Rosie Cusswell

Mirabella Lindenbrook's page

538 posts. Alias of Jacob Trier (RPG Superstar 2012 Top 16).


Full Name

Mirabella Lindenbrook

Race

Halfling

Classes/Levels

Bard (Argent Voice) 7

Gender

HP 60/60, AC 20/15/18, CMD 16, F +6, R +9, W +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear, Init +2, Perc. +11

Size

Small

Age

21

Alignment

NG

Deity

Shelyn

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 18

About Mirabella Lindenbrook

Mirabella Lindenbrook
Female halfling bard (Argent Voice) 7
NG Small humanoid (halfling)
Init +2; Senses Perception +11
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Defense
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AC 20, touch 15, flat-footed 18 (+4 armor, +2 deflection, +2 Dex, +1 shield, +1 size)
hp 60 (7d8+14) Current: 60
Fort +6, Ref +9, Will +10 (+3 bonus vs. mind-affecting effects); +4 vs. bardic performance, language-dependent, and sonic, +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +6 (1d3/19-20) or
. . silver morningstar +6 (1d6) or
. . whip +6 (1d2 nonlethal)
Space 5 ft.; Reach 5 ft. (15 ft. with whip)
Special Attacks bardic performance 21 rounds/day (countersong, distraction, inspire competence +3, inspire courage +2/+2, shattering crescendo, limning verse)
Bard Spells Known (CL 7th; concentration +12)
. . 3rd (2/day - 2 left)— haste, purging finale (DC 18)
. . 2nd (4/day - 4 left)— alter self, blistering invective (DC 17), cacophonous call (DC 17), gallant inspiration (DC 17), glitterdust (DC 17), suggestion (DC 16)
. . 1st (5/day - 5 left)— charm person (DC 16), cure light wounds, ear-piercing scream (3d6 sonic + daze - DC 16), hideous laughter (DC 16), saving finale (DC 16)
. . 0 (at will)— detect magic, ghost sound (DC 15), mage hand, prestidigitation, read magic, resistance
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Statistics
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Str 10, Dex 14, Con 14, Int 12, Wis 12, Cha 18
Base Atk +5; CMB +4; CMD 16
Feats Expanded Arcana[APG], Iron Will, Lingering Performance[APG], Steadfast Personality[ACG], Taunt[APG]
Traits diva in training, helpful
Skills Acrobatics +3 (-1 to jump), Craft (alchemy) +7, Diplomacy +15, Disguise +9 (+19 to appear as a plainly dressed Small human child, adult halfling, or adult gnome), Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +7, Perception +11, Perform (oratory) +11, Perform (sing) +18, Sleight of Hand +3, Spellcraft +11, Stealth +7, Swim -2, Use Magic Device +15
Languages Aboleth, Celestial, Common, Elven, Halfling, Infernal
SQ bardic knowledge +3, lore master 1/day, versatile performance (sing)

Combat Gear Ring of protection +2, mnemonic vestment, oil of bless weapon, potion of cure light wounds (2), potion of cure moderate wounds, potion of lesser restoration (2), potion of neutralize poison, potion of remove curse, potion of remove disease, potion of protection from evil, antiplague, antitoxin, lozenge of the songbird [+2 Perform for 1 hour], wand of hold person (10 charges, in wrist sheath); Other Gear chain shirt, buckler, dagger, silver morningstar, whip, cap of human guise, cloak of resistance +1, handy haversack, headband of alluring charisma +2, boots of levitation, ioun torch ioun stone[APG], adventurer's sash, belt pouch, ink, inkpen, journal, masterwork backpack, mirror, scroll case, soap, wrist sheath, spring loaded (2).

Scrolls:
2nd level: detect thoughts, ghostbane dirge,
1st level: comprehend languages, grease, vanish
Cantrip: mending

Group supplies:

6 potions of cure moderate wounds
3 potions of lesser restoration
3 potions of remove curse
3 potions of remove disease
3 potions of neutralize poison
5 potions of mage armor
Folding boat

Cash: 423 gp, 10 sp

Bardic performance 21 rounds/day - 21 left

Special Abilities:

Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 20 rounds/day) Your performances can create magical effects.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Intimidating Performance When start a perf as mv or swift act, use Perform as a standard action to demoralize (vs 10 + the target’s Hit Dice + the target’s Wisdom modifier) or Dazzling Display.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Versatile Performance (Singing) +14 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Taunt You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.
Bardic performance: Limning Verse (Su)
At 1st level, the argent voice can sing a song that causes fiends to glow with an aura of silvery light. Outsiders with the evil subtype within 10 feet of the argent voice are affected as per faerie fire. At 4th level and every 4 levels thereafter, the range of this ability increases by 10 feet, to a maximum of 60 feet at 20th level. Any defense that prevents the detection of alignment or evil also prevents limning verse from outlining a creature.
Bardic performance: Shattering Crescendo (Sp)
At 6th level, the argent voice learns to sing at frequencies capable of shattering magical effects. As a full-round action, an argent voice can use 2 rounds of bardic performance to attempt to dispel a single evil spell or enchantment spell cast by an evil creature. This functions as per dispel magic, using the bard’s level as his caster level. At 18th level, this ability can be used on effects that can be removed by the spell break enchantment.

Background:
For as long as she can remember, Mirabella's silver voice has been a source of joy, inspiration and hope to those who heard it. Born a slave to a branch of the Aulamaxa family in Westcrown, she used to sing while working to ease the hardship of slave life. One day, a relative from Kintargo named Victoria Aulamaxa visited her masters home and heard her songs. A great patron of the musical arts, Victoria bought Mirabella and brought her back to Kintargo.
At first, Victoria only intended for Mirabella to sing for herself and her household guests, but Mirabella's talent convinced her she could go further. Without children of her own to sponsor, Victoria used her influence to secure Mirabella a part in one of Kintargo's famous operas. As motivation, she granted Mirabella her freedom, on condition that she would give a truly stirring performance on opening night.

Mirabella was trained by the best bards and tutors in Kintargo, and some of them taught her more than just singing. Their training unlocked the magic within her, letting her infuse spellcraft into her lyrics and harmonies. She also spent hours perusing her mistress' library, picking up tidbits of knowledge on a variety of subjects.

Although she was happy in her gilded cage, Mirabella did not forget her family, still slaves in Westcrown. Since she was more or less allowed to roam as she pleased, Mirabella was able to seek out the Bellflower network and work with them to free her family. Her search led her to Laria at the Long Road Coffeehouse.

When Barzillai Thrune took control, he crushed the hopes and dreams of both Mirabella and her mistress. Victoria traveled to Absalom to escape the increasing oppression, leaving Mirabella to her own devices. With the spark of rebellion igniting all over the city and word of new heroes spreads, Mirabella seeks out Laria to see if she can use her talents in the fight.

Personality:

Mirabella is charming and outgoing, quick to smile and genuinely kind. She truly loves to sing, and although she is aware of the privileged life she has led, she has loved to be able to devote herself to her music.
With the rise of Barzillai Thrune threatening not only her own freedom, but that of the entire city, Mirabella is compelled to act. Her greatest fear is that the cosmopolitan Kintargo will be transformed to the oppressive version of Cheliax she knows from her childhood in Westcrown.

She has no qualms about letting others take the spotlight, and knows that she is no great warrior or hero herself. Her voice is her strength and she is determined to wield it to the best of her ability.