Special Abilities :
•Summon Hulk Form, Move or Standard
•Darkvision 60'
•Truespeaker +2 Sense motive/+2 linguistics and 2 languages per skill point
•Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
•Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
•Evasion
•Revelations: Focused Study, Sidestep Secret
Curse: tongues: Giant
Alignment: LG/CG
Height: 5’9” 140lbs, Hulk 10’ 560lbs
Stats: Banner
11Str, 7Dex, 13con, 18int,22wis,20cha
Favored Class: Summoner: +1HP/Level, +1SP/Level, DR 4/Evil
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Defense
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AC 36, touch 20, flat-footed 31 (-2 if Raging)
HP: 65 (1d10max, +4d10+3d8+16) / Eidolon HP: 54
Hulk HP: 81+54Temp
Hulk HP with Rage: 97+66Temp
DR: 4/Evil
Base Saves Fort +9, Ref +5, Will +9
Dr. Banner: Fort: +12, Ref: +12, Will: +17
Hulk: Fort: +16, Ref ++14, Will +19 (+4vs Enchantment)
Hulk with Rage: Fort: +18, Ref ++14, Will +21 (+4vs Enchantment)
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Offense
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Battle Form (The Hulk)
Speed 40’
Rage 9/9 Rounds
Str 32, Dex 13, Con 17
BAB: +8; CMB +20; CMD: 41
Always Power Attacking, Always Start in Dragon Style
Unarmed Strike +22 1d8+35 x2
Hulk Smash (Tiger Claws) Full Round Action: +22 2d8+75 x2, Bull Rush +23
While Raging
Unarmed Strike +24 1d8+39 x2
Hulk Smash (Tiger Claws) Full Round Action: +24 2d8+84 x2, Bull Rush +25