How to paint a Raven Silver (Hell's Rebels)

Game Master Jesper Roland Sørensen

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Rebellion sheet


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Liberty's Edge

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This encounter is over and done by now, mostly roleplay left and decide what to do next.

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Are you going straight to the Lucky bones or resting after the battle with Vex?
Do you use the scroll or borrow the aid of the wizard?


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

I think we should rest, borrow the wizard and keep the scroll in our backpocket in case we need it later when there isnt time to hire a wizard. but thats me :)


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Canacha Bais wrote:
I think we should rest, borrow the wizard and keep the scroll in our backpocket in case we need it later when there isnt time to hire a wizard. but thats me :)

I'm a squishy support character and I approve of this plan!

Liberty's Edge

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Canacha Bais wrote:
I think we should rest, borrow the wizard and keep the scroll in our backpocket in case we need it later when there isnt time to hire a wizard. but thats me :)

The scroll is how you open the door, Octavio has just asked a friend to cast it for you in case you can't yourself.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Heading back works for me.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Any additional time between now and curfew can be spent shopping for new gear with all the lovely reward money, possibly selling off any of Vex's gear we don't need.

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I'll move you ahead with the exploration of the lucky bones tonight, I'll assume you bring the wizard to unlock the door for you and than one of your allies will bring him back to safety.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Sounds good GM. Re purchases was there an amulet of natural armour available?

Liberty's Edge

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It is Logan.
Under the campaign info you can find the marketplace for Kintargo, copied down below for ease. I update it once per book.

Kintargo
Population 11.000 (11.885)
Market place:
Base Value 4.400 GP Purchase limit 25.000 GP Spellcasting 4th
Items up untill 200 GP are always readily available.
Magical items available:
+1 sacred morningstar
+1 light fortification breastplate
Ring of force shield
Scroll of raise dead
Scroll of restoration
Scroll of teleportation
Bag of holding type IV
Wand of cure serious wounds (25 charges)
Wand of greater invisibility (15 charges)


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Quick Note: There's no token for the ghost on the map, so I don't know where I can or can't move before trying to attack.

Liberty's Edge

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Seems google didnt register it, I have fixed it now


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Just a heads up the Spiritbane Spikes will allow a lot of you to do full damage if our alchemist can't holy water them to death. They become a short sword with the ghost touch weapon special ability.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

That was the one vial of holy water I had. so . . .


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Bicks Velin wrote:

Just a heads up the Spiritbane Spikes will allow a lot of you to do full damage if our alchemist can't holy water them to death. They become a short sword with the ghost touch weapon special ability.

I think Bicks needs to say and do something about this in character. Like physically put one in Jack's hand or demonstrate how it's used.

Liberty's Edge

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I'm a little uncartain about this: Logan has prepared a parry attempt but the ghost will try to use feint on him, would that cancel the parry if she succeed in feinting?
I've look on the forums and can't find anything so want to hear what you think about it and make a cencensus we can agree on.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

All feint does is deny dexterity bonus to ac. This enables sneak attack damage. I don't see why that would affect parry.

Liberty's Edge

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Hmm might be me thinking feinting denies dexerity bonus, because it distracts or misleads the opponent and makes you think the attack is coming from another place than it really is.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Yeah, I couldn't find much discussion on the web either.

RAW, I agree with Logan. Logically, he sees the ghost, knows it might attack him, and when the attack comes, he can react to it with opportune parry and riposte. The deed's description reads: The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. He may not know where the attack will come from (due to the tricky feint ability), but once it comes, it seems fair he should be able to use his own tricky ability to try to counter.

A more interesting case would be an attack from an invisible or otherwise stealthing foe. I would rule that attacks from unseen sources would not be considered "announced" in most cases, rendering opportune parry and riposte moot in that instance.

Liberty's Edge

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I have to agree with you both reading further into it, it just felt a little wierd to me at first and I started thinking on it.
I guess we go with parry working on any attack not coming from an invisible or steathed foes.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

RAW parry requires an attack roll and it occurs before the enemy's attack goes through so AFAIK they're still invisible and have total concealment and thus parry probably fails 50% of the time. RAI I think it's reasonable for parry to just fail always.

Adding in blind fighting RAW presumably means you get to reroll the 50% failure chance so you can parry 75% of the time. As I write this I'm thinking of zatouchi the blind samurai.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

Who can use the ring? Logan already has a ring of protection +1 so it should go to somebody else. Miribella has the lowest AC, should she get it?

Liberty's Edge

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It's a +2 ring of protection, I was looking at the wrong tabel.

Liberty's Edge

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"Jack's morphed" The problem seems to be this sentence, since Jack wrote Jack is morphed like Jack's morphed into, the forum might think he talks about something els changed on Jack. ;p


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.

Yeah. I was gonna post a joke that Jack had become a Mighty Morphin Pow(d)er (Blue) Ranger, but without an "S" in front of "morphing," nothing happens.

So instead I'll quip that the magic ring must've been an ultra-rare cursed ring of masculinity/femininity/ancestry/race/size/skin pigment.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

We should look at Weapon blanch (ghost salt) for people that can use range weapons.

Liberty's Edge

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I was kinda hoping some would remember that option for Canacha instead a barrel of holy water :D


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

I was going to mention it. :) I love ghost salt on ammunition.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Don't we have enough people with Craft (alchemy) to make our own ghost salt/spiritbane spikes?


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

It depends on how the GM wants to run crafting. It can take a long time in-game, but there are rules for speeding it up in a few of the expanded books.

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Which books are those Bicks? I don't own most of the smaller book.

Normally I follow the core rules for magical items and those items costing under a 1000gp to craft can be crafted in a few hours.

You do also have access to Hetamon with craft magical armor and weapons feat and Canacha should be able to make a few doses of Ghost salt during the rest period.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7

Mirabella can auto-add +4 to a craft (alchemy) roll with an aid another take 10.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources
Quote:
If the check succeeds, multiply your check result by the DC. If the result × the DC equals the price of the item in sp, then you have completed the item. (If the result × the DC equals double or triple the price of the item in silver pieces, then you’ve completed the task in one-half or one-third of the time. Other multiples of the DC reduce the time in the same manner.) If the result × the DC doesn’t equal the price, then it represents the progress you’ve made this week. Record the result and make a new Craft check for the next week. Each week, you make more progress until your total reaches the price of the item in silver pieces.

To make the salts which cost 200gp or 2000 silver.

The DC is 25 to make it in one week the equation is:

Result x 25 = 2000
Result = 2000/25 = 80

We would need a group check of 80 to make it in a week. 7 times that to make it in a day.

Crafting potions and magical weapons is much much faster than craft alchemy. It is a longstanding problem of the system.

Using brew potion a 250gp potion takes 2 hours. They have two different time systems and that breaks craft alchemy.

Solutions
The simplest solution that most people homebrew is to use the craft magic items timelines, which, I think, the GM did naturally. So all you have to roll the DC and it takes 1day per 1000GP.

Other more complicated options are:

Pathfinder Player Companion: Alchemy Manual has spontaneous crafting which is a lot faster.

Unchained has updates to the crafting rules both are on archives of nethys.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

With my crafters fortune extract, I can get up to a whooping +17 on craft alchemy checks


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

I have an +18+1d6 which means I average a 32 on a roll. Together with aid, we could make 1 blanche in about 9 days.

36 X 25 = 900sp
31 X 25 = 750sp
=1650sp of work per week

2000/(1650/7)= 8.45 days

I don't know how well the campaign works with long time lines like that.


Male Human Urban Ranger 7 | hp -70- 70/70 NL [0] (0 taken by Bicks)| AC 22, t 15, ff 19 | Fort +8, Ref +8, Will +5 | Init +5 (+3 outside Kintargo) | Perc +15 (13 outside Kintargo) | Speed 20 ft. | FE humans +4; evil outsiders +2 |Conditions: sickened 4/4 rds.
Canacha Bais wrote:
With my crafters fortune extract, I can get up to a whooping +17 on craft alchemy checks

Whoop-whoop! :)

Liberty's Edge

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I think the crafting of mundane items are a rather long and complicated progcess, it feels rather stupid to spend weeks making a single dose of an alchemical item.

I'll like for simplicity's sake to follow the guidelines for magical items creation in regards to time spend meaning a day / 1000gp and Canacha as a 3rd level alchemist can make alchemical items in half the time.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

Thanks, GM. I think that is a great solution.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

I have a huge job application I have to have ready for Monday so I won't be posting until Tuesday. Thanks for the patience.


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

I will have my fingers crossed for you! Good luck!


Female human Warpriest of Milani 6 Init +1; Senses Perception +6 AC 18, T 11, FF 17 hp 49/49 Fort +6, Ref +3, Will +8, Blessings 0/6, Fervor 0/6

Good luck on the job application.

Liberty's Edge

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Those dices really hate you Jack, holy crapo.

I will update tomorrow work, studies and the new wow expansion has taken up all my time and I thought we missed Lena doing anything.


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

I should have made a dual cursed oracle always make a dual cursed oracle.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

GM I'd like to ask for a ruling, can Bladed Dash allow you to move through enemies?

The way I'm reading the spell it seems like it's just giving you movement that doesn't trigger an AOO. Normally you can not move through enemy squares unless you make an acrobatics check, so the answer in general seems to be no? Also I don't believe you can combine bladed dash with an acrobatics check.

This combat might be a special case since the ghosts are incorporeal. Literally there's nothing stopping you from walking through a ghost right? Or maybe this one of those weird corner cases where RAW doesn't make sense...

Liberty's Edge

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Hmm it's a good question Logan, I have always assumed that it did allow that to begin with because you get a burst of speed that let's you move past enemies and slice one of them on the way before they can react, (At least that's how I've always understood the spell).

I think the rule of cool can apply here and allow such things, just remember that I will do the same things you do with my monsters if they ever have it :)


Female Dhampir Gunslinger/alchemist (Mysterious Stranger) hp 36/36 AC21 T17 FF16 F:+ 7:R+11: W+4

Pokepacalypse for Logan! :) its your turn friend!

No hurries, its hitting the season when slow downs and distractions occur. :)


Loot 7- AC:20 T:12 F:19| HP 66/66 | CMD:13 | F:+5 R:+3 W:+6 | Init:+1 | Perc: 14 | Resources

It's holiday time durn 2020 anyone can be excused for some slow posting.

Liberty's Edge

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@ Mirabella

Are your Inspire courage not +2/+2 now or am I missing something about your archetype? I can't seem to find that it replaces any of the increases to courage.


HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11 Halfling Bard (Argent Voice) 7
Jesper Roland Sørensen wrote:

@ Mirabella

Are your Inspire courage not +2/+2 now or am I missing something about your archetype? I can't seem to find that it replaces any of the increases to courage.

You're right...I don't know the power of my own voice! Must have forgotten to update it when I leveled to 5th.


M Human | Resource Tracker | Hexcrafter 9 | HP 81/ 81|AC 20+4;12tch 19ff | +9 fort +5 ref +9 will | +5 init | Climb +9 Diplo +3 Fly +6 Intimidate +18 Kn: Arca +18* Kn:Dungeon +18* Kn: History +13* Kn:Nobles + 19* Kn:Planes +18* Linguistics +10 Perc +9 Spellcraft +16 Swim +10

GM at the beginning of the fight Logan cast Mirror Image and has 4 up currently. There are ways around Mirror Image but usually not at this level, so I think there's only a 1 in 5 chance that nasty hit connected.

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