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About Diceros the Half-Elf DruidDiceros
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Melee
Ranged
Spells :
Spontaneous Casting [Paizo Inc. - Core Rulebook, p.49] You can channel stored spell energy into summoning spells that you haven't prepares ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Ally spell of the same spell level or lower Level 0
Level 1
Level 2
Equipment:
-best up-to-date is on spreadsheet Traits:
Plains Traveler (Ex) At 2nd level, a plains druid gains a bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks equal to 1/2 her druid level in plains terrain, and she cannot be tracked in such an environment. This ability replaces woodland stride. Elven Reflexes
Savanna Child (plains) (Handle Animal)
Rostlander
Race Abilities:
Ability Score Racial Traits:
Elf Blood (Ex)
Elven Immunities (Ex)
Keen Senses (Ex)
Low-Light Vision (Ex)
Half-Elf Ancestral Arms: Exotic Weapon Profiency: Elven Branched Spear
Multitalented:
Favored Class: Druid: For druids whose nature bond gives them an animal companion, add +1 skill rank to the animal companion. If the druid ever replaces her animal companion, the new companion gains these bonus skill ranks.
Class/Archetype Abilities :
Nature Bond (Ex) [Paizo Inc. - Core Rulebook, p.50] The second option is to form a close bond with an animal companion. A druid may begin play with any of the animals listed in the Animal Companions section beginning on page 51. This animal is a loyal companion that accompanies the druid on her adventures. Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion. If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished. Nature Sense (Ex)
Orisons
Wild Empathy (Ex)
Run Like the Wind (Ex)
Upcoming Class/Archetype Abilities :
Savanna Ambush (Ex)
Wild Shape (Su)
Canny Charger (Ex)
Evasion (Ex)
Feats:
Combat Reflexes 1 +3 Attacks of Opportunity Combat Finesse Skills:
Skills 1 ranks per level (4: 4 class - 1 Int, 1 rank for favored class)
Background Skills (2 per level)
Appearance:
Tall & Lanky, with the appearance that he hasn't fully grown into his body yet, but well-toned. He has dark skin, has tight curly black hair, wears yellow facepaint whenever possible, and has elaborate large hoop earrings that elongate his ear lobes, making them look bigger even than most full-blooded elves. AutoBiography:
Mom always said this would happen, and now it has. Kicked out of the tribe. On my own. Not that I can blame Mom. Well, I guess I do anyway. Afterall, she was the one who got wanderlust and sought out the cities of men. She was the one that fell in love with one of them. She was the one who got scared and ran back home, begging to belong to the tribe again, even though it meant I would always be the outsider, the half-man bastard. But Mom did prepare me. She is the one who taught me to listen to the plains, to hear the magic above the sound of the wind over the grasses. To mediate and attune my inner spirit to the blazing sun and find healing. To feel the vibrations of the soil and channel it into spells. To commune with the animals we shepherded and to use them to search for my animal companion. She made sure I was trained (despite many objections) with the other boys in the use of our tribe's traditional weapon, the branched spear. And as nature ordained it, the day that we always feared would come and the day I longed for my whole life came simultaneously. The details of the politics are unimportant. The uncle that always sheltered and protected us murdered. The uncle that disdained me and punished me ascendant. The fearful certainty that I would need to flee or die. Leaving Mom while she slept in order to protect her. The details of the druidic magic finding me are much more fascinating. A hidden language suddenly open to my eyes and ears. The startling appearance of a horn ramming through my hut and meeting the deep, nightblack eyes of a rhinoceros that saw into my soul and spoke to me there. So now where to? To find my father? The only clues I have there are Mom’s deep anger toward the city Pitax and its leader Irovetti, and her deep sadness of news of the downfall of House Rogarvia. First and foremost, I must find some way to seek out a new home, which can only be found somewhere in the wilderness of the plains. Mom prepared me for this. Now it’s time to find my own life.
Biography:
Diceros is from the Rostland Plains, underneath the shadow of the southern tip of the Icerime Mountains. He belongs to a small strange tribe of plains elves that are separated from just about all society. These M'skuma are content to live simple lives of shepherding and subsistence living. They are expert warriors & hunters, and masters of the Elven Branched Spear. Diceros's father's identity is probably but not certainly tied to House Rogarvia. Diceros is a bit at loose ends having just left his homeland, but is content to explore wilderness, make new friends, and try to establish a "new normal," preferably on the edges of civilization.
Normal Rolls and Buffs:
Handle Animal Companion Check (esp. Attack):
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