it.

3. You can edit your post up to an hour after you first hit submit. After that, it is stuck and things are cannon. Always hit preview first to make sure things are in the right syntax and such.


Roll20 should be set up for everyone. Now if you go, you should see your character. roll20.net

1. Everyone can only see what their own character can see. Means you can't see around corners, or if the place was dark, you can only see what is lit. Our dwarf has darkvision, the elves all have low-light vision.

2. If you aren't crazy about your character, let me know and you can photoshop the original file. We are sticking with the art style though... if it doesn't look familiar to you, I need to expand your horizons!

3. Feel free to move your avatar around Oleg's Trading Post and get a feel for how things work. Oleg left all the doors open for you, because that is the kind of guy that Oleg is. (Not really).


Rai Zon wrote:
How about longstrider 1/day?

Well Envoy is about dealing with people. How about memory lapse, the first level wizard spell. That could be a fun one to have in the backpocket.


Arlen Graytale wrote:
Great to be included! These organizational tools look very helpful.

Hey Arlen, you probably noticed that I hate comprehend languages spells. Why don't you pick something else in its place.

(I think it is silly that a starter spell gets around the entire language system of the game... Why even bother having languages?)


Rai Zon-- remember present tense.

Although inexperienced in nature, he has the skills to handle himself. If only he had a few arrows... His quiver empty and not even holding food or a backpack. At least he has his clothes, his bow, his curved blade, and his life. He smiles and nods to Sigard for the hand and when Ike turns he stares for a good minute before he nods at Arien and listens intently.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Ok I am there how do I get to the map


is it all black? You should be able to see the trading post and move around. if not, let me know

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none
GM Mustache wrote:

is it all black? You should be able to see the trading post and move around. if not, let me know

I had to pan around with the tools (and zoom out). I did end up getting it to work.

Does this mean we've arrived at the Trading Post, or might something happen first? Diceros finds the description of Oleg's life fascinating, as it might be the type of life he has himself been searching for. So he'll want to chat him up a bit.


We aren't there yet, but it won't be long. I just wanted to make sure everyone could get into Roll20 and that it was working. Make sure your character moves.


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

i was able to move myself on roll 20 before, but now i don't see anything.


sorry, I didn't have a setting right. try again


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

*thumbs up*


I had a couple of switches wrong on Rai Zon too. It should work now

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

I'm trying out a dice roll here in discussion because I've never done it before on the forum, plus it isn't officially my turn but I figure Mustache may want to know this...
if you don't want it to count here, then call this a test and I'll do it on my turn in gameplay...
rolling for Handle Animal as Diceros gives attack command to Pygmy:
Handle Pygmy: 1d20 + 4 + 3 ⇒ (20) + 4 + 3 = 27+druid competence bonus +skill score


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rolld20 still not working right


Hey Diceros, yup, that is correct. But it can't count in the discussion tab. Not bad, starting with a natural 20.

Rai Zon, tell me what you see on the screen. Do you see the chat bar on the right side? If you pick the second tab, do you see your character? Is it the window on the left that is blank? Is it black?


I made a test page in roll20 where everyone is now sitting. The map area is tiny. It should require no zooming and pop right up.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

I see the chat screen dominating all, with a small black strip to the left which is black with my tab and name at the bottom now


Male Arrancar

if you're on your phone, its kind of a pain to use roll20


Yeah, you really need to get on a normal computer, or a tablet. Do that, and let me know how it looks.

As we go further, good access to Roll20 will be essential for participating in kingdom building, and you will need a bigger screen (at least laptop sized) to do the work on the google spreadsheets.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

No problem, GM. Swapped out comprehend languages for burning hands. On the topic of languages, can I choose regional languages as my bonus languages from int score or just the standard Elven bonus languages?

I can see the test page on roll20 just fine but I'm having some trouble with seeing Oleg's and the current battle map. How do I switch which map I see when I click "Launch Game"? Working on it now...


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Alright, I have only phone access this coming week as I am out of office in training but after that no problem. Got to hate office moral week and getting back to ten thousand emails lol


Ugh. I hear you man. 10,000 emails sounds like my life!

Arlen, you can't switch the maps yourself, unfortunately. It is a GM thing only. I can see Rai Zon moving himself around on the test map, so that is great! I am going to flip it back to the battle map now. Glad to know things are starting to work for people. Wolf update coming shortly.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Ah gotcha. That is a real lacking feature. Thanks!


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Yeah, I'm gonna have to wait until I get home to move on the map, but I should be able to get it working!


Don't let the battle map hold you up from taking your turn. I can move people on the map when needed, just ask for help when you post.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Diceros has not stated this in game, so let me ask the GM here. I picture Diceros as normally walking with his spear out in his hand (as a walking stick, basically.) If you disagree, let me know as I would have to draw it as my move action otherwise.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

"The wolf looks disturbed, like a 10 year boy who has been talking too loudly. (failed save)."

Haha! Nice, GM!


Diceros the Half-Elf Druid wrote:
Diceros has not stated this in game, so let me ask the GM here. I picture Diceros as normally walking with his spear out in his hand (as a walking stick, basically.) If you disagree, let me know as I would have to draw it as my move action otherwise.

Absolutely. Big spear like that, you always have it drawn.


Ike, you have to help me out a bit with your character sheet. Your class is new and strange to me, which is great, but also invites confusion.

You have AC 12 (16) listed and I don't know what that means. AC 12 in ooze form, AC 16 when in human form and your armor is on? In that case, you have a AC 11 now with the skald song going.

You have a d10 spear listed, and I am guessing that is when you are in medium humanoid form, but in that case shouldn't it be a d8?

Also this from the oozemorph description: "An oozemorph can create a number of natural weapons to fight with from any portion of her body, regardless of her current form. At 1st level, as a move action, an oozemorph can form two primary natural attacks that each deal 1d6 etc etc etc" That is ridiculous, you should be able to form those claws as part of a movement, much like anyone else would be able to draw a weapon as they move for a single move action (if they have +1 BAB)

With that in mind, go ahead and take your attack. Single claw. If you get a full attack action in, then you can use both claws.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Yeah, I might have to make a "blob" statblock and a "humanoid" block. The way I tried to work it was that, since he'll probably be spending more time as a puddle of goo than a human for now, I would list his base "blob" stats and put his "humanoid" stats in parentheses. He currently should be in humanoid form, so his hide armor should be applying (which I really should've specified). Otherwise, he couldn't call them fuzzy jerks. :P

As for the spear, yep, you're quite right. I went through a couple weapons with him and made a mistake. I'll correct that ASAP! Thanks for spotting that!

Also, that makes sense. I can dig that ruling.


If you really want to be fancy, you could make different aliases depending on what you are transformed into. You can become a blob wolf or blob bear, someday! Or a blob owl?


Making great progress here getting off the ground.

Couple of other things:

1) Ike, get your vital stats line into your "race" line of your alias, and

2) Everyone except Diceros who did it, open up the Kingdom stats spreadsheet and put in at least your most common attack there with the proper numbers, in case of a botting situation. You are welcome to store anything here, though.


N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

First one to critical fail! Woo hoo! This is gonna be a good campaign!


Arlen's statement made me laugh. I mean, I guess Ike has to digest somehow. Unless his whole body is a stomach, and in that case I guess he is "sick to his body."


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Haha. Who knows? Arlen's next question will probably be whether Ike has a one-way or two-way digestive tract. The party will probably prefer one-way...


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

+3 Dex +1 throw anything +1 point blank and do splash on just the wolves

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

clarification on the wolf attack: I think the wolf bit Pygmy and not Diceros?

also, this is a bit where my noob status comes in. I'm a bit unclear about movement and engagement rules, and the AoO attacks. If I understand correctly, Diceros needs to have 1 square between him and an enemy because of my spear's reach? So if I back away 5 feet from my closest wolf, breaking engagement, does that give him an AoO or not, as it is a 5-foot move? Or, if I don't move, can I reach with my spear and attack one of the other wolves that seem to be 10 feet away already, or do I need to stay engaged with my closest melee foe?

Sorry, I have a few different systems in my head and I am not sure exactly where I am getting these rules from.


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

not sure if it makes a difference cause i didn't look at the rolls but my CMD vs trip (and bull rush) should be 20, i just forgot to note it in my quick stats. just a heads up

1 to 50 of 704 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker AP with GM Mustache Discussion All Messageboards

Want to post a reply? Sign in.