Kingmaker AP with GM Mustache (Inactive)

Game Master Mustachioed

Start: Pharast 1, 4710
Current Day: Gozran 10, 4710

Kingmaker Stats
Kingdom Building: City Buildings and Terrain Improvements
Mass Combat
Roll20 link


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N/A Human Shifter 6 (Oozemorph) | HP 64/64 | AC 21 T 15 FF 16 (DR 6/slashing)| F +8 R +10 W +4 | CMB +9 CMD 24 | Init +5 Perc +11

Ike slinks out of a nice bucket he found to rest in. Even though he didn't need sleep, his brain and body were taxed from his conversation with Father Jhod. He'd learned how to hold himself together for much longer... but it was still exhausting!

But when he hears that Noober has gone and vanished, Ike is immediately at attention, rolling himself out and finds a saddle bag to hide in with Sigurd! Why would Noober run off like this? Was he... trying to emulate them? He always did have a fascination with their adventures... for now, he just prayed that he was safe. Even though he couldn't speak, Ike bubbled out a brief prayer to his new patron, Erastil, to keep Noober safe until they found him.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Ride!!: 1d20 + 3 ⇒ (14) + 3 = 17

Arlen and Mortimer hood it after Noober with an angry Rasputin riding along.


The fickle spring weather turns rainy and stormy as you mount up. Lightning flashes from above, and the rain begins to pour!

Kesten shouts,"This weather will quickly erase the tracks. We must hurry!

diceros ride: 1d20 + 7 ⇒ (20) + 7 = 27
brokk'r ride: 1d20 + 6 ⇒ (2) + 6 = 8

Diceros races along with the rest, but a huge lightning crash causes Brokk'r's horse to kick and rear, pushing him out of the saddle.

By the time he gets his steed under control, it is raining extremely hard and the party is out of sight!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Uh-oh! Split party!

Arlen glances over her shoulder, noting the disappearance of Brokk'r. [i]Oops... well he can probably handle himself as well as anyone... hopefully he doesn't get lost...[/ooc]


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

Sorry, freak hail storm knocked out power and internet for a couple days. Coincidentally, my next roll was a 1d20 ⇒ 2, anyway.

"Durnit!" Brokk'r curses, looking around.

Is the Trading Post still visible?


Brokk'r never made it out of the Trading Post, but the rest of the party is gone... you know they headed west, Brokk'r. You can do your best to follow their tracks. Since it was a near herd of horses, the tracks are not hard to follow at this point.

****

The others continue to follow after Kesten, who has the trail. However, at some point, the heavy rain becomes too much and he has to pull up his horse.


"Confound it all. This rain, it is too hard! Look about! Can anyone see anything?"

Kesten does his best to shout over the wind, rain, and lightning.

Just then, snowball sized hail begins to fall down among the party! It is almost like a god is trying to stop you from following Noober!

On a 1 or 2 of a d4, a player is hit by 2d6 hail damage! Ike remains safe in the saddlebags! Brokk'r is too far away and not caught in the hail!

sigurd: 1d4 ⇒ 12d6 ⇒ (2, 4) = 6
arlen: 1d4 ⇒ 22d6 ⇒ (1, 1) = 2
diceros: 1d4 ⇒ 3
pygmy: 1d4 ⇒ 22d6 ⇒ (6, 6) = 12
rai: 1d4 ⇒ 22d6 ⇒ (3, 4) = 7

Sigurd is hit in the head by an icy chunk for 6! Alren for 2, Pyg for 12, and Rai for 7!

Should you try to follow Noober's tracks, or should you seek shelter?!? The hail is still coming!


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai whips out a cure light wounds extract and drinks it having been seriously wounded by hail.

clw: 1d8 + 3 ⇒ (8) + 3 = 11

I don't have anything that will shield us from this storm. Continue or find shelter?


Male Human/Ooze Shifter 1 (Oozemorph)

Ike poked a tendril out as the hail began to fall! No... NO! Why!? What was going on to suddenly bring out this weather!? Ike only grew more concerned as he realized Noober might be in this terrible storm too! They were going to lose him!

...no... this was his home... and Noober was like family! He never saw Ike as a slime or a monster... he saw him as Ike! Spilling out of his safe saddlebag, Ike formed himself up into a humanoid form, but with a key difference. This time, adorning his head was what looked like an elk skin hood with an impressive seat of antlers topping off the simple design. He hoped that, perhaps, if he shaped himself in Erastil's form, the god might grant him his protection. "Erastil... please, if you can hear me... if you'll even listen to a monster like me... please give me strength, and guide me to him..!"

Raising his arms up to brace his front, he pushed through relentlessly. "Find safety if you must! I can't lose him!" Despite the wind and hail, he would not be stopped, forcing his way forward and trying desperately to see the tracks ahead of him! Let the world level every ounce of wrath it had at him!

He would not be stopped until he found Noober!

Hail damage!: 1d4 ⇒ 42d6 ⇒ (5, 6) = 11
Survival: 1d20 + 8 ⇒ (11) + 8 = 19

Seems Erastil might actually be listening!


Ike picks up the tracks! But will everyone else share his enthusiasm for tracking down Noober in weather like this?

If you push on, you will surely subject yourself to more pain and punishment! If you hesitate, the storm will likely erase your tracks!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Arlen calls out "THIS IS VERY SUSPICIOUS! IT'S POSSIBLE THIS STORM IS INTENDED TO KEEP US FROM CATCHING NOOBER AND THE STATUE! I SAY WE KEEP GOING!"

Arlen pushes ahead, unwilling to let the statue get away from them.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

While she rides, the old witch ponders whether or not her knowledge of the fey would indicate that the creepy fairy queen could pull off this scrying and bit of weather magic, if that's what it is.

K nat: 1d20 + 11 ⇒ (20) + 11 = 31


It seems entirely possible to you that a fairy queen would control such arcane and druidic power.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai presses on then with Ike chasing after the tracks

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Diceros is also willing to press on. As they continue on, he casts a spell to heal Pygmy, who will also continue the pursuit.

"We should get to the shelter of some trees! Or rather, I hope Noober is running into the forest at least!"

CLW: 1d8 + 3 ⇒ (1) + 3 = 4


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

Brokk'r peers through the downpour, looking for the tracks his friends would have left.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Survival: 1d20 + 5 ⇒ (16) + 5 = 21


Brokk'r picks up the trail and charges ahead on his mighty steed. But it is not too long before he hits the same hailstorm! He is pelted for 7 damage, but continues on!

1d4 ⇒ 22d6 ⇒ (4, 3) = 7

******

The party presses forward through the hailstorm, but follows the tracks...

Does the hailstorm get better, worse, or the same? 1: better; 2-3: same, 4: worse.... 1d4 ⇒ 3

The hailstorm continues at the same level of ferocity... the party once again is subjected to the large balls of ice crashing into them and the ground around them.

sigurd: 1d4 ⇒ 3
arlen: 1d4 ⇒ 22d6 ⇒ (4, 1) = 5
diceros:1d4 ⇒ 12d6 ⇒ (4, 6) = 10
pygmy:1d4 ⇒ 22d6 ⇒ (6, 1) = 7
rai: 1d4 ⇒ 12d6 ⇒ (5, 5) = 10
ike: 1d4 ⇒ 4

Arlen: 5 damage
Diceros: 10 damage
Pygmy: 7
Rai: 10

You press forward... The tracks lead into the beginning of the Narlmarches forest. You all gratefully huddle under the cover of the trees.... As you do so the temperature spikes and the hail melts away, becoming a dense, thick fog. You can barely see each other, let alone the tracks!

Give me more perception and survival checks! Brokk'r continue to try to catch up!

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

"This is crazy! There's no way this is natural."

Sigurd says a quick prayer to Gorum for protection as he keeps his eyes peeled for any sign of Noober.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

We just got a wand of clw. I added it to my inventory on the loot sheet but we have several others who could hold it. Anyone want to? I think we should poke anyone missing more than 5 hp with it.

Arlen puts a hand on herself as she presses through the blinding snow.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7

She tries to see where she's heading and whether or not they're still following the trail. The white rabbit of doom also peeks out to see if this is working. Apparently, he really wants the statue back. He emotes lots of hatred for Noober to Arlen.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perc Rasp: 1d20 + 7 ⇒ (18) + 7 = 25
Survival: 1d20 - 1 ⇒ (18) - 1 = 17
Surv Rasp: 1d20 + 1 ⇒ (18) + 1 = 19

He wiggles his pink little nose then ducks back into her jacket.


Male Human/Ooze Shifter 1 (Oozemorph)

As Ike pushes forward, he raises a hand up, as it shapes itself into a massive tower shield, trying to push back the hail and defend himself!"I won't stop! So come on! Hit me! Hit me with everything you've got! I won't stop until I find him and bring him home!" he yelled through the storm, challenging whatever entity wanted to stop him!

As the hail lifted, Ike's hand reformed into a proper limb, before he pushed ahead. As he did, his feet started to flatten out, feeling every nook and cranny the ground had to offer moving forward. He would find those tracks... he had to! Noober was counting on him! "Noober! Noober, it's Ike! Where are you!?"

As he walked forward, he clenched his fists. He felt odd... something about this whole situation, weather wise, felt... comfortable. It was inexplicable. The weather had shifted from sun, to hail, to fog... but it didn't scare him. Was it because he was an ooze, and was constantly shifting his own shape? Such chaos felt... peaceful.

"Leave us alone! I just want Noober back! He's my friend! Please! ...come out! I'm not afraid of you!"

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Survival: 1d20 + 8 ⇒ (16) + 8 = 24


"NOT AFRAID? NOT AFRAID OF YOUR DEATH? YOU ARE A FOOLISH MORTAL."

A big booming voice echoes about the forest. The mist parts slightly to reveal a large misty, reptilian shape. It moves quickly at you!

Roll for Initiative!:

Ike: 1d20 + 2 ⇒ (8) + 2 = 10
Arlen: 1d20 + 7 ⇒ (10) + 7 = 17
Sigurd: 1d20 + 2 ⇒ (10) + 2 = 12
Rai: 1d20 + 5 ⇒ (15) + 5 = 20
Brokk'r: 1d20 + 2 ⇒ (6) + 2 = 8
Diceros: 1d20 + 5 ⇒ (6) + 5 = 11
??: 1d20 + 2 ⇒ (18) + 2 = 20

The creature lunges forward and tries to bite Ike's oozeyness! It latches on and rips out a mouthful of ooze, dealing 14 damage.

bite attack: 1d20 + 9 ⇒ (14) + 9 = 232d6 + 4 ⇒ (4, 6) + 4 = 14

ROUND 1

Rai
Arlen
Sigurd
Diceros/Pyg
Ike
Brokk'r
-----
ROUND 2
??

Everyone go! The mist provides concealment, meaning that everyone has to roll a d100 and beat a 20 to attack.

Brokk'r, you are not part of this battle... yet. You hear shouting in the distance, but the hail turned fog has left you a bit dazed. Succeed on a DC15 perception check, and you can enter the battle the round after in striking distance.

Knowledge Check:

To learn 1 piece of information, free action check: Knowledge: arcana, DC: 17. (It will be revealed next time GM posts and it will be assumed all players are told.Higher rolls give more information.)


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Whew. Quite the site outage.

"Cripes!!! Hee hee?" Arlen nervously chuckles while trying to stare down the crazy reptile.

DC 16 will save for him against evil eye -2 to attack rolls. I'm cackling so he'll get it extended even if he saves to reduce it from 8 rounds to one.

K arcana: 1d20 + 10 ⇒ (7) + 10 = 17


This beast is known as a mist drake. Its sight will not be affected by the mist, unlike you!

Arlen, refrain from looking him up until AFTER the battle. :D

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Copying my text here in case I lose it...or if I am causing some weird error with a broken tag somewhere?

Diceros was searching for tracks and other signs of life in the forest when he hears a monster crash down out of the woods and bite Ike viciously.

Hoping to gain some time to plan and heal, Diceros conjures up an Entangle Spell and aims it well beyond the monster, to make sure it gets entangled but the party is unencumbered with weeds.

Concealment Check: 1d100 ⇒ 22 Don't know if I need this for this spell, but it makes sense.

Diceros also peers through the fog to study the creature, trying to remember what he knows of reptiles.
Natural Knowledge: 1d20 + 1 - 1 + 2 + 3 ⇒ (1) + 1 - 1 + 2 + 3 = 6 1 rank -1 int +2 Nature Sense +3 class


Male Human/Ooze Shifter 1 (Oozemorph)

At last! Site's back up! It went down RIGHT as I was posting too...

"NO I DON'T! AND WHEN I FIND YOU, IF YOU'VE HURT HIM, I'LL RIP YOUR HEAD OFF AND SHOVE IT SO FAR UP YOUR ARSE, YOU'LL BE EATING LAST NIGHT'S DINNER AGAIN!!!"

Ike couldn't explain his anger. He was just furious. The notion that someone would take someone he cared about away for no decent or discernable reason enraged him! Was this what it was like... to be a real monster? So caught up in his wrath that he was, he overestimated his abilities and felt a good chunk of him sloshing out to the ground!

Reshaping himself and enlarging his antlers to spear sized proportions, Ike bellowed back a roaring challenge at the beast before lowering his head and barreled for the beast at top speed, looking to impale the creature!

Morphic Weapon 1: 1d100 ⇒ 211d20 + 8 ⇒ (20) + 8 = 281d6 + 4 ⇒ (2) + 4 = 6
Confirm Crit: 1d100 ⇒ 601d20 + 8 ⇒ (17) + 8 = 251d6 + 4 ⇒ (4) + 4 = 8

Morphic Weapon 2: 1d100 ⇒ 931d20 + 8 ⇒ (2) + 8 = 101d6 + 4 ⇒ (3) + 4 = 7

WOO! You mess with the OOZE, you're gonna LOSE!


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Wouldn't dream of it.

"It's a mist Drake! It can see through all this fog!"

This seems like a kind of fairy-esque Drake. Do I know anything about it potentially being related to fey?


gm screen:

Drake Reflex save: 1d20 + 7 ⇒ (13) + 7 = 20
Ike Reflex Save: 1d20 + 5 ⇒ (10) + 5 = 15
AoO tail: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 211d8 + 2 ⇒ (2) + 2 = 4 evil eyed
poison?: 1d20 + 8 ⇒ (15) + 8 = 23
will save vs hex: 1d20 + 6 ⇒ (19) + 6 = 25

Neither the Drake or Ike are held by the entangle spell!

As the oozey stag charges the drake, the drake turns to the side as swipes its tail in an attack of opportunity. Ike gets slammed for 4 damage. It has reach!

But Ike's oozey antlers impale the side of the drake, doing 14 damage! The ooze leaks into the wound, potentially poisoning the drake.

The drake fights it off! He fights off Arlen's hex, too!

Critical card: Appendicitis: The target is potentially affected by greenblood oil poison.

Maybe with a higher arcana check you could have gotten more information, Arlen, but you barely made the DC. Anyone else with K:Arcana? And maybe K:Nature would help too, but Diceros rolled a 1.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai gets pelted by the ice and the round before the monster appears will drink his second cure light wounds extract

clw: 1d8 + 3 ⇒ (3) + 3 = 6

When the lizard appears, Rai exclaims three or four swear words and will imbue his elven blade with alchemist fire and attack the beast with his blade.

elven curved blade attack: 1d20 + 4 ⇒ (14) + 4 = 18

curved blade damage: 1d10 + 2 ⇒ (9) + 2 = 11

alchemist fire: 1d6 ⇒ 3

miss chance high you die, low I blow so above 20% hits: 1d100 ⇒ 80


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

No problem.

Arlen wonders about any possible connection to the fey this beast might have.

K nat: 1d20 + 10 ⇒ (19) + 10 = 29


Rai, imbuing a weapon is a new level 3 thing so let's figure it out. It takes a move action to imbue the alchemists fire, and it would take a move action to walk toward the drake. So you can't do that and attack. What would you like to do? Also, if you walk toward the drake do a reflex save to see if you would get through the entangled area.


Arlen is quite certain that a beast such as this could be directly summoned from the First World.


Male Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 | Status Effects:

Thought I posted this before, then the site was being fickle. Anyway...

The hail stops suddenly leaving a heavy mist in its place. Brokk'r and Gefjun slow to get their bearings when they hear shouting in the distance. Brokk'r listens carefully, trying to figure out which direction it came from, but can't make heads nor tails of it.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

But maybe Gefjun can point him in the right direction. "Which way are they girl?" the dwarf asks his mount.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

ah I thought it was next to me so if it is away from me and in the fog where I cannot see it and I cannot throw at it then I will wait for the following round Nice combat complexity

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Diceros calls out, "Ike, back out of the weeds! Then we should all move south and form up near Sigurd. Make it come to us!"


Argh this website! It seems good today, so every can still go if they haven't yet. I will wait another 24 hours or until Rai and Sigurd go before I advance things.

ROUND 1

Rai -- just retake your turn. You can still throw a bomb with 20% miss chance or you could move and attack.
Arlen-cast a hex
Sigurd -hasn't gone
Diceros/Pyg- cast entangle
Ike- attacked
Brokk'r- searching searching searching.
-----
ROUND 2
??

RAI and SIGURD should go.

Grand Lodge

Male HP 7/22 | AC: 21 Touch: 12 FF: 14 CMD:15 | F:+5 R:+5 W:+1 | Init: +2 Per: 7 Current Buffs: None | Current Debuffs: none

Pygmy listens to his master and moves to the south, next to Sigurd.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

"I serve Gorum and he will reward all those who die in his service. I don't fear death, beast! Can you say the same?"

With that, Sigurd's voice booms out through the fog. He is singing a song of battle and trust in Gorum to give them victory.

As he sings, spirits of the dead come up from the ground and surround the group, ready to strike out at the enemy.

This is the standard battle song that gives +2 STR/CON, +1 Will, and -1 AC. It also give the Lessor Spirit Totem whose rolls are under my column in the Google spreadsheet. You can choose to ignore the effects of the song if you want.


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

Rai tosses a precise bomb at the lizard

bomb: 1d20 + 7 ⇒ (1) + 7 = 8

damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14

miss chance: 1d100 ⇒ 67


I processed most people's action already several posts above so this wraps up round 1 and starts round 2.

perception: 1d20 + 5 ⇒ (18) + 5 = 23

Brokk'r mount hears his friends nearby, and starts heading toward them!
As Brokk'r gets closer, he can hear the beginnings of a fight break out!

Brokk'r will be able to enter the battle in Round 3, and if he wants, he can take round 2 to prepare in some fashion.

*****
Sigurd sings and empowers his friends! The swirling spirits once again appear to aid them!

Rai, surprised by the sudden appearance of the drake though the fog, mixes and throws a bomb at an awkward angle. The bomb goes off target; it splashes on the far side of the drake, who dodges the droplets of fire.

At that moment, the drake rears back, arches its neck, and a ball of solid mist erupts from its open mouth. Ike, Arlen, Rai, and Diceros all feel an icy push against them as the mist ball explodes! Pyg and Sigurd are left out of the blast radius.

With remarkable reflexes, all four partially dodge the effect, and are only lighted damaged for 4 .

gm screen:

fumble confirm?: 1d20 + 7 ⇒ (18) + 7 = 25 No fumble
d8: 1d12 ⇒ 7
reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Ike Reflex Save: 1d20 + 5 ⇒ (14) + 5 = 19
Arlen Reflex Save: 1d20 + 4 ⇒ (17) + 4 = 21

Rai Reflex Save: 1d20 + 6 ⇒ (13) + 6 = 19
Diceros Reflex Save: 1d20 + 4 ⇒ (18) + 4 = 22
3d6: 3d6 ⇒ (2, 4, 2) = 8

ROUND 2 -- also noted is amount of damage taken thus far from the hail and this battle, also taking your healing into count

Rai 14
Arlen 0
Sigurd 6
Diceros/Pyg 14/15
Ike 22
Brokk'r can act, but not in battle yet, 7
-----
ROUND 3
Mist Drake

EVERYONE GO!

later on tonight I'm going to put people's current HP into your characters on ro1120, because in general, many people are not updating alias quickly, so I will use roll20 to track your current HP.


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

I think I'm missing 4 hp because I healed myself up to full after the hail then took 4 from the cold thing.
Oh man I totally made a knowledge nature attempt on this guy to know more about him but the site problems ate my post. I'll try again.

K nat: 1d20 + 11 ⇒ (14) + 11 = 25

If that doesn't tell me anything relevant that would make me do otherwise, I'll do the following.

"Ouch! That's freezing! HEE HEE HEE! I'll have to try that some time! Now leave Ike alone!! HAHAHAHAHA!!" Arlen pulls out some ground mica and flings it into the air toward the creature. Incredibly, the small, shiny mineral flakes make it all the way toward the drake then burst into millions of tiny, incredibly bright pieces.

DC 17 will save to avoid being blinded by glitterdust. Cackle to maintain attack rolls penalty. Even if he saves, he can't benefit from invisibility! That might matter some day...


Male Elf Alchemist(Grenadier) lv 7, max HP 52, AC 17, touch 13, flat 13 ,F+4,R+7,W+3, init +9, perc+14

I can also healed before the fight for six so should be down eight

precise bomb infused with alchemist fire: 1d20 + 7 ⇒ (7) + 7 = 14

damage: 2d6 + 5 ⇒ (1, 2) + 5 = 8

alchemist fire: 1d6 ⇒ 1

miss chance: 1d100 ⇒ 49


Right, Arlen has lost 4. Rai, you healed yourself after the first hail but then you got hit for 10 by the second one, and then you took the 4 damage from the mist ball.

Grand Lodge

Male HP 12/26 | AC: 15 Touch: 13 FF: 12 CMD:16 | F:+6 R:+4 W:+5 | Init: +5 Per: +9 Current Buffs: None | Current Debuffs: none

Shivering from the icy mist, Diceros now realizes that it may be scarier to stay away from this thing than to surround it. He dismisses the Entangle spell, and uses his uncanny burst of run speed to get to the other side of the monster. However, he stays out of range, preparing his weapon to move in to melee action soon.

He gets Pygmy to follow him as he moves, and the two try to create some flanking opportunities, but first hold back for a few more seconds out of range.

Grand Lodge

Male Human Skald (Fated Champion) 3 | 23/29 HP | Int +2 | Perception +5 | 15 AC, 11 Touch, 14 Flat | F +5, R +3, W +3 | 7/9 RPD Raging Song (+2 STR/CON, +1 Will, -1 AC) | Rage Power (Lessor Spirit Totem)

....and we're back!

Sigurd, still singing, draws his hammer as he moves into a flanking position with Ike. He swings as the spirits also attack.

MWK Earthbreaker hit: 1d20 + 2 + 3 + 1 + 1 + 2 + 1 ⇒ (11) + 2 + 3 + 1 + 1 + 2 + 1 = 21 BAB + STR + weapon focus + mwk + flanking + song
MKW Earthbreaker damage: 2d6 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13 2 handed + song
d100: 1d100 ⇒ 97

Lesser Spirit Totem Slam: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 BAB + CHA
LPT Damage: 1d4 + 2 ⇒ (2) + 2 = 4 CHA, neg energy
d100: 1d100 ⇒ 72

edited because I don't actually add 41 to my damage.


Male Human/Ooze Shifter 1 (Oozemorph)

Ike took a sliding step back, panting in exhaustion, but unrelenting in his wrath. He had to beat this thing... if he didn't, it would hurt others! Something about that notion clicked a little idea in the back of his head... he hated to fight, but some things would only listen to fighting. Unrelenting brute force! If he was going to get them to listen, he had to fight first! And some wouldn't listen at all... but if he wanted those he cared about to be safe, he had to fight! Something about that seemed revolutionary to him...

"Arlen! I have to be bigger! Can you do that!? Make me bigger, and I'll have a much easier time stopping this thing!" he shouted, bracing for another charge from the big brute! "Come on, you king-sized lizard! Come at get me!!!"

Five foot step back, taking the total defense action to boost my AC up to a solid 20! (If I'm remembering my rules right.)


Elf Witch 3, 19/23 HP, Init +7; Perception: +4 (+7 familiar), 14 AC 13 Touch 11 FF; Fort +2, Ref +4, Will +2| Current Buffs: None | Current Debuffs: None

Ike, enlarging in combat doesn't work super well. It takes a full round so you'd have to stay next to me from one turn all the way until the start of the next one. I'd have to stop cackling too... It's a better buff when we know combat is likely soon, which seems to rarely be the case. XD But if you think you'll get a lot of mileage out of it, I'm willing to give it a shot!


Game play suspended. Don't post here for now. See discussion tab.


Game play suspended and moved to Discord. PM me if any spectators want a link to gameplay.

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