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Brokk'r Battleforge's page

145 posts. Alias of cuatroespada.


Full Name

Brokk'r Nveld'gnar

Race

Dwarf Fighter 3 | HP: 19/37 | AC: 20 T: 12 FF: 18 CMD: 17 (22 vs bull rush, 21 vs trip) | Fort/Ref/Will: +5/+3/+2 (+5 vs charm/compulsion spells/SLAs) | Init: +2 | Perception: +7 (+8) | S. Motive: +1 |

Classes/Levels

Status Effects:

Gender

Male

Size

M

Age

67

Alignment

LN

Languages

Common, Dwarven

Occupation

Blacksmith

Strength 16
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 12
Charisma 5

About Brokk'r Battleforge

Brokk'r stands about 4' 3". He is lean and muscular if a bit top heavy. The top of his head is clean shaven, and his light brown beard is long and rugged. His stern demeanor is indicative of his stubborn nature.

Dwarf Fighter (High Guardian Brawler) 3
LN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +7 (+1 bonus to determine surprise)

DEFENSE
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 shield)
hp 37 (3d10, +6 Con, +3 favored class)
Fort +5, Ref +3, Will +2 (+1 bonus vs. compulsion spells and effects, +2 racial bonus vs. spells and spell-like abilities from the charm and compulsion subschools)

OFFENSE
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Speed 20 ft.
Melee mw heavy steel spiked shield +7 (1d6+7/x2); or cestus +7 (1d4+6/19-20/x2); or mw heavy steel spiked shield +5 (1d6+6/x2) and cestus +5 (1d4+4/19-20/x2)
Ranged sling +5 (1d4+3/x2)
Space 5 ft.; Reach 5 ft.

STATISTICS
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Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 5
Base Atk +3; CMB +6 (+1 bonus on bull rush, drag, and reposition); CMD 18 (23 vs. bull rush, 22 vs. trip, 19 vs. drag, and reposition)
Traits Noble Born (Garess), Militant Merchant
Feats Combat Reflexes, Improved Shield Bash, Two-Weapon Fighting
Skills Climb +7, Craft (armor) +6, Craft (weapons) +6, Perception +7, Ride +6, Survival +5
Languages Common, Dwarven
SQ craftsman (+2 to craft and profession checks related to metal or stone), defensive training (+4 dodge bonus to AC vs giants), slow and steady (speed is never reduced by armor or encumbrance), stability (+4 to CMD vs bull rush and trip when standing on ground), stonecunning (+2 to perception checks to notice unusual stonework and automatic checks within 10 ft.), stubborn (can reroll failed save vs spells and spell-like abilities of the charm and compulsion subschools next round)
Gear alchemist's fire x2, backpack, bedroll, belt pouch, breastplate, cestus, flint and steel, hemp rope (50 ft.), iron pot, masterworked heavy steel spiked shield, mess kit, small tent, soap, torches (10), trail rations (2 days), traveler's outfit, waterskin [97 lbs.]
Wealth — pp 1275 gp 7 sp 7 cp

SPECIAL ABILITIES
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Obligation (Ex): A high guardian can spend 1 minute of focused concentration each day to select a single ally as his obligation, vowing to keep that person alive for that day. Once he has chosen, he can’t change his obligation until the following day. If his obligation dies, the high guardian must atone for 1 week before he can select another obligation.

Right Hand (Ex): A high guardian can take a 5-foot step as an immediate action, as long as he ends this movement adjacent to his obligation. If he takes this step, he cannot take a 5-foot step during his next turn and his total movement is reduced by 5 feet during his next turn.

Close Control (Ex): At 2nd level, a brawler becomes skilled at forcefully moving his opponent around the battlefield. The brawler gains a +1 bonus on bull rush, drag, and reposition combat maneuver checks. The brawler also gains a +1 bonus to CMD when attacked with the bull rush, drag, and reposition maneuvers. These bonuses increase by +1 for every four levels after 2nd (to a maximum of +5 at 18th level).

Defender's Reflexes (Ex): At 2nd level, a high guardian can use his Strength modifier instead of his Dexterity modifier to determine the number of additional attacks of opportunity he can make per round.

Unassailable Allegiance (Ex): At 2nd level, a high guardian gains a +1 bonus on Will saves against compulsion spells and effects. This bonus increases by 1 for every 4 fighter levels beyond 2nd.

Close Combatant (Ex): At 3rd level, a brawler gains a +1 bonus on attack rolls and a +3 bonus on damage rolls with weapons in the close weapon group. Both of these bonuses increase by +1 for every four levels beyond 3rd (to a maximum of +5 on attack rolls and +7 on damage rolls at 19th level).

Introduction Story:
Steadily, Rhythmically, hammer strikes steel against anvil again and again, forming, shaping. Suddenly, a dim shadow falls over the glowing metal.

"Fine piece of armor, that," a gravelly voice comments from over the dwarven smith's left shoulder. Toval Golka, adoptive heir of the noble house Garess and another dwarf, stands behind his friend, Brokk'r.

After a few more swings, the smith pauses from his work and, pulling up his goggles, turns to face the newcomer. "Aye, been workin' on it fer weeks. It'll be me finest yet," he says with a wide grin. Then, extending his arm, "Well met, cousin!"

"Well met!" The two dwarves clasp forearms and pull each other in for a friendly embrace.

"So, what brings ye down 'ere?" Brokk'r asks his finely dressed companion, as he begins to shut down the forge for the evening.

"I had somethin' I wanted to talk to ye about," the other dwarf says. "Come down to the tavern when yer done and let me buy you a pint?"

Brokk'r studies the other dwarf's face for a moment, but he can't get a read. He sighs. "Alright, but make it two."

"Deal."

They clasp wrists again and Toval departs, leaving Brokk'r to finish closing up.

When Brokk'r reaches the Bearded Lady that evening, the place is a bit livelier than usual. The fire crackles in the hearth, illuminating the room with a warm glow, while a lively tune fills the air. Brokk'r immediately spots Toval at a table in the corner and cuts a line through the throng to join him. A busty human barwench materializes next to him as soon as he is seated and he orders the house's most expensive stout. Moments later, she returns with Brokk'r's drink as well as a new mug for Toval. Toval tosses her a gold coin. She gives a slightly ungraceful curtsie, thanking Toval graciously, and vanishes again.

"So, what's this about?" Brokk'r asks the other dwarf, but Toval simply holds up a hand to silence him.

"Listen."

The young human boy playing his lute by the fire had changed the tune and begun to sing.

"Ye brave of heart with spirit strong,
Hearken to the call
To tame the savage Stolen Lands
And be seen as heroes by all.
The great Swordlords of Rostland claim
The Bards will sweetly sing thy name
If you can claim these lands as home
On behalf of the Dragonscale Throne.
So come, brave heroes stout and tall,
Come, brave heroes, one and all!"

Brokk'r listens to the bard's song and begins to understand. "So, ye want me ta go south with a bunch o' fools and git meself kilt, eh? Fer what? Not fer these Swordlords, I imagine."

Toval lets out a hearty laugh. "Well, I'd say for glory, but I know ye don't go for that sort of thing." He takes a long swig of his ale. "No, I'm askin' ye to risk yerself fer our clan. Maybe ye can find some trace of 'em in the south."

Brokk'r signals the barwench for another mug, and stares narrowly at Toval for a long moment. "Well, I'm a durned fool and likely to go missin' with the rest o' the clan, but ye know I'd never tell ye 'no.'"

"Glad to hear it!"

"Just gotta finish me shield."

"The one you were working on when I stopped by?" Toval asks.

"Aye," Brokk'r nods. "I'll easily finish by the end o' the week."

"Ah..." Toval begins, "I need you to leave for Restov in three days."

Brokk'r sighs loudly. "Course ye do."

The barwench returns with Brokk'r's fresh mug and he raises it to Toval, who returns the gesture. Both dwarves finish their mugs and slam them onto the table with finality.

"I'll finish in two."