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This encounter is over and done by now, mostly roleplay left and decide what to do next.

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Are you going straight to the Lucky bones or resting after the battle with Vex?
Do you use the scroll or borrow the aid of the wizard?

Mirabella Lindenbrook |

I think we should rest, borrow the wizard and keep the scroll in our backpocket in case we need it later when there isnt time to hire a wizard. but thats me :)
I'm a squishy support character and I approve of this plan!

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I think we should rest, borrow the wizard and keep the scroll in our backpocket in case we need it later when there isnt time to hire a wizard. but thats me :)
The scroll is how you open the door, Octavio has just asked a friend to cast it for you in case you can't yourself.

Mirabella Lindenbrook |

Any additional time between now and curfew can be spent shopping for new gear with all the lovely reward money, possibly selling off any of Vex's gear we don't need.

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I'll move you ahead with the exploration of the lucky bones tonight, I'll assume you bring the wizard to unlock the door for you and than one of your allies will bring him back to safety.

Logan Tanessen |

Sounds good GM. Re purchases was there an amulet of natural armour available?

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It is Logan.
Under the campaign info you can find the marketplace for Kintargo, copied down below for ease. I update it once per book.
Kintargo
Population 11.000 (11.885)
Market place:
Base Value 4.400 GP Purchase limit 25.000 GP Spellcasting 4th
Items up untill 200 GP are always readily available.
Magical items available:
+1 sacred morningstar
+1 light fortification breastplate
Ring of force shield
Scroll of raise dead
Scroll of restoration
Scroll of teleportation
Bag of holding type IV
Wand of cure serious wounds (25 charges)
Wand of greater invisibility (15 charges)

Jack Duncloak |

Quick Note: There's no token for the ghost on the map, so I don't know where I can or can't move before trying to attack.

Mirabella Lindenbrook |

Just a heads up the Spiritbane Spikes will allow a lot of you to do full damage if our alchemist can't holy water them to death. They become a short sword with the ghost touch weapon special ability.
I think Bicks needs to say and do something about this in character. Like physically put one in Jack's hand or demonstrate how it's used.

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I'm a little uncartain about this: Logan has prepared a parry attempt but the ghost will try to use feint on him, would that cancel the parry if she succeed in feinting?
I've look on the forums and can't find anything so want to hear what you think about it and make a cencensus we can agree on.

Logan Tanessen |

All feint does is deny dexterity bonus to ac. This enables sneak attack damage. I don't see why that would affect parry.

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Hmm might be me thinking feinting denies dexerity bonus, because it distracts or misleads the opponent and makes you think the attack is coming from another place than it really is.

Jack Duncloak |

Yeah, I couldn't find much discussion on the web either.
RAW, I agree with Logan. Logically, he sees the ghost, knows it might attack him, and when the attack comes, he can react to it with opportune parry and riposte. The deed's description reads: The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. He may not know where the attack will come from (due to the tricky feint ability), but once it comes, it seems fair he should be able to use his own tricky ability to try to counter.
A more interesting case would be an attack from an invisible or otherwise stealthing foe. I would rule that attacks from unseen sources would not be considered "announced" in most cases, rendering opportune parry and riposte moot in that instance.

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I have to agree with you both reading further into it, it just felt a little wierd to me at first and I started thinking on it.
I guess we go with parry working on any attack not coming from an invisible or steathed foes.

Logan Tanessen |

RAW parry requires an attack roll and it occurs before the enemy's attack goes through so AFAIK they're still invisible and have total concealment and thus parry probably fails 50% of the time. RAI I think it's reasonable for parry to just fail always.
Adding in blind fighting RAW presumably means you get to reroll the 50% failure chance so you can parry 75% of the time. As I write this I'm thinking of zatouchi the blind samurai.

Logan Tanessen |

Who can use the ring? Logan already has a ring of protection +1 so it should go to somebody else. Miribella has the lowest AC, should she get it?

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"Jack's morphed" The problem seems to be this sentence, since Jack wrote Jack is morphed like Jack's morphed into, the forum might think he talks about something els changed on Jack. ;p

Jack Duncloak |

Yeah. I was gonna post a joke that Jack had become a Mighty Morphin Pow(d)er (Blue) Ranger, but without an "S" in front of "morphing," nothing happens.
So instead I'll quip that the magic ring must've been an ultra-rare cursed ring of masculinity/femininity/ancestry/race/size/skin pigment.

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I was kinda hoping some would remember that option for Canacha instead a barrel of holy water :D

Mirabella Lindenbrook |

Don't we have enough people with Craft (alchemy) to make our own ghost salt/spiritbane spikes?

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Which books are those Bicks? I don't own most of the smaller book.
Normally I follow the core rules for magical items and those items costing under a 1000gp to craft can be crafted in a few hours.
You do also have access to Hetamon with craft magical armor and weapons feat and Canacha should be able to make a few doses of Ghost salt during the rest period.

Bicks Velin |

If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.
To make the salts which cost 200gp or 2000 silver.
The DC is 25 to make it in one week the equation is:
Result x 25 = 2000
Result = 2000/25 = 80
We would need a group check of 80 to make it in a week. 7 times that to make it in a day.
Crafting potions and magical weapons is much much faster than craft alchemy. It is a longstanding problem of the system.
Using brew potion a 250gp potion takes 2 hours. They have two different time systems and that breaks craft alchemy.
Solutions
The simplest solution that most people homebrew is to use the craft magic items timelines, which, I think, the GM did naturally. So all you have to roll the DC and it takes 1day per 1000GP.
Other more complicated options are:
Pathfinder Player Companion: Alchemy Manual has spontaneous crafting which is a lot faster.
Unchained has updates to the crafting rules both are on archives of nethys.

Bicks Velin |

I have an +18+1d6 which means I average a 32 on a roll. Together with aid, we could make 1 blanche in about 9 days.
36 X 25 = 900sp
31 X 25 = 750sp
=1650sp of work per week
2000/(1650/7)= 8.45 days
I don't know how well the campaign works with long time lines like that.

Jack Duncloak |

With my crafters fortune extract, I can get up to a whooping +17 on craft alchemy checks
Whoop-whoop! :)

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I think the crafting of mundane items are a rather long and complicated progcess, it feels rather stupid to spend weeks making a single dose of an alchemical item.
I'll like for simplicity's sake to follow the guidelines for magical items creation in regards to time spend meaning a day / 1000gp and Canacha as a 3rd level alchemist can make alchemical items in half the time.

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Those dices really hate you Jack, holy crapo.
I will update tomorrow work, studies and the new wow expansion has taken up all my time and I thought we missed Lena doing anything.

Logan Tanessen |

GM I'd like to ask for a ruling, can Bladed Dash allow you to move through enemies?
The way I'm reading the spell it seems like it's just giving you movement that doesn't trigger an AOO. Normally you can not move through enemy squares unless you make an acrobatics check, so the answer in general seems to be no? Also I don't believe you can combine bladed dash with an acrobatics check.
This combat might be a special case since the ghosts are incorporeal. Literally there's nothing stopping you from walking through a ghost right? Or maybe this one of those weird corner cases where RAW doesn't make sense...

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Hmm it's a good question Logan, I have always assumed that it did allow that to begin with because you get a burst of speed that let's you move past enemies and slice one of them on the way before they can react, (At least that's how I've always understood the spell).
I think the rule of cool can apply here and allow such things, just remember that I will do the same things you do with my monsters if they ever have it :)

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@ Mirabella
Are your Inspire courage not +2/+2 now or am I missing something about your archetype? I can't seem to find that it replaces any of the increases to courage.

Mirabella Lindenbrook |

@ Mirabella
Are your Inspire courage not +2/+2 now or am I missing something about your archetype? I can't seem to find that it replaces any of the increases to courage.
You're right...I don't know the power of my own voice! Must have forgotten to update it when I leveled to 5th.

Logan Tanessen |

GM at the beginning of the fight Logan cast Mirror Image and has 4 up currently. There are ways around Mirror Image but usually not at this level, so I think there's only a 1 in 5 chance that nasty hit connected.